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master Unreal engine PDF

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Free! 6gB oF resoUrces to create expert game art! InspIrIng master Cg ArtIsts InspIrIng Unreal Cg ArtIsts engine Learn the new tools of real-time rendering 3dworld.creativebloq.com April 2016 Free! #206 Video training 3dworld.creativebloq.com game-ready textures April 2016 Maya project files #206 game props Models becoMe a pro games artist Break into the games industry with advice from leading artists at Naughty Dog, Infinity Ward, 343 Industries and more! PlUs! aUtodesk's stingray Get started in the latest game tool! viF der o e Turn tao npad aSeS! ge 6etS Editor’s Welcome Start your career here, and break into the game art industry If you dream of creating characters for Naughty Dog or environments for Infinity Ward, then this issue is for you. On page 42 leading art directors, artists and graduates share their experiences of the games SubScribe industry… and advice on how you can land your dream job! Plus, on page 36, Epic Subscribe to 3D World  and get both the print  Games’ artists reveal what it takes to create and digital editions.  Turn to page 50 for  photoreal hair, in real-time, using Unreal the latest offers! Engine 4.11. Training this issue comes from professional artists at Cloud Imperium Games, Guerrilla Games, Ninja Theory and MachineGames, who tackle modelling, rigging, concept design, texture asset creation and more, beginning on page 51. If you want to break into the games industry, this issue is your ‘Press Start To Play’. model and rig a game-ready character Guerrilla Games’ artists share their techniques on page 52 Ian Dean, editor [email protected] email webSite [email protected] 3dworld.creativebloq.com facebook twitter www.facebook.com/3dworldmagazine @3DWorldMag 3D WorlD April 2016 3 3dworld.creativebloq.com Issue 206 Contents Our complete line-up for this month’s 3D World digital subscriptions Get the latest magazine for free in our current offer or download a back issue on iPad and iPhone today! www.bit.ly/3dworld-app 6 Free downloads Get your hands on 6GB of assets via our Vault download system 8 artist showcase Discover the best new digital art and more from the CG world 19 community 20 THe OsCAR PROCess Art directors reveal what really goes 8 ARTIsT sHOwCAse 20 OsCAR seAsOn 28 3d PRInT PROjeCT into winning an Oscar The best new art from the CG community What really goes into winning an Oscar The joy of creating 3D printed bees 24 sTudIO PROfIle: ZeRO VfX Behind the scenes at the rising star of the VFX industry 30 artist Q&a All your software queries solved Feature 36 ReAl-TIme HAIR RendeRIng Epic Games on rendering hair for the video game Paragon 42 POweR-uP yOuR CAReeR 36 feATuRe: TARgeTIng ReAl-TIme HAIR RendeRIng Leading artists reveal what it takes Epic Games share their process for rendering photoreal hair in Unreal Engine 4.11 to break into the games industry 51 tutorials Improve your CG art skills with our professional advice and training 87 develop Theory, research and reviews regulars 50 subsCRIPTIOns 59 PRO subsCRIPTIOns 93 neXT mOnTH 30 ARTIsT q&A 42 feATuRe: POweR-uP yOuR CAReeR 100 dIgITAl bACk Issues Your CG art problems solved Artists from leading game studios reveal what it takes to land a dream job 3D WorlD April 2016 4 3dworld.creativebloq.com tutorials 52 CHARACTeR CReATIOn Model and rig a game-ready character for video games 60 mAsTeR 3d COnCePT ART Design and model a concept vehicle for video game production 66 sImulATe An eXPlOsIOn How to use Cinema 4D’s Projection 60 mAsTeR 3d COnCePT ART Man tool to create an explosion Learn the skills to design and model a concept vehicle for video game production 68 CReATe A TeXTuRe seT Create and apply multi-purpose tiling textures for environments 72 ImPROVe yOuR sCulPTIng Understand the human anatomy in your figure sculpting 76 geT sTARTed In sTIngRAy Harness the tools of Autodesk’s new game engine 80 mOdellIng gAme PROPs Improve your speed and workflow 52 CHARACTeR CReATIOn for creating environment assets Model and rig a game-ready character free! vimfdioelode sealnsd, 72 ImPROVe yOuR sCulPTIng 80 mOdellIng VIdeO gAme PROPs Understanding human anatomy Improve your speed and workflow for modelling environment assets develop 88 Is THe Cg IndusTRy COnVeRgIng? Escape Studio’s Simon Fenton explores the convergence of game and film processes 90 V-RAy fOR nuke TIPs Setting up lights in the latest compositing software 90 V-RAy fOR nuke reviews Josh Parks explores the software’s lighting 94 ReVIew: quIXel 2 Is this the must-have texture suite for 2016? 96 ReVIew: IRAy The new physically-based render plug-in from Nvidia is tested 100 my InsPIRATIOn The Imaginarium’s Rebecca-Louise Leybourne on why she loves her job 88 Is THe Cg IndusTRy COnVeRgIng? 94 ReVIew: quIXel 2 Escape Studio’s Simon Fenton explores the convergence of game and film processes Is this a must-have texture suite? 3D WorlD April 2016 5 3dworld.creativebloq.com 6gb of video & files in the vault free resources Follow the link to download your free files www.creativebloq.com/vault/3dw206 Complete game character course! get your resources You’re three steps away from this issue’s video training and files… 1. Go to the website Type this into your browser’s address bar: www.creativebloq.com/vault/3dw206 video+textures scenery 2. Find the Files You want Search the list of free resources to find Follow the video and download the texures the video and files you want. 3. download what You need Click the Download buttons and your files will save to your PC or Mac. Plus! video+rigging files model and rig a game character project files stingray there are more files, art and Download video walkthroughs and rigging files to create a game-ready model Download the project files to try Stingray resources waiting online… Video Download the files to get more from our V-Ray for Nuke training Files Download the training for this issue’s Artist Q&A tutorials artwork Download the extra tutorial images to accompany Showcase artwork Download the files to follow video+scene files+textures game environment step files concept design our game anatomy tutorial Get the video walkthrough, 3ds Max work files and textures to create this environment Download the step-by-step screens 3D WorlD April 2016 6 3dworld.creativebloq.com contact us 3d world Magazine future publishing Quay House, The Ambury, Bath, BA1 1UA telephone: +44 (0) 1225 442244 email: [email protected] website: 3dworld.creativebloq.com facebook: www.facebook.com/3dworldmagazine twitter: @3DWorldMag editorial Production & distribution editor Ian Dean production controller Nola Cokely art editor Darren Phillips production manager Mark Constance production editor Felicity Barr printed in the uK by: William Gibbons & Sons Ltd commissioning editor Julia Sagar on behalf of Future. deputy commissioning editor Sammy Maine distributed by: Seymour Distribution Ltd , 2 East Poultry staff writers Alice Pattillo, Dominic Carter Avenue, London EC1A 9PT, Tel: 0207 429 4000 overseas distribution by: contributors Seymour International Gurmukh Bhasin, Matthew Doyle, Matthias Develtere, Ben Erdt, Simon Fenton, Mike Griggs, circulation Paul Hatton, Matthew Trevelyan Johns, Fady trade marKeting manager Juliette Winyard Kadry, Brian Karis, Greg Kulz, , Gaëtan Lassagne, 07551 150 984 [email protected] Perry Leijten, Rebecca-Louise Leybourne, Jeen Lih Lun, Francis-Xavier Martins, Kulsoom Middleton, licensing Josh Parks, Jordan Walker, Alvin Weetman senior licensing & syndication manager Matt Ellis [email protected] ManageMent + 44 (0)1225 442244 Fax +44 (0)1225 732275 managing director magazines division Joe McEvoy editorial director Matthew Pierce subscriPtions group art director Rodney Dive uK reader order line & enquiries: 0844 848 2852 advertising overseas reader order line & enquiries: advertising manager Sasha McGregor +44 (0)1604 251045 (0)1225 687675 [email protected] online enquiries: www.myfavouritemagazines.co.uk account director George Lucas email: [email protected] (0)1225 687311 [email protected] sales executive Chris Mitchell (0)1225 687832 [email protected] Visit www.yourfuturejob.com Future is an award-winning international media group and leading digital business. We reach more than 49 million international consumers a month and create world-class content and advertising solutions for passionate consumers online, on tablet & smartphone and in print. Future plc is a public Chief executive Zillah Byng-Thorne company quoted Non-executive chairman Peter Allen on the London Chief financial officer Richard Haley Stock Exchange (symbol: FUTR). Tel +44 (0)207 042 4000 (London) www.futureplc.com Tel +44 (0)1225 442 244 (Bath) All contents copyright © 2015 Future Publishing Limited or published under licence. All rights reserved. No part of this magazine may be reproduced, stored, transmitted or used in any way without the prior written permission of the publisher. Future Publishing Limited (company number 2008885) is registered in England and Wales. Registered office: Registered office: Quay House, The Ambury, Bath, BA1 1UA. All information contained in this publication is for information only and is, as far as we are aware, correct at the time of going to press. Future cannot accept any responsibility for errors or inaccuracies in such information. You are advised to contact manufacturers and retailers directly with regard to the price and other details of products or services referred to in this publication. Apps and websites mentioned in this publication are not under our control. We are not responsible for their contents or any changes or updates to them. If you submit unsolicited material to us, you automatically grant Future a licence to publish your submission in whole or in part in all editions of the magazine, including licensed editions worldwide and in any physical or digital format throughout the world. Any material you submit is sent at your risk and, although every care is taken, neither Future nor its employees, agents or subcontractors shall be liable for loss or damage. 3D WorlD April 2016 7 3dworld.creativebloq.com showcase artist showcase The best digital art from the CG community mosasaurus attaCk artist Anders Rådén software V-Ray, Photoshop, After Effects “I’m inspired by the animal world at large,” says Swedish freelance illustrator and animator Anders Rådén, whose interest in creatures and history has led to him working with the Natural History Museum and Helsinki Zoo. “I get lots of ideas for 3D art by watching the programmes of my idol, David Attenborough,” he adds. Using references from modern documentaries also helped Anders to create a realistic prehistoric predator swimming through modern waters. “I wanted to create a variation of the classic Jurassic World poster, with the Mosasaurus scaring the living daylights out of a great white shark,” he explains. “Which was a bit of a challenge since sharks aren’t very expressive!” Created in just a week, Mosasaurus Attack posed a fun challenge for Anders. “I liked cracking the code for simulating a persuasive get published underwater scene,” he says. Light dispersion in particular was essential for the success of the illusion: “In the end, caustic reflections were email your Cg art to generated by shining a light through a water [email protected] surface plane with a fractal noise bump map.” To finish off the piece, Anders added plates with bubbles photographed against a black background. “Air bubble size is very important for a correct sense of scale,” he reveals. “They Visit the online Vault to download add a great sense of motion to both hunter extra process art for these projects: and prey.” www.3dworldmag.com/vault/3dw206 See more of Anders’ concept art, illustration fyi and animation work by visiting www.ardi.se 3D WorlD April 2016 8 www.facebook.com/3dworldmagazine Air bubbles add a great sense of motion to both hunter and prey, and bubble size is important for a sense of scale 3d world view “This underwater scene is incredible. The depth of scale in the water has paid off, allowing Anders to create a highly realistic historic predator.” ian dean Editor 3D WorlD April 2016 9 www.facebook.com/3dworldmagazine showcase meal on board! artist Jose Rodríguez software 3ds Max, ZBrush, Photoshop Seeing as he works by day as a character artist at Ilion Animation Studios, it’s no surprise that Jose Rodríguez’s witty Meal on Board is a stylish piece populated with distinctive characters. Having worked in the world of 3D for 12 years, covering both video games and animations for movies, the Spanish artist has honed his character modelling talents. Unsurprisingly, Jose draws on the work of other studios for creative cues. “I’m influenced by lots of things – images, songs, and the work of my mates,” he says. “But I’m especially inspired when I see a new cinematic piece from big companies like Blur Studio and Blizzard. They’re awesome!” Jose found this project, whipped up in creative bursts over two-and-a-half months, relatively straightforward. “I might have tried to do something different with the water, but I finally decided to keep the whole process simple,” he explains. “The characters don’t need too many details, so it was easy to do without adding anything special.” After collecting reference images to inform his character design, Jose started sculpting. “To me the most enjoyable parts are always modelling and creating the final composition,” he adds. “So in this image everything was super fun because basically that was the entire process.” See more of Jose’s art, including character fyi design sketches, by visiting www.jrs3d.com 3d world view “Jose’s fun and witty Meal on Board is definitely my favourite this issue. His character modelling is terrific – relatively simple but To me the most enjoyable parts CREAting ChARACtERs hugely effective. Paradoxically for a Great job!” character designer, Jose are always modelling and says he most enjoys darren phillips sculpting high-res details Art editor creating the final composition and the compositing that brings an image to life 3D WorlD April 2016 10 www.facebook.com/3dworldmagazine

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