MILITARIES OF THE LEAGUE 2 0 INTRODUCTION TABLE OF CONTENTS 1. The Hyach 5. The Torata Gerontacray Regency ShotintheDark.........................................2 TheUnwittingMole..................................36 Background..............................................3 Background............................................37 Technology...............................................4 Government...........................................37 Crew Specialties........................................7 Technology.............................................38 Military...................................................12 Military...................................................39 Ships & Fighters......................................12 Ships & Fighters......................................40 2. The Cascor 6. The Grome Commonwealth Autocracy Baptism of Fire........................................14 The FinestintheFleet..............................41 Background............................................15 Background............................................41 Technology.............................................16 Government...........................................42 Military...................................................17 Technology.............................................42 Ships & Fighters......................................18 Ships & Fighters......................................45 7. The Hurr 3. The Ipsha Republic Baronies Race in the Dark......................................46 A Deed Unpunished.................................19 Background............................................46 Background............................................19 Government...........................................47 Government...........................................20 Technology.............................................47 Technology.............................................21 Ships & Fighters......................................48 Military...................................................25 Ships & Fighters......................................25 Afterword 4. The Kor-Lyan ProductCredits........................................44 Kingdoms Ship Control The Worm Turns......................................27 Sheets Background............................................27 Government...........................................28 Hyach Ships............................................51 Technology.............................................28 Cascor Ships...........................................58 Military...................................................33 Ipsha Ships.............................................65 Ships & Fighters......................................34 Kor-Lyan Ships........................................71 Torata Ships............................................78 Grome Ships...........................................84 Hurr Ships..............................................90 1 Babylon 5, Babylon 5 Wars TM & © Warner Bros. B5W Wars League-2 Rev. 1 1 THE HYACH The Hyach and that of every other sub the Hyach had available, to find and destroy the ship before it made its suicide Gerontocracy run on the homeworld. As he had so often, Loran cursed the Dilgar for theircunning.TheHyachfleetcouldnotaffordtoleave ShotintheDark thehomeworldtohuntdownthistarget,ortherewould be nothing to stop the mass drivers. Even if the stealth The screen remained dark. Loran stared at it in ships found the target, a strike group could not be silence,waiting. called in quickly enough to eliminate it. The subs were "Elder,anotherreport,"saidavoicebehindhim. theonlychanceShri-shrabahad. Ignoring the stiff pain in his weakened spine, he "Elder, energy signatures at nine seventeen," a turned his head to the sound. "Speak," he commanded scantechcalled,interruptinghiscaptain'sthoughts. inaraspyvoicethatbetrayedhisageandweariness. Lorantensed.Hisagedmusclesprotested,buthe "Another tightbeam from the Furor, Elder. The stood,facingthebankofsensordisplaysthatdominated demons continue to probe the defenses. Two fleets the bridge. On the edge of one, a series of lights appear to be massing near Shri-shraba. It is unclear glowedweakly."Identify,"heorderedevenly. as yet if they will combine to punch through our wall, "Weapons fire," another tech answered, but his orattackindifferentlocationstosplitourforces.” tone betrayed his uncertainty. "Low power, multiple Lorannodded."Istherenothingfurther?” bursts. Fighters." A bright flare showed suddenly, then disappeared."Aship,destroyed." "No,Elder.Wearetocontinueasordered.” "Very well." With a wave of his hand, Loran A sub, caught in the open. Loran hoped to avoid such a fate. "Alter course to nine twelve," he said, his dismissed his underling, who clearly had no idea what scratchy voice commanding all the authority of his that final statement meant. There would be no further advanced age. "We are close. Their fighters screen communication with the Defense Council, and in all thetarget.Bewary." probability no further messages whatsoever. Most of his people would know nothing of what happened here Nooneresponded,buttheorderwasunderstood. today. Loran's tired body screamed for rest, but his mind was clear. In his head, trajectories spun and danced. That was of no consequence, however. The If they were moving towards Shri-shraba, and the millions of lives he saved would more than justify his patrolwasthere,thentheywouldbehere,hethought. mission, were he successful. For all his many years, Butthen,theDilgarwererarelypredictable. hehadneverfelthislifehadanyrealpurpose.Perhaps nowhecouldgivehisexistencemeaning. "Signaturesatextremerange."Ascantechpointed atthetopmostdisplay."Here,andhere." Loran sighed. He was tired, so very tired. It had been many years since his last service aboard a Loran'swrinkledbrowfurrowedashestudiedthe stealth cruiser, and he had almost forgotten how tense newtrack.Fivedots,withasixthtrailingslightlybehind. and nerve-wracking it was. The Lightning, a sub of The last was obviously the target, its escorts keeping the Alichi Kav class, had been designed to penetrate their distance from its dangerous cargo. According to enemy territory and avoid detection. With no jump Intelligence, the ship's crew had been killed by the drive on its stealthy frame, it was easy prey for any plague the vessel now carried. It was on automatic, fighter patrols that chanced upon it, and of course so maneuvering it would be difficult. It should be an the closer it moved to its target, the more likely easy shot, if the Lightning could just get close enough. discovery became. Yet, if properly used, its weapons "Alter course to ten fourteen, and slow to point two," couldbedeadly. he ordered. Perhaps, if all went well, he could drop in behinditasitpassed. The ship's designers had not expected the stealth cruiser to be used directly from the homeworld. It was Hiscrewcomplied,andhewatchedwithmounting supposed to be attached to a fleet, as a forward nervousness as the six blips moved slowly off the long scouting element for a squadron jumping into enemy range screen and into the proximity display. They space. The Dilgar invasion had given it a new mission, would pass close by, he saw, but not closely enough. h o w e v e r, a s a d e f e n s i v e u n i t . More specks of light had appeared, the marks of fighters on patrol, and one was dangerously close. He Somewhere in the home system, the Hyach had would have to turn away, and try to catch the target learned, was a Dilgar "medical ship" bound for the frombehind. home planet of Shri-shraba. According to intelligence, this ship carried a plague so virulent the Dilgar "Alter course to-" he began, then stopped as a themselves feared it. This in itself was proof of the evil new flare appeared on the screen, nearly opposite the Dilgar represented, for only true demons would his own position. Another ship, probably a sub, had employ such weapons. It was the Lightning's mission, firedfromlongrange. 2 B5W League-2 Babylon 5, Babylon 5 Wars TM & © Warner Bros. Rev. 1 1 THE HYACH "Definitely a spinal laser, probable miss," a tech Background announced. More flashes appeared. "Secondary laser fire. Heat flares on primary target, multiple weapon hits." TheHyachareamongtheoldestoftheLeague Loranfrowned.Thesubhadtakenitsshot,but races, and have been in space longer than even failed to score a kill. Perhaps it would survive for a the Abbai. Their civilization is over 7,000 years old second shot, he hoped, but quickly realized this was and is steeped in tradition and a rich history. Rituals, folly. The enemy fighters near his own ship veered for example, cover almost every facet of Hyach life, off, heading to intercept the sub. The ships in the lead and are carefully followed at all times. Their lives of the formation also slowed. The screen registered are guided by the Rules of Order, which number in more weapons fire, this time from their location. More thethousands. fighter blips appeared, converging on the stealth ship's position. Hyach society is led by the Grand Council of It was amazing how fast they reacted, Loran Elders, a group of over a thousand representatives thought grimly. The demons were nothing if not skillful from towns, cities, and regions across Shri-shraba, in dealing death. He wanted to look away, but could the Hyach homeworld. The government is a not. A ship full of Hyach died in a series of dull flashes gerontocracy, where age is the primary on a screen. He did not know their names, or the consideration for leadership. Despite their inherent identity of the ship that had just perished. As the respect for their elders, the Hyach are still known to signature light on the screen went dark, so too did have occasional power struggles, though these are theirlives. usuallylocalizedinsmallareas. Their sacrifice would not be in vain, he swore to Despite the age and advancement of their himself. They had drawn off the fighters, and the way civilization, the Hyach are a race in decline. For to the target was clear. All he had to do was give the manyyearstheirbirthrateshavebeenslowlyfalling, order. A turn, a brief acceleration, and his ship would beinrange. so that now more of them die every year than are Yet the order caught in his throat. Something born. The reason for this is a secret known only to nagged at the edge of his brain, something not quite their Elders. Once there were two races on Shri- right."Replaylastsequence!"heorderedsuddenly. shraba, the other referred to as Hyach-doh in the The dots reset themselves and the brief battle ancient texts. Over the centuries, these were slowly wasdisplayedagain.Thesubfired,thefightersturned, purged by Hyach religious pogroms until no more theothershipsslowedandattacked. wereleft,andthenallrecordsoftheirexistencewere Allbutone. erased. Unfortunately, what the Elders did not know Loran pointed vigorously. "That one! Shift all was that part of their genetic structure depended weapons towards that target and set an intercept on occasional interbreeding with the Hyach-doh. course.Lockonandfireastargetbears!" Unless something is done to restore that missing The briefest hesitation overcame his crew, but element,theHyachwilleventuallydieout. then they too saw what he had discovered. The crafty The Hyach are not aggressive and have no Dilgar had set a decoy in the midst of their fleet. The true target was one of the escorts-the only one that interest in conquest, but fight well if forced to do hadfailedtoreacttotheothersub'sattack. so. Their ships are surprisingly advanced among Loranutteredasilentprayerofthankstothesouls League races, and were some of the best available of those who had given their lives to show him the at the time of the Dilgar War. In addition to their way. formidable ships and weapons, their tacticians are His sub turned and accelerated towards the brilliant, and Hyach military training is unequaled target. Lights dimmed as power shunted to thrusters among the League. As the Hyach are very advanced and heavy guns. Moments later, the weapons fired. in the area of computers, robotics, and Somewhere ahead, in the darkness of space, the communications, their ships tend to reflect these plagueshipexploded. advantages, with better fire controls, enhanced Evenashedied,Loranknewhislifehadmeaning sensors,andefficientconstruction. atlast. TheHyachhavehadinterstellarflightcapability for centuries, but because of their falling birth rate, they are not interested in exploration or traveling. While they have no colonies as such, they operate outposts on a few planets, mostly for research and 3 Babylon 5, Babylon 5 Wars TM & © Warner Bros. B5W Wars League-2 Rev. 1 1 THE HYACH mining. One of these, in the Yonog system, had no category can be more than two. For example, a nearly reached colony status when it was attacked ship with three BFCPs could apply one point to each and destroyed by the Dilgar during the early years category, or two to one and one to another. of the Invasion, and they quickly abandoned their However, note that these bonuses are ship-wide, other outposts and retreated under their andcannotbesetforindividualweapons. homeworld's defense grid. Though they were Any desired change to BFCP allocation should outnumbered, their technology was better than be made during the EW Allocation Step of the anything the Dilgar could put into the field, so they Sequence of Play (if not changed at this point, it were able to fight off Dilgar attacks thereafter. Once remains as it was during the previous turn). The Shri-shraba was finally freed from its blockade, allocation of BFCPs is secret, revealed only when Hyachshipswereawelcomeadditiontothegrowing weapons fire is announced. For this reason it should Leaguearmada. be covered or hidden on the control sheet, then After the war, the Hyach joined the League of revealed as weapons are fired, to avoid any illegal last-secondchanges. Non-Aligned Worlds and remained members until BFCPs are not electronic warfare, but are the time of the Shadow War, when the Shadows considered part of each weapon’s inherent fire convinced the Vree and Ipsha to attack them in control system. They are not affected by anything several systems. Rather than fight offensively, the that would diminish or eliminate EW, such as Hyach instead withdrew and rode out the storm. disruptive ELINT functions, jammers, stealth, Though they feel their trust was broken during this nebulas, and so on. Similarly, a BFCP point can period, they have joined the Interstellar Alliance in not be used for a lock-on, nor does it need to be thehopesthatsuchathingwillneverhappenagain. appliedtoaspecificenemyunit. Bonus fire control points are produced by the Technology ship’s computer (a new icon type on the control sheet), and are lost if the system is destroyed. The Hyachtechnologyissomewhatmoreadvanced computerhasnocriticalhits,butitsBFCPproduction that of other League races, and nowhere was is reduced proportionally to its damage. The boxes this more apparent than during the Dilgar Invasion. in any computer icon are arranged in groups, so Today, many of the races have caught up with them that when all the boxes of a given group are lost, as far as most weapons are concerned, but lack one BFCP is lost. The player is required to mark all the advanced miniaturization techniques that make the boxes in one group before beginning on the their ships so tough, as well as the computers that next. Note that these are not critical hits and cannot maketheirfirecontrolsystemssoformidable. be restored by repairs that cancel the effect of criticals. Construction ThisruleisnotusedonHyachfighters,butthey Hyach ships are very well constructed, with are noted to have higher offensive bonuses than mostsystemsminiaturizedsotheyoccupylessspace thoseofotherraces. on the ship. This is represented by larger structure blocks, as well as extra damage boxes on other Sensors systems. This is indicative of the added bracings Hyachshipshaveexcellentsensorsystemsand and non-ablative armor available for use in resisting are capable of producing large swings in EW. In damage. addition, they operate a good number of ELINT vessels, which is rare among League races. One Computerized Fire Control example of Hyach advancement in sensor The weapons on Hyach ships are tied into an technology is that of stealth ships, which are unique advancedcentralcomputersystemthattracksenemy withintheLeague. unitsfasterthananymindcan.Thisproducesoneore Hyach sensors are resistant to damage, and more bonus fire control points (BFCPs) every shrug off critical hits more easily. Instead of adding turn. The Hyach player is free to distribute these +1 to the critical sensor roll for every point of points as desired among the three fire control damage, they add +1 only for every two boxes of categories (capital ships/heavy combat vessels, damage (drop fractions). This rule applies only to medium ships, and fighters/shuttles) each turn, but sensorarrays,notothersystemsontheship. 4 B5W League-2 Babylon 5, Babylon 5 Wars TM & © Warner Bros. Rev. 1 1 THE HYACH Stealth Ships bases, it is almost impossible to sneak a sub within firing range of one with out some kind of assistance The Hyach operate a few stealth designs that fromterrain. operate as the spacegoing equivalent of submarines If, after the end of the Movement Step of the (and are usually referred to as subs). Such vessels, Combat Sequence, a stealth ship is withing the are expensive to build and maintain, requiring about detection range of any enemy unit that has line-of- 25% more resources to construct and support than sight,itbecomesinvisibleonthemapanditscounter other ships of their size. This should be reflected in or miniature must be placed on the board. Once it the rules for any campaign in which stealth ships is revealed, a stealth ship cannot become hidden are used, applying a 25% economic penalty to their again during a scenario so long as at least one buildcost. enemy unit has line-of-sight to it thereafter. Should Subs are difficult to target due to built-in non- this condition no longer be met, it can disappear reflective hulls, as indicated by their relatively low again. A sub can also recover its hidden status if it defense ratings (in some cases approaching those disengages and scenario rules allow to return to of fighters). Some of this is also due to automated play in some manner (e.g. following a friendly unit defensive EW systems that are tied into the sensors through a jump point and then re-emerging andcomputer.Ifeitherthesensorarrayorcomputer elsewhereonthemapatalatertime). system is destroyed, the defense ratings of stealth A stealth ship is also revealed if it fires any ship are increased by 3 in all directions. This weapon, locks onto any enemy unit, or uses any hardwired defensive EW cannot be altered by ELINT ability. Of course, its lock-on (and presence) playersandisnotaffectedbycriticalhits. will not be announced until after the enemy has Themainadvantageofstealthships,however, allocated his own EW, giving the sub a full turn to is their ability to move and strike unseen. This is not strikewiththeelementofsurprise. a “cloaking device,” as the unit does not actually vanish. Instead, it is simply impossible to detect at Even after they have been detected, subs long ranges, and is therefore invisible amongst the cannot be lock-onto due to their stealth capabilities, normal background radiation of space. While unless the enemy unit is 12 or fewer hexes away (4 moving invisibly, the player is required to keep a or fewer hexes in the case of fighters or shuttles, 24 secret written record of its location (or use the or fewer hexes for an enormous base). This uses assistance of an impartial moderator), in much the the same rules as jammers and the stealth on same way a Dark Knife is used by the Torvalus of Centauri Rutarian strike fighters. (If an opposing theAncients. ship applied offensive EW to a sub and then Stealth ships will be detected by any unit with manages to get within appropriate range after activesensorsonceitmovesintothatunit’sdetection movement is completed, it would earn a lock-on at rangeasshownonthechartbelow. that point.) This stealth ability is lost if the sub uses any ELINT functions, although it is permitted to use UnitType DetectionRange offensive and defensive EW for the usual purposes Base 5xSensorRating withoutdisruptingitsstealthbenefits. ELINTShip 3xSensorRating Although subs sound impressive, in practice OtherShip 2xSensorRating theygainasinglefirststrikeafterwhichtheyareeasy Fighter OffensiveBonus prey to marauding enemy fighters. In practice, they avoid combat except when absolutely necessary, Thesevaluesarecalculatedusingthedetecting or when they locate as easy target such as an ship’s base sensor rating as modified by unguardedconvoy.Theyarebestputtouseasspies, enhancements, crew or officers, extra power where they can scout enemy movements from the applied, and so on. It does not matter what the darkness of space. In fleet actions, they often hang sensor’sEWisactuallyusedforontheturn. back until the battle is joined, then provide a sneak An ELINT ship can also allocate EW to Stealth attack against a vulnerable enemy. Once Detection, which adds +2 to its detection range discovered, they should be protected by fighters, or for each point so allocated, but those points will be considerjumpingoutwiththeaidofafriendlyship. unavailableforanyotherpurposesonthatturn.Note that because of the huge sensor arrays available to 5 Babylon 5, Babylon 5 Wars TM & © Warner Bros. B5W Wars League-2 Rev. 1 1 THE HYACH Theirstealthyconstructionprohibitstheuseof Maser jump drives on any sub. The Hyach have tried a Class: Laser Mode: Standard variety of miniaturization techniques in an attempt Thisisamicrowavevariantoftheclassiclaser. to create a jump-capable version, but so far any It is a relatively weak weapon that delivers a burst attempt to place Quantium-40 on a sub renders its of hard radiation instead of the usual cutting beam. stealthtechnologyuseless. The intent is to short out or disable systems without necessarily destroying them. This would allow an Spinal Laser attacker to realize his error in attacking the Hyach Class: Laser Mode: Raking and retreat, before the Hyach were forced to kill The gigantic laser cannon is so large, and them. requires such an extensive coolant system, that only The maser does not penetrate armor well. All the Hyach (with their advanced miniaturization armor values are doubled against maser attacks. technology) could ever hope to use it. Th Earth In addition, any overkill caused by a maser is lost, Alliance could produce one only be wrapping an so it can affect no more than one system in any entire ship around a single cannon, making volley. maintenance and repairs so expensive as to be Ifamaserstrikesansystem,thatsystemmust unaffordable.(Theprototypeshiponwhichtheytried roll a critical hit at the end of the turn (even if it thismayappearinafutureproduct.) takes no actual damage from the attack, due to The spinal laser is very powerful, especially in armor or a low damage roll). Any damage the maser the hands of the Hyach, who rarely miss. Its main actually scored counts double towards the bonus problems are a slow rate of fire and an extremely roll on the die. For example, if a maser hits a sensor fixed firing arc (there is simply no way to mount this array and scores 3 points of damage to it (after weapon on any sort of turret). Due to the immense armor), the critical roll would have a +6 bonus. cooling struts needed for the device, only one This rule applies only to damage scored on the appears on any ship, and then only on the largest current turn; if the same sensor were hit later in the Hyach vessels (or those designed specifically around scenario (even by the same maser), the doubling theweapon,suchastheheavysub). effect would not be applied to any damage recorded onanearlierturn. Blast Laser Light Blast Laser Class: Laser Mode: Standard The Streib made several forays into known Class: Laser Mode: Standard space (in the most recent, they were put down by a This is a fighter-sized laser weapon. Lasers combined Earth/Minbari force). During one earlier havealwaysprovendifficulttomountonfightersdue case,theytriedattackingtheHyach,butweredriven totheirsizeandcoolingproblems,noneofwhichwere off. Examining the records of this battle, the Hyach difficult issues for the Hyach to solve. It is still later managed to reproduce one of the Streib somewhatlargeforafighterweapon,butitsstrength weapons,theblastlaser. means only on is really required. Its main When a blast laser strikes its target, roll once disadvantage against ships lies in the fact that its is for hit location, treating any Primary hit as a hit on a raking weapon, so much of its effect is often the facing structure (or primary structure in the case mitigated by armor. Against fighters, of course, this of medium ships or ships with their side structures is not a problem, making Hyach fighters excellent blow off). Overkill is treated normally from that againstenemysmallcraft. point. Against fighters, there is no special damage allocationprocedure. Interdictor Class: Particle Mode: Special This defensive device was created to provide Haych ships with at least some sort of interception ability, which lasers notoriously lack. The interdictor is and excellent defensive weapon, though it lacks any sort of offensive firepower. It operates by firing 6 B5W League-2 Babylon 5, Babylon 5 Wars TM & © Warner Bros. Rev. 1 1 THE HYACH a widely dispersed field of particles at an enemy (3)Therearethreetypeofspecialistsavailable: shot. In coordination with Hyach computers, the Hardware, Software and Command. Hardware device is highly effective in this role. However, specialists deal strictly in physical objects, providing interdictors do not have a cumulative effect (even their abilities through hands-on work. Software against ballistic weapons), so if more than one is specialists operate entirely by interfacing with the used against a single incoming shot, only one will ship’s computerized systems. Finally, command function. specialistsaretiedintointheship’spersonnelthrough Interdictors can also defend nearby friendly the C&C, operating directly in support of other ships, in much the same way as the guardian array crewman. A ship must divide its specialists between does, but with fewer restrictions. In order to block a these three categories as best it can ib a slot by shot aimed at a different unit, the following must slot basis. For example, a ship with four specialists betrue: available can have one hardware, one software (1) The enemy ship and the target ship must and one command specialist, plus a fourth of any bothbeintheinterdictor’sfiringarc. type. If the hardware specialist uses two slots, (2) The target ship must be no farther than 5 however, the other two must consist of one hexesawayfromtheinterdictingship. command and one software, or a single two-slot (3) No other interdictor may be used against specialistofeithertype. thatsameincomingshot. There are certain features common to all As long as these conditions are met, the specialists. Unless otherwise noted, a specialist interdictor can attempt to knock aside the incoming provides his bonus or ability just once per scenario. weapon fire. Note that this is different from the Any such benefit will last no longer than one turn, guardian array, which must be between the firing unless the description says otherwise. The intention shipandthetarget. to use a specialist’s ability or abilities can be made at the point in the Combat Sequence listed in the Crew descriptions, sometimes ignoring the normal sequenceofevents. Specialists Theabilitiesofspecialistscanbecombinedwith those of elite officers or crew, should those optional Some Hyach crewman receive special training rules be in use. Specialists operate only on ships, as specialists. In addition to their usual functions notfighters,unlessotherwisenoted. at their posts, they can provide their singular Specialists are located in specific ship systems expertise at key moments in battle. In nearly every as listed in their descriptions. They can be disabled case, specialists are “plugged into” the ship’s or killed in the same manner as elite officers. They computer via special implants, allowing them to act can transfer to other systems in the ship (or to the swiftly and at the sped of thought. Thus, their primary structure) but provide their abilities only if abilities cannot but duplicated by other races, no located in their appropriate location. They can matterhowintensetheirtrainingmethodsmightbe. transfer toanothershipduringa scenario, butunlike Most Hyach ships have at least one specialist elite officers will not provide any abilities to that assignedtothem.Thenumberofspecialistsappears shipduringascenario. on the control sheet in the Special Notes box. With Players can feel free to experiment with some restrictions, the Hyach player is free to select specialistsoftheirowndesign,subjecttolocalhouse which specialists are assigned to any given ship. rules. Keep in mind that their abilities should be Theserestrictionsareasfollows: simple and not overly powerful. Optionally, players (1) No two specialists on a given ship may be may wish to experiment with specialists for races thesame. other than the Hyach. In such cases, allow them as (2) Some specialists count as two or more for an optional ship improvement costing 5% of the purposes of assignment, and cannot appear on a ship’s point cost per specialist slot. One can appear ship that permits only one to be present. For for every 400 full Combat Points in ship base value, example,ashipthatcancarrythreespecialistscould so a ship that cost less than 400 would have none, have three one-slot specialists, one two-slot and 400-799 could have one, 800-1199 two, and so oneone-slot,oronethree-slot. on. 7 Babylon 5, Babylon 5 Wars TM & © Warner Bros. B5W Wars League-2 Rev. 1 1 THE HYACH In a campaign, any Hyach ship built using the other weapons fire is announced. The usual normal rules will begin play with specialists of the restrictions on the allocation of bonus fire control owner’s choice. These cannot be changed later, pointsmustbeobserved. but could be swapped around between ships Defense Specialist between scenarios so long as all other limits and restrictionsare obeyed.If ashipwindsupwithmore Type: Software Location: C&C specialists than it can normally employ, however, Onceperscenario,thisspecialistincreasesthe anyextras(presumablykept as“spares”)wouldnot Intercept Rating of all weapons on the ship by 2, functionduringascenario,evenifasimilarspecialist provided those weapons already had an intercept were lost in battle. Additional specialists can be ratingof1ormore(e.g.,aspinallaserwouldreceive acquired for 25 Combat Points per slot, to be held no benefit, but an interdictor would be increased in reserve, though the Hyach would rarely assign to 6). This ability can be activated upon learning backupstotheirshipsduetotheirrelativerarity. that an opponent is firing at the ship, but will not affect any attack rolls already made and recorded. Breaching Specialist For example, if a player chooses not to use this ability and several attacks thereafter are very near Type: Hardware Location: Hangar hits(+1and+0abovetheirrequiredto-hitnumbers), Special: Requires Two Slots itistoolatetoactivatethisspecialist. Thisspecialistcanchangeasinglenormal(not Note: If using this ability on non-Hyach ships, armed) shuttle into a makeshift breaching pod at only the Intercept Rating of a weapon will be no extra cost. This pod looks and operates like any increased. For example, Earth ships will no improve other normal shuttle (and cannot be identified theirenergywebsusingsuchaspecialist. otherwise until it makes and attack), except that it can carry Marines and attach to enemy units like a ELINT Specialist regular breaching pod. The free pod counts against the ship’s normal limit of breaching pods. Any Type: Software Location: Sensors Marines the pod uses must come from those This specialist increases the effectiveness of a normally assigned to the ship or purchased through scout’s ELINT functions (he is of no use on a non- theusualoptionalitemrules. ELINTship).Onceduringthescenario,thisspecialist If using the optional rule that permits this canuseONEofthefollowingabilities: specialist to appear on a non-Hyach ship, the (1)OffensiveELINTwillbeprovidedona3for breaching pod will be of that race’s standard low- 2 basis instead of 2 for 1, e.g., if 6 points of OEW end, unarmed type. For example, a Narn pod would are applied to a target, any friendly unit locked- betheunarmedT’Rakh,notthearmedmodel. ontowillreceive4pointsofOEW. (2)DefensiveELINTwillbeprovidedona3for Called Shot Specialist 2basisasabove. (3)DisruptionELINTwillbeprovidedona2for Type: Software Location: Weapon 1 basis, e.g., if 8 points of disruption ELINT are Special: Requires 1-2 Slots applied against a target, 4 of its OEW or CCEW The specialist is assigned to a specific weapon willbeeliminated. on the ship. Once per scenario, he allows that (4) Blanket Protection will be provided on a 3 weapon to make a called shot with no penalty. If for 1 basis, e.g., if 9 points of blanket protection used on a spinal laser or other 5-turn arming are purchased, all friendly units are defended by 3 weapon,herequirestwoslots. pointsofDEW. (5) Identification: The ship can positively Computer Specialist identify three enemy units with no roll necessary, up Type: Software Location: Computer to75hexesdistance. Once per scenario, this specialist adds 1 point (6) The range of all the ship’s ELINT functions to the ship’s bonus fire control points and allows canbeincreasedby50%. these points to be reshuffled to any desired values. This ability must be announced during the ThisabilityisactivatedduringtheFireDetermination Electronic Warfare Segment of the Combat Segment and must be announced at the same time Sequence. 8 B5W League-2 Babylon 5, Babylon 5 Wars TM & © Warner Bros. Rev. 1 1 THE HYACH Engine Specialist rules. The player then announces the activation of this specialist. After learning the fire allocations of Type: Hardware Location: Engine all opponents, he may then determine his own ship’s Onceduringascenario,thisspecialistprovides weapon fire. Note that all other friendly ships in a25%increaseinfreethrust(roundanyfractionup). the scenario are required to follow their plotted fire This extra thrust must be used all at once, i.e., allocations––only the one with the specialist may itcannotbedividedamongseveralturns.Thisability makechanges. can be activated at any time a maneuver (including acceleration or deceleration) calls for more thrust Navigation Specialist thanashiphasavailable. Type: Command Location: C&C Flight Specialist Special: Requires Two Slots Thisspecialistallowstheshiptomakeasingle Type: Command Location: One Fighter turn of up to 120 degrees with no turn cost or delay, This specialist is assigned to a single flight of and no thrust or engine requirements. The turn is fightersorshuttles,andmustbedesignatedasbeing made during the Movement Step of the Combat on a specific unit (though this can be kept secret Sequence; it cannot, for example, be made after fromtheopponent).Hisabilitiesarelostifthefighter weapons fire determinations are made. A ship dropsoutorisdestroyed,orifheiskilledordisabled whose engine has been destroyed or reduced to by a critical hit under the optional fighter critical zerofreethrustbycriticalscanstillmakeaturnusing hitsrule. thisspecialist,butonly60degreesineitherdirection. Onceduringthescenario,theflightcanignore any drop-out rolls and pivot to any desired facing. Piercing Specialist This ability is activated during the Fire Resolution Step after fighter-drop rolls are made. The player Type: Software Location: Weapon can choose to use this ability even if no fighters are This specialist allows a weapon not normally eligible for drop-out, presumably to arrange for a capable of firing in piercing mode to use that mode shot against a different target than the flight is once during a scenario. The specialist must be in currentlyfacing. the weapon system to be used. Piercing mode cannotbesuedatthesametimeasanyotherspecial Hangar Specialist firing mode (such as sustained or flash) and will override any special abilities of such modes. A Type: Hardware Location: Hangar Piercing Specialist cannot be used on ballistic This specialist can arm a standard shuttle with weapons or any weapon with a rate of fire greater a single light blast laser identical to that found on thanoneperfourturns,suchasaspinallaser. the Dartha. This effectively transforms the shuttle SincetheHyachpresentlyusnoweaponswith into an armed variant at no cost. The gun can be piercing mode capabilities, this specialist provides added only to a normal shuttle, not a fighter, assault therm with their only means to employ this special shuttle,orothervariant. firing mode on an opponent. The Hyach almost If using the optional rule that permits this alwaysemploythesespecialistonmediumlasers. expert to appear on a non-Hyach ship, the armed shuttlewillbeofthethatrace’sstandardtype,andwill Psi Specialist include any missiles or other ordinance normally foundonthatshuttleatnoadditionalcost. Type: Software Location: C&C Special: Requires Two Slots Intelligence Specialist Thisspecialistcanbeusedtogainonepieceof vitalinformationduringascenario.ThePsiSpecialist Type: Command Location: C&C reachesintothemindoftheenemyfleetcommander Thisspecialistcananticipateenemyintentions. and withdraws the required data. This allows the Once per scenario, the ship can wait to determine Hyach player to ask one question of his opponent, its weapon fire allocation until after learning the which must be answered immediately and correctly. intentions of all enemy units. To resolve this, This can be done at any time during the scenario, everyone records firing intentions through the usual evenduringgamesetup. 9 Babylon 5, Babylon 5 Wars TM & © Warner Bros. B5W Wars League-2 Rev. 1
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