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Zombie Apocalypse CYOA PDF

30 Pages·2016·1.24 MB·English
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Zombie Apocalypse CYOA Backpack with Survival Kit. Waking Welcome to the end of the world, or perhaps the beginning of a new one. You wake up in strange surroundings, detritus of swift evacuation all around. To your horror and confusion you read the headline of a discarded newspaper, dated two weeks after the last date you remember. In the last month the world was swept away in a tide of living dead. They appeared everywhere, somehow overwhelming even the militaries of the world. More than 98% of the world's population has succumbed, and now they hunger for the remainder. You need supplies, and weapons. Perhaps you find friends and allies. Perhaps you have changed, or found something Rope, matches, fishing line and hook, water purification strange within yourself. Whatever it is, you'll need it to survive tablets, tent, sleeping bag survival blanket, first aid kit, a in this brutal world. few days worth of granola and power bars, and a few miscellaneous items. By default the zombies are Walking Dead style. A bite will transfer the infection, and swift amputation seems to be the -50 Points only way to stop it. Mere blood or scratches are fortunately not sufficient to infect. The zombies can only be killed by massive brain trauma. They don't need to eat, and can keep going with ridiculous amounts of damage. On good terrain they can shuffle at the rate of a light jog, and never tire. Ten Shipping Containers Filled With Canned Food. Sadly humans can be a worse threat than the undead. Expect the apocalypse to bring out the best, and mostly the worst in your fellow man. To improve your fortunes you are granted: Points: 800 Favor: 2 Food Hope you have a can opener Note: Good for 50 people for ten years. Awfully heavy. You could go on an empty stomach and trust to your -150 Points scavenging abilities, but it might be harder than you'd think. Magical Pouch. Seeds. Rebuild civilization one sprout at a time. -25 Points Shelter Note: You could try to find your own way, but the dead are almost everywhere, and some places are burned. The best places may well have survivors who don't want to You can somehow always squeeze out a little bit more share holed up in them. tasteless gruel. Provides 4000 calories per day. You'll need to supplement this eventually to get necessary vitamins and other nutrients. Tropical Island Paradise. -1 Favor, -50 Points Automated Kitchen and Supplies. This beautiful island was a nature preserve. It's about a mile off the coast, and it's completely lacking in amenities, but the dead aren't getting here anytime soon. Hurricane season isn't pretty. Comes with a tiny canoe that could reach the mainland with a lot of sweat. Coconuts and fish are plentiful. Must be installed in large vehicle or shelter. Serves It's well known, and near a big city, so let's hope the three gourmet meals a day for ten people. Must be living don't want a slice of paradise for themselves. supplied with organic matter and power. Just wood or -275 Points grass will do in a pinch. -250 Points Top Floor Skyscraper. Nuclear Bunker. You are mentally stable, right? A billionaire turned the entire top floor of this skyscraper into a luxury suite. Now you've barricaded yourself in. This was abandoned in the chaos, but appears fully There's a rooftop garden, and a generator with some functional, even the Minuteman III and it's trio of 500kt fuel, but the floors below are crawling with the dead. MIRVs. You find the door wedged open with a rock. -75 Points There's no keys or codes, but enough documents that you can figure out the military bases and offices that might have them. They aren't close, though. Has room for twenty five soldiers, but it would be cramped. Has diesel supplies for a month of electricity, and 6 months Cabin in the Woods. of food for 25. It's pretty much impenetrable, as long as you remember to close the door. -350 Points The Room. Off the beaten path, but still just a few dozen miles from the city. Some deer, a stream, and great mountain views. The cabin is small and homey. A few dead wander out here, but it's nothing like the cities. -50 Points Rose petals included You gain a key that opens any door with a lock. Inside you will find a simple hotel room. Contains a bathroom, two beds, and a closet. There's electricity and hotwater Medieval Castle. when the door is closed. The window shows a prairie waving in the wind, but you find the outside of the room completely inaccessible. The TV shows reruns of classic shows, but with subtle changes. Opens out to the same location the door closed on, regardless of whether the door is present or not. Without the key it can't be accessed, and you'll have bigger problems if you close the door with the key in the lock. Resets completely when the door is closed with the key outside. Stuff inside is gone permanently. You must leave the room for at least a 20 minute period every 48 hours of use to let the room rest. If you don't, you'll get kicked out, and the Just as good against Zombies as against knights. Good room won't reopen for 20 minutes. thing, since it's surrounded by undead tourists. Kinda -2 Favor, -200 Points drafty and no modern amenities. -125 Points Transportation Mall. Note: All come with full fuel. Yacht. The symbol of suburbia. Now a fortress against the undead. Poetic, isn't it? It's not? Well, never mind. Tons of shops with a huge amount of useful stuff. Okay, it's mostly clothing shops, but still, you are guaranteed a great time looting. Surrounded by hundreds of poor souls trying to get in for one last Cinnabon. Or maybe your brains. -75 Points 45 ft, 30 million dollar luxury yacht. Life after the apocalypse ain't so bad. The previous owners have gnawed on the genuine walnut trim a little, but it's in top Undercity. shape otherwise. -250 Points Container Ship. This once great city still bustles in the caverns below. A maze of sewers, catacombs, subways, natural caves, and who knows what else. Almost completely shut off from the surface, there are tens of thousands of people living and plying their trade here. The undead are kept at bay, and hunted when they grow too bold. Even uses the isolated port and underground train system to trade with other remnants of civilization. Quarantine is treated with deadly seriousness. An incredibly diverse group of Kinda impractical, but it's really cool. You can't actually individuals and cultures thrive here. From modern run it without a crew, but it's currently anchored in a templar, to mafia, to zombie cultists (rather excluded), to major port. The containers are mostly empty, but if you merchants. Anarchy and tribalism still reign here, but for dig deep you might find a few with useful stuff. Who now the compact signatories keep the peace in a wild doesn't want 50000 diapers? west fashion. You are still going to need to watch your -150 Points back (and valuables) all the time, or find someone trustworthy to do it for you. It would be really hard to find something this advanced on your own. You get a coveted entrance voucher, and even a chance to prove your worth and maybe sign onto the compact. -275 Points Foldable Mountain Bike. Tank. Okay, I lied. This is a tank. How could anyone in a tank lose to zombies? No, seriously. What was the military Offroads easily. Doesn't need fuel, but you do. Can fold doing? Gets about half a mile to the gallon. No shells by and be strapped to a backpack, but it's still bulky and default. heavy. -200 Points -25 Points -50 Points for 25 mixed sabot and HEAT shells. Ammo and Ammo 2 apply to this. Vespa. Motorhome. Stylish, European, fuel efficient. What's not to love? -25 Points It's pretty comfy. -75 Points Hummer v2. Bush Plane. Burns three oil covered ducks a mile. It's a tank, it can go off road, and it has plenty of space Used to reach secluded outposts in the wilderness. Not for gear and companions. hard to fly, but it would help to have some experience. -75 Points -175 Points Rocket Belt. Dog. Weighs only 35 pounds, but can lift up to 400. Fuel lasts 100 seconds for a 200 lb load. Recharges over the Age: 2 course of 2 hours without doing anything, but just pour Smart, playful dog. Can fetch and guard. Very fuzzy. in some water and plug it in, and it will take twenty minutes to recharge. It has a learner's mode, limiting -25 Points maneuverability and speed, which is a good thing. -1 Favor, -200 Points Camel. Companions Note: Companions are by default friendly, though their definition of that differs. Crow. Age: 13 Female, named Scheherazade. Likes kicking zombies. Inured to gunfire now. Good for long trips without food or water. -25 Points Squad Four. Age: 7 Trained pretty well. Will fly above and caw to warn you of zombies or humans. -50 Points Age: 19-37 Eight men from Dog platoon. They got separated during University Professor. the chaos, and now are trying to survive or get back in contact with command. They are losing hope of contacting them though. Some want to find a nice place away from the cities and settle down, some want to search for their families (unfortunately several thousand miles away), some think they can still find a cure. One is just having a great time killing zombies and looting anything he wants. They don't mind having you along, and if you have a vision and good cause, or just something to take their minds off things, you can probably convince them to follow you. They are well For some reason you can't find any Orwell in the armed and trained, though boisterous, and they go library through ammo at a worrying rate. -200 Points Age: 54 Armand Spring, PhD. Professor of Philosophy. Disconcertingly enthusiastic about the end of the world. Japanese Twins. "Despite life being nasty brutish and short, from adversity the Manichean ubermensch will yet arise to lead the world into the next dialectic." Or something like that, you were paying attention to the zombies, not the speech. Is already well on his way to implementing a feudal system at his university. He would like for you and your companions to serve as his lieutenants and knights. He'll grant you a small plot of land, and an art major to till it. Further advancement will be rewarded with more land, servants and honor. -125 Points Grizzled Veteran. Might actually be Korean Age: 18 Expert martial artists, Alice wields a set of genuine Japanese swords, and Sakura a self forged spear. They are hot, but surprisingly don't seem to realize it. They do everything together, often taking turns as the 'talker.' They are bi and rather adventurous. Once you get to know them you'll realize that their personalities aren't actually identical. They are blacksmiths, and Ren-Faire Your liver won't thank you enthusiasts. Maybe their knowledge of medieval Age: 61? technology and customs will come in handy. Their family is on the other side of the world, and they are resigned Calls himself Grigoriy, won't provide any other name. to taking a long time to find them. Claims to have 'done stuff' for the NKVD. Full of censored war stories. He has a conspiracy theory for -225 Points everything. You would laugh, but who knows what's true anymore? -75 Points Companion AI. Okay, maybe she's just crazy. You are pretty sure her accent is made up, and she has a barcode tattoo on the back of her neck that she refuses to acknowledge. On the other hand she does drink blood, sizzle in sunlight, and bend rebar with her bare hands, so does it make a difference if she's real? She might be able to mesmerize, but it's hard to distinguish from being very good at hypnosis. Her combat skills would be explained If you date and break up it will be super awkward by hundreds of years of practice. She wears armor, and wields every medieval weapon. She'll insist on feeding Age: .2 from you directly, an ecstatically pleasurable experience if she's favorably inclined towards you at the moment, A cutting edge digital assistant prototype. Runs on a and a painful and humiliating one if not. You'll get solar paneled, cellphone sized box. Comes with VR anemic if you are the only one she's feeding from. She sunglasses that will insert her avatar into your view. kills the 'abominations' with a cold fury. She can't be Unfortunately that's all they can do - no movies or infected, but they threaten her food source. That's the HUD's, unless you buy the minimap HUD. She's pretty only reason, she insists. She might turn you, but it's smart, though her mental abilities have some strange obviously going to take a very strong connection before holes, and occasionally alien thought process. You may she'll even consider doing so, and that's assuming she's provide her a name, if you so choose. even capable of it. Calls herself Shindol, but tells you to -250 Points call her mistress. -1 Favor, -450 Points Ancient Vampire. Pet Zombie. Air out regularly to diminish odor Try not to introduce her to Twilight Age: 35 Age: ??? An unusual zombie, he didn't seem all that interested in biting you in the first place. With some red meat, and a switch you managed to train him. He's strong, and untiring, but can only follow simple orders like a dog. He doesn't actually need food, but he'll give you puppy eyes if you are eating meat. He can pass as human with some makeup and concealing clothes, as long as he doesn't need to speak. -50 Points Weeaboo Neckbeard. 1.Firestarter. Around her things burn. When she grows angry or scared the room heats up. If she doesn't calm down, or if she chooses to let it go, the fire comes. It's like a tiny crack opens to the center of the sun. She has little control over the white flames erupting from the crack, but can gain more with practice. Everytime she lets it off the leash the crack is a little wider, and the fire burns a little hotter. Is her power growing, or is the barrier between this world and the fire eroding? Don't take him with the twins 2.Telepathic. The mind is her realm. Lying to her is difficult but not impossible, once you learn the Age: 17 tricks. Her dreams will leak into yours while you Overweight and he runs with his arms held out behind are close. She has many nightmares. At first she him. Decent programmer, though his 'hacking' skills are can just read garbled surface thoughts from a few limited to sql injection and that anon op where he ran feet away. She can't turn off reading surface LOIC for ten minutes before getting nervous and thoughts, so crowds overwhelm her. It takes time shutting it off. He escaped from his apartment using his and practice, but her control and power will well practiced zombie escape route. He's quite continue to grow, and she will learn new abilities. prepared, and has already figured out the many of the If she puts in the time and effort she will be able details of the infection's behavior. Is currently heading to drive someone insane, or heal their emotional towards his secondary likely zombie holdout location, wounds. She will be able to dig into a person's and is happy to have you along, especially if you have deepest secret, or hollow them out into a loving girls in your group. puppet. 3.Telekinetic. She moves things with her mind. To -25 Points begin with she can hover an apple for a few seconds. In a few months of hard practice she'll throw a zombie against a wall, or lift five small objects at once. Her growth will slow some after Psychic Little Girl. that, but who knows where she will end up. 4.Reality warper. The world is clay, she the sculptor. It starts small. A specific card drawn when desperately wanted, an annoying fly eaten by a frog that shouldn't survive in this climate, a sudden coughing fit striking you when disciplining her. This is a difficult power to practice, as she seems to have no conscious control over the manifestations, at least at first. Indeed sometimes it seems that if she thinks of it as an ability instead of just the way things are it weakens her You're lucky. It could have been Samara. ability. Still, the potential power and versatility is incredible. Age: 9 -1 Favor, -300 Points Her family went crazy, and then was eaten by zombies, and then incinerated, or so she informs you. You are a Buy twice for twins (roll separately, no repeat for bit suspicious. She avoids people now, but for you she's each). -2 Favor, -450 Points made an exception. If you manage to get through her trauma and other issues, she would probably be very loyal. Roll a d4 to select her power. Regular Little Girl. Ditzy Nurse. Daww Age: 25 Age: 11 Matilda is really nice, very well endowed, and quite good Jaina is just a regular eleven year old girl - cute, but not at her job. She is a devout Catholic, but fairly open particularly useful. She's not good at anything except minded about other people's beliefs. She's happy to do crawling into tiny spaces and hiding. Still, that's kept her housework, but she'll burn food or forget to take out the alive so far. If you can get her out of her trauma induced trash pretty regularly. Letting someone else take charge shell she's adorable and a fast learner. She'll be very is a relief for her. She kinda panics under pressure. attached once you show that you won't just die like -75 Points everyone else. -50 Points Enlightened Hippy. Big Bertha. No accounting for taste Age: 21 Age: 32 Dawn is very spiritual, but what exactly she believes is An ardent Tumblr feminist, but only when she kinda vague. She'll bitch about animal products, and remembers she's supposed to be one. She's physically inorganic food. She believes it's immoral to kill zombies, incapable of running, and will eat three times what and hates guns. She's very tough to budge on her pet anyone else does. On the positive side she's a great issues, but doesn't really care about the other stuff. chef, and bafflingly good at fighting with a baseball bat. She's stubborn and opinionated, but not hard to -25 Points manipulate. Free

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Jaina is just a regular eleven year old girl - cute, but not particularly useful. She's not good at .. Bullet proof vest and groin pad. Riot shield, face mask,
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