capcom-europe.com M 0103 Part No. X09-33240 XM ENGLISH TABLE OF CONTENTS BEFORE PLAYING THE GAME CONTROLLERSETUP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 4-19 Evacuation Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Thank you for purchasing STEELBATTALION. Make sure you read Precautions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 4-20 Emergency Eject Switch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 all the instruction manuals before playing the game. After Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 4-21 Emergency Escape Procedures in Rivers or Seas . . . . . . . . . . .19 reading the manuals, keep them nearby in a safe place so you can refer to them quickly and easily. Right Unit Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 4-22 Fire in the Hull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Left Unit Assembly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 SECTION 5. VT ATTACK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 SECTION 1. VT CONCEPT AND SPECIAL PANZER DIVISION . . . . . . . . . . . . . .4 5-1 Weapon Targeting and Shooting . . . . . . . . . . . . . . . . . . . . . . . .20 WARNINGS SAFETY INFORMATION 1-1 VT Concept . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 5-2 Lock-On Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 ABOUT PHOTOSENSITIVE SEIZURES • Store the unit and all components away from children. 1-2 Basics of the Military Use VT . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 5-3 Close Combat Targeting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 • Do not open or modify the unit or components. A very small percentage of people may experience a seizure 1-3 Duties of the Special Armoured Unit . . . . . . . . . . . . . . . . . . . . . .4 5-4 FSS (Target Estimating Firing System) . . . . . . . . . . . . . . . . . . . . .21 when exposed to certain visual images, including flashing lights • Do not spill water on the unit or components. or patterns that may appear in video games. Even people who 1-4 Special Panzer Division Formation . . . . . . . . . . . . . . . . . . . . . . . .4 5-5 Firing Ranges of Different Weapons . . . . . . . . . . . . . . . . . . . . . .21 • Store the unit and components in a dry, dust-free location. have no history of seizures or epilepsy may have an 1-5 VT Platoon Operation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 5-6 Notes on Firing Within Effective Target Range . . . . . . . . . . . . . .21 undiagnosed condition that can cause these “photosensitive SECTION 2. VT SUMMARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 5-7 Using Effective Target Range . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 • If a problem should arise, stop use immediately. epileptic seizures” while watching video games. 2-1 Basic VT Parts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 5-8 Land Suppression Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 These seizures may have a variety of symptoms, including 2-2 VT Operation System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 5-9 Weapon Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22 lightheadedness, altered vision, eye or face twitching, jerking or 2-3 VT Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 5-10 Reloading Magazine Weapons . . . . . . . . . . . . . . . . . . . . . . . . .22 shaking of arms or legs, disorientation, confusion, or 2-4 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 SECTION 6. VT MOVEMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from 2-5 Fuel Tank and Spare Tanks . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 6-1 In General . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23 falling down or striking nearby objects. 2-6 Fuel Consumption and Estimated Movement Time . . . . . . . . . . .6 6-2 Using Weather and Topography . . . . . . . . . . . . . . . . . . . . . . . . .23 2-7 Defensive Armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6 STEEL BATTALION CONTROLLER CONFIGURATION . . . . . . . . . . . . . . . . . .24 Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their 2-8 Main Weapon and Sub Weapon . . . . . . . . . . . . . . . . . . . . . . . . .6 SECTION 7. PLATOON STRATEGY PREPARATIONS . . . . . . . . . . . . . . . . . . .26 children about the above symptoms—children and teenagers are 2-9 Maximum Weapon Weight Allowance . . . . . . . . . . . . . . . . . . . .6 7-1 Orders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 more likely than adults to experience these seizures. 2-10 Weapons Loaded on the VT . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 7-2 Mission Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 The risk of photosensitive epileptic seizures may be reduced by 2-11 Targeting of Curve Trajectory Weapons on War Map . . . . . . . .12 7-3 Choosing Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 sitting farther from the television screen, using a smaller 2-12 Short Fuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 7-4 Selection of Additional Armour and Sub-Weapons . . . . . . . . . .26 television screen, playing in a well-lit room, and not playing 2-13 Chaff Defence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 7-5 Choosing your VT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 when you are drowsy or fatigued. SECTION 3. SPECIAL FUNCTIONS 7-6 Attaching Extra Fuel Tanks and Armour . . . . . . . . . . . . . . . . . .26 If you or any of your relatives have a history of seizures or THROUGH 2ND GENERATION COOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 7-7 Supply Requests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 epilepsy, consult a doctor before playing. 3-1 Additions for 2nd Generation COOS . . . . . . . . . . . . . . . . . . . . . .12 7-8 Fixed VT Food Provisions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Other Important Health and Safety Information. The Xbox 3-2 FSS (Target Estimating Firing System) Function . . . . . . . . . . . . . .12 7-9 Bringing Personal Effects into the Cockpit . . . . . . . . . . . . . . . . .26 Instruction Manual contains important health and safety information that you should read and understand before using 3-3 Overdrive Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 SECTION 8. RADIO TRANSMISSIONS this software. 3-4 Stealth Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 8-1 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 AVOID DAMAGE TO YOUR TELEVISION 3-5 Guided Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12 8-2 Pre-set Channels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 SECTION 4. VT CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 8-3 Radio Communication Procedures . . . . . . . . . . . . . . . . . . . . . . .27 Do not use with certain televisions. Some televisions, especially 4-1 Startup Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 8-4 Sending a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 front- or rear-projection types, can be damaged if any video games, including Xbox games, are played on them. Static images 4-2 When Stalling the VT During Startup . . . . . . . . . . . . . . . . . . . . . .13 8-5 Receiving a Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 presented during the normal course of game play may “burn in” Basic Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 8-6 Repeating the Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28 to the screen, causing a permanent shadow of the static image 4-3 Moving and Stopping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 SECTION 9. SUPPLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 to appear at all times, even when video games are not being 4-4 Acceleration and Deceleration . . . . . . . . . . . . . . . . . . . . . . . . . .14 9-1 Accepting Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 played. Similar damage may occur from static images created when placing a video game on hold or pause. Consult your 4-5 Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 9-2 Classifying Supplies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 television owner’s manual to determine if video games can be 4-6 Overdrive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 9-3 Supply via Supply Helicopter . . . . . . . . . . . . . . . . . . . . . . . . . . .29 played safely on your set. If you are unable to find this 4-7 Slidestep Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 9-4 Choices and Cautions when Receiving Supplies . . . . . . . . . . . .29 information in the owner’s manual, contact your television 4-8 Slidestep Functional Limitations . . . . . . . . . . . . . . . . . . . . . . . . .14 9-5 Opening of Supply Issuance Centre . . . . . . . . . . . . . . . . . . . . . .29 dealer or the manufacturer to determine if video games can be 4-9 Slidestep Tip Regulator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 SECTION 10. LEADERSHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 played safely on your set. 4-10 Cut-off Function . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14 10-1 Leadership Duties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Unauthorized copying, reverse engineering, transmission, public 4-11 Manipulator Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 10-2 Necessary Qualities for a Commander . . . . . . . . . . . . . . . . . . .30 performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. VT Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 10-3 Orders During Battle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 4-12 Main Camera Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 TECHNICALAPPENDIX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 4-13 Main Camera Dust and Dirt . . . . . . . . . . . . . . . . . . . . . . . . . . . .16 Cockpit: 1st Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32 4-14 Sub Monitor Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Main Monitor Display: 1st Generation . . . . . . . . . . . . . . . . . . . . . . .32 4-15 Night Vision Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Cockpit: 2nd Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 JCS (Complete Command System) . . . . . . . . . . . . . . . . . . . . . . . . . . .17 Main Monitor Display: 2nd Generation . . . . . . . . . . . . . . . . . . . . . .33 4-16 JCS (Complete Command System) Summary . . . . . . . . . . . . . . .17 Cockpit: 3rd Generation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34 4-17 Multi-Monitor Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 Main Monitor Display: 3rd Generation . . . . . . . . . . . . . . . . . . . . . .34 4-18 Information Displayed in the Multi-Monitor . . . . . . . . . . . . . . .18 Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Emergency Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19 Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .181 1 CONTROLLER SETUP STEELBATTALIONCONTROLLERASSEMBLY PRECAUTIONS RIGHT UNIT ASSEMBLY • Do not plug more than 2 STEELBATTALION controllers Warning: Do not mix up the right and left units. Make sure you into the same Xbox unit. connect them in their correct positions. A B C D • Do not touch the aiming lever or selection lever when 1. Connect the centre unit and the right unit by inserting the connecting the STEELBATTALION controller or turning connector cable into the jacks in both units. on the power. ATTENTION: You must connect the cable end to the centre unit • When attaching STEELBATTALION controller pieces, do in the correct position. Check the direction in which the cable not mix up the left unit with the right unit. Be sure to attach must be facing before attempting to plug it into the unit. them in their correct positions. 2. Make sure you insert the connector cable ends all the way into • The STEELBATTALION controller is made with small, the jacks. Failure to do so could cause the controller not to precision parts. Do not put anything on it or place it on an operate. unstable shelf. 3. Make sure the connector cable is not pinched between the two Connect the centre unit and the right unit by inserting the connector cable into the jacks in both units. • Always turn the Xbox console off before removing the STEEL units. Make sure you insert the connector cable ends all the way into the jacks. BATTALIONcontroller. WARNING: Pulling on the connector cable too roughly can • When cleaning the STEELBATTALION controller, make break the wires inside and make the unit unusable. sure you turn the power off beforehand. Clean the controller 4. Firmly attach the connector unit cover. A small Ror Lis written with a soft, dry towel. Do not use oil as it could cause fading or on the back of each connector unit cover. Use the Rcover with possible deformation of the unit. E F G H the right unit and the Lcover with the left unit. • Do not drop the STEELBATTALIONcontroller. 5. Insert the screws into the four connector holes in the • Do not forcibly bend the cable, pull it out or place a heavy item connector unit cover. Use the Alan wrench attached to the on it. underside of the centre unit for this purpose. • When removing the cable, make sure you hold the area that 6. Tighten the screws to finish. attaches to the Xbox console to pull out the cable. LEFT UNIT ASSEMBLY • Do not store the STEELBATTALION controller in locations subject to extreme heat or cold, or where water or Follow the same steps as for connecting the right unit (above). dampness could be present. • Use the STEELBATTALION controller for its intended purpose only. Firmly attach the connector unit cover. Insert the screws into the four connector holes in the connector unit cover and tighten them. TROUBLESHOOTING Before sending the STEELBATTALION controller out to be repaired, please perform the following checks: The controller does not respond – • Reconnect the controller from the beginning and restart the machine. The aiming lever LED light does not come on – • Move the shift leverover to a position where the LED will light up. Leaving the lever in a position where it will not light up for extended periods could cause the LED to stop lighting up. FULLYASSEMBLED STEELBATTALIONCONTROLLER 2 3 SECTION 1. VT CONCEPT AND SPECIAL PANZER DIVISION SECTION 2. VT SUMMARY 1-1 VT CONCEPT 1-5 VT PLATOON OPERATION 2-1 BASIC VT PARTS 2-2 VT OPERATION SYSTEM The VT (Vertical Tank) has a short history and has only been used One VT platoon is composed of 3 pilots who operate the small, VTs are basically formed from three major units: The VT operation is controlled with an OS known as the COOS. It as a weapon for the last eight years. However, due to the fact that middle, and heavy classes of VTs. The VT type is chosen based on controls the balancer in the leg unit as well as the targeting 1. Main body unit so many different organisations have started using the VT, it has the type of mission that has been assigned. Before a mission system for various weapons. Even if the VT type is the same, in great potential as a military weapon. begins, the pilot puts in his VT type request. VT transportation 2. Leg unit cases where the loaded OS is different the battlefield and equipment for VT platoons come from the VT equipping performance is greatly reduced. The COOS, perfected through Military development has become saturated, and due to arms 3. Weapons unit battalion and are shipped to the various companies which then numerous experiments as well as on the battlefield, is one of the reduction, many military projects and unnecessary armies have use transports to distribute the material to the various channels. Some weapons units mount directly onto the main body unit, army’s greatest secrets. Pilots must be aware of this fact, and if been cut. The VT, with its impressive firepower potential and There are 3 VT repairmen (1 head repairman and 2 regular while others work independently. they eject during battle the VT must be destroyed to protect this ability to be piloted by one person, will be used as a replacement repairmen) assigned to each VT. A commissioned chief equipment technology. for armoured tanks, and will no doubt be the main weapon of officer is assigned based on VT type. He controls all equipment. most organisations. VT platoons are regularly dependent on company transports to get equipment, but during emergency battle situations they rely 1-2 BASICS OF THE MILITARY USE VT on division reinforcement supply battalions. Also, the weapons Until now, the VT has not been in general use as a military maintenance battalion is in charge of large-scale operations such weapon. It has been used experimentally in local conflicts only as changing entire sets of parts. twice. Currently, documentation concerning its VT STRUCTUREDIAGRAM military use is not complete. In order for the VT to reach its full potential, we must wait for research to be completed. The VT’s military potential will SPECIAL PANZER DIVISION FORMATION Ball Joint Area increase based upon the size and scope of future conflicts. The VT will mainly be used as a powerful heavy firepower weapon, and will be effective when 7th Special Panzer Division put into battle in mass numbers. One other major point that must be considered is that the VT has not been in use for as long, comparatively, as other 32nd Special Armoured Battalion previous weapons/vehicles. Therefore in order to maintain the VT’s military power, back-up Ball Joint Area (x axis) reinforcements will be invaluable. 33rd Special Armoured Battalion 1-3 DUTIES OF THE SPECIAL ARMOURED UNIT 34th Special Armoured Battalion 3rd Special Armoured Company The role of the Panzer Unit that uses the VT as military equipment will be to carry out extremely important duties. In a mobile infantry battle, the 80th Tank Battalion 4th Special Armoured Company Direction changes are driven by these parts Armored Unit will be used to destroy the enemy, capture key enemies, take over different enemy encampments, and occupy and maintain areas. The Reconnaissance Battalion 5th Special Armoured Company x,y axis VT will mainly be used as a mobile platoon attacker Ball Joint Area and counterattacking defensive unit. Also, since time and topography are not a concern of the VT, it Engineering Battalion 6th Special Armoured Company will serve as a key unit when attacking areas with z axis problematic topography. The VT when used in Anti-aircraft Battalion ‡VT Platoon conjunction with mobile units (tanks) will increase the firepower of the entire force. Sometimes it will ‡VT Platoon be used with air forces or sea forces in order to take Communications Battalion ‡VT Platoon over key locations and when engaging in strategies x axis for attacking behind enemy lines. ‡ Firearm Support Platoon Air Battalion 1-4 SPECIAL PANZER DIVISION FORMATION A Panzer Division is formed of a command outpost, Artillery Battalion Supply Battalion 3 VT battalions, 1 tank battalion, 1 artillery battalion, x axis 1 recon battalion, 1 engineering battalion, 1 communications battalion, 1 anti-aircraft battalion, 1 Reinforcements Transport Battalion air battalion, and 1 reinforcement battalion (see the chart on the right). The reinforcement division is composed of a supply battalion, a weapons Medic Battalion maintenance battalion, a transport battalion, and a medic battalion. The VT battalion is composed of 4 VT companies. In each company there are 3 VT Weapons Maintenance Battalion platoons and 1 firearm support platoon (with 3 machines in each platoon). The firearm support platoon is basically assigned a supportive role and will never attack independently. 4 5 2-3 VT TYPES 2-6 FUEL CONSUMPTION AND ESTIMATED 2-10 WEAPONS LOADED ON THE VT 320mm SNIPER RIFLE MOVEMENT TIME VTs are categorised by type based on their weight. There are This weapon is designed to take out targets from a great distance. 270mm RIFLE light, middle, and heavy types. You can refuel any fuel that has been used in battle by issuing a It has a greater range of fire than a normal rifle. 1. Light VTs request for a re-supply. If you are in a situation where you cannot This weapon fires low-trajectory armour-piercing ammunition. be re-supplied and you run out of fuel, there is the possibility AK19-4A RECOILESS RIFLE This is a model where the main focus is on mobility. It has that your VT could be marooned. 200mm ASSAULT RIFLE This gun fires high-explosive shells. It is lightweight and has been developed for use in situations where you are chasing after an enemy that is running away or for attacking enemy In order to prevent such situations, pre-battle briefing will have Although its range is limited, the rapid self-loading system approximately the same firepower as the rifle. However, due to bases after their main firepower has been destroyed. Light an estimated amount of movement time. Think about the amount promises the highest rapid-fire capability. the ammunition’s slow rate of velocity, it is relatively easy for the VTs are capable of being transported by air and have been of necessary movement for each battle and then decide the enemy to evade it. designed to be dropped into key drop spots. They can be amount of spare fuel tanks that will be necessary. 270mm ASSAULT RIFLE AK19-77 RECOILESS RIFLE essential for air assaults on bases. The most fuel-efficient gear for the VT is 3rd gear, which offers With a maximum of 5-round rapid-fire action, this weapon has plenty of destructive power to serve as the main anti-VT weapon. This gun fires high-explosive shells loaded with contact fuses. The 2.Middle VTs the best standard movement and speed while the VT is patrolling. However, compared with other models of the same generation, its ammunition will explode and inflict damage even if it is not a You can extend your amount of movement time by reducing the The average middle class operation VTs used as the main number of times you do slidesteps and other such moves which range is relatively short. direct hit. firepower in the Special Panzer Division. One of their main guzzle fuel. characteristics is that while they maintain a balance of 315mm TWIN RIFLE 315mm SMOOTH BORE GUN firepower and strong armour, they are agile and can move 2-7 DEFENSIVE ARMOUR This weapon fires two armour-piercing bullets simultaneously. This weapon fires low-trajectory APFSDS ammunition. It also has quickly. Of the three types of VTs, this one is the most a longer range of fire, compared to the rifle. The VT’s defensive power is known as its “armour resistance.” A numerous. This VT has the most variation possibilities 315mm RAPID FIRE RIFLE gauge on the control panel shows four different levels of through add-on armour and weapons. resistance. Each time the VT is hit, it will take damage and the With its three-round burst capability, this weapon has a higher 3.Heavy VTs gauge will decrease. As this decreases the pilot will be at risk. If rapid-fire efficiency than a normal rifle. VTs with heavy armour and great firepower. They have less the gauge falls to danger levels a warning will be displayed. You movement than light or middle level VTs. With their heavy should either back off from battle or consider ejecting as soon as 355mm RAPID FIRE RIFLE firepower and armour, these VTs are mainly used to protect possible. (For more on ejecting see sections 4-19 to 4-21.) You are With its three-round burst capability, this weapon has a higher key locations and bases. able to add additional armour to your VT depending on its type. rapid-fire efficiency than a normal rifle. 2-4 MOVEMENT 2-8 MAIN WEAPON AND SUB WEAPON The average movement of middle level VTs is 100 kilometres per VT weapons are divided into main and sub categories. These hour. They can move a maximum distance of 205 kilometres from should be considered different to standard weapons. Basically, the hangar. These basic values can change based on maintenance main weapons are mounted onto the arm units of the VT, whereas of parts, topography, and pilot’s ability. sub weapons are mounted on other areas. You can determine the weapon type based on the location that weapon is mounted on. The balancer, which controls the stability of the leg unit, affects Weapons are not categorised by strength. a270mm RIFLE the movement of the VT. This ability is displayed in points. The higher the balancer points, the more stability your VT will have. 2-9 MAXIMUM WEAPON WEIGHT ALLOWANCE VT weapons should be considered to be options. Some weapons 2-5 FUEL TANK AND SPARE TANKS can be used for any VT type, but others differ depending on A fixed fuel tank is loaded on the main body unit. The fuel which VT they are attached to. You can choose three of each sub capacity of the tank differs with the type of tank used. The M-7 and main weapon type. The weight in weapons that can be loaded Decider VT (main force for the Pacific Rim Forces) has a capacity differs depending on the VT type. The maximum weapons weight of about 6000 gallons and can operate for about 5 minutes per allowance (the total amount of weight in weapons that the VT is tank. capable of carrying) is displayed to help you choose. Some VTs have spare tanks that can increase operating time. The amount of spare tanks on a VT differs depending on the VT type, but on average a VT will only have one or two spare tanks. A spare tank has a capacity of 6000 gallons. By pressing the Tank Detachbuttonon the main console you can release your extra fuel tanks and lighten your VT speed, increasing mobility. If you use up a spare fuel tank, make sure you detach it quickly. 6 7 355mm SMOOTH BORE GUN 120mm HEAVY MACHINE GUN SQUALL - ANTI-VT GUIDED MORTAR 305mm HOWITZER This weapon fires low-trajectory APFSDS ammunition. Compared This is a more destructive weapon than the chain gun. Although This is the only high-angle fire anti-VT weapon that has homing This weapon fires grenade shells in a high-arc trajectory. to the rifle, it has a longer range of fire. it has a high rapid-fire capability, it is not as effective as an anti- capability. Although not terribly destructive, it is capable of inflicting VT weapon. However, it is very effective against mobile support damage in a fixed radius upon impact. It is very effective against 430mm SMOOTH BORE GUN cannons. RAILGUN A populated areas of AFVs. This weapon is the largest of its kind. Its destructive power and This is the most recent weapon developed by the PRF. With the 140mm HEAVY MACHINE GUN 370mm HOWITZER firing range specifications are more than satisfactory. use of an electro-magnetic pulse, this weapon fires its ammo at This is a more destructive weapon than the chain gun. Although hypervelocity speeds. It has an unparalleled long attack range This weapon fires grenade shells in a high-arc trajectory. It is 67mm CHAIN GUN it has a high rapid-fire capability, it is not as effective as an anti- and firepower. capable of inflicting damage to a fixed radius upon impact. VT weapon. However, it is very effective against mobile support Depending on its use, it can be highly effective. This weapon has very high rapid-fire capability and shoots small cannons. RAILGUN B armour-piercing ammunition. Since its firepower is relatively 550mm HOWITZER small, it is an ineffective weapon against VTs. However, it is very A railgun developed by the Hai Shi Dao. With the use of an 135mm PITO - HEAVY MACHINE GUN effective against AFVs and assault helicopters. electro-magnetic pulse, this weapon fires its ammo at This weapon fires grenade shells in a high-arc trajectory. It is This is a heavy machine gun that fits under the VT’s body unit. It hypervelocity speeds. It has an unparalleled long attack range very destructive and capable of inflicting tremendous damage to 80mm CHAIN GUN is more powerful than the chain gun, and the added rapid-fire and firepower. a fixed radius upon impact. feature makes this weapon a nice secondary arsenal. This weapon has a very high rapid-fire capability and shoots small HVM LAUNCHER 8 CAPACITY MLRS (Multiple Launch Rocket armour-piercing ammunition. Since its firepower is relatively small, it is an ineffective weapon against VTs. However, it is very MK21 ANTI LAND ROCKET CANNON This weapon fires jet propelled armour-piercing ammunition. System) effective against AFVs and assault helicopters. This weapon can fire six mid-sized anti land rockets Although its range and firepower are of the highest class, it is not This 8-round capacity MLRS launches large rockets with high- simultaneously. equipped with a homing system. angle fire trajectories. It is able to inflict damage with its large 100mm CHAIN GUN blast radius. This is very effective when you want to clear out a This weapon has a very high rapid-fire capability and shoots small MK34 ANTI LAND ROCKET CANNON 225mm HOWITZER large area of land. armour-piercing ammunition. Since its firepower is relatively This weapon can fire four mid-sized anti land rockets This weapon fires grenade shells in a high-arc trajectory. small, it is an ineffective weapon against VTs. However, it is very simultaneously, and is a lethal threat to any VT. Although not too destructive, it is capable of inflicting damage in effective against AFVs and assault helicopters. a fixed radius upon impact. It is very effective against populated areas of AFVs. 67mm CHAIN GUN 120mm MACHINE CANNON RAIL GUN 370mm HOWITZER MK21 ANTI LAND ROCKET CANNON 8 9 12 CAPACITY MLRS DUALLOADCOMPACT GUIDED MISSILE FLAME THROWER PROJECTILE ANTI-VT MINE This 12-round capacity MLRS launches large rockets with high- This is a compact two-guided-missile launcher that fits under the This is a close combat weapon that attaches beneath the VT’s This weapon is capable of discharging 3 forward-projecting anti- angle fire trajectories. It IS able to inflict damage with its large VT’s body unit. Although its performance is not high, it is body unit. A direct hit with this weapon will cause a VT to VT mines simultaneously. blast radius. This is very effective when you want to conquer a equipped with a homing system. explode in flames. large area of land. PROPELLANT TANK AVTDV GUIDED MISSILE STUN ROD This is a fuel tank for the VT. After the tank is empty, it can be DUAL POD COMPACT MISSILE LAUNCHER This is a large anti-VT missile that is also known as the "VT killer.” Designed especially for close combat with VTs, a direct hit with detached to lighten your load. This is a compact two-missile launcher that fits under the VT’s It is the deadliest missile due to its advanced guidance system, this weapon will cause massive volts of electricity that will body unit. long range of fire and destructive force. incapacitate the enemy VT temporarily. ADDITIONAL ARMOUR Additional armour allows for increased durability of the VT. It TRIPLE POD COMPACT MISSILE LAUNCHER ALC205 PLASMA TORCH CUTTER BOOM also grants the pilot the ability to use the guided missiles loaded This is a compact three-missile launcher that fits under the VT’s Designed especially for close combat with VTs, this weapon is This large cutter boom is retrofitted for a VT for close combat. It inside the armour pod. Press F1during combat to release them. body unit. very destructive and has the advantage of being able to take is the most destructive close-combat weapon. down an enemy with a direct hit. REPLACEMENT SUPPLY ASLAM (Advanced Stand 0ff Land Attack Missile) AIR TIMED GRENADE The replacement supply includes ammunition and fuel. One ANTI-VT GUIDED MISSILE ALC22B PLASMA TORCH This grenade is designed especially for close combat. Because of replacement supply will be delivered upon request of a supply A fire-and-forget infrared guided missile. Depending on the Designed especially for close combat with VTs, this weapon is the contact fuses inside, the grenade will detonate and inflict chopper. programming of the VT’s movement patterns, its target very destructive and has the advantage of being able to take damage even without direct contact with the target. acquisition accuracy improves, which translates to an extremely down an enemy with a direct hit. BOOM BOX high number of direct hits. 3 ROUND CAPACITY AIR TIMED GRENADE This antique cassette radio was discovered inside the storage NAPALM This grenade is designed especially for close combat. Because of area of the training facility. Hang it inside the cockpit to listen to POZIT - ANTI-VT GUIDED MISSILE Napalm rounds can be loaded into any of the compact launchers the contact fuses inside, the grenade will detonate and inflict some tunes during combat. A fire-and-forget-it infrared guided missile. Although inferior that fit underneath the VT body unit. Napalm is very effective in damage even without direct contact with the target. when compared with the ASLAM, it is still an accurate and sweeping out ground enemies because of its natural ability to set destructive missile. ablaze a fixed area of land. A direct hit on a VT with napalm will SMOKE CHARGER set it on fire. This weapon fires four rounds of smoke grenades. Its sole purpose is to create dense smoke that blinds the enemy’s visibility thus disabling the enemy’s attack capability. ANTI-VT GUIDED MISSILE ALC205 PLASMA TORCH AIR TIMED GRENADE 10 11 2-11 TARGETING OF CURVE TRAJECTORY SECTION 3. SPECIAL FUNCTIONS SECTION 4. VT CONTROLS WEAPONS ON WAR MAP THROUGH 2ND GENERATION COOS You should lock-on your target beforehand when using a weapon that uses a curved firing trajectory. When you choose a curved 4-1 STARTUP SEQUENCE • Buffer Material (BM)– A system that exudes a protective firing trajectory weapon, the target, firing direction, and where material around the cockpit to protect it from attacks. It When you first enter a VT before moving it into battle, the VT the weapon will land will be displayed in a white line on the War 3-1 ADDITIONS FOR 2ND GENERATION COOS coats the cockpit and main chest area of the VT with a hard battery, its fuel tank and weapons are at maximum capacity. The Map. You can use this information to attempt to hit the enemy Currently the COOS that powers all the VT’s movements has VT startup sequence is listed below. gel for protection. even when you are not locked on. switched over to the 2nd generation and has increased the • Fuel Flow Rate (FFR)– A system that regulates fuel flow. functionality of the VT’s abilities. Beside an increase in processor 1. Close the Cockpit Hatch It controls fuel flow and disperses the correct amount of 2-12 SHORT FUSE power, the COOS has new anti-VT guidance weapons loaded, and Press the Cockpit Hatchbuttonon the right side. Be sure to fuel based on the current engine condition. In ammo for the Ak19-77 non-recoil cannon and in short-range a usable Target Estimating Firing System (FSS). These new check whether the cockpit hatch is closed or open. additions give the VT even more destructive power. Below is a 4.Press the Start Button grenades, a short fuse has been set (a contact fuse would typically 2.Press the Ignition Button be used for normal artillery). Short fuses use magnetism to find listing of many of the 2nd generation COOS’s functions. Once you complete the initial startup sequence, an image of their targets and then explode once they are within a set Press the Ignitionbuttonbelow the Cockpit Hatchbutton. the exterior surroundings is displayed. Then energy is distance. Thanks to this, you do not have to hit the target directly 3-2 FSS (Target Estimating Firing System) The engine will start and power will flow into the cockpit supplied to various VT joints via an actuator. After the to damage it. In a battle of quick, mobile VTs, these short fuses FUNCTION from the generator. The VT’s OS comes online and a simple various systems have crossed over the stabile line, press the can play a great support role in damaging the opponent. The FSS analyses the target VT’s movement pattern, the distance check of the functions is automatically displayed on the Start button. After you have completed the various of bullet flight and amount of time the round will be in the air. It screen before the Startup Function screen. functions, your VT should lock into start mode and you can 2-13 CHAFF DEFENCE then automatically moves the target finder onto the enemy’s next 3.Startup Functions begin controlling it. To defend against radar guided missiles, the VT has been probable location. The FSS targeting mode and regular "straight equipped with a chaff dispensing unit. The chaff explodes into 4 targeting" can be switched by pressing the FSS button. Check After the functions check is displayed, you must power up 4-2 WHEN STALLING THE VT DURING STARTUP each of the following functions while checking to see if they different directions after the VT has been fired upon by a missile. section 5-4 for more information about the FSS. Pressing the Start button when all of the systems have NOT are operational. Flip them up one by one using your Aluminium shards explode into the air and the guided missile crossed over the stability line will cause various joint parts to forefinger to power them up. locks onto the chaff, making the missile miss its target. 3-3 OVERDRIVE FUNCTION cease from locking, cancel the startup sequence, and stall the VT. If you perform a side-step after you release the chaff, you can This function is used to give the VT a speed increase for a limited • Oxygen Supply System (OSS)– Supplies the inner cockpit This is to protect the VT from being damaged through pushing the dodge the missile more effectively. time. It turns off the "speed limiter" that protects various joints with stable, breathable oxygen. VT over its limit. If you stall the VT during startup, relax and wait from wear and tear. For more information of the overdrive • Filter Control System (FCS) – Toggle switch that powers for the various system gauges to re-power. Then you can re- function, check section 4-6. the hot gas removal system. Removes hot gas and stabilises attempt to start up the machine by pressing the Start button the engine. again. 3-4 STEALTH FUNCTION CURVED TRAJECTORY VS STRAIGHT TRAJECTORY • VT-Location Measurement (VT-LM) – Unit Locator A stealth function included in the VT allows it to avoid being Estimation System. A function used to automatically display caught on radar. This is accomplished using radar absorbent your VT on the War Map. paint, improving gas releasing ducts, and making the main hull more aerodynamic. Curved Trajectory 3-5 GUIDED WEAPONS One of the major new characteristics of the 2nd generation COOS is the increased use of guided weapons. New anti-VT guided STARTUP SCREEN PRIMARY SYSTEMS STATUS CHECK missiles have been added to the already established Laser Active Guidance System. This system analyses VT movement patterns and predicts the enemy’s next location using the FSS in real-time, increasing hit accuracy. It is expected that the new system will be highly effective in anti-VT battles. Straight Trajectory Stabilisation Line 12 13 BASIC CONTROLS balance in the event that your VT is about to tip over. The 4-11 MANIPULATOR CONTROLS slidestep is used as a quick motion to one of four directions using 4-3 MOVING AND STOPPING A manipulator in the VT controls an arm capable of opening and pre-programmed paths. It is carried out by a combination of closing doors and moving cargo. It is attached to the left side of Moving and stopping are the two most basic movements of the VT. accelerating and using the balancer. The balancer automatically the main hull. Pressing the manipulator button turns it on. By You can shift the gear leverfrom 1st to 5th speeds. Pressing the strengthens the joints/areas that will take the brunt of the wear centring the manipulator on a target and pressing the sub accelerator increases the engine’s RPMs and the VT moves and tear. The slidestep is performed by pressing the rotation weapon buttonyou can pick up the object. Since you must press forward. You can shift the gear lever into reverse to move lever(cid:1)or (cid:2)while simultaneously pressing the slidesteppedal. the sub weaponbuttonto use the manipulator, you can not use backward. You stop the VT by taking your foot off the The slidestep is a great way to dodge an enemy attack. Another any sub weapons during this time. acceleratorand pushing down on the brakepedal. If you make movement can be accomplished by leaving the rotation leverin sharp turns while moving at high speeds your VT can tip over, so neutral and pressing the slidesteppedal. This will cause your VT be careful. to do a forward dash. Performing this function while in reverse results in a back dash. 4-4 ACCELERATION AND DECELERATION The amount of acceleration and deceleration depends on the 4-8 SLIDESTEP FUNCTIONAL LIMITATIONS amount of pressure you apply to the accelerator. Brakes are Performing a slidestep places great stress on the joint sections of used by pressing the brake pedal or through downshifting. In the VT. To decrease wear and tear, a large of amount of energy is MANIPULATOR USING THE MANIPULATOR TO CONTROL neutral your VT will be at 0 mph. With each gear level you gain used via the actuator. Energy originating in the generator is then more speed but lose torque. On areas where your speed is not recycled to the main battery, but the battery power is greatly AN ELEVATOR increasing smoothly you may want to downshift for better fuel reduced each time a slidestep is performed. In cases where there efficiency. Shifting the gear leverinto reverse reverses the VT. is not enough power, the slidestep is automatically cancelled. Normal Sub Weapon Targeting When the battery is running low, a heat warning is displayed. Do 4-5 ROTATION not use a slidestep when this is displayed. Rotating the VT is performed by pressing the left rotation handle (cid:1)or (cid:2).The rotation speed increases based on the amount the 4-9 SLIDESTEP TIP REGULATOR Manipulator Mode Targeting rotation stick is pressed in either direction. If the balancer Whenever the VT movement exceeds the balancer’s limits, there cannot maintain total VT balance then the VT will tip over, so be is the possibility that the VT will tip over. Tipping occurs through careful. reckless operation or sharp turning at high speeds. It can also occur when an enemy hit is taken. Whenever tipping seems likely 4-6 OVERDRIVE to occur, pressing the slidestep pedal will re-balance the VT. This function was developed after several skilled pilots requested However, if the VT is low in battery power it will be unable to use it. It disables the speed limiter that protects various joints from this manoeuvre. If you do happen to tip over, releasing the wear and tear, resulting in an increase in speed. The limiter lock acceleratorand then pressing it again it will make your VT stand is turned off when you press the Overdrivebutton. Pressing the back up. Overdrive button again reactivates the lock. When the VT is in overdrive, its fuel consumption is triple the amount of normal 4-10 CUT-OFF FUNCTION operation, so be careful when using it. In cases where you incur damage that exceeds max damage capacity, your VT will automatically power down (cut-off) to 4-7 SLIDESTEP FUNCTION protect various joint sections from further harm. When a cut-off This is the one of the VT’s special ways of dodging incoming occurs, all locks are undone and the VT stalls. You must then firepower. It is a major difference between the VT and a regular quickly run through the startup sequence again to re-power the USING THE MANIPULATOR TO OPEN RECOVERING ITEMS USING THE MANIPULATOR tank. You can quickly move to the right or left using the OS’s VT. AND CLOSE CARGO DOORS programming. You can also use this function to quickly regain SLIDESTEP FUNCTION 14 15 VT MONITOR 4-13 MAIN CAMERA DUST AND DIRT 4-14 SUB MONITOR FUNCTIONS JCS (Complete Command System) 4-12 MAIN CAMERA CHANGE While in battle, you must be able to see clearly out of your main By pressing the sub monitor mode selectbuttonunder the main 4-16 JCS SUMMARY screen. In any instance that the screen becomes grey with dust or monitor you can switch between four modes. The VT’s perspective is determined by the main camera. That JCS is a system that uses war strategy data and the most recent dirt, press the washingbuttonto clean it up. image is displayed within the cockpit. The camera is normally • Front View Mode information to increase the effectiveness of the VT to its facing front and centre. By pressing the knob on the left pilot maximum. Its main purpose is to supply the latest information Shows what is directly in front of the VT. Use this view with stick (cid:3), (cid:4), (cid:1) or (cid:2) you can increase the amount of viewable concerning the battlefield, friendly forces, the enemy and other the site change function to view things more effectively. area. By pressing the control stick knob you can re-centre the companies/ battalions. This system is designed to increase the view on the direct centre of the VT. By using this and the VT’s sub- • Back View Mode overall effectiveness of the VT in battle. VT pilots as well as monitor (described later) you will be able to move your VT, platoon commanders must be able to use it effectively. Shows what is directly behind the VT. As with the front view, improving its usefulness in battle. by using this view with the site change function you can view The JCS uses a network that runs from the VT transport command things more effectively. room to the command rooms of the various companies/battalions, so it helps carry the latest news back and • Lock-On View Mode forth to the right people. This system sends messages from VT Used to zoom in on the locked on target. A target that is very video monitors, recon satellites, and other command divisions, far away will be displayed in the sub monitor even without and edits the data in real time in the Battalion Command Rooms. CAMERA PERSPECTIVES zooming in. Then it analyses the data and sends it to the various platoons. • Sky View Mode The various data is sent to the VT over a communications network and is displayed within the various monitors in the This view shows the VT from 50 metres above it. It is useful cockpit. Thanks to this system, pilots can check the map, enemy for seeing blind spots and for looking around objects. locations, and manage support fire for the forces. 4-15 NIGHT VISION EQUIPMENT A night vision scope has been loaded into the VT for use in low light situations such as at night or in smoky environments. Use COMPLETE COMMAND SYSTEM the scope by pressing the night scope button on the control NETWORK SUMMARY CHART panel. The VT uses the Passive Type JGVS-V442 that projects infrared light at a subject and then displays it in picture format on the screen. The night vision scope can be used not only in darkness and smoky areas, but also to help detect camouflaged Recon Satellite targets. The scope sights up to about 2.5 kilometres and the display is shown on your normal monitor. When you are using the Recon Jet scope in darkness, flashes in battle or from a flash grenade will temporarily make the scope go black and you will be unable to see. VT VT Transport Command Centre 16 17
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