To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 TELEPHONE SINGLE TOY CRANE MA188F1 OPERATION MANUAL COASTAL AMUSEMENTS, INC. 1935 SWARTHMORE AVE. LAKEWOOD, NJ 08701 TEL: (732) 905-6662 FAX: (732) 905-6815 E-MAIL: [email protected] To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 WMH-188/288 SERIAL INDEX GENERAL DESCRIPTION 1 BLOCK DIAGRAMS OF MAJOR COMPONENTS 2 PLAY INSTRUCTIONS 3 MAIN PC BOARD WIRING DIAGRAM 4 DIP SWITCH SETTINGS 6 SETTING CLAW STRENGTH 7 BOARD SELECTABLE VALUES OPTIONS 8 TEST MODES & ERROR CODES 9 CLAW CORD WINDING INSTRUCTIONS 11 TROUBLE SHOOTING 12 GANTRY & ASSEMBLY I 15 GANTRY & ASSEMBLY II 16 SCHEMATICS 17 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 GENERAL DESCRIPTION Overview: Your Telephone consists of two main systems the hardware and the firmware. The firmware is located in U3 a 27C512 EPROM and is processed by U1 a (78C32C-40) 8-BIT micro controller. The voice sound bytes are stored on U8 (API8108A). The games music is controlled by the processor and is generated by U4 (JFC95101) and U5 (YM2413) stores music files. The games main logic board will retain credits accumulated even after power is removed. The hardware consists of the crane gantry, the control panel, the coin mechanism (and/or bill acceptor), payout sensors and Lighting systems. The gantry consists of a sturdy metal frame, which rides steel rails built into the cabinet and is driven by the front/back motor located in the left side of the gantry structure when you are facing the machine. The up/down and left/right motors are contained in the carriage that rides the gantry’s rails. The control panel consists of either a joystick and drop button, or control buttons, and the digital display. Joystick control is intuitive, and the button-equipped models are clearly labeled. The display shows at various times, accumulated credits, game time remaining, and diagnostic information. The coin door can either support two (coin comparator type) coin mechanisms, or one comparator and a bill acceptor. The crane harness has wiring provided to install a bill acceptor, and a plate to neatly cover the area where the coin comparator was removed. The prize chute is equipped with photoelectric sensors and reflectors to keep a tally of the number of prizes dispensed. A fluorescent light fixture in the ceiling of the unit provides lighting for the prize floor, and the marquee. Rope lights flash down the two forward corners also drawing the attention of passers by. Behind the coin door you will find on the left the speaker, a voltmeter, and three adjustment knobs, VR1 VR2 and VOLUME. On the right a brass pendulum senses if the machine is shaken or moved suddenly, causing the main board to give the warning, “Don’t Shake The Machine!” These components combine to give you a reliable, sturdy, and fun addition to your redemption enterprise, the Telephone. 1 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 Block Diagram of Major Components FLUORESCENT LIGHTS AC POWER ROPE LIGHT SWITCH CONT R O L L E R ROPE LIGHTS POWER SUPPLY DOOR FLAP VOLUME MAIN PCB CONTROLLER CONTROL SPEAKER DOOR PUSHER FLAP PLATE V MOTOR & MOTOR & GANTRY SWITCHES SWITCHES CLAW ACCOUNTING CONTROL POTENTIOMETERS METERS PANEL 2 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 PLAY INSTRUCTIONS: 1. Open the coin door, on the top of the coin comparator you will see a black plastic module with a blue sticker on the side held by a retaining spring. You have to insert a sample of the coin/token that you are going to use in the slot of this module. After inserting the coin/ token the comparator will accept this type of coin/token. 2. Once the comparator is set up, insert coins, each coin makes the machine give the voice prompt “way to go “ and advances the coin 1 meter one increment. After the proper number of credits is reached (default setting is 2 coins/tokens per play.) The game will enter play mode with the voice prompt “good luck.” The display will show the credits accumulated. 3. The joystick is intuitive, moving the crane gantry and carriage in the direction that it is pushed, once the claw is positioned the drop button allows the claw to lower, the drop button is inactive until the joystick has been used to move the gantry or carriage. If the machine is equipped with buttons they are used as follows: BACK button moves the gantry backward and the RIGHT button moves the carriage to the right for positioning the claw, pushing either button a second time causes the claw to lower or it will lower when game time expires. 4. Once the limit switches in the carriage detect that the claw has reached the bottom of its descent the claw will automatically close and wind up. During this phase the claw strength is determined by the main PCB and the setting of VR1. 5. When the claw returns to the carriage, the second stage of claw power is engaged which is controlled by VR2 and the main PCB. The gantry and carriage then return to the “home” position and release any prize that has been won. 6. If a prize been won, the optical sensors will be triggered, a voice says “congratulations” and the prize meter will register the win. The prize can then be retrieved through the flap door. 3 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 WMH-188/288 series Main PCB Wiring diagram 1 1 1 1 1 1 1 J10 J11 J8 J7 J2 J3 J1 JP4 RL10 EPROM U3 1 RL9 J12 1 J13 RL8 RL7 DIP SWITCH 2 RL6 DIP SWITCH 1 RL5 J6 J5 JP1 J4 RL4 1 1 1 J7 COLOR CONNECTION J1 COLOR CONNECTION 1 Rd/Wht +12 VDC 1 Black Ground 2 Or/Wht Coin 1 meter 2 Brown Joystick Front SW (N.O.) 3 Ye/Grn Coin 2 Meter 3 Red Joystick Back SW (N.O.) 4 Grn/Wht Prize Meter 4 Orange Joystick Right SW (N.O.) 5 Blu/Wht Ticket Meter 5 Yellow Joystick Left SW (N.O.) 6 Green Descend SW (N.O.) J8 COLOR CONNECTION 7 Blue Running SW (N.O.) 1 Brown Tilt Sw (N.O.) 2Pur ple Pusher Sw (N.O.) 8 Black Ground 3 Black Ground 9 Grey Descend (RIGHT) Button Light 4 Black Coin Sw. 1 Gnd. 10 White Running (FRONT) Button Light 5 Wht/Grn Coin Sw. 1 Sig. 6 Red Coin Sw. 1 +12V J3 COLOR CONNECTION 7 Red Coin Sw. 2 +12V 8 Wht/Blu Coin Sw. 2 Sig. 1 Black 9 Black Coin Sw. 2 Gnd. 2 Green 10 Black Test Coin Sw Com. 3 Yellow 11 Grn/Wht Test Coin Sw. (N.O.) 4 Orange Super Card 12 White NOT USED 5 Red Connections 13 Red NOT USED 14 Red +12 VDC Pusher Motor 6 Brown 15 Grn/Wht Bill Acceptor Inhibit 7 16 Black Ground 8 Blue 17 Coin Inhibit Output Pos. 18 Green Coin Inhibit Output Neg. 4 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 J11 COLOR CONNECTION JP1 COLOR CONNECTION 1 Black to 1 Black Ground IN 2 J Orange P 2 Black Ground 3 2 Brown to IN4 W 3 Black Ground Red 9 4 Yellow +5 VDC In 8 3 Red to 3 5 Yellow +5 VDC In EO 4 3 Brown B 6 Red +12 VDC In o 4 a 7 Red +12 VDC In r d 5 Orange 8 Orange +24 VDC In EO 5 to Black 9 Orange +24 VDC In 10 Violet +48 VDC In J10 COLOR CONNECTION 1 Blue Prize Sensor Ground J4 COLOR CONNECTION 2 Grey Prize Sensor Signal 1 Brn/Org Front/Back Motor + 3 Brown Prize Sensor +12VDC 2 Rd/Blk Left Right Motor - 3 Org/Blk Up Down Motor - JP4 RESERVED 4 White Claw Coil 5 J12 COLOR CONNECTION 6 Blu/Org Front/back limit sw. 1 7 2 8 Vio/Yell Left/Right limit sw. R 3 E OUT 9 Pink Claw up limit sw. S 4 E GROUND 10 Black Claw Down limit sw. R 5 IN 11 V 6 E GROUND 12 D 7 OUT 13 8 14 Brown Front/Back Motor - 15 Red Left Right Motor + J13 COLOR CONNECTION 16 Orange Up Down Motor + 1 CLOCK 17 Yellow Claw Coil RESERVED 2 GROUND 18 19 Blue Front/back limit sw. Common J6 COLOR CONNECTION 20 Violet Left/Right limit sw. Common 1 White Volume Control Pin 1 21 Grey Claw Up/Dn. Limit sw.’s Common 2 Red Volume Control Pin 2 22 3 Black Volume Control Pin 3 23 4 Black Speaker (-) 24 5 Violet Speaker (+) 25 J5 COLOR CONNECTION 1 Red Pot. VR1 Signal 2 Orange Pot. VR1 Common 3 Yellow Pot. VR2 Signal 4 Green Pot. VR2 Common 5 Pink Claw Voltmeter (+) 6 Black Claw Voltmeter (-) 5 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 DIP SWITCH SETTINGS DIP SW 1 1 2 3 4 5 6 7 8 NOT USED OFF Lower, Then release ON Claw Drop Position Release at top OFF Installed Super Card Not Installed OFF On ON Catch in Air Off OFF Prize Chute Position Opposite of Home ON Front to Rear Same as Home OFF Highest Power RANDOM ON to Claw FIXED OFF Attract Mode ON Plays every 5min. (claw doesn’t close) ON Demo Game OFF OFF Motorized Exit Installed ON Door Function Not Installed OFF DIP SW 2 1 2 3 4 5 6 7 8 6 ON ON 4 OFF ON Coins/Tokens Per Play 2 ON OFF 1 OFF OFF 4 ON ON 3 OFF ON Bill Acceptor Pulses per Play 2 ON OFF 1 OFF OFF ON ON Attract Mode Music OFF OFF ON Credit deduction on win* ON Play Until Win Function OFF Credit deduction every game OFF YES ON Editable Menu Settings NO OFF Button ON Control Panel Type Joystick OFF * In order for the play until win function to operate the crane must be equipped with a prize sensor. Note: HOME and EXIT Positions LEFT REAR RIGHT REAR LEFT FRONT RIGHT FRONT Control Panel 6 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 SETTING CLAW STRENGTH – The voltage level going to the claw coil can be adjusted with two potentiometers VR1 & VR2. VR1 controls the power going to the claw during the time that the claw is being retracted to the carriage. VR2 controls the power going to the claw as the gantry returns the claw to the “Home” position. Specific claw strength settings are very dependent on the prizes that are stocked in the crane. It is recommended that the claws lifting ability be tested with a variety of the prizes being used. The Voltage levels being sent to the claw can be easily adjusted using the following procedure: 1 Adjust the switch on the rear of either coin comparator to the NORMALLY CLOSED position. (During normal operation the switch is set to NORMALLY OPEN.) Then power up the crane. The Digital display should show (CO). Reset the switch on the rear of the coin comparator to the NORMALLY OPEN position. 2 Push the joystick BACK and HOLD, the voltmeter above VR1 & VR2 will show the voltage that VR1 is currently set to. Turn VR1 potentiometer until the desired voltage is displayed on the voltmeter. The display shows (C1) 3 Move the joystick to the RIGHT and HOLD, the voltmeter above VR1 & VR2 will show the voltage that VR2 is currently set to. Turn VR2 potentiometer until the desired voltage is displayed on the voltmeter. The display shows (C2) 4 Pull the joystick FRONT and HOLD, the voltmeter above VR1 & VR2 will show the maximum voltage that can be sent to the claw. The display shows (C3) * 5 Turn the machine off and then back on to reenter normal operation. * The Voltmeter supplied in the crane is for reference purposes only, please use calibrated test equipment for troubleshooting. 7 To Purchase This Item, Visit BMI Gaming | www.bmigaming.com | (800) 746-2255 | +1.561.391.7200 Board Selectable Values Options With the machine off, switch pole 7 of DIP switch 2 to the ON position. Power up the unit and the displays should show a blinking (00). Your are now ready to proceed with set up. Momentarily moving the joystick to the BACK or LEFT increases the right (one’s) digit by one increment (1,2,3…), moving it momentarily to the RIGHT or FRONT increases the left (ten’s) digit one increment (10,20,30…). When the display matches the option number that you wish to modify press the DESCEND button, the display will stop flashing and show the value that the selected option is presently set to. You may use the joystick as described above to modify the value of the selected option. When you have modified the option to your desired value press DESCEND again, you will hear a double “beep” and the display will return to its flashing mode. You can either modify additional options or shut down the machine and return DIP switch 2 pole 7 to OFF and power up again to return to normal operation. ITEM* SECTION DEFAULT NOTES VALUE 00 Welcome to set up - 01 Tickets awarded for coin insertion 0 02 Tickets awarded for bill insertion 0 07 Tickets awarded if prize is won 0 08 Mercy Tickets 0 09 The number of games that the machine will treat as Setting a value of “0” sets 10 a “group” for claw strength award purposes. the “group” size to 256 10 Game Play time (Seconds) Inputting a value less than 50 5 will give 5 seconds. * Values other than those shown in this table may be selectable from the set up menu; changing values for items not shown may affect machine reliability and operation. †If a number less than 11 is set for item 15 the following values will result: Input Actual Value Value 0 100 1 110 2 120 3 130 4 140 5 150 6 160 7 170 8 180 9 190 10 200 8
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