ebook img

The Elephant & Macaw Banner Roleplaying Game PDF

224 Pages·2020·23.23 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview The Elephant & Macaw Banner Roleplaying Game

Christopher Kastensmidt 1 Author & General Coordinator: Christopher Kastensmidt Editor-in-Chief: Douglas Quinta Reis Producer: Vitor Severo Leães Art Director: Ursula “SulaMoon” Dorada Interior Illustrations: Cássio Yoshiyaki, Ernanda Souza, Marcela Medeiros, Rodrigo Camilo de Almeida, Gabriel Rubio, Guilherme Da Cas, and SulaMoon Graphic Design, Layout & Cartography: Filipe Borin Cover Illustration: Marcela Medeiros Logo Design: André Vazzios English Translation: Thomas McGrenery English Copy Editing: Lauren McManamon, Ink Forest Portuguese Edition published by: Devir Livraria, Brazil English Edition published by: Porcupine Publishing Services, Hong Kong Beta Reviewers: Marina de Oliveira & Marcelo Cortez Readers and Playtesters: Alexandre Victor Tavares, Anderson A Mathias, André “Dre” Santos, Andriolli Costa, Anna Frequezia, Arlindo Jacuniak, Arthur Schünemann, Bruno Barbosa, Bruno Morais Pereira, Bruno Nascimento, Bruno Poli, Daniel Minoh, David Dornelles Santana de Melo, Detlef Günter Thiel, Emanuelle Stello, Felipe Peruzzo “Jaguar Negro” Milkewicz, Fernando Scaff, Frankling Bitencurt, Giovanni Brunet, Giovanni Zambiasi, Guilherme Freire, Gustavo Macedo, Izadora Lima, João Marcelo Beraldo, João Victor Carvalho, José Francisco Moreira dos Santos Jr, Julio Matos, Klos Cunha, Lucas de Lucca, Lucas Graton, Lucas Saldanha, Marcos Roberto Rodrigues, Matheus Felipe Gonzaga, Matheus Liska, Natália Vargas, Pablo Abraham, Renan Carneiro, Renato Scaroni, Ricardo Bess, Rômulo Fachinetto, Silvio Alberto Melo de Holanda, Thiago Beto Alves, Victor Marques Batista, Vitor Matias dos Santos, Vitor Severo Leães, Vitória Beatriz Palmeira de Assis Printed by: Bang Printing, United States of America First printing, 2020. ISBN: 978-988-74539-0-1 THE ELEPHANT & MACAW BANNER ROLEPLAYING GAME © 2017, 2018 Christopher Kastensmidt. All rights reserved. Based on the fictional world of The Elephant & Macaw Banner™, created by Christopher Kastensmidt. All artwork © 2016-2018 Christopher Kastensmidt. All rights reserved. The Elephant and Macaw Banner™ is a trademark of Christopher Kastensmidt. porcupinegames.com Forewords A privilege for young readers! Accepting the challenge to play characters that are part of the story of The Elephant & Macaw Banner, by Christopher Kastensmidt, inspired by the history of colonial Brazil and its first inhabitants, in a setting full of adventures and magic, is a unique opportunity. It is a path to inner growth. Knowing other ways of thinking, acting and feeling, observing other realities, other scenarios, experiencing other times is an excellent way to expand one's knowledge, imagination, empathy, changing our individual and collective identity. The mastery of information and communication technologies by children and young people has promoted radical changes in the attitudes they have to how they spend time, whether at home, at school, in other real or virtual spaces, as well as in games, when they make use of their freedom and immeasurable creativity. The contemporary scene creates a sense of shock amongst many teachers. It puts education into a puzzling position. Teachers should be encouraged to develop innovative pedagogical practices, including gamification, already known and practised outside the school by students. It is a multifaceted task. It is complex, and challenging. But play is an activity inherent to human beings. Living reality, moving between the real and fantasy, taking on new ways of living, thinking, and acting through imagination, through dreams, are paths to improvement for people of all different age groups and different social groups. Participating in a playful atmosphere in which games are not seen as weapons that provoke violence but are constituted as reflective practices, allows the sharing of possibilities of immersion in the world of culture. Get- ting closer to children and young people, creating an intergenerational partnership, enables knowledge to be truly shared and to result in a lifelong learning process. The experience of roleplaying, at the table or on the screen, gives players the chance to portray a character in a fictional scenario, guided by a mediator, without winners or losers, but with strategies to be developed, goals to be met , actions peculiar to the profile of the characters to be respected. Within the scope of the game, the development of logical reasoning, the possibilities of interpersonal rela- tionships, the exercise of creativity, the expansion of the imaginary, the taking of unexpected actions, all take on a unique meaning, creating individual and collective personal improvement in the process of immersion. How can we ignore the potential of this resource? It's time to accept the challenge! It's time to read and play. Tania Mariza Kuchenbecker Rösing Professor of Postgraduate Programmes in Letters (University of Passo Fundo and URI/FW), Coordinator of the Passo Fundo Literature Days from 1981 to 2015. RPGs have had such a great influence both in my work and in my personal life. Role-playing games have always been, for me, an excellent laboratory for trying out my stories and, collaboratively, getting feedback right away. For a writer, RPGs are an inexhaustible source of reference, helping to create unique, different characters. They also teach us to have an awareness of conflict and stimulate our ability to improvise. In addition, roleplaying games helped me learn English and - most importantly - introduced me to my best friends. I owe a lot to the hobby. It only brought me good things, so I recommend it to everyone. Eduardo Spohr Journalist, writer, teacher and podcaster. Author of The Battle of the Apocalpse and the Sons of Eden trilogy. The Elephant & Macaw Banner is set in sixteenth-century Brazil as a historical fantasy. That's an area that we haven't explored very much in the industry. It’s got a great skill system, no attributes. It’s got a simple but deeply en- grossing combat system. There are very deep magic systems – three of them – and they all intermingle well. It’s got some snappy full-colour art … you definitely want to keep your eye out for what the team at Porcupine and Christopher Kastensmidt are putting together for us. Brian Nowak Judge, ENnie Awards 2019 RPGs were part of my childhood and adolescence, from when I was 7 years old, in those first sessions when I had to fumble around trying to understand what was happening. By 14, I was an adventure master and devised scores of challenges, crossroads and interesting characters. Almost like a laboratory, where so many other roles are lived. Today I realize the impact of this experience on my life. The simulation of a character within a playful context, allows me to test and experience what would take years and many stumbles if it were in real life. Trying to live and feel what it's like to be a hero, a rival, a thief or a champion, these were all opportunities to test what you wanted to be as a human being in real life. We don't think so clearly when we play, but positive and negative feelings mark us, and influence how we really want to be. If heroic acts in an RPG make me content and happy, it makes me want to seek heroism as I construct my real life. Saulo Camarotti Founder of Behold Studios, creator of award-winning games Knights of Pen & Paper and Chroma Squad. Contents 1 | Player's Guide Powers of Ifá ...............................................................57 Introduction .......................................................12 Creating characters with powers ......................60 For the Beginner ................................................12 Characters with powers in combat ...................61 How structured roleplaying works ...................12 Difference between players and characters ...13 2 | Brazil in the year 1576 Example of play .........................................................14 The Territory ...................................................66 Before your first session .........................................15 The peoples .................................................................66 Your first session .......................................................15 Portuguese settlements .........................................73 Introduction to the World of The Elephant & Indigenous villages (Tupi peoples) ...................77 Macaw Banner ......................................................16 The jungle ....................................................................78 Skills and Feats ..............................................................16 The sea ..........................................................................78 Skills ................................................................................16 Animals .........................................................................79 Feats ................................................................................17 Weights & Measures .......................................79 Character Creation ...........................................19 Distance .......................................................................79 History ..........................................................................20 Weight ...........................................................................80 Skills ...............................................................................20 Volume ..........................................................................80 Characteristics ..........................................................33 Currency .......................................................................80 Initial gear ...................................................................36 Journeys ............................................................82 Physical condition ...................................................37 Land ...............................................................................82 Active and Passive Defence .................................39 River ...............................................................................82 Battle Resolution .............................................40 Sea ...................................................................................82 Character states in battle .....................................40 Goods ...............................................................84 Rounds and initiative .............................................40 Food................................................................................84 Actions ..........................................................................42 Production of goods - Example of battle .....................................................47 coastal peoples ..........................................................84 Damage .........................................................................47 Production of goods– indigenous villages ..................................................85 Supernatural Powers .......................................48 Acquiring and using powers ..................................48 Divine graces ..............................................................49 Powers of Breath.......................................................53 3 | Mediator's Guide Ordinary animals ...................................................140 Campaigns & Adventures .............................88 King and queen beasts .........................................140 The Role of the Mediator ..............................88 Special Items ...................................................142 Preparing adventures .............................................88 Enchanted items ....................................................142 During the session ...................................................90 Creating enchanted items ..................................145 Playing the supporting cast .................................90 Legendary items .....................................................147 Running Adventures. ......................................90 Precious metals and stones ...............................149 Using measures .........................................................90 The Journey Begins ........................................149 Exploration and transport ...................................90 Diseases and poison ................................................92 4 | Introductory adventure: The Fires of Bertioga Perception ...................................................................93 General Information ....................................152 Encounters ..................................................................93 Introduction ..................................................152 Special rules for battles ..........................................95 Map ..................................................................154 Acquiring and using equipment.........................97 Locations ........................................................154 Adjusting difficulty and reward .........................97 The End of the Adventure ............................172 Distribution of learning points ..........................98 Players' Map of the Adventure ....................173 Between adventures ...............................................98 Epic success and failure (optional) ...................98 5 | Appendices Alternative calculation for tests (optional) ..99 The Elephant & Macaw Banner Roleplaying Resolving feats without dice (optional) .........99 Game in the classroom .................................176 Commerce ........................................................100 Thanks ............................................................185 Buying, selling and exchanging goods ..........100 Timeline from 1500 to 1650 ........................186 Services .......................................................................100 Bibliography .................................................200 Price lists ....................................................................101 Pre-generated Characters ..........................204 Bestiary .............................................................105 Quick Reference ............................................213 Creatures' characteristics ...................................105 List of Images ...............................................222 Encounters with creatures .................................111 Character Sheet. ...........................................223 Enchanted beings ...................................................111 Giant animals ...........................................................135 All the care His Majesty takes of this new kingdom will be effort well spent, for it has within it the seeds of a great empire waiting to be born... Gabriel Soares de Souza, 1587, on the Brazilian colonies 9 Author's Note Those of you who are accustomed to tabletop RPGs will, I hope, find that The Elephant & Macaw Banner Roleplaying Game is something different. We begin with a simple premise: with dedication and effort, one can learn anything in this life. That’s what I’ve told thousands of students over the past few years, and it's something I believe very strongly. Therefore, this game does not use attributes that define physical and mental characteristics as natural abilities. Natural ability does not exist. Those who want more physical strength should exercise. Those who would like to acquire more knowledge need to read and study. Similarly, this game does not develop characters through pre-defined classes. I have had four different careers over the course of my life so far, and I do not believe that it is the career that defines the person, but rather the skills acquired that define what a person can accomplish. So we work here with a system of learning skills. The more investment in a skill, the more proficiency the person acquires. It is a simple concept, which I believe to be a more faithful model of real life. We control our own development. We start life as a blank book, and we must write our story in its pages. Christopher Kastensmidt 25 January 2017 9 From the account of Franz Klein, transcribed by Sister Vitória da Costa on the 23rd of May, 1576 I felt a change in our course, and went up to the deck of the galleon to observe. Indeed, to our right was a simple fortress with two towers and eight pieces of artillery built above a promontory. We had changed course to bypass the sandbar and enter a bay. I asked a sailor where we were, and he informed me that we had reached our destination: the Baía de Todos os Santos, the Bay of All Saints. As we passed the bar, the sight took my breath away. A vast expanse of b lue-green water stretched out before us to the horizon. It was the most magnificent harbour I had ever seen in my life, a bay capable of sheltering all the ships of all Europe’s fleets at once. Soon we saw Salvador, the capital of the colony. The city had been built in two parts: a lower part to receive incoming vessels and a higher part, atop a grand hill, where I could see a church and a number of other buildings. When I saw the city, my first impression was that it was an insignificant speck. This so-called capital did not come close to the great European cities. But after reflecting a little more, I began to feel the opposite sensation: one of immensity, in which that settlement represented a portal, a gatehouse to all that vast territory beyond and its infinite potential. This is the exquisite magnificence of this colony called Brazil, with its small settlements scattered along the fringes of an endless jungle. It is the right place for someone like me, who has fled the rigid life of Europe to a place where we do not yet know the rules. I have spent a year now in my wanderings through the jungle, facing dangers that the people of Europe could not even imagine. I feel that I have lived more during this last year than in all my previous twenty.

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.