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Werewolf: the Apocalypse Character Creation Guide PDF

23 Pages·2008·0.11 MB·English
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Werewolf: the Apocalypse Character Creation Guide By Laughing-Coyote aka der_pudel on Live Journal [email protected] Version 0.2 Update history: 0.3: Added reminders of which Skills and Knowledges cannot be taken by lupus. Added notes about age of First Change. I also added the “Spark of Life” section. 0.2: Added my e-mail address and White Wolf copyright info. Added page reference numbers to the guide. I thought about adding more description to each item but that would be a heck of a lot of typing and also probably be more than fair use and bridge into copyright violation. I removed Gifts from Rage Across the Heavens, as they seemed inappropriate for starting characters. I also removed Black Spiral Dancer Gifts and Gifts from specific camps as they also seemed inappropriate for starting characters. In addition, I removed Merits and Flaws from Dark Ages Vampire that the Dark Ages Werewolf book did not specifically prohibit, but seemed … not useful for Garou (such as Can’t Cross Running Water) and took a closer look at the other Merits and Flaws. I included Supernatural Companion despite the mention of it in “Revision Notes,” as it seems to appear in many other books. Finally, I added a new font for the page header and put it in the header! These are supposed to be the fonts that are used in the Werewolf Revised book. 0.1: I tried to stick as close to canon as possible, though with some things I had to make guesses or assumptions based on missing information or possibly different names for the same thing in different books. I tried to abide by the “Revision Notes” in the Player’s Guide to Garou in regards to Merits and Flaws. Garou I. Character Concept A. Concept 1. Age of First Change, which normally happens during adolescence. 1. Homid: Ages 10 to 16 (usually earlier in females). 2. Metis: Ages 8 to 10 3. Lupus: Ages 1 to 2 2. Age at Beginning of Chronicle, normally: 1. Homid: Ages 14 to 18. 2. Metis: Ages 10 to 12. 3. Lupus: Ages 2 to 3. B. Breed 1. Homid 2. Metis 1. Choose Metis Deformity a. Albino (PG1-30, West-111, PG2-27, GotC-100, WWR-60) b. Bad Hearing (WW1-107) c. Bestial Reflection (PG1-30) 1 Werewolf: the Apocalypse Character Creation Guide d. Birthmarks (SG2-64) e. Blind (GotC-103, WWR-60, PGG) f. Cleft Lip (WW1-107, WW2-86, GotC-101, DA2-51) g. Conjoined Twin Syndrome (GotC-101) h. Deaf (GotC-102, PGG-169) i. Deformed Tail (WW2-86, West-111, GotC-103, WWR-61, DA2-51) j. Deranged (WW1-106, WW2-86, West-111, GotC-101, WWR-60, DA2-51, PGG-169) k. Evil Eye (PGG-169) l. Facial Feature Drift (West-111) m. Fragile Claws (PG1-30, PG2-27, GotC-101, PGG-169) n. Hairless (WW1-107, WW2-86, West-111, GotC-102, WWR-60, DA2-51) o. Hard of Hearing (West-111, GotC-102) p. Hemophilia (GotC-102) q. Hideous (GotC-102, PGG-169) r. Hooves (PG1-30, West-111, PG2-27, GotC-102) s. Horns (PG1-31, CoG1-54, West-111, PG2-27, GotC-102, WWR-60) t. Human Face (WW1-107, WW2-86, GotC-102, DA2-51) u. Hunchback (WW1-106, WW2-86, West-111, PG2-27, GotC-102, WWR-60, DA2-51) v. Hyperacute Senses (PG1-31, PG2-27, GotC-102, PGG-169) w. Hyperallergeic (GotC-102) x. Lame (GotC-103, PGG-169) y. Long Ears (CoG2-80) z. Loose Teeth (PG1-31) aa. Mange (Bastet-88) bb. Mashed Face (Bastet-88) cc. Misshapen Jaw (Bastet-88) dd. Mute (GotC-102, PGG-169) ee. No Claws (WW1-107, WW2-86, GotC-101, DA2-52) ff. No Ears (GotC-102) gg. No Sense of Smell (GotC-102, WWR-61) hh. One Eye (GotC-103) ii. Oversized Limbs (WW2-86, GotC-103, DA2-52) jj. Palsy (West-111, PG2-27, GotC-103) kk. Physical Deformity (GotC-103) ll. Poor Sight (GotC-103, PGG) mm. Puny (PG1-31) nn. Reek (WW1-106, WW2-86, Bastet-88, GotC-101, DA2-52, PGG-169) oo. Restricted Forms (GotC-103) pp. Scaly Skin (CoG2-80) qq. Seizures (GotC-103, WWR-61) rr. Serpent’s Tongue (PG1-31) ss. Silver Sensitivity (PG1-31, PG2-27, GotC-103, PGG-169) tt. Third Eye (PG1-31, PG2-27, GotC-103, SG2-64) 2 Werewolf: the Apocalypse Character Creation Guide uu. Tough Hide (PG1-31, PG2-27, GotC-103, WWR-61) vv. Wasting Disease (GotC-103, WWR-61) ww. Weak Immune System (PG2-27, GotC-103, WWR-61) xx. Weak Musculature (GotC-103) yy. Whiskerless (Bastet-88) zz. Widely Spaced Eyes (WW1-106) aaa. Withered Limb (WW1-106, WW2-86, Bastet-88, West-111, GotC- 103, WWR-61, DA2-51) 3. Lupus C. Auspice 1. Ragabash 2. Theurge 3. Philodox 4. Galliard 5. Ahroun D. Tribe 1. Black Furies 2. Bone Gnawers 3. Children of Gaia 4. Fianna 5. Get of Fenris (Fenrir) 6. Glass Walkers (Warders of Men, Tetrasomians, Iron Riders) 7. Red Talons 8. Shadow Lords 9. Silent Striders 10. Silver Fangs 11. Uktena 12. Wendigo E. Nature and Demeanor* 1. Choose one Archetype for each of Nature and Demeanor. 1. Alpha (PG1-12, PG2-22, DAR-24, PGG-172 [aka (DA) Autocrat]) 2. Autist (PG1-12) 3. Barbarian (DAR-24) 4. Beta (WWC-86, PGG-173 [aka (West) Packmate]) 5. Bravo (PG1-12, PG2-22, PGG-173) 6. Builder (PG1-15, WWC-86, PG2-22, PGG-173 [aka Maker, (West) Entrepreneur]) 7. Bureaucrat (PG2-22, PGG-174) 8. Caregiver (PG1-12, PG2-23, DAR-24, PGG-174 [aka (DA) Caretaker]) 9. Celebrant (PG2, DAR-25, PGG-174) 10. Competitor (PG1-12, PG2-23, PGG-174) 11. Confidant (PG1-12, PG2-23, PGG-174) 12. Conformist (PG1-13) 13. Conniver (PG1-13, WWC-87, PG2-23, PGG-174 [aka (West) Swindler]) 14. Cub (PG1-12, PG2-24, PGG-174) 15. Curmudgeon (PG1-13, PG2-24, PGG-174) 3 Werewolf: the Apocalypse Character Creation Guide 16. Defender (DAR-25) 17. Deputy (WWC-85) 18. Deviant (PG1-13, WWC-87, PG2-24, CS-113, PGG-175 [aka (West) Scoundrel, (Pure) Contrary]) 19. Director (PG1-14, PG2-24, PGG-175) 20. Elitist (WWC-85) 21. Enigma (WWC-86) 22. Explorer (WWC-86, PG2-24, PGG-175) 23. Fanatic (PG1-14, WWC-87, PG2-24, PGG-175 [aka (West) True Believer]) 24. Gallant (PG1-14, PG2-24, DAR-25, PGG-175) 25. Gambler (WWC-86) 26. Hedonist (PG1-16, PG2-24 [aka Reveler]) 27. Idealist (WWC-86) 28. Judge (PG1-15, WWC-85, PG2-25, DAR-25, PGG-175 [aka (West) Arbitrator]) 29. Leech (WWC-86) 30. Lone Wolf (PG1-15, PG2-25, PGG-175) 31. Loyalist (WWC-86) 32. Martyr (PG1-15, PG2-25, PGG-175) 33. Masochist (PG1-15) 34. Omega (WWC-86, PG2-24, PGG-176 [aka Follower]) 35. Penitent (PG1-15, DAR-26) 36. Predator (PG1-15, PG2-26, PGG-176) 37. Rebel (PG1-15, PG2-26, DAR-26, PGG-176) 38. Reluctant Garou (PG1-16, PG2-26, PGG-176) 39. Show-Off (PG1-16, PG2-26) 40. Soldier (CS-114, PGG-176 [aka (Pure) Warrior]) 41. Survivor (PG1-16, PG2-26, DAR-26) 42. Teacher (WWC-87, Gurahl-79, DAR-26 [aka (DA) Pedagogue, (West) Patron]) 43. Traditionalist (PG1-16, PG2-26, PGG-176) 44. Trickster (PG1-14, PG2-25, DAR-25, PGG-177 [aka (DA) Jester]) 45. Visionary (PG1-16, PG2-26, PGG-177) II. Select Attributes A. Prioritize the three categories: Physical, Social, and Mental (7/5/3). Note that all Attributes start with one dot before you add any. B. Choose Physical Traits: 1. Strength (WW1-120, WW2-102, West-126, WWR-107, DAR-27) 2. Dexterity (WW1-121, WW2-102, West-126, WWR-107, DAR-27) 3. Stamina (WW1-121, WW2-103, West-126, WWR-107, DAR-27) C. Choose Social Traits: 1. Charisma (WW1-121, WW2-103, West-126, WWR-108, DAR-27) 2. Manipulation (WW1-121, WW2-103, West-127, WWR-108, DAR-28) 3. Appearance (WW1-122, WW2-103, West-127, WWR-108, DAR-28) D. Choose Mental Traits: 1. Perception (WW1-122, WW2-104, West-128, WWR-109, DAR-28) 2. Intelligence (WW1-122, WW2-104, West-128, WWR-110, DAR-28) 4 Werewolf: the Apocalypse Character Creation Guide 3. Wits (WW1-123, WW2-104, West-128, WWR-110, DAR-29) III. Select Abilities A. Prioritize the three categories: Talents, Skills, and Knowledges (13/9/5). Secondary Abilities may only be chosen with freebie points. B. Choose Talents: 1. Alertness (WW1-123, WW2-105, West-129, WWR-111, DAR-30) 2. Athletics (WW1-123, WW2-105, West-129, WWR-111, DAR-30) 3. Brawl (WW1-124, WW2-105, West-129, WWR-111, DAR-31) 4. Dodge (WW1-124, WW2-105, West-129, WWR-111, DAR-31) 5. Empathy (WW1-124, WW2-105, West-129, WWR-111, DAR-31) 6. Expression (WW1-125, WW2-106, West-130, WWR-112, DAR-31) 7. Intimidation (WW1-125, WW2-106, West-130, WWR-112, DAR-32) 8. Primal-Urge (WW1-126, WW2-106, West-130, WWR-113, DA2-79) 9. Streetwise (WW1-125, WW2-106, WWR-113) 10. Subterfuge (WW1-125, WW2-106, West-131, WWR-113, DAR-33) C. Choose Skills: 1. Animal Ken (WW1-127, WW2-107, West-131, WWR-114, DAR-33) 2. Crafts (West-131, PG2-29, DA1-97, WWR-114, CS-111, DAR-34) 1. Cannot be taken by beginning lupus characters without freebie points. 3. Drive (WW1-126, WW2-107, WWR-114) 1. Cannot be taken by beginning lupus characters without freebie points. 4. Etiquette (WW1-127, WW2-107, West-131, WWR-115, DAR-35) 1. Cannot be taken by beginning lupus characters without freebie points. 5. Firearms (WW1-126, WW2-107, West-131, WWR-115) 1. Cannot be taken by beginning lupus characters without freebie points. 6. Leadership (WW1-128, WW2-107, West-132, WWR-115, DAR-32) 7. Melee (WW1-126, WW2-107, West-132, WWR-115, DAR-35) 8. Performance (WW1-127, WW2-107, West-132, WWR-116, DAR-36) 9. Stealth (WW1-127, WW2-108, West-132, WWR-116, DAR-36) 10. Survival (WW1-128, WW2-108, West-132, WWR-117, DAR-37) D. Choose Knowledges: 1. Computer (WW1-130, WW2-108, WWR-117) 1. Cannot be taken by beginning lupus characters without freebie points. 2. Enigmas (WW1-129, WW2-108, West-133, WWR-117, DA2-79) 3. Investigation (WW1-129, WW2-109, West-133, WWR-117, DAR-38) 4. Law (WW1-129, WW2-109, West-133, WWR-118, DAR-39) 1. Cannot be taken by beginning lupus characters without freebie points. 5. Linguistics (WW1-129, PG1-34, WW2-109, SS1-48, West-133, PG2-33, DA1-99, WWR- 118, CS-111, DAR-39) 1. Cannot be taken by beginning lupus characters without freebie points. 6. Medicine (WW1-129, WW2-110, West-133, WWR-118, DAR-40) 7. Occult (WW1-130, WW2-110, West-134, WWR-118, DAR-40) 8. Politics (WW1-130, WW2-110, West-134, WWR-119, DAR-40) 1. Cannot be taken by beginning lupus characters without freebie points. 9. Rituals (WW1-130, WW2-110, West-134, WWR-119, DA2-82) 5 Werewolf: the Apocalypse Character Creation Guide 10. Science (WW1-130, WW2-110, West-134, WWR-119) 1. Cannot be taken by beginning lupus characters without freebie points. IV. Select Advantages A. Choose Backgrounds (5): 1. Allies (WW1-131, WW2-111, West-134, Heng-161, WWR-120, DAR-42) 2. Ancestors (WW1-132, WW2-111, SG1-49, West-136, WWR-120, DA2-82 [aka Past Life]) 1. Ancestors are not available to Bone Gnawers, Glass Walkers or Silent Striders. 3. Clout (SL2-65) 1. Clout is a Shadow Lord Background. 4. Contacts (WW1-132, WW2-111, West-135, Heng-161, WWR-120, DAR-43) 1. Contacts are not available to Get of Fenris, Red Talons, or Wendigo. 5. Cult (SL1-50, Possess-103 [aka Cultist Allies]) 1. Cult is a Shadow Lord Background 6. Equipment (PT-17, Weaver-42, Fomor-21, Kin-49, Possess- 104, PGG-202) 7. Fate (PGG-169) 8. Favors (PT-17, Fomor-21, Kin-50, PGG-202) 9. Fetish (WW1-133, WW2-111, Fomor-21, Bastet-85, West-135, WWR-121, Possess-104, DA2-83) 10. Hunting Grounds (DA2-84) 1. Hunting Grounds are a Dark Ages Background. 11. Influence (PT-16, DAR-43) 1. Influence is a Dark Ages Background. 12. Kinfolk (WW1-133, WW2-111, West-136, Heng-161, Gurahl-87, WWR-121, DA2-84) 13. Mentor (WW1-133, WW2-111, West-136, Heng-162, Gurahl-87, WWR-121, DAR-44, PGCB-101) 1. Mentor is not available to Glass Walkers, Shadow Lords, or Silent Striders. 14. Numen (PG1-35, Bastet-84, PG2-34, PGG-170 [aka Familiar Spirit]) 15. Pure Breed (WW1-131, WW2-111, Kin-51, West-136, WWR-121, DA2-85, PGG-203) 1. Pure Breed is not available to Bone Gnawers or Glass Walkers. 2. Silver Fangs must have a minimum of 3 in Pure Breed. 16. Resources (WW1-132, WW2-111, Kin-51, West-137, DA1-99, WWR-122, CS-113, DAR- 44) 17. Retainers (DAR-45) 1. Retainers are a Dark Ages Background. 18. Rites (WW1-134, WW2-111, West-137, WWR-123, DA2-85) 19. Spirit Heritage (PGG-171) 20. Spirit Network (Auspice-58) 21. Totem (WW1-134, WW2-111, West-137, WWR-123, DA2-85, PCGB-163) 22. Touched (PGG-171) B. Choose Gifts (3). 1. Choose one Rank 1 Gift from Breed. 1. Homid a. Climb like an Ape (City-112) b. Dead-Eye (WWC-70) c. Gaia’s Embrace (WWC-70) 6 Werewolf: the Apocalypse Character Creation Guide d. Jam Weapon (West-139, CoG2-66 [aka Jam Gun]) e. Master of Fire (WWR-133, DA2-112) f. Persuasion (WW1-172, WW2-114, West-139, WWR-133, DA2-122) g. Shape Smoke (FS-7) h. Smell of Man (WW1-172, WW2-114, WWR-133, DA2-112) i. Stench and the City (City-112) j. Commanding Voice (West-139) 2. Metis a. Create Element (WW1-172, WW2-115, Combat-80, West-141, WWR-135, DA2-113) b. Primal Anger (WWR-135) c. Sense Wyrm (WW1-172, WW2-116, West-141, WWR-135, DA2-113) d. Shed (PG1-36, FS-8, PG2-35, DA2-114, PGG-185) 3. Lupus: a. Cousin’s Coat (FS-8) b. Find Water (Wolf-51, WWC-76 [aka (West) Water Sense]) c. Hare’s Leap (WW1-174, WW2-117, Combat-80, West-142, WWC-115, WWR-136, F2-72, DA2-115 [aka (West) Jackrabbit Jump, (Aust) Leap of the Kangaroo, (F) Salmon Leap]) d. Heightened Senses (WW1-174, WW2-117, West-142, WWR-136, DA2-115) e. Ley Lines (PG1-39, PG2-40, DA2-116, PGG-191) f. Prey Mind (PGG-185) g. Sense Prey (Wolf-51, DA1-102, WWR-136) h. Sense Wyld (Umbra1-137, Umbra2-133) 2. Choose one Rank 1 Gift from Auspice. 1. Ragabash a. Blur of the Milky Eye (WW1-175, WW2-118, West-143, WWR-137, DA2- 117) b. Fool’s Gold (FS-8) c. Hush (Auspice-33) d. Open Seal (WW1-175, WW2-118, WWR-137) e. Scent of Running Water (WW1-174, WW2-118, West-142, WWR-137, DA2-117) f. Snow Running (DA1-102, GoF2-75, DA2-117) g. Spider’s Song (West-143) 2. Theurge a. Airt Perception (Auspice-56) b. Mother’s Touch (WW1-175, WW2-119, West-144, WWR-138, GW2-80, DA2-119) c. Sense Chiminage (Auspice-57) d. Sense Weaver (Umbra1-137, West-156, Umbra2-133, GW2-87) e. Sense Wyld (Umbra1-137, Umbra2-133) f. Sense Wyrm (WW1-172, WW2-116, West-141, WWR-135, DA2-113) g. Spirit Speech (WW1-175, WW2-119, West-145, WWR-138, DA2-120) h. Umbral Tether (PG2-36, PGG-186) 7 Werewolf: the Apocalypse Character Creation Guide 3. Philodox a. Aura of the Just (WWC-72) b. Ma’at’s Feather (PGG-187) c. Moon Lore (Auspice-79) d. Resist Pain (WW1-176, WW2-120, West-146, WWR-139, DA2-121) e. Scent of the True Form (WW1-176, WW2-120, West-146, WWR-139, DA2-121) f. Smell Fear (Wyrm1-75, Wyrm2-106) g. Strength of Vision (FS-8) h. Truth of Gaia (WW1-176, WW2-121, West-146, WWR-139, DA2-121) i. Wrongful Death (Ghost-101) 4. Galliard a. Beast Speech (WW1-177, WW2-122, West-148, WWR-140, DA2-124) b. Call of the Wyld (WW1-177, WW2-122, West-148, WWR-140, DA2-124) c. Dreamchaser (WWC-72) d. Memory Circle (PGG-187) e. Mindspeak (WW1-177, WW2-122, West-148, WWR-141, DA2-125 [aka (DA) Waking Dream]) f. Perfect Recall (Auspice-101) g. Primal Song (WWC-72) 5. Ahroun a. Empathy of Hatred (Auspice-122) b. Falling Touch (WW1-179, WW2-123, Combat-81, WWR-142, DA2-126 [aka The Falling Touch]) c. Inspiration (WW1-178, WW2-123, West-149, WWR-142, DA2-126, SS2-75) d. Pack Tactics (Auspice-122) e. Razor Claws (WW1-178, WW2-123, West-149, WWR-142, DA2-126, CS- 114 [aka (Pure) Knife Claws]) f. Spur Claws (PGG-188) g. Steadfast (WWC-73) h. Trick Shot (West-149, WWR-149) 3. Choose one Rank 1 Gift from Tribe. 1. Black Furies a. Arion’s Burden (PGG-189) b. Breath of the Wyld (WWR-143, DA2-128 [aka (Ren) Persephone’s Soul]) c. Heightened Senses (WW1-174, WW2-117, West-142, WWR-136, DA2-115) d. Man’s Skin (DA1-103, DA2-128) e. Owl Speech (BF1-41) f. Sense Wyld (Umbra1-137, Umbra2-133) g. Sense Wyrm (WW1-172, WW2-116, West-141, WWR-135, DA2-113) h. Song of the Seasons (West-151) i. Watchful Eyes (BF2-65) 2. Bone Gnawers a. Cardboard Mansion (PG2-38, PGG-190) 8 Werewolf: the Apocalypse Character Creation Guide b. Cooking (WW1-180, WW2-125, West-152, WWR-144, DA2-129 [aka (West) Stone Soup, (DA) Cookery]) c. Declamation (BG2-67) d. Desperate Strength (BG2-67) e. The Hungry Hound (BG1-43, DA1-104, BG2-65 [aka Nose of the Hungry Hound, (DA) Trail of the Larder]) f. Kitchen Chemistry (BG2-68) g. The Mark (BG2-67) h. Play Possum (WWC-73) i. Resist Toxin (WW1-181, WW2-127, West-154, WWR-144, DA2-129) j. Scent of Sweet Honey (WW1-180, WW2-125, Combat-81, FS-9, DA2-129 [aka (DA) Scent of the Honeycomb]) k. Smell of Success (BG2-66) l. Stench and the City (City-112) m. Tagalong (WWR-144) n. Urban Ward (BG2-66) 3. Children of Gaia a. Eve’s Blessing (DA1-105, DA2-131) b. Jam Weapon (West-139, CoG2-66 [aka Jam Gun]) c. Mercy (WWR-145) d. Mother’s Touch (WW1-175, WW2-119, West-144, WWR-138, GW2-80, DA2-119) e. Nature’s Bounty (FS-9) f. Resist Pain (WW1-176, WW2-120, West-146, WWR-139, DA2-121) g. Swallow Rage (CoG2-66) h. Water-Conning (CoG2-65) 4. Fianna a. Distract the Fool (DA2-134) b. Faerie Light (F1-48, DA1-105, WWR-146, F2-72, DA2-134) c. Firewater Kiss (FS-9) d. Persuasion (WW1-172, WW2-114, West-139, WWR-133, DA2-122) e. Primal Song (WWC-72) f. Resist Toxin (WW1-181, WW2-127, West-154, WWR-144, DA2-129) g. Salmon Leap (WW1-174, WW2-117, Combat-80, West-142, WWC-115, WWR-136, F2-72, DA2-115 [aka Hare’s Leap, (West) Jackrabbit Jump, (Aust) Leap of the Kangaroo]) h. Sense Fae (WWC-74) 5. Get of Fenris a. Hunter’s Harmony (DA2-132) b. Razor Claws (WW1-178, WW2-123, West-149, WWR-142, DA2-126, CS- 114) c. Resist Pain (WW1-176, WW2-120, West-146, WWR-139, DA2-121) d. Safe Haven (West-155, GoF2-75) e. Sigurd’s Stride (PGG-191) f. Snow Running (DA1-102, GoF2-75, DA2-117) 9 Werewolf: the Apocalypse Character Creation Guide g. Visage of Fenris (WWR-147, DA2-132) 6. Glass Walkers a. Breath of the Wyld (WWR-143, DA2-128 [aka (Ren) Persephone’s Soul]) i. Used by Tetrasomians. b. Control Simple Machine (WW1-183, WW2-129, West-156, DA1-110, WWR-148, DA2-142 [aka (DA) Artisan’s Command]) i. Used by Warders of Men, Tetrasomians and Iron Riders. c. Diagnostics (WWR-149) d. Gift of Salt (DA1-110, DA2-142) i. Used by Warders of Men. e. Persuasion (WW1-172, WW2-114, West-139, WWR-133, DA2-122) i. Used by Warders of Men. f. Rope Tricks (WWC-75, GW2-87) i. Used by Iron Riders. g. Sense Weaver (Umbra1-137, West-156, Umbra2-133, GW2-87) i. Used by Iron Riders. h. Skyscraper Vision (GW2-75) i. Smith’s Blessing (DA1-110) i. Used by Warders of Men. j. Trick Shot (West-149, WWR-149) k. Tune of Orpheus (GW2-86) i. Used by Tetrasomians. l. Weaver’s Eyes (City-113) m. Well-Oiled Running (FS-9, GW2-78) i. Used by Iron Riders. 7. Red Talons a. Babble (PG1-41) b. Beast Speech (WW1-177, WW2-122, West-148, WWR-140, DA2-124) c. Eye of the Hunter (RT1-47, West-157, RT2-64) d. Find Water (Wolf-51, WWC-76 [aka (West) Water Sense]) e. Hidden Killer (RT2-65) f. Howl to the Pack (RT2-67) g. Purify Meat (RT2-65) h. Scent of Running Water (WW1-174, WW2-118, West-142, WWR-137, DA2-117) i. Wolf at the Door (WWR-149, DA2-136) 8. Shadow Lords a. Aura of Confidence (WW1-184, WW2-131, West-159, WWR-150, DA2- 137) b. Aura of Nobility (WWC-76) c. Brand of Suspicion (FS-10) d. Fatal Flaw (WW1-184, WW2-131, Combat-82, West-159, WWR-150, DA2- 138) e. Rains of Mercy (PGG-194) f. Seizing the Edge (WWR-150, DA2-138) 10

Description:
Mange (Bastet-88) bb. Mashed Face (Bastet-88) cc. Misshapen Jaw (Bastet-88) dd. Mute (GotC-102, PGG-169) ee. No Claws (WW1-107, WW2-86, GotC-101, DA2-52) ff.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.