Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Top 62 gamification PDF Book Page 2

book image

Gamification in Education and Business

Torsten Reiners, Lincoln C. Wood (eds.)
·749 Pages
·2015
·15.075 MB

book image

Exploring the Darkness of Gamification: You Want It Darker?

Tobias Nyström
·16 Pages
·2021
·0.4154 MB

book image

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

Shreekant W Shiralkar (auth.)
·108 Pages
·2016
·0.55 MB

book image

Gamification: A Practical Guide for Librarians

Elizabeth McMunn-Tetangco
·2017
·2.055 MB

book image

Alternate reality games: gamification for performance

Palmer, Charles; Petroski, Andy
·130 Pages
·2016
·17.043 MB

book image

Gamification and Consumer Engagement: Creating Value in Context of ICT Development

Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė
·220 Pages
·2021
·2.8 MB

book image

Transforming Learning and IT Management through Gamification

Edmond C. Prakash, Madhusudan Rao (auth.)
·131 Pages
·2015
·3.981 MB

book image

Research Anthology on Developments in Gamification and Game-Based Learning

Information Resources Management Association
·2021
·35.1952 MB

book image

The Gamification of Citizens' Participation in Policymaking

Kai Masser, Linda Mory
·147 Pages
·2018
·2.894 MB

book image

Gamification: Using Game Elements in Serious Contexts

Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rüdiger Zarnekow, Tobias Brockmann (eds.)
·166 Pages
·2017
·3.12 MB

book image

Actionable Gamification: Beyond Points, Badges, and Leaderboards

Chou, Yu-kai & chenjin5.com
·2015
·5.9086 MB

book image

The Gamification of Society: Towards a Gaming Regime?

Stéphane Le Lay (editor), Emmanuelle Savignac (editor), Jean Frances (editor), Pierre Lénel (editor)
·227 Pages
·2021
·3.723 MB

book image

The Gamification of Work - Uses of Games in Workplaces

Savignac, Emmanuelle
·192 Pages
·2017
·2.605 MB

book image

Data Analytics Approaches in Educational Games and Gamification Systems

Ahmed Tlili, Maiga Chang
·262 Pages
·2019
·6.741 MB

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.