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Photoshop Face to Face PDF

256 Pages·2002·116.49 MB·English
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P H O T O S H OP FACE TO FACE GAVIN CROMHOUT JOSH FALLON NATHAN FLOOD KATY FREER JIM HANNAH ADRIAN LUNA DOUGLAS MULLEN FRANCINE SPIEGEL JAMES WIDEGREN friendsof .0 D E S I G N ER T O D E S I G N ER Photoshop Face to Face ® Apress 2002 Credits Originally published by friends of ED Authors Ali rights reserved. No part of this book may be Gavin Cromhout reproduced, stored in a retrieval system or transmitted in josh Fallon any form or by any means, without the prior written Nathan Flood permission of the publisher. except in the case of brief Katy Freer quotations embodied in criticat artides or reviews. Jim Hannah Adrian Luna The authors and publisher have made every effort in the Douglas Mullen preparation of this book to ensure the accuracy of the Francine Spiegel information. However, the information contained in this james Widegren book is sold without warranty, either express or implied. Neither the authors, friends of ED nor its dealers or Commissioning Editor distributors will be held liable for any damages caused or james Andrew alleged to be caused either directly or indirectly by this book. Designer Katy Lou First printed june 2002 Editors Adam juniper james Robinson Author Agent Mei Jehs Project M~nager Simon Brand Technical Reviewers Trademark Acknowledgements Alexandra Blackburn Dan Caytor friends of ED has endeavored to provide trademark Kim Christensen information about aU the companies and products Carne van Dooren mentioned in this book by the appropriate use of capitals. Jeroen Meeuwissen However, friends of ED cannot guarantee the accuracy of Steph Ridtey this information. Andrew Toumazou lndexer Simon Collins Proofing Victoria Blackburn Pam Brand ISBN 978-1-59059-182-6 ISBN 978-1-4302-5137-8 (eBook) DOI 10.1007/978-1-4302-5137-8 Managing Editor Chris Hindley CONTENTS Preface 2 Chapter 1 Facial Retouching 3 Chapter 2 Unsettling Portraits 21 Chapter 3 Color Creativity 49 Chapter 4 Art Mimicry 81 Chapter 5 Fantasy 121 Chapter 6 Contexts 169 Chapters- Sequences 195 Chapter 8 From Scratch 215 Index 247 Gavin Cromhout [Facial Retouching // Sequences] Gavin Cromhout lives in Cape Town. South Africa and. by a string of coincidences, has done so all his life. He studied both art and psychology at the University of Cape Town, working towards a Masters degree in psychology dealing with facial recognition in Autistic children. You can catch up with him on http://www.todestone.co.za Josh Fallon [Unsettling Portraits] Josh Fallon resides in Los Angeles, providing illustration and web design services. Fallon's illustration work has been featured by Adobe.com. Computer Arts Special magazine, and in New Masters of Photoshop. Josh lives a double-life as an in-house corporate designer by day and freelance illustrator/web designer by night. He also stays busy working on pet project DesignLaunchpad.com. a resource for beginning graphic designers. Josh's work can be seen at FallonDesign.com. Josh would like to thank the "freaks" that participated in the photo shoot and apologizes in advance to anyone who is frightened by their final photo... Nathan Flood [Fantasy] Nathan Flood is an art director/digital artist living in New York City, NY. He is also the founder and creative partner of NGINCO. He has previously been a creative at WDDG, Vir2L. and Razorfish. and is also a partner/member of THREE.OH. Nathan would like to thank the following artists/composers, with­ out whom, his portraits would not have been possible: Mogwai. Tool. Tricky, Pantera. Philip Glass. The Fantomas. Carl Orff and Leafcutter John. http://nginco.com http://threeoh.com http://wddg.com http://vir2l.com http://razorfish.com Katy Freer [Art Mimicry] Katy Freer is centered in Somerset. She likes making things. In the pursuit of making as many new things as possible. Katy has worked with as many media as she has been able to lay her hands on for upwards of two decades. Much love to ma famille et krissy b et la poddington pea. Jim Hannah [Art Mimicry] Jim Hannah has been a sham designer for some time. He kicks lumps out of Photoshop on a regular basis, and has also squeezed money out of magazine owners by carving up their pages with PageMaker. Imagine! Not even Quark! The only person who's ever seen through this facade is his art teacher. Mrs Cannell. who cried Laziness, and who'll just be seething that he managed to slouch into a publication - and a color one, too! Kudos to Jols for the understanding. www.jameshannah.com Adrian Luna [Contexts] Adrian has been searching for his edge for many years, and has endeavored upon many creative theories and methods that have become a base formula for his designs. Everyday is a new canvas for learning and time is simply an open window for opportunity. By day he is a graphic designer working with clients on projects ranging from Flash animation engines, online or offline interactive systems, entertainment websites, delicate print materials, and creative high-res imagery. By night he is a new media artist working hard to create inspirational material as a video artist, author, photographer, and creative visionary. Adrian has seven years' user interface experience with such clients as Adidas. Sempra Energy, Home Depot. Farmers Insurance. Beckton Dickinson. Duke University Medical Center, and William Morris Agency. He is currently expanding his client base with http://www.the-belly.com/ working with such clients as USA Films with Robert Altman. Universal Interactive with Nintendo. Ezekiel Clothing, and Hotkiss Fashion. His true love after good Graphic Design. New Media, and Modern Architecture is his family. Adrian is celebrating the new welcome of his precious 2 year-old son Derek and is enjoying every moment of their daily life together. He would like to dedicate his chapter to his lovely wife. Amber. Douglas Mullen [From Scratch] Douglas Mullen lives and works in Scotland. He studied illustration, design and photography at Duncan of Jordanstone College of Art & Design, where he subsequently returned to study theory in the Master of Design program. He works mainly freelance, and also as a part-time lecturer in graphic design, illustration and digital media. He has won numerous awards and commendations over the past few years for exhibition and multimedia work. Douglas works under the name 'd-10' which brings together illustration, graphic design and photography into one complete environ­ ment. d-10 itself consists of commercial work and personal ideas, www.d-10.net Francine Spiegel [Color Creativity] Francine Spiegel is originally from Miami Beach. Florida. After graduating in painting from Rhode Island School of Design in 1997. she moved to Brooklyn and is now on her way to Los Angeles. California. The past few years she has concentrated primarily on airbrush painting, digital work for print, and animation. Francine's work has been published in Vice and Spin Magazine and her per­ sonal work can be seen on tenderoni.com. She is currently getting back into drawing with a ball­ point pen and is participating in a new milkyelephant.com CD-ROM with artists that inspire her very much. James Widegren [Fantasy] Acclaimed Swedish designer James Widegren studied Media Communication before co-founding the company Nisch Interactive. He is the driving force behind the design site threeoh.com. a forum for the promotion of well-designed communications media, and a vital resource for the online design community - not to mention the May 1st Reboot event that orchestrated ca 1700 websites around the globe in a show of unified collaboration. It was the first and largest international mass launch in Internet history. James began his career with Razorfish and Vir2L before taking up his current role as freelance Art Director for several high-profile clients such as General Motors. Sony and CBS Sports. He is Chief Creative Officer of threeoh.com and is recognized as one of new media's freshest talents. He con­ tinually wins accolades for various design projects, and has an impressive list of publications under his belt. While serving as a Sr. Art Director at Vir2L. James contributed to the Vir2L Forum site which won the New York Festivals New Media Competition. Cannes Cyber Lion: Gold. The Clio Award. Art Directors Club Award, and The Invision Award. Personal www.idiocase.com www.threeoh.com www.threeoh.com/mayl/ www.maylreboot.com Related www.nisch.com www.razorfish.com www.vir2l.com A word about versioning This book is aimed at Photoshop 6 and 7. Our first chapter offers a tantalizing look at the future of Photoshop, examining the new image manipulation features on offer in Photoshop 7. Never before has it been so easy to make sophisticated changes to an image, whether it's reality or creativity you're after. However, every other project in the book is compatible with Photoshop 6, and, to a large extent, versions as early as 5. Our authors variously use PCs and Macs, so we have kept screenshots in alignment with the system they used. In the text, we have made sure that both Mac and PC commands have been supplied. Downloads and Support If you would like to produce the results as shown in the book, you'll need to download the original image files. These can be found at www.friendsofed.com/facetoface. If you have any comments, please contact us - we'd love to hear from you! If you visit our web site at www.friendsofed.com, you will find a range of contact details, or you can use [email protected]. The editors and authors will deal with any difficulties you may have quickly and efficiently. There's a host of other features on the site that may interest you: interviews with top designers, samples from our other books, and a message board where you can post you questions, discussions, and answers. Preface [Pre-face] A leading Photoshop professional recently said to us that no-one, not even he, could know all there is to know about Photoshop. It's just too various, too broad, too sensi­ tive to be able to absorb it in full. There is always another trick to learn. Always anoth­ er method. The real talent is in approaching it in a way that appeals to you, and then taking it on yourself and pushing it as far as you can. The idea behind this book is to offer you a series of strictly limited canvases, which have been taken by some of the finest designers around and pushed into new realms. The limits we chose were those of everyone's favorite image: the face. The resulting collection of work is an explosion of ideas, technique and interpretation. In these few chapters we have the broadest imaginable cross-section of styles. We have photorealistic techniques. We have face painting, oil painting, screen-printing, and mixed media. We dabble with hyper-reality, surreality. fantasy, romance, New Romance, horror, tension and serenity. From a collection of everyday faces, we have generated a cast of entirely digital characters - clowns, tigers, glamour pusses, angels, demons, rock stars, monsters, and ghosts. With suggestions and tips coming from the authors, together with many in-depth tuto­ rials, you will come away from this book bursting with ideas, and equipped with the knowledge of how to coax the subtlest expression out of Photoshop. G) ra © W fe) (V; fc) (fi (w J (V) &) (?) (w) (?) UJ (T) fe) (••) Cv Ll,1 © © w w (••) (") w CO (;•; ran ©' PK®©©# ©\@ ©&i© i l l l t i l l fl A )©©©©©©©©©©©©©©©© ©1 " -11 -11 ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^^ »:©:©:©:©:© ©f©!©!©!©!@^ £©:©:©3 =i©~©~©~©~©~©~©~©~©^ ©x©x©x©x©x©x©x© © © © ©%> -SU©-^-l; ,-l:C'r,-l:'-,:l-,,-' : : j>x«©x©^x^©x©w©w©~©w©^^ -'-'I'-'z'-' - >J - L>U-U - U - >Sl'-'- U - Li-' i':J i-11 _ 1111T, i_11. 11 _ 11 kf©©©©©©©©©©©^^^ ©^©x©x©x©x©x©x©x©x©x©x^^ x©^®x ^^^JPX®X®X@X@X©X©X©X©X©X©X©X©X©X©X® 1 Facial Retouching %, ©a©

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If we were to say Marilyn to you, what would you be thinking? Monroe? Manson?Well, you would be thinking about the most inspired use of facial imagery. Anybody in advertising will tell you that the most effective sales tool around is the face. A face can sell you anything. Any product, any idea. And
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