338899114488 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899114488 29 P a t h ® f i n d e r The Flies Have It! ADVENTURE PATH PART 5 OF 6 C o L u n c i eaderless and disorganized, the city of Westcrown reels after a l o terrifying incursion from the infernal realm. Yet while f t fiends stalked the streets, a more insidious rebellion h unfolded below. Now a new power rises to lay claim to all of ie v Westcrown! Only the insight of a crazed witch might aid the e s PCs in curtailing this dastardly coup. But can they hope to stand : M against the true masters of a city poised on the brink of ruin? o This volume of Pathfinder Adventure Path continues the Council of Thieves t h Adventure Path, and includes: e r o f ► “Mother of Flies,” a Pathfinder RPG adventure for 9th-level characters, f l by Greg A. Vaughan. ie s ► A soul-staining glimpse into the infernal faith of Asmodeus, the Archfiend, by Sean K Reynolds. 888866330077 338899114488 ► An investigation of the methods and organization of thieves’ guilds, by Kevin Carter. ► Varian and Radovan uncover a diabolical plot in the Pathfinder’s Journal, by Dave Gross. ► Six new monsters, by Adam Daigle, James Jacobs, Tim Nightengale, and F. Wesley Schneider. CCoouunncciill ooff TThhiieevveess MMootthheerr ooff FFlliieess Printed in China. PZO9029 ® TM by Greg A. Vaughan paizo.com/pathfinder ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866330077 888866330077 338899114499 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899114499 The Maggot Tree Mother of Flies Dramatis Personae Hagwood Trollclaw Cleft Arael (leader of Children of Westcrown) The Bloody Tarn Chammady Drovenge (Ecarrdian’s sister, wants to rule Council of Thieves and Westcrown) Dog's Tongue (murderous redcap minion of the Mother of Flies) Ecarrdian Drovenge (Chammady’s brother, wants to rule Council of Thieves and Westcrown) Eirten Oberigo (patriarch of the Oberigo nobles, ex-member of Council of Thieves) Faerlyn Alebrecht (Jarvis's wife, abducted and imprisoned by Ilnerik) The Dusk Market Fmughwa (giant bombardier beetle, pet of the Mother of Flies) Goren One-Ear (pesh merchant and loudmouth murdered by Council of Thieves) Walcourt Glynnis Alebrecht (Jarvis's daughter, abducted and imprisoned by Ilnerik) Ilnerik Sivanshin (ex-Pathfinder, now a vampire allied with Council of Thieves) Janiven (second-in-command of Children of Westcrown) Jarvis Alebrecht (informant and soon-to-be victim of Council of Thieves) 888866330088 338899114499 Kruthe the Hammer (deformed ogrekin thug, Council of Thieves agent) Madjaw (satyr barbarian, leader of the Blood Drinkers of Hagwood) Maglin (Council of Thieves assassin sent to murder Goren One-Ear) Manus Undiomede (ex-leader of Council of Thieves, now a mohrg) Mother of Flies (vengeful green hag, lord of Hagwood and legendary local menace) Ophal (ogre mage posing as caretaker of Walcourt) Sandor the Strange (spellmaster of Walcourt, obsessed with blue dragons) Silana (Ilnerik's vampiric lover, fan of the arts) Shrine of Aroden (safe house) Stiglor (bitter ex-officer in the dottari, leads the siege of the Maggot Tree) Thesing Umbero Ulvauno (bitter actor and PC foil, now a vampire waiting for revenge) Vassindio Drovenge (prominent member of Council of Thieves, murdered) ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866330088 888866330088 338899115500 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115500 ® ADVENTURE PATH PART 5 of 6 CCoouunncciill ooff TThhiieevveess Mother of Flies 888866330099 338899115500 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866330099 888866330099 338899115511 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115511 ® credits Editor-in-Chief • James Jacobs Art Director • Sarah E. Robinson Managing Editor • F. Wesley Schneider Editors • Christopher Carey and James L. Sutter Editorial Assistance • Jason Bulmahn, Sean K Reynolds, and Vic Wertz Editorial Interns • Tyler Clark and Matthew Lund Senior Art Director • James Davis Publisher • Erik Mona Cover Artist Steve Prescott Cartographer Jared Blando and Rob Lazzaretti Contributing Artists Christopher Burdett, Andrew Kim, Pavel Guzenko, Peter Lazarski, Kyushik Shin, Tyler Walpole, and Kieran Yanner 888866331100 Contributing Authors 338899115511 Kevin Carter, Adam Daigle, Dave Gross, James Jacobs, Tim Nightengale, Sean K Reynolds, F. Wesley Schneider, and Greg A. Vaughan Paizo CEO • Lisa Stevens Vice President of Operations • Jeffrey Alvarez Events Manager • Joshua J. Frost Corporate Accountant • Dave Erickson Sales Manager • Christopher Self Technical Director • Vic Wertz Special Thanks The Paizo Customer Service and Warehouse Teams “Mother of Flies” is a Pathfinder Adventure Path scenario designed for four 9th-level characters. By the end of this adventure, characters should reach 11th level. This adventure is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. The OGL can be found on page 92 of this product. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.) Open Content: Except for material designated as Product Identity (see above), the game mechanics of this Paizo Publishing game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission. Paizo Publishing, LLC 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 paizo.com Pathfinder © 2010, All Rights Reserved. Paizo Publishing, LLC Paizo Publishing, LLC, the golem logo, Pathfinder, and GameMastery are registered trademarks of Paizo Publishing, LLC; Pathfinder Chronicles, Pathfinder Companion, Pathfinder Roleplaying Game, and Titanic Games are trademarks of Paizo Publishing, LLC. Printed in China. ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331100 888866331100 338899115522 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115522 888866331111 338899115522 table of contents Foreword 4 Mother of Flies 6 by Greg A. Vaughan Ecology of the Thieves’ Guild 54 by Kevin Carter Asmodeus 62 by Sean K Reynolds Pathfinder’s Journal: Hell’s Pawns 5 of 6 70 by Dave Gross Bestiary 76 by Adam Daigle, James Jacobs, Tim Nightengale, and F. Wesley Schneider Pregenerated Characters 90 Preview 92 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331111 888866331111 338899115533 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115533 Council of Thieves 888866331122 338899115533 Fact or Fiction H ey there, reader! As this is my first foreword in played a vampy Chelish countess and I was his overeager imp Pathfinder, allow me to introduce myself—my name is familiar, so what does that say of us?) In short—everything James Sutter, and I’m the Fiction Editor for Paizo. As about Greg screams all-American poster child. Wes is off paying a visit to his exotic homeland (Baltimore) And as it turns out, he also designs some of the most and Jacobs is currently buried under the Rubenesque elaborate, intricate RPG adventures you’ve ever seen, with weight of this volume’s adventure, I’ve been asked to stop map designs so detailed you could use them to build a by and tell you a bit about what’s coming down the road house (or a haunted castle, or the lost city of Xin-Shalast). for Pathfinder fiction. But first, a brief word about this So when I heard that he was writing this adventure, I knew month’s adventure author, Greg A. Vaughan. my introduction would be short—for Greg Vaughan’s work Greg Vaughan is what you might call a “stealth game truly speaks for itself. designer”—a big, friendly, clean-cut guy with several kids Now on to fiction. and a respectable job in a mundane industry. While it might Pathfinder Fiction be going too far to call him a Boy Scout, if your grandmother tells you that some nice young man helped her across the “So, when are we going to see some novels set in the street, it was probably Greg Vaughan. Perhaps the best Pathfinder Chronicles campaign setting?” It’s one of the description I can give of Greg is that, at last year’s PaizoCon most frequently asked questions on Paizo’s messageboards organized play event, he was instantly and unanimously and from our friends and colleagues at conventions. It’s no chosen to play Andoran’s faction leader. (Of course, Wes secret that, for many of us, novels set in game worlds were 4 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331122 888866331122 338899115544 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115544 Foreword A Fiction Manifesto our first introductions to various settings, and in some cases, the works of authors like R. A. Salvatore or Margaret Weis As Spider-Man has taught us all, with great power comes and Tracy Hickman have managed to bring their associated great responsibility. It’s something everyone at Paizo keeps in campaign settings to thousands of readers who might never mind, but nowhere have we thought harder about it than in have seen a d20 in their lives. Game fiction allows us to relation to the Pathfinder fiction line. As excited as we are, we bring our worlds to life and tell stories in ways adventures or know that game fiction can also cause tremendous problems sourcebooks can’t, and gives us all another way to keep our if there’s conflict between it and the game setting—after all, heads in the world outside of the actual gaming session. if you’re reading this, there’s a high probability that you’re Of course, Pathfinder Chronicles fiction is nothing new playing in Golarion, and that means we’ve got a responsibility to Paizo. We’ve been doing it in the Pathfinder’s Journal not to muck up the world we’re both imagining. To that end, section of Pathfinder Adventure Path since the second volume, I’d like to offer a few promises as Fiction Editor: in which a handful of authors teamed up to take Pathfinder We will not be breaking the toys. As far as I’m concerned, Eando on a rough-and-tumble ride from the western edge the single biggest sin a fiction editor at a game company of Varisia all the way to the City at the Center of the World can make (well, aside from turning out cruddy books) is (an 18-episode experience he may not be entirely thankful nuking the world. While I completely understand the desire for). From those exciting and sometimes frantic days, we to tell stories incorporating big ol’ continuity bombs (hey, learned some valuable lessons and moved onward and my character in Jacobs’s Sandpoint campaign wants to take upward with Elaine Cunningham’s Dark Tapestry, our first out the Starstone), it’s a disservice to every other storyteller— 6-chapter arc done all by one author. Serialized in the meaning GM—who wants to do the same in his home game. Legacy of Fire Adventure Path, Elaine’s story brought a We have no plans to kill gods, drop alien invasions, or sink fresh new flavor as it followed hard-edged druid Channa Cheliax into the sea (as much as it might deserve it). It’s bad Ti across the deserts of Katapesh and Osirion in search of stewardship of the world that we all—designers, editors, the Reliquary of the Drowned God. And even as you read this, and readers—have poured so much time and energy into. Dave Gross is finishing up Hell’s Pawns, a story in which Which isn’t to say that our world is static. Since we first our hero Radovan plays the tiefling Watson to Varian introduced Pathfinder, Golarion has seen the rise of a runelord, 888866331133 Jeggare’s Sherlock Holmes in a diabolical mystery of noir regicide, the potential return of the Rough Beast’s spawn, and 338899115544 fantasy set in Cheliax’s grim capitol. a near-miss from an asteroid. But the reason we’ve done those And the adventure doesn’t stop there, of course. Starting things in adventures rather than novels is that we believe the with the Kingmaker Adventure Path, we’ll be hearkening players in those dramas should be, well, players—such world- back to the journal’s beginnings with another multi-author shaking events should be caused or prevented by PC action, escapade following the comic adventures of Ollix Kaddar, making any major changes in your version of Golarion an exiled son of a minor lord, and his priest companion organic process, and ultimately your decision. Phargas as the shiftless pair wanders the River Kingdoms So what will you see when the novel line launches? in search of greatness, glory, and riches—but without all Simple: stories about characters. When you find a character the work. And after that it’s down to the Mwangi Expanse you love, you can have tremendous adventures with with Robin D. Laws for a rumble in the jungle as Mr. Laws minimal impact on a setting. The deaths of a few people, a shows us how even enemies can work together in pursuit strange artifact, a quest for revenge or a thirst for forbidden of a noble goal like human sacrifice. knowledge—all of these things could be happening a few But as cool as the journals are, that’s not usually what doors down from you right now, and you’d never know. people mean when they ask about Pathfinder fiction. They But if you care about the people involved—ah, now that’s a want to know when we’ll have paperback novels in the different story. It’s the investment that makes it personal. science fiction and fantasy section of their local bookstore, But if you disagree, hey—you can always still blow up squashed between Star Trek novels and the latest Diablo the world. yarn. And the answer is: very soon. Let me repeat that again, just for the record: Pathfinder novels are coming. Needless to say, there’s a lot of excitement around here. While we can’t drop names just yet, outlines are being approved and contracts are being signed as we speak, and some of the authors are folks that will make your jaw drop. Be sure to keep an eye on paizo.com in the coming months, James L. Sutter because as soon as the details are set in stone, you can bet Fiction Editor we’ll be shouting them from the rooftops. [email protected] 5 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331133 888866331133 338899115555 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115555 Council of Thieves Part 5 of 6 888866331144 338899115555 Mother of Flies W estcrown is bleeding. The mayor has fled the city, and its supposed “protectors,” the Hellknights and the dottari, seem more interested in squabbling over jurisdictional rights than anything else. And as they squabble, powerful agents work in the city’s shadows, drawing their net ever tighter around its commerce, politics, and citizens. The Council of Thieves has suffered a violent coup and its leadership now lies in the hands of two aggressive and ambitious criminals—Chammady and Ecarrdian Drovenge. Yet as they turn their attentions to launching their assault on the city, they leave their flanks exposed, and there may never again be a chance like this to strike at one of Westcrown’s most infamous curses—the shadows that rule her nighted alleyways. 6 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331144 888866331144 338899115566 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115566 Mother of Flies Advancement Track Characters should be well into 9th level when they begin “Mother of Flies.” By the time they are ready to explore the guildhouse known as Walcourt, they should be 10th level—they should reach 11th level by the adventure’s end. A B dventure Ackground son (exiling him rather than executing him), the Flies As devastating as Aroden’s death was to Cheliax, and to the themselves did not escape his wrath. city of Westcrown in particular, not everything changed Of the three green hags, only the Mother of Flies was during the resulting Chelish Civil War. The Adivian River away when Vassindio’s forces stormed Hagwood with continued to flow, the seasonal winter storms continued a deadly combination of fire, assassins, and charmed to blow, and on the far shore across the river, the insect- giants and fey. The Mother learned of Vassindio’s rage infested wetlands endured. And within these wetlands, in and, nursing her own grudge against the Drovenges for a particularly forested area to the northeast of the city of the deaths of her sister and daughter, relocated deeper Westcrown, a coven of hags known as the Flies continued into Hagwood and began the process creating a new to rule the scattered woodlands. Maggot Tree. To gird herself against further Drovenge The Flies have been a part of Hagwood for as long as vengeance, she sought and found an unlikely ally among anyone can remember—long enough that the scattered the dark fey of the Court of Ether hidden within the and sodden woodlands within which they made their home upper reaches of the Darklands region of Nar-Voth. became known as Hagwood. Far enough from Westcrown Her alliance secured, allowing agents of the Court of that the three hags weren’t considered a major threat, yet Ether a foothold within the surface realm of Cheliax close enough to remain a constant menace in folktales and providing the Mother with the added protection she and bedtime stories, these three green hags (the Mother, wanted, she set out on the slow process of thoroughly the Sister, and the Daughter) have for years played upon learning about her foe—Vassindio Drovenge, de facto the fringes of Wiscrani society, working their nefarious leader of the Council of Thieves—and the many secrets 888866331155 plots for their own unknowable ends beneath the noses of his criminal order. That Vassindio apparently neither 338899115566 of the government of arguably Avistan’s most powerful cared about her continued existence nor sought further kingdom. Such was their pervasive influence that retribution against her mattered not in her one all- Aroden’s death had no real impact on their lives and consuming lust for vengeance. insulated positions—save perhaps in making it easier Yet the Mother of Flies may have taken too long in than ever to prowl the streets of Westcrown to further plotting this revenge, for now things have changed in their complex web of plots. the Council of Thieves. Control has passed to Chammady Since the rise of House Thrune, the Flies have and Ecarrdian Drovenge, and now the infernal heir the maintained their fastness at the aptly named Maggot Tree Mother helped to engineer seeks to destroy all records of in the heart of Hagwood, where they constantly seek new those who know the secrets of his past. If the Mother of methods to spin the tangles and threads of their schemes. Flies is to live to see her revenge, she’ll need to swallow her When Sidonai Drovenge approached them in 4686 ar pride and find aid from the very city she has so long preyed seeking an infernal heir, the Flies cackled with glee. From upon—she needs the PCs’ aid. the depths of Erebus, the coven procured a coin from the A S archdevil Mammon’s own treasury that, if swallowed dventure ummAry within 24 hours of his heir’s conception, would impart After the PCs secure the ruins of Aberian’s Folly and the power of that duke of Hell upon Sidonai’s offspring. prevent the pit fiend Liebdaga from escaping into the city Little did Sidonai Drovenge know that by accepting of Westcrown, they are faced with the fact that Westcrown this potent gift, he was cuckolding himself—the coin is adrift. With the mayor fled, the Hellknights and the in fact held the possessing spirit of Mammon, and the dottari arguing over who should establish and maintain heir would not be Sidonai’s but Mammon’s own son, order, and ominous signs that the Council of Thieves is begat upon the world through a mortal coupling. When moving to make a power play, something must be done. Sidonai’s son was born a fiendish freak 9 months later, After learning of the schism in the Council of Thieves Sidonai’s father Vassindio flew into a terrific rage. He and following up on a lead that links the Council to ordered the deaths of all involved—midwives and house Westcrown’s shadow beasts, the PCs learn of a new ally staff alike (the mother having escaped this fate by dying as agents of the Mother of Flies contact them and invite herself from complications in birthing the infernal heir). them to her home seeking an alliance against their While Vassindio tempered his rage when it came to his shared enemy. 7 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331155 888866331155 338899115577 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 338899115577 Council of Thieves Part 5 of 6 At the Maggot Tree, the PCs discover that the Drovenges well as yours. And as you now find yourselves aligned against the have not been idle either—a veritable army of mercenaries Council’s machinations as well, I think we can find common cause has laid siege to the Maggot Tree in an assault reminiscent to work together. of Vassindio’s vengeance a generation earlier. By allying “My trade is information. Sensitive information. One of my with the fey of the surrounding woods, the PCs work to most talkative contacts, a certain black-market pesh merchant defeat this besieging force and rescue the Mother of Flies named Goren One-Ear who keeps his shop in Parego Dospera, has before she too can be silenced. From their new hag ally, the fallen silent. It worries me, for he had long claimed to have ties PCs learn the location of a key Council of Thieves secret with the Council of Thieves. Indeed, when the manor burned and guildhall and the means to gain access to it. The Mother of fire scorched the sky, Goren contacted me with a short but cryptic Flies further makes gifts to them of some enchanted items message. He claimed that the fires and destruction were linked to to be used against the Drovenges. the Council—more precisely, to the grandchildren of one of the Upon returning to Westcrown from the Maggot Tree, Council’s leaders (whom Goren had hinted on multiple meetings the PCs infiltrate the secret guildhall in hopes of striking with me was none other than nobleman Vassindio Drovenge). a blow against the Council and freeing Westcrown from its Worse, he indicated to me that there was a coup wracking the nighttime curse of shadows. Battling their way through Council, and that these grandchildren were all but assured of the many traps and minions, they finally encounter the seizing control if they could engineer the death of their grandfather, vampiric Master of Shadows himself. and that if they accomplished this, things would grow dangerous indeed for the Council’s enemies. “You see, here we share a dangerous commonality. My trade in P o : A m S Art ne other corned information has long made the Council uneasy, but I have always been sure to give as well as take with their agents. Likewise, if word Following the events of “The Infernal Syndrome,” the PCs on the street is to be believed, your group has done much, indirectly find their fame at an all-time high. While the Fame Points or otherwise, to vex the Council. Yet as long as the traditionalists they’ve been accumulating over the course of Council held power in the Council, things maintained a balance. These of Thieves still don’t have a direct impact on the game upstarts—these Drovenge siblings—care nothing for tradition. 888866331166 (that happens in the last adventure, “The Twice-Damned If they claim control over the Council’s resources, no Wiscrani 338899115577 Prince”), you should take pains to have NPCs recognize is safe—particularly not you or I, who have already troubled the the PCs relatively often as they pass them on the street or Council on numerous occasions. encounter them in shops or taverns. “Goren One-Ear claimed to have new and important information As such, it isn’t long after the completion of those events about the burgeoning coup in the Council—he also wanted out that a man by the name of Jarvis Alebrecht seeks out the of Westcrown. I had promised him funds and aid in escaping the PCs to offer them a chance to learn more about the Council city under the Council’s collective noses in return for everything of Thieves in the Parego Dospera. How and when Alebrecht he knew about these Drovenge siblings, their plans, and both who approaches the PCs is up to you, but he comes with the they intended to strike against and how these strikes would go assurances of Arael the Fletcher, leader of the Westcrown down. Yet this was two days hence, and I have had no contact with rebels, who vouches for his loyalty and veracity as a tried Goren. I fear the worst. and true member of their movement. “If you can investigate his shop in the Dusk Market alley in Parego Dospera… if you can find any clue to his fate or any notes A g o olden PPortunity he may have hidden in his home… I am prepared to pay you the Once the PCs have agreed to meet with Jarvis (likely at the funds I had set aside to aid him in his escape from Westcrown. Children of Westcrown’s safe house and with either Janiven Certainly, the information Goren possessed can help you as much or Arael in attendance), the nervous-looking blond man as I, if not more!” relates the following. Jarvis would like to leave for the Dusk Market before “Friends of Westcrown—I come to you with a singular offer. I sundown in order to have his contact safely out of have long lived on the edge of legality in this, our city, but never Westcrown, but if the PCs need a day to rest or prepare, he have my plans or desires run along routes that might put the city begrudgingly agrees and arranges to meet them at Goren’s in peril. I have heard the whispers that the Council of Thieves shop at their earliest convenience. had something to do with the destruction of Aberian’s Folly, and Creature: Jarvis Alebrecht has been a member of the I know these rumors to be fact—as I suspect you do as well. As Westcrown underground for nearly 5 years. He has a thick you have doubtless learned, the Council of Thieves has not the mane of blond hair, blue eyes, and a short-cropped beard best intentions for Westcrown. I may live on the other side of law, that hides his unsightly jowls. Just past middle age, his but I have no wish to see Westcrown suffer, for it is my home as years have begun to tell on him, though he is still hale 8 ppaaiizzoo..ccoomm ##11333355008866,, JJaarreedd JJeeaannqquuaarrtt <<jjeeaannjjaa2200@@uuwwggbb..eedduu>>,, FFeebb 1111,, 22001100 888866331166 888866331166
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