ebook img

The Forest of Twisted Dreams PDF

114 Pages·1984·3.606 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview The Forest of Twisted Dreams

WIZARDS, WARRIORS lt YOU™ BOOK1 The Forest of Twisted Dreams by R. L. Stine illustrated by Earl Norem A Parachute Press Book AVON O PUBLISHERS OF BARD, CAMELOT, DISCUS AND FLARE BOOKS WIZARDS, WARRIORS a·you ls a game of fantasy role-playing well a book. as as In each adventure, you will choose to play the game as either the Wizard or the Warrior. Wearing the Wizard's robes, you will summon up magical spells to fend off your enemies. Carrying the War­ rior's sword, you will use your strength and bril­ liance in battle to prevail against all challengers. There are dozens of adventures in this book. If you choose to play the role of the Wizard, all of the mysterious spells in The Book of Spells at the back of this book will be at your command. Use them to guide the Wizard past peril after peril. Then close the book and start all over again, this time as the Warrior. Try your skill with all of the weapons listed in The Book of Weapons, also found at the back of this book. No matter which role you choose to play, you will face new challenges, battle surprising foes, and make life-or-death decisions on every page! Other Avon Books in the WIZARDS, WARRIORS & YOU™ SERIES BOOK 2: The Siege of the Dragonrlders by Eric Affabee Available November I 984 BOOK 3: Who Kidnapped Princess Sarallnda? by Megan Stine & H. William Stine BOOK 4: Ghost Knights of Camelot by David Anthony Kraft AvonB ooks area vailabaltse p eciqaula ntidtiys counts forb ulkp urchasfeosrs alepsr omotiopnrse,m iumfsu,n d raisionreg d ucatiounsaeSl.p ecibaoolk s,o rb ook excerpts, cana lsobe createtdof istp ecifniece ds. Ford etaiwlrsi toer t elephotnheeo fficoef t heD irector ofS peciMaalr ketAsv,o nBo oks, DeptFP. , 1790 Broadway, New YorkN,e w York100 19, 212-399-1357. The challenges of this world are many. For there are always those-human and nonhuman-who would destroy the Wizard and the Warrior and the world they protect. In this book, you will enter the unpredictable world of the Wizard and the Warrior. You will enter the world-and you will become part' of it. If you make the right decisions, the· Wizard and the Warrior will succeed in their quest, and their legend will live on. If you make the wrong choices, their bright legend will dim, and you will find yourself trapped in a world of unimagined horrors. The Journey into the world of WIZARDS, WAR­ RIORS AND YOU begins on PAGE 1. 1 L ei ii be known that the terdfying tales of all that came to pass for the Wizard and the Warrior in the Forest of Twisted Dreams are true­ and that the adventure began on a brisk autumn day in the eighth year of the reign of King Henry in the courtyard of Silvergate, his castle. The Wizard and the Warrior were only bystand­ ers in a rowdy crowd of knights and castle dwellers on that long ago tournament day. Drawn by the clang of lance against shield, they applauded and jeered with the others. They didn't realize their time as bystanders was drawing to a close. A strong wind came up from the north, battering the pennants above the castle courtyard. But the cheers and taunts of the crowd below drowned out the sounds of the fluttering pennants. The Wizard and the Warrior pushed through the crowd to get a better view of the competition. "AAAAAAIIIIIIIIII!" Sir Madigan screamed and fell backward off his horse. Sir Dawkins, victorious, raised his lance in the air. Sir Madigan's squire ran out to collect his fallen master. "He'll be sitting up by evening," the Warrior said to the Wizard, a smile breaking across his 3 usually somber face. "It isn't like Sir Madigan to miss a feast." The crowd laughed at the poor squire's struggles to drag off the rotund Sir Madigan. Then King Henry stood up, and the courtyard grew silent. "The tournament has ended, but our celebration has just begun," the King announced. He held up an object wrapped in a covering of precious fur. "Here for all to see is the treasure won during the Three Years' War," he continued. The King's voice was steady and proud, but all in attendance knew his sorrow for the men lost in that war. He spoke "I again: unveil it to you now because it belongs to all of you. The Magic Helmet of Cornwall­ believed by many to have been forged by Merlin's owrr hand-now belongs to the kingdom." King Henry unveiled the helmet and held it high above his head. It glowed golden in the autumn sun. The courtyard was silent. Silent ... except for the distant rumble of horses' hooves. The rumble soon became a roar. "What horsemen dare to interrupt our cere­ mony?" King Henry cried angrily. But these were no ordinary horsemen who in­ terrupted the King's ceremony on that day. They had come from the .Kingdom of Giants: men twice the size of normal men, riding mam­ moth horses, carrying giant swords that could slice through an armored knight as easily as a knife cuts through a loaf of bread. "Stop them!" Sir Dawkins cried, his blood still fired by his victory over Sir Madigan. "Stop them before they steal the Magic Helmet!" But few even heard his command. Seconds later 4 he was trampled by a giant black horse, his voice silenced, his silver lance stilled forever. King Henry's knights were prepared that day for games, not battle. They were no match for the giant marauders who grabbed the treasured hel­ met from the King's hands, turned their mon­ strous steeds. and thundered back in the direction of their kingdom. A few hours later came troubled evening. The tournament field lay dark and silent. The call of a lone falcon cut through the chill, then was car­ ried off by the gusting wind. The great dining hall sat empty. The feast had been canceled. Knights paced the floors of their chambers in anger, sharp­ ening their weapons in anticipation of the battle to come. But the battle against the invading giants would not be their battle. As the tale is told, it became the battle of the Wizard and the Warrior. Summoned to the King's chamber. they were greeted by their saddened sovereign. "No army of knights can succeed against these giants," King Henry told them in a voice that quavered with emotion. "No army has ever been able to enter the Kingdom of Giants. This foe can only be de­ feated by stealth, by cunning-and by magic." The sadness in the King's eyes turned to steel. "This is your mission now," he told the Wizard and the Warrior. "You must enter the Kingdom of Giants, win back the Magic Helmet of Corn­ wall, and return it to us." "Excellency," said the Warrior without hesi­ tation, "we will not fail you." The Wizard solemnly n_odded agreement. 5 Thus the tale begins. The story now becomes your story, the mission becomes your mission. The time has come for you to choose the role you wish to play. Will you take the part of the WIZARD or the WARRIOR? Make your choice now. If you choose to be the Wizard, turn to PAGE 8. If you choose to be the Warrior, turn to PAGE I 0.

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.