TABLE OF CONTENTS SUBJECT PAGE REMOTE LEAGUES.………………………………………………………………………………………..1 CAPTAIN INFORMATION SHEET……………………………………………………..………….………2 GENERAL RULE OF PLAY & FF REVIEW ……………………………………………………………2/3 GENERAL STATEMENT ................................................................................................................3 TEAM ROSTER ..............................................................................................................................4 STARTING TIME ............................................................................................................................4 COST OF PLAYING DARTS ..........................................................................................................4 MAXIMUM TEAM AVERAGE FOR EACH DIVISION .....................................................................4 TEAM CAPS ...................................................................................................................................5 PLAYER AVERAGES & RANKING...…………………………………..…………………………………5 OFFICIAL SKILL RATING PROCEDURE .......................................................................................5 SAND BAGGING …………………...…………………………………..…………………………………6 DART MAX WEIGHT ......................................................................................................................6 TEAM CAPTAINS RESPONSIBILITIES .........................................................................................6 TEAM MONIES ...............................................................................................................................6 NDA SANCTIONING ......................................................................................................................6 MATCH WILL CONSIST OF HOW MANY GAMES .......................................................................6 DEFAULT AVERAGES FOR HANDICAPPED DIVISIONS ……………………..……………………6 DIVISIONS ......................................................................................................................................6 ROSTER CANNOT BE CHANGED AFTER FIRST DART..............................................................7 SHORT A PLAYER AND HAVE TO PLAY WITH 3 PLAYERS .......................................................7 301 “151” RULE ..............................................................................................................................7 DUMMY SCORES & REPLACING NO SHOWS ............................................................................7 “01” MASTERS OUT .......................................................................................................................7 FREEZE RULE ...............................................................................................................................7 SUBSTITUES .................................................................................................................................8 ILLEGAL SUBSTITUTES ................................................................................................................8 PLAYING UNDER SOMEONE ELSES NAME ................................................................................8 FORFEITS & PENALTIES ...........................................................................................................8/9 BYES ............................................................................................................................................9 i RESCHEDULES .............................................................................................................................9 HARASSMENT OR MISCONDUCT ...............................................................................................9 FIGHTING OR DAMAGING DART MACHINES ...........................................................................10 COACHING ...................................................................................................................................10 BARRED PLAYER ........................................................................................................................10 FOOT FOUL ...............................................................................................................................10 SCORING .....................................................................................................................................10 PLAYER CORECTABLE FEATURES ..........................................................................................11 ROUND LIMITS ............................................................................................................................11 DART TEAMS PLAYING IN LEAGUE AND TOURNAMENTS AT SAME TIME ...........................12 PAYOUT SCHEDULE ...................................................................................................................12 LETTER FROM THE DIRECTOR & NEW REMOTE LEAGUES ..................................................13 REMOTE BOARD SET-UP ON LEAGUE NIGHT .........................................................................14 REMOTE LEAGUE LOSS OF CONNECTION ..............................................................................15 WWW.FLDARTS.COM MANATEE DARTS OFFICE 407-731-4982 ALL FLORIDA AMUSEMENT option 2 E- MAIL – [email protected] ii REMOTE LEAGUE FAQS So what is a remote league? A remote league is a dart league where you can play from your favorite home bar against any other remote team from, literally, around the world. The league matches are setup just like a local league. There is a schedule, stats and the league fees are paid directly into the board. The match is played at its scheduled time. The biggest difference is that all of your matches are played at your home bar. How do you play a remote league? Just like you would a local league. Inside every Arachnid Galaxy 3 board there are cameras that allow you to see the remote team that you are playing, and they can see you as well. Darts thrown on the remote board register on your screen just like if they were thrown on your board. In fact you still see the same screen animations that you would if they were thrown right there in front of you. Why should I play remote leagues? For one, you never have to leave your home bar. Even though the schedule will have a home and away team you will always play at your location on your G3 board. All the teams that play remote league are entitled to all the same great benefits of a local league…automatic scoring and stats, weekly stats and standings updates on the website etc. The two biggest advantages of playing remote league are A) the ability to not be limited geographically and B) playing in a league that doesn’t charge you just to play darts…and, of course, to stay and play at your favorite watering hole! 1 CAPTAIN INFORMATION SHEET As Team Captain you will be expected to: 1. Know the rules, read material sent to your home bar and available on fldarts.com website please inform bar owner you are the team captain and need this info. 2. Make sure you have a full team on league nights. 3. If a player is being used who is under 21 years of age, it is the Captains responsibility to contact the bar where the match will be played and obtain permission for the minor to attend. 4. If your team cannot make a match, it is the captain’s responsibility to contact the opposing team’s captain. (24hrs in advance to league start is preferred.) Be courteous to the other team to give them the time to make all the necessary arrangements on such a cancellation. 5. Perform any and all talking for your team in league play. This includes a courtesy phone call to the opposing team to say, “Hey, We are online ready when you are”. 6. Be responsible for your team’s conduct during league play. 7. Collect all money for your team before the match. No Pay – No Play! (DO NOT –Coin up the machine until you are sure the other team is on-line) 8. For Annual NDA membership fees collect $8 per player. Please use an envelope and fill it out completely with names and addresses for all monies collect. Label the envelope “NDA Membership fees” and drop the envelope into the dart machine. NDA dues are required within the first 4 weeks of league starting. 9. Be sure the correct handicaps are entered into the dart machine before league play starts if subs are added; otherwise boards are already set for play. 10. Notify league office of any player changes, rescheduled matches or matches played early. 11. Our rule book is a set of guidelines to help captains solve a problem if a disagreement arises. Common sense and good sportsmanship are to be used if a solution is not explicit in the rules. Remember to have fun and enjoy yourselves. GENERAL RULES OF PLAY 1. Players stand at the "throw" line, 96 inches horizontally from the face of the dart board. It is legal to lean over the line. They may step on, but not across, the line. 2. Darts must be thrown only when the machine instructs to "Throw Darts " and the proper player's name or position is displayed . 3. A player always has the right to throw three darts per turn, although it is not required. A player may throw fewer than three darts by pushing the player change button to end their turn. 4. Any dart thrown counts as a throw, whether or not it is registered on the machine. A throw counts if it misses the board or bounces off the board completely. A player may not throw any dart over again. Dropped darts are not counted as throw. 6. Darts on the board may not be touched until the turn is over, the "Player Change" is activated, and the machine recognizes the end of the turn. Exception: When a dart is in the board and machine reads “Stuck Segment", that dart must be removed before other darts are thrown. 2 FORFEITS & MAKE-UP MATCHES - View 1. If your team cannot make a match, it is the captain’s responsibility to contact the opposing team’s captain (contact info can be found online under current league). 2. At 8:15pm if the opposing team is not there you may enter a forfeit in the dartboard. A forfeit can also be recorded by contacting WCD. (We prefer teams to make matches up if possible- See #4). 3. How to enter a forfeit into the board- Select league menu, choose play league, choose your league. The key is to choose your team name as both the home team and away team. So first choose your team name as the home team. Then it will ask for your dues. Once those have been inserted choose your team name again as the away team. The board will ask “Is this match a forfeit?” Choose yes. 4. We would prefer to have teams play rather than forfeit if both teams can agree to make up a match at a later date. Please contact league office to record a makeup date and to confirm the availability of the dartboard. Both teams must acknowledge one another that they understand the makeup date and time. 5. Both teams are still responsible for their weekly dues which will be deducted at the end of the season prior to payout unless already inserted into the dartboard. 6. The team that cannot make the original match will have to take the forfeit if the opposing team cannot make it up. 7. If the opposing team generally agrees to make up a match in the future but cannot, the team who originally could not make it receives the forfeit. 8. If both teams agree to a specific make- up date (including date and time through email with league office copied in) it as treated as a new scheduled match. Therefore whoever cannot make that match will have to forfeit. 9. If a team is removed or quits, we will determine the best course of action in regards to forfeits and future matches. This may involve removing wins/losses from matches previously played. Note that teams dropped from a league forfeit any and all monies. 10. For the integrity of the league, it is crucial that teams play the final weeks of the season. Every match does have an impact on the final outcome regardless of your standings. Since it is impossible to force teams to play, League office will determine (with careful deliberation) the final score of the matches not played during the following weeks: - Last 5 scheduled matches. Games must be made up by the end of the season (your division’s last match date) & before any playoffs or position rounds are scheduled unless extra time is granted by WFDA. We realize that there are several options available as to where you choose to spend your dart league night. We want to welcome you and Thank you for playing in WFDA – West Florida Darting Association & NDA! The WFDA Association of remote league is designed around the player from all skilled levels. The league takes NONE of your team league fees and pays them back 100% to YOU! No team is going to get rich with their end of season winnings. However, it is nice to pay some money in and get money back even if you don’t come in the top 3! WFDA and every participating location has a technology investment in getting you updated equipment, stats and standings, handicaps and information in a timely fashion. This is done for YOU, the player. All of the WFDA vendors have made an investment in top of the line Arachnid dartboards with electronic scoring and upload/download capabilities to give you a state of the art, well run league. This is done for YOU, the player. With each season, we are growing and getting better for our dart players. We are striving to better our leagues with each season, and we could not do it without your help. So Again we thank you. 3 Jan 2014 All rules are derived from the National Dart Association (NDA) “OFFICIAL RULES OF PLAY OF ELECTRONIC DARTING.” WFDA rules supersede NDA rules where the same issues are addressed. Teams may mutually decide to waive parts of the rules. League Management should be contacted in these instances. 1. The TEAM ROSTER will consist of 4 regular players and up to six substitutes. 2 on 2 teams will consist of 2 regular players and four substitutes. PLAYERS MUST BE 18 YEARS OLD TO PARTICIPATE. Any player under the age of 21 must call ahead to the bar they are playing at to make sure the bar owner is aware of their age. Bar owners have the right to refuse to allow players under the age of 21 INTO THEIR BAR. If the bar owner will not allow a player into their bar because of their age, the team must use a substitute. 2. STARTING TIME* for all matches will be 7:30 / 8:00 p.m. Teams will be allowed a 20-minute grace period. At 20 minutes after the hour the team not present will forfeit one game. One game will be forfeited for every ten minutes up to three games. At 8:40 the match will be forfeited. If all members of the team are present at 8:00, the match should begin at that time. The grace period is not to be used for extra practice time. Practicing is not allowed while you are currently engaged in a game. Practicing is not allowed on the game board once a match has been started. Practicing is allowed while you are sitting out during the match on an open board. 3. The COST OF PLAYING DARTS will be: 1) Sponsor fee of $30.00 per team to be paid by the Sponsoring Bar by the sixth Week. If the sponsoring bar does not pay the sponsor fee, it will become the responsibility of the team. 2) NDA sanction fee of $8.00 per player per year to be paid by the fourth week of the season. This is a mandatory fee – all players must be members. NDA sanctioning year runs from September 1st to August 31st. If you play on more than one night you only need to sanction once. If you are sanctioned through another league you need to submit your permanent NDA number to us. 3) $6.00 per player per night for the prize fund in addition to the quarters for all divisions, except where specified. 4. The MAXIMUM TEAM AVERAGE FOR EACH REMOTE DIVISION WILL BE: Wed. 4 person Handicap 9.0 mpr 2 on 2 Mon Division Handicap 6.3 mpr Remote 2 Person Open levels TBT on entries 3 Person Team Handicap Players who have never played WFDA Dart League but have an established mpr (minimum 24 league games) from another league will use their established mpr. A player who does not have an established mpr will establish their average after 3 weeks of play. All new players and all players from another league will be looked at after 6 weeks to eliminate sandbagging. If the new player’s average is higher than the team estimated and it puts the team over the maximum team average, the team will have to reorganize or drop from the league. Adjustments will be made to the games won by the team for the weeks they played overrated. League management has the right to assign averages to players with known ability. 4 TEAM CAPS- If a team is over the team cap by a substantial amount any time after week 3 but before the 10th week then the team may be required to either restructure or drop out of the league if required by league management. If the team is using a player that has not played enough weeks to establish an average then the number of weeks may be extended to allow the minimum required weeks played by a new player. If a team drops then games played will stand for the first round only if the first round is completed. The number of weeks may be changed if there is a new player still trying to establish their average. If the team restructures then they will lose 1 game for each match played. If a team decides to or is required to restructure then they must follow the league starting team cap. PLAYER AVERAGES & RANKING- Players will maintain a book average as long as they are playing WC Dart leagues. Players will be removed after 2 years/4 dart seasons from the average book but can still be rated by Manatee Darts under the “players with known ability” rule. Averages will not change in the average book until players reach a minimum of 48 games in a season, so players who just substitute will not change until the required number of games are met. If a player plays multiple nights/divisions we will take the highest average from one division not an average of all of them. Men Women Ranking PPD MPR PPD MPR Master 28.0 & Above or 3.2 & Above 19.0 & Above or 2.0 & Above A 22.0 – 26.9 or 2.4 – 2.9 16.0 – 18.9 or 1.6 – 1.9 B 21.9 & Under or 2.3 & Under 15.9 & Under or 1.5 & Under OFFICIAL SKILL RATING PROCEDURE Points Per Dart (PPD) and Marks Per Round (MPR) are the official means of classifying and ranking players. PPD: Points Per Dart is used for all ’01 games, (301, 501, etc.). To obtain a PPD, divide the total points by the number of actual darts thrown. Example: Player #1 wins the game with his 12th dart. He has achieved a total of 301 points. His PPD is 25.08 (301 / 12 = 25.08). The winner of the game will use the total points of the game, (301, 501, etc.) all other players will use the actual points scored as reported by the machine. MPR: Marks Per Round is used for all Cricket games. To obtain a MPR, divide the total number marks scored by the actual number of darts thrown. Then multiply by three (3). Example: Player #1 wins the game with their 46th dart. They have achieved a total of 59 marks. Their MPR is 3.85 (59 / 46 x 3 = 3.85). 5 SANDBAGGING WILL NOT BE TOLERATED. Sandbagging is purposefully throwing lower than your ability to skew your average. If your team plays against a player that is sandbagging, you should file a written complaint with League Management, signed by all team members along with a brief description of the circumstances. After written complaints from three different teams in the division, League Management in coordination with the Rules Committee will monitor the player. If it is determined that the player is sandbagging, the player will be expelled from the division for the remainder of the season. 5. DARTS may not weigh more than 54 grams collectively. 6. TEAM CAPTAINS ARE RESPONSIBLE FOR CHECKING THE DART MACHINE OR THE STANDINGS SECTION OF THE WEB PAGE WEEKLY and notifying their team members of any changes. Any changes in scheduling, team locations or any pertinent information will be listed on the dart machines and the web page weekly. We will not print and mail weekly standing sheets to the bars – all information will be on the dart machines and updated each Saturday morning. Team captains are responsible for verifying the league fees on the team financial statement. Statements are mailed monthly and any discrepancies should be brought to the attention of the league secretary immediately. Team captains are responsible for checking their rosters and notifying the League Secretary of any misspelled names or incorrect players. 7. TEAM MONIES are collected in the board before match begins by the team Captain 8. NDA SANCTIONING - All players must join the National Dart Association. Dues are $8.00 per year and the sanctioning year runs from September 1st to August 31st. If you play on more than one night you only need to sanction once. If you are sanctioned through another league you need to submit your permanent NDA number to us. Substitute players must sanction after their third week of play. Only NDA sanctioned players will receive award pins. Players that have not sanctioned by the 4th week will have their fees deducted from their league fees. A substitute must be sanctioned after 3 weeks of play for one team. 9. THE DART MATCH WILL CONSIST OF THIRTEEN GAMES OR FIFTEEN GAMES. Paperless league follow board settings. If paper scoring is needed the home team is responsible to fill out their roster first. The Player rotation format will determine the players for each game except the final game. All team members will follow the player rotation for each game. 10. DEFAULT AVERAGES FOR HANDICAPPED DIVISIONS: Players that are being added to handicap divisions that do not have a book average will use the default averages: Which the player starts at max for “01” with a 40; max for “Cricket” with a 3+. After several games and matches have been played, an average will automatically be established. See “Dart League Handicapping” for details on formulas used. (See Arachnid Handicapping formula.) 11. THE 2 ON 2 DIVISION – 15 Games 3 Games of 501 (Fat Bull) OI/OO (2 ppn) 3 Games of Cricket (2 ppn) 4 Games of 301 (Slit Bull) OI/DO (1 ppn) 4 Games of Cricket (2 ppn) 1 Game of 701 (Split Bull) OI/MO (2 ppn) 4 PERSON TEAM – 13 Games 6 Games of 501 (Fat Bull) OI/OO 4 Scores (1ppn) Freeze Rule 6 Games of Cricket (2 ppn) 1 Game of 701 (Fat Bull) OI/DO 4 Scores (2 ppn) Freeze Rule 6 12. THE ROSTER CANNOT BE CHANGED AFTER THE FIRST DART IS THROWN. If you are missing a player at the start of the game you may play and “push off” for that player. If the missing player arrives, and you are playing Cricket, he may take his position and play the remainder of the games. If you are playing 301, the player must wait until the next game he is scheduled to play in. If you start the game with a substitute and your regular player arrives after the first dart is thrown you must play the match with your substitute. The home team is responsible for setting their lineup first and then the visiting team. 13. IN THE EVENT YOU HAVE TO PLAY THE MATCH WITH 1 LESS PLAYER, you should set up your roster by entering the missing player as ghost using the add a player feature. This indicates to us that you were playing with a ghost and all feats are invalid. In handicap divisions you should enter the ghost player using the default averages for your division. 2 on 2 Teams may not play with one player, a forfeit must be turned in. 14. 301 “151” RULE- If you are missing a player in 301 Freeze you may play using the 151 rule. When the machine is displaying the missing players score, manually score three double bulls to reduce the missing players score to 151. Push the player change button to advance the game to the next player. Push off for the missing player the remainder of the game. The partner of the missing player may take the game out if they are not frozen. In 501 games you should reduce the score to 251. The 151 rule only applies to divisions with 4 person teams and does not apply to the last game. In the last game you must push off for the missing player. 15. DUMMY SCORES & REPLACING NO SHOWS- If at the start of the match a player is not present a dummy score may be used. A dummy score may be used at any time during the match. The dummy scores in the ’01 game are based on a 70% average of the original rating of the person who is absent. The score for ’01 are manually entered each round on absent players score, down to approx.100 points remaining has been reached. Dummy scores than stop. Push player change button there after. So now it is up to the present players to finish the game at this point. 16. 301 AND 501 MASTERS OUT CAN ONLY BE TAKEN OUT WITH A TRIPLE SEGMENT, DOUBLE SEGMENT OR DOUBLE BULL. If you take the game out on a single bull, even by accident, you will lose the game. 17. 301 AND 501 FREEZE RULE- If you score your out number in a 301 or 501 game while you are frozen, YOU WILL LOSE THE GAME. You are frozen when your partner’s score is larger than the sum of the opponents score. 7
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