.) II . 'If, t~ ~ . J ) : , ( " q ') 1 THEARTOF HOWTOTRAINVOUR DRAGON ISBN 9781848566651 Published by Titan Books A division of Titan Publishing Group Ltd 144 Southwark St London SEI OUP First edition february 20 I0 10 9 8 7 6 5 4 3 2 I How to Train Your Dragon TM & 0 2010 Dream\Vorks Animation L.L.C. Visit our website: www.Htanbooks.com Did you enjoy this book? We love to hear from our readers. Please e-mail us at: [email protected] or write to Reader Feedback at the above address. Published by arrangement with Newmarket Press. Special thanks to Writer Tracey Miller-Zarneke and Designer Timothy Shaner (nightanddaydcsign.biz). No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means without the prior written permission ofth e publisher, nor be otherwise circulated in any fonn of binding or cover other than that in which it is published and without a similar condition being imposed on the subsequent pm·chaser. A CIP catalogue record for this title is available from the British Library. Manufactured in China. (half title) Training Carving -Kirsten Kawamura-cf.gital paint. (tirkl spread) Hiccup in Cave of Dragons- Pierre.Qivier Vincent- composition- Nico Mallei-design-pencil & marl«w. (above) Green Death-Cressida Cowell- pencil. (right) Sheep- Cressida Cowell- pencil. frefttce by Cress ida Cowell ' forewor~ by Craig Ferguson ' IHtro~\ict(oH, 0He f(l~., Two Wort~f 11 Tke ~rR,oHf IS' The Fire-Breathing Toothless: The Night Fury 27 Hideous Zipplebock 4S Line-Up of Characters 17 Monstrous Nightmare 32 Terrible Terror 48 The Red Death 19 Gronckle 36 The Dragons of Myth SO Deadly Nodder 40 Tke V(k(H'f S'' A Sturdy Cost Snoutlout 72 Old Wrinkly & Gothi 86 of Characters 61 Fishlegs 76 Volhollorama 87 Hiccup 63 Tuffnut & Ruffnut 79 The Greater Viking Astrid 69 Stoicl< the Vast 80 Population 89 Gabber 84 Drogonlslond 92 Dragon Cove 97 Tke V(k(H' Won(( ror The Isle of Berk 103 The Village 11S Props & Iconography 129 The Cove 108 Village Houses 118 Viking Defense 133 Landscapes Beyond Meade Hall123 Viking Boots 134 the Adventure 110 Blacksmith Shop 126 Viking Contraptions 136 Training Ground 127 Story 141 Animation & Character Effects 146 Lighting 155 layout, Cinematography & 3D 144 Effects 150 Editorial156 t I t)K(t (re{{lc!« <owen ~ [ very year since I was four years old, my family 1.-would leave our home in London to spend the summer on a remote, uninhabited island off the west coast of Scotland. The name of the island is a secret, but it was such a small island that it hardly justified having a name at all. It was so small that when you stood on the top of it you could see ocean all around you. There were no roads, houses, or electricity, just a storm-blown, windy wilderness of sea-birds and heather. For the first four years we visited the island, my family and I would be dropped off on the island like castaways by a local boatman and picked up again some weeks later. Even as a child, I felt that this was a little reckless on my parents' part, since they had absolutely no way of contacting the outside world if anyone fell ill or something went wrong. But nonetheless, I knew I was the luckiest child in the world. Imagine having a whole island to yourself to explore .... By the time I was eight, my family had built a small stone house on the island, so we no longer had to camp out in tents, which made life much drier. And my father now had a boat, so we could catch fish, crab, lobsters, and the like to feed the family for the whole summer. The house was lit by candle-light, and there was no telephone or televi sion, so I spent the Whole summer drawing and writing stories. In the evenings my father read us tales of the Vikings who had invaded this Archipelago twelve hundred years before. We listened attentively to the stories of the. quar relsome Tribes, who fought and tricked each other, and of legendary dragons, who were supposed to live in the caves. It seemed perfectly believable that dragons might live in this wild, stormy place. Once, we hauled up the tangle-nets to find giant prawn-like creatures that had mysteriously grown to the size of small dogs. We asked a local fisher man what they were, and he shook his head. "I've been fishing here for forty years," he said, "and I've never seen such a thing before .... " This confirmed what I had always suspected, that there were things on this earth that even the adults had not yet discovered, nor understood. So that was how I first began to write the How to Train Your Dragon ' stories, back when I was eight or nine years old. My starting point was, what if dragons really had existed, long ago? Perhaps they once roamed the earth, like dinosaurs, and something had caused them to retreat back into the ocean, where they were hibernating, far from human sight. The dragons I would write about would not be the rather generalized, big, green things that I had read about in storybooks. What I wanted to create was a multiplicity of different dragon species, of all shapes and sizes, adapted to their environment and habitats in the same way as birds or other animals we see today. The hero of my books, Hiccup, is a Viking, living on an island called Berk that is remarkably like the island where I grew up. In black-and-grey pencil and ink drawings, I can only hint at the wild, glorious beauty of the Archipelago where Hiccup lives. And now Hiccup and the dragons are moving from the carefully con structed pages of my books to the big screen. I've had a chance to see the development of the movie, and one of the great joys for me is that the genius of the artists at DreamWorks can bring this sea-and-island landscape, and its inhabitants, so stunningly to life. You can see how beautifully they have done this in the pages that follow. cresslda Cowell's childhood Images from her Scottish summers. fonworct kj (rA(' fer,~{OH Iu sed to be afraid of flying. Terrified. The slightest bump or rattle had rne with empathy. They are remarkably detailed of course, sumptuously animated rigid with fright, my breath shallow and my heart pumping. I had to be se with great thought and precision. The artists I met during the making of this dated to sit on a 747. Given the amount of traveling that is involved in my line movie at the studios in Glendale, California, take great pride in their work. of work, this was a horrible inconvenience. I wasted long hours on airplanes They have a confidence that they are at work on something that is both beauti grinding my teeth and sweating. Eventually, at the suggestion of my wife, who ful and valuable, and that reflects an optimism that is neither didactic nor had seen me suffer terribly on routine trips, I took flying lessons in the hope rigid. They're funny too; very few eight-year-olds watching the movie will be that if I better understood the process, I would be less afraid of it. cognitive of the metaphor ofriding the black dragon (which used to terrorize The first few flights in the small training Cessna were hell, but after about you). It's funny and immediate and entertaining, but if you look closely, the fifteen hours or so of training, something strange happened. I was still ap animation is breathtakingly skilled and far more complicated than one view prehensive, but I also started to enjoy myself. l began to realize that there was ing would allow your mind and eyes to absorb. something on the other side of my fear, and it became a mission, almost an Pause then and enjoy the visual poetry in this book. And I wish you luck obsession, to find out what that was. I flew and flew and flew, and eventually rendering your own black dragons toothless. got my pilot's license and bought a small airplane. Now l fly for fun. I could never really express what had happened, why J fell in love with what I had previously feared, but when I saw the first cut of How to Train Your Dragon, I saw it explained to me. There is a scene in the movie where Astrid and Hiccup fly on Toothless's back toward the island ofBerk. The animation is intensely real, from the waves on the sea to wisps of wind blowing in the characters' hair. The feeling I get watching that scene is why I fly- just for that feeling. And that is why I believe the Dream\.Vorks Animation movies are so successful. It's because of how they make you feel- great stories pictured {left) Gobber Final- Nico Ma~et-pencil & malker. (above} Craig Ferguson- voice ol Gabber. (right) Gobber- Cressida Cowell- penci.
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