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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox PDF

401 Pages·2008·28.94 MB·English
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Praise for Maya for Games “ In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming industry. Maya for Games is like having a game artist sitting right next to you! ” —Sky Kensok, Partner and Founder WXP, Inc. “ Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and techniques that are certain to improve your workfl ow. ” —Duane Molitor, Microsoft Games Studio “ This is a great ‘ 3D Artist Bible ’ and an awesome reference for learning and retaining the intricacies of Maya’s robust tools! ” —Tim Toulouse, QA Lead, Microsoft Game Studios This page intentionally left blank Maya for Games This page intentionally left blank Maya for Games Modeling and Texturing Techniques with Maya and Mudbox Michael Ingrassia AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK © 2009, Elsevier Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: ( � 44) 1865 843830, fax: ( � 44) 1865 853333, E-mail:

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.