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Skyborg: Into the Vortex (MAC/Windows) Manual PDF

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Preview Skyborg: Into the Vortex (MAC/Windows) Manual

N LX I F j L i "n E E o d EX P | & - bem. “wn M|h| ai. l — Thisis you: SkyBorg Weapons Arm Access to utilize all weapons Eyes/Vision Artificial optics; perfect /Vision with minimal light Inventory Arm Access to store or retrieve all tools and programming Default Weapon Lightweight Taser gun; charged by SKyBorg's own energy source General Specifications: Created by Sinclair Barton Ph.D., in 2025, SkyBorg is an advanced artificial lifeferm, standing 6/6" in height and weighing 300 pounds. No special powers beyond that of a highly trained, very strong and mobile human. Subsists on energy lone, and internal recharge function enables perpetual operation unless unit €ómés in contact with energy-draining outside force. Lost energy may be recharged from a wide variety of energy sources. The unit does require periodic maintenance wipes of the system in order to prevent sensory overload. Installing SkyBorg: Into the Vortex Installing on the PC (Windows; See gem case for system requirements 1 Disable any screen savers or virus-detection utilities and close all open applications. 2 Insert the.SkyBorg: Into the Vortex CD-ROM into the CD-ROM drive. 3 In the Program Manager, choose RUN from the File Menu. 4 |n the Command Line box, type the letter of the CD-ROM drive, then :/setup.exe. (usually.D:/setup.exe). Hit enter and follow the directions in the dialogue boxes to follow. 5 A neu group of icons will be created by the installation program. Double click on the SkyBorg icon to start the game. For optimal performance: Close all programs and windows before starting the game. Turn on 32-bit Addressing and 32-bit file access for Win 3.11 in the 386 Enhance Control Panel & turn off Virtual Memory. Optimize lower, 640H memory region with utility. Use MSCOEX version 2.2 or later CD-ROM extension (Provided with CD-ROM drive]. Installing on the Mac (see gem case for system requirements) 1 Disable any screen savers or virus-detection utilities. 2 Insert the SkyBorg: Into the Vortex CD-ROM disc into the CD-ROM drive. 3 Double click on the Install SkyBorg icon and follow the directions in the dialogue boxes to follow. 4 A SkyBorg folder will be created on your hard drive. Double click on the SkyBorg icon to start the game. For optimal performance: Close all programs and windows before starting the game. Remove unneeded system extensions and Control Panel devices. Turn on 32-bit Addressing in the Memory Control Panel & turn off Virtual Memory. Turn off Appletall from the Chooser. Playing the Game Goal: fs SkyBorg, the player must find and rescue Dr. Barton from his kidnapper[s] and escape from the Microcosm. Method: SkyBorg can be successful in its mission only by exploring every planet in the Microcosm and wisely col- lecting and utilizing tools, weapons, and programming from the characters found therein in the pursuit of the kidnapper(s). The SkyBorg must also periodically find and ingest energy sources or transfer power from the spaceship in order to main- tain life functions. The SkyBorg’s efficiency will decline as its energy level drops. Movement : Movement within Dr. Barton's Jap. and the Microcosm itself is intuitive. Simply point the mouse where You want to go and click. Small arrow indicators will appear to indicate directions in which movement is possible. Some Jocations are not accessible. Clicking on those locations will have no effect, and no directional arrows will appear on the screen indicating the possibility ofs uch movement. Reading character cards: [o leam more about acharacter within the Microcosm, simply click on that character's stasis card in order to access files about the character. Roll the mouse over and around the character to examine what objects, ifan d, may be accessed for additional information. Accessible objects will become highlighted When he mouse arrow is scrolled over them: clicking on the highlighted area will access additional files about this object. Manipulating objects: Jo examine, use, or pick up ango bject, simply double-click on it,o r click and drag ito nto SkyBorg’s inventory arm. Some items area ccessible into SkyBorg’s inventory, some may be manipulated where they are, and others-are simply fun to look at. Customer Support: for customer support, please call ShyBox at 1-800-343-6808 or visit the SkyBox Web Site: www. skybox.com/ Skybox. Menu options Firing weapons: [o fire a weapon, hold down the ALT Key (PC) or Option key [Mac] and point and click the mouse. SkyBorg starts with one weapon, his lightweight laser gun; additional weapons picked up in the course ofg ame- play are added to the inventory and may be selected by scrolling through the weapons inventory at the bottom right of the V.D. to display the desired weapon [see diagram in gem case]. Pointing and clicking ata W eapon in the inventory will provide an analysis oft hat weapon. Be careful, many weapons useu pS huBorgs l ife energy quickly! Utilizing tools and programming: ln ordert ou tilize tools and programming obtained from characters in the Microcosm, simply call up the left, inventory arm and scroll through-the inventory until the desired item is found. Point and click on the item and drag it to the object on which iti s tob eu sed. Ift he object is to be worn bu SkyBorg, click on the "Wear/Remoye" line below the object to do so. Slots that accept Microcosm programming exist both on external objects and on SkyBorg’s left arm; simply insert the desired programming into the target slot.C lick on the Program line on the H.U.D. to make infernal programming active or inactive. Double click on any item in the inventory to analyze it. SkyBorg Status Report: [licking on the Status Hey at the bottom oft he H.U.0. will provide a status report on the SkYBorg. Energy levels [he green bars at the bottom oft he H.0.0. represent SkuBorg's remaining energy, while, the red bars fepresent empty energy modules. When all modules are red. SkyBorg's life forces are depleted and the android ceases to function. Save/Quit/Load Game : Hit space bar and follow on-screen directions. | Welcome To The Vortex M tis the year 2025. As the population on Earth has grown, so has the human appetite for material goods. The result is a world that can no longer sustain its crowded population. Iti s clear that the colonization ofs pace needs to proceed with all due speed, but the cost and time investments are proving prohibitive. The newly formed World Council of Governments [WCG] has therefore boldly turned to an innovative experiment by the fore- most scientist of the age, Or. Sinclair Barton^ ".Dr . Barton has invented a tiny synthetic universe, as well as a mechanism to shrink and inject humans info ita nd has proposed colonization at greatly reduced cost, time and risk to human life. This entire self-contained universe, which Or. Barton calls the Microcosm, fits in his lab, where he and his staff of two Cyborgs monitor its process. Various WCG member countries assigned initial test subjects to Dr. Barton; who injected them into the Microcosm to populate a number of planets and then left them to develop without outside interference. Because of the compressed size of the Microcosm, time is also compressed, so that each day ofE arth time equals roughly 10.years of evolutionary development within the Microcosm. The result is that the Microcosm, after less than a year on line, i5 now home to an incredibly diverse group of planets and populations, as a result oft he equivalent of hundreds ofy ears of divergent-evolution. Or. Barton's Microcosm includes a stasis-inducing mechanism that shuts down the entire experimenfto rr outine monitor- ing and maintenance. Every living creature within the Microcosm is frozen in place in 2-0 stasis, giving each the appear- ance ofa t rading card. These cards can be accessed via a special monitor that displays each creature's attributes, which are constantly updated by Or. Barton and his staff. When placed in stasis, the passage oft ime within the Microcosm slows to normal, allowing Or. Barton's cyborgs to service in real time, without interfering with evolution within the Microcosm. Dr. Barton's firstcyborg model, Morb, monitors the populations and the caretaker robots placed on each planet inthe Microcosm to provide periodic environmental status reports. Morb enters and exits the Microcosm through the Vortex, just like past and future colonists. Morb is a very capable cyborg, but does have limitations, primarily because he was created from human specifications. Morb has a short life span that necessitates periodic replacement of his head and brain. The pressure on Or. Barton for his experiment fo succeed is intense, as most of humanity believe their very future depends on it. Because of Or. Barton's importance, the WCG has required him to download his brain onto memory chips for storage, only to be accessed in the event ofh is death. These chips are stored in à special retaining box, the Skybox. Nervous about the intense spotlight he is under, Or. Barton installs an intensive Security system in his lab and produces a second, more powerful cyborg to be his bodyguard and lab assistant. This cyborg is an advancement over the caretaker robots placed within the Microcosm. Into this cyborg Or. Barton also secretly downloads the contents of the Skybox, making the cyborg a ind of twin for the Scientist. This cyborg has the mobility and agility of a highly trained man — though much stronger. He can exist in a very light atmosphere and subsists on energy alone. The cyborg is armed with alightweight laser gun that is fed pits own energy source, and so only needs to be recharged when the cyborg itself is low on energy. Br. Barton calls this creation SkyBorg. ShyBorg isb oth more advanced and less human than its fellow lab assistant, Morb. The latter is jealous ofS kyBorg’s advanced abilities and Dr. Barton's memory chips, which make SkyBorg much Smarter, though guileless. SkyBorg is also able to maintain long-term memories through periodic maintenance wipe pro- cedures, while Morb's brain replacement surgeries literally create a new cyborg. Morb is threatened by SkyBorg and its relationship with Dr. Barton. Now the outcast, he is losing control and must get it back, The Microcosm is the immediate answer, but Dr. Barton's skills and knowledge are necessary to make his plan a long term success. After months of scheming, all he needs to do is get SkuBorg out of the way and he can implement his plan. The coincidental timing ofà S kuBorg maintenance wipe and a Microcosm stasis period offers the opening he needs. Success is in Morb’s grasp. It is also in SkyBorg’s. But not both. Or. Sinclair Barton is TM Top Dog Marketing, Inc. AN Rights Reserved Team SkyBorg SkyBox-Production & Publishing Rick Ferguson: Gatekeeper Eric Garrison: Bits & Bytes Mike Lichtenstein: Nuts & Bolts Top Dog Marketing-Concept & Creative George White: Lead Dog Jennifer Houlihan: Cuts & Pastes SkyBox Master Series™:Creators Edition Artists-Pretty Pictures Julie Bell, Brom, Dave Dorman, Dave-McHean, Brian Stelfreeze & Simon Bisley Fringians-CD-ROM game production Rob Terrell: Executive Producer Mark Johnston: Art Director Carl Schnurr: Producer Carl Stewart: Technical Director -Art Jason Torchinsky & Scott May: Lab, Lost, Merika, Projectite,-Rail & M.H-1 Mark Johnston, Richard Dell, & Jason Torchinsky: Marcon Mark Johnston & Richard Dell: Grotton Doug Oglesby: Power Switch, Ship, Survivors & Morb's Lab Chris Jessee: Naugle & Gibralte Mark Johnston: Torus & Fly-Bys Doug Oglesby & Jason Torchinshu: SkyBorg Richard Dell: Robots Steve Cotton & Mark Johnston: Post-Production -Design Carl Schnurr: Lead Designer Drey Cameron, Steve Cotton, Richard Dell, Chris Jesse, Mark Johnston, Scott May, Doug Oglesby, Carl Stewart, Rob Terrell, Jason Torchinsky, Alec Vance: Additional Design -Technical Carl Stewart: Lead Programmer Alec Vance, Rob Terrell, Drey Cameron: Additional Programming Alec Vance: Sound -Support Frank Page Signal Design Inc.-Bows & Ribbons Primal Future-Ear Food Primal Future: Writing and performance ofo riginal music and score G-Force for Fearless Mutant Entertainment: Production FE Digital Sound Labs, Hollywood, CA Recording 6.6. Force, General Starion, DL Stratton & Drake: Primal Future David L. Ring: Legal Representation Primal Future-Ear Food & Eye Candy Super Collector, Jon &T om, Private Ride Limousines, Dave "Rave" Ellington, Don Heller, Dee & Alan Sherman, Carey & Geoff @ Grind Inc., Billy Boxx, Blair Borne @ Sunwest Painting, Gretta, Zoey, Mark Goldstein, Mark Wong, Gut) & Jackie, Rlpha-ll, Dog Light Studios, David May at CV-TV, Scott McHee and Hyperdisc- Music Video Production.

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