MARK OF HEROES Campaign Standards v. 3.0 ( February 23, 2006) Contents Introduction ................................................................................................................................2 Tone of MARK OF HEROES .................................................................................................................3 Character Creation ........................................................................................................................3 Fastplay Characters ....................................................................................................................3 Coreplay Characters ..................................................................................................................4 Fullplay Characters ....................................................................................................................8 Advancing Characters .....................................................................................................................9 Action Points and Campaign Cards ..................................................................................................12 Appendix 1: Important Eberron Campaign Setting Rules ...............................................................................13 Appendix 2: Restricted Lists ...........................................................................................................20 Appendix 3: Expanded Psionics Handbook Options .......................................................................................24 Character Sheets .........................................................................................................................25 DUNGEONS & DRAGONS CAMPAIGNS Design: Stephen Radney-MacFarland EBERRON™ created by Keith Baker Eberron Campaign Setting Material Design: Keith Baker, Bill Slavicsek, and James Wyatt. Playtest and Development: Paul Barclay, Andy Collins, Mike Donais, Skaff Elias, Andrew Finch, Rob Heinsoo, Lisa Gordon, Curt Gould, Christopher Lindsay, Matt Lovell, Didier Monin, Paul Peterson, Rachel Reynolds, Ian Richards, Jeff Simpson, Doug Snazel, Michael Tedin, Jonathan Tweet, and Rob Watkins. C A M P A I G N S U.S., Canada Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new ASIA, PACIFIC, & LATIN AMERICA DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Wizards of the Coast, Inc. Adkison. P.O. Box 707 Renton, WA 9805-0707 Questions? 1-800-324-6496 This WIZARD OF THE COAST® game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM® License, please visit www.wizards.com/d20. This product use material from the v.3.5 revision. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, D&D REWARDS, DUNGEON MASTER, EBERRON, ABERRATIONS, DEATHKNELL, WINTER FANTASY, RPGA, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual and their respective logos are trademarks owned by Wizards of the Coast, Inc., in the US European Headquarters and other countries. This material is protected under the copyright laws of the United States of America. Any Wizards of the Coast, Belgium reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express T. Hosfveld 6d written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, 1702 Groot-Bijgaarden organizations, places, or events is purely coincidental. © 2006 Wizards of the Coast, Inc. Belgium Visit the DUNGEONS & DRAGONS CAMPAIGNS website at www.rpga.com +322 467 3360 I Required Materials NTRODUCTION Welcome to MARK OF HEROES, the second offering of To play this DUNGEONS & DRAGONS: MARK OF HEROES you need the v3.5 Player’s Handbook, Dungeon Master’s Guide, Monster Manual, DUNGEONS & DRAGONS CAMPAIGNS. These campaign standards, this document, a pen or pencil, a set of dice (d4, d6, d8, N along with the DUNGEONS & DRAGONS v3.5 rules and the Eberron d10, d12, d20), and a miniature or token representing your O Campaign Setting, prepare you for MARK OF HEROES play. character on the battle grid. While not entirely necessary, TI you’ll also want to have a copy of the Eberron Campaign Setting. C U That book features expanded rules items that are particular D to play in that world, and also contains helpful background What’s the RPGA? O R The RPGA is the roleplaying organized play arm information about the setting. You also need the DUNGEONS T & DRAGONS CAMPAIGNS character sheet, progression sheet, and IN of WIZARDS OF THE COAST, dedicated to providing play magic and stack sheet. All three of these sheets can be found at opportunities and support for DUNGEONS & DRAGONS the end of this document. When you attend an event, all the and other d20 SYSTEM games. All around the world, necessary character information must be presented on these on any given weekend, thousands of D&D and d20 sheets to make it as easy as possible for your DM and the event SYSTEM games fans play in RPGA-sanctioned events. staff to find information about your character. These events take place at large conventions, midsize WIZARDS OF THE COAST gives you permission to photocopy game days, and even private home gatherings. material from this document for personal use or for use at RPGA-sanctioned events. To sanction an event you must be at Campaign-style games like MARK OF HEROES are least a Herald-Level Gamemaster (GM). To find out how to our most popular style of roleplaying. In campaign- become a Herald-Level GM visit our website (www.rpga.com). style roleplaying you can create your own character Lastly, you need an RPGA membership and number so and play it at any RPGA-sanctioned event that we can track your play. RPGA membership is free, and you features its campaign’s adventures. During play you can get an RPGA card and number by attending any RPGA- interact with an adventure’s story and challenges, and sanctioned event. For a list of public events worldwide, visit your character’s actions help determine the course of the RPGA Event Calendar on our website. the campaign. Optional Materials MARK OF HEROES uses a number of D&D and EBERRON sources. In this campaign standards you’ll find information about While the following books are not required, having them increases fastplay characters, rules on how to create your own character, your ability to expand your character. They are the Eberron Campaign and instructions for advancing that character. You’ll also find Setting, Sharn: City of Towers, Five Nations, Explorer’s Handbook, Magic of Eberron, campaign-specific rules and character sheets. Player’s Guide to Eberron, Expanded Psionics Handbook, Complete Warrior, Complete These campaign standards are periodically updated. As the Divine, Complete Arcane, Complete Adventurer, Miniatures Handbook, Races of Stone, campaign progresses, so does its level of play. At the launch Races of Destiny, Races of the Wild, Races of Eberron, Draconomicon (Chapter 3), of the campaign you start with a 1st-level character. Down the Libris Mortis (Chapters 2, 3, 4 and 5), and Lords of Madness (Chapter 9) line, the campaign features level kicks that increase campaign’s Heroes of Battle, Frostburn, and Sandstorm, Magic of Eberron, Magic of Incarnum, starting level. Stormwrack, Dungeon Master’s Guide II, Spell Compendium. Gen Con Indianapolis 2005 features the first such level Dungeons & Dragons Rewards and Campaign Cards: kick. At that event and for some time after, new players create Once you have an RPGA number you’ll want log on to the 4th-level characters. During the level kick, characters lower RPGA website and join D&D REWARDS. It’s free, private, and by than 4th level advance to the new starting level. Starting at participating in the program you earn points for your RPGA Winter Fantasy 2006, the starting level is 7th, so if you’re play. Almost any play at RPGA-sanctioned events is worth creating a new character now, you’ll make a 7th-level points. Three times a year we send out mailing, translating your character. earned points to either Campaign Cards—exciting optional With each level kick, the campaign standards are updated materials that enhance character choices—or D&D MINIATURES. to reflect changes to the campaign. On the front cover there See page 10 for more information about Campaign Cards. is a version number and date just below the title. At level kicks What rewards you earn are dependent on whether or not the version number is increased by a whole number. So any you were a play or gamemaster, what you played, and how version 1 document is prior to the first level kick, version 2 often. For further information about D&D REWARDS, visit the documents are after the first level kick but before the second, RPGA website. and so forth. The date below the version number indicates the first day the new standards are in play. Sometimes this document is updated prior to a level kick. This changes the Errata Policy version number after the decimal, and also features a date of The DUNGEONS & DRAGONS website (www.wizards.com/dnd) when those changes come into play. hosts errata for the both required and optional material. We recommend that you periodically check that site and keep up with errata, as MARK OF HEROES supports DUNGEONS & DRAGONS sources modified by errata. 2 T T M H HE ONE OF ARK OF EROES In most D&D campaigns, you make a character suitable for whatever heroic deeds and challenges your DM can throw at C you. MARK OF HEROES is no different it that regards, but features H A differences in how the PCs come together. R Every character in the campaign is a member of an A C adventuring society called the Diggers’ Union—snidely called T E the “gravediggers union” by the organization’s detractors. For R over a century this semi-independent organization has supplied C R treasure hunters and adventurers to Morgrave University and its E affiliates for various special projects. With the end of the Last A T War the organization has expanded to a full-grown adventures IO guild independent from—but still friendly with—the powerful N dragonmarked houses. The union supplies veterans and bored youth with hospice and employment from a variety of patrons. There are Diggers’ Union halls, large and small, throughout Khorvaire, and the organization even has outposts in far off Xen’drik and Aerenal. How and why did your character become a member of the Digger’s Union? That’s up to you. Your character could be driven by necessity, the services of lofty powers, the yearning for adventure, or hundreds of other reasons. Don’t think that the organization is full of adventurous mercenaries only out for a few coins. This is no monolithic institution of likeminded people. Governments, dragonmarked houses, churches, and other organizations purposely send agents to fill the ranks of the union. Not only does the union offer “real word” experience to aspiring agents, it gives these organizations a legitimized avenue to gather information about the world, and even spy on or parley with rivals. Even within the organization, its goals and the method are fractionalized, as its patrons, matrons, and masters in the organization strive to forward their own agendas, and the agendas of those they serve outside the union. C C HARACTER REATION First things first: you need a character, and you have a few options. You can take a pregenerated fastplay character, create a simple coreplay character, or create a fully EBERRON enabled fullplay character. The differences in the three types of character types are detailed below. Fastplay Characters At the start of the campaign we published six fastplay characters. Each is a complete starting character ready to play. These characters are designed for players with little or no DUNGEONS & DRAGONS experience or by more experienced player who happen to be in a rush to play. Some of the fastplay characters have other uses. See “taking one for the team,” below. Each fastplay character is keyed to a DUNGEONS & DRAGONS miniature. If you play a one of the six fastplay character with that miniature, it unlocks a bonus that works exactly like a Campaign Card (see page 10), but is tailored for that particular character. The first six fastplay characters are from the ABERRATIONS set and are advanced each level kick. Other fastplay characters are released with each new miniature set. For instance, the DEATHKNELL miniatures set saw the release of four new fastplay characters, and the upcoming ANGELFIRE set will see the releases The Chamber or Messengers in Wroat’s Digger’s Union Hall of four more. The smart thing to do is dedicate your non-default slot to The current fastplay characters are listed below with their the possibility of taking one for the team. After the session corresponding miniature. The character sheets for each your default character shows up as dead in the online event ON fastplay character can be found on the RPGA website or on the reporting, but you can immediately retire it, and create a new default character. If the character lives, the experience points TI back of the corresponding miniatures card. A (XP) and bonus to the character’s equipment value (EV) for E R that session is reported the character of your choice. C ABERRATIONS Set R Fastplay Character Miniature E Coreplay Character Creation T Changeling rogue* Sharn Cutthroat (20/60) C Elf ranger Elf Warrior (16/60) This type of character creation assumes you have immediate A R Gnome cleric* Cleric of Garl Glittergold (14/60) access to the three v3.5 core rulebooks. With these books A H Human fighter* Man-at Arms (08/60) and the rules supplied in Appendix 1, you can create a C Kobold wizards* Kobold Sorcerer (36/60) personalized character for MARK OF HEROES. Even if you’re Shifter barbarian Longtooth Barbarian (19/60) creating a fullplay character, you’ll want to familiarize yourself with the coreplay rules. The fullplay option is an addendum to these creation rules. DEATHKNELL Set Open your Player’s Handbook to page 6. There you’ll Fastplay Character Miniature find a section titled “Character Creation.” Follow those Dwarf artificer Dwarf Artificer (03/60) instructions, with the following modifications, each given Human fighter 2* Soldier of Thrane (09/60) under headings of the directions they correspond to in the Warforged wizard* Warforged Wizard (11/60) Player’s Handbook. Human bard Voice of Battle (25/60) ANGELFIRE Set Check With Your Dungeon Master Fastplay Character Miniature By reading and understanding this document, you’ve taken Talenta halfling ranger Talenta Halfling (24/60) this first step of the character generation process. You’ll have Human cleric* Cleric of Dol Arrah (02/60) many DMs over the course of your character’s development, Dwarf wizard* Dwarf Wizard (04/60) and even if you have only one DM, he or she is going to use the same rules that the entire campaign uses. This is because Dwarf fighter* Dwarf Raider (03/60) thousands of players around the world play this campaign in a format similar to what computer games call a massively UNDERDARK Set multiplayer environment. Instead of a computer adjudicating Fastplay Character Miniature the play in this game, we have a legion of DMs dedicated to Half-orc paladin Half-Orc Paladin (6/60) providing you with fun and challenging adventures. As its title Elf ranger Elf Stalker (15/60) indicates, this document is the campaign standards for the Human wizard* Wizard tactician (24/60) campaign. Not only does it give you information about how to create a character for that campaign, it also points out variants WARDRUMS Set and “house rules” the campaign uses. Fastplay Character Miniature Human cleric* Combat Medic (5/60) Roll Ability Scores Warforged fighter* Warforged Bodyguard (11/60) In you don’t roll ability scores in DUNGEONS & DRAGONS Halfling rogue* Halfling Slinger (18/60) CAMPAIGNS, you buy them using the standard point buy method. There’s a simple reason for this—it fairly ensures every player can create a character he or she will enjoy playing. *Taking One for the Team: You can play a select fastplay DUNGEONS & DRAGONS CAMPAIGNS uses the standard point buy character but gain experience points (XP) for one of your own method of character generation. You can find the rules for created characters. This swapping can only be done with cleric, standard (25 points) point buy on page 169 of the Dungeon fighter, rogue, or wizard fastplay characters, and only if no Master’s Guide. one else at the session has a character with any class levels in the class. For example, at the start of a session you find out no one is playing a cleric, you can play the gnome cleric, but gain Choose Your Class and Race experience points for a character you’ve already created. All the classes and races in the Player’s Handbook are found in the You must play the fastplay character as published, but can EBERRON setting. Eberron has additional races which are dealt buy and sell equipment in game normally. You may create a with in the fullplay section. full stack of general campaign cards for that character using There are some aspects of play in EBERRON that affect the cards that you own or even ones borrowed from another player cleric and druid class. They are described below, with further participating in the session. rules information found in Appendix 1. If the fastplay character dies, you must choose a character slot (either the default or non-default) to apply the death. Clerics: The deities provided in the Player’s Handbooks 4 are those for the GREYHAWK setting. Since MARK OF HEROES St. Cuthbert Church of the Silver Flame (LG; takes place in a different game world, it uses a different set Exorcism†, Good, Law, of gods. Table CS—1: Deity Conversion provides a list of Protection) C most deities found in the Player’s Handbook followed by the Wee Jas The Undying Court (elves only: H closest corresponding EBERRON deity or church, as well as the for all other races this pantheon AR alignment of that deity, and the deity’s domains. Domains is restricted; NG; Deathless†, A C not found in the Player’s Handbook, are provided in Appendix 1 Good, Protection) T E along with necessary spells and monsters needed to properly †New domain; see Appendix 1. R play those domains. Brief descriptions of each of the listed C R EBERRON deities and churches are also given in Appendix 1. Druids and Rangers: The choice of animal companion in E A in DYUoNuG’lElO nNoSt &ic eD tRhAaGt OnNoS eCviAlM dPeAiItGiNesS amrea yl iwstielldin. gNlyo wcohrasrhaicpte,r tthhee PElBaEyeRrR’sO HNa ncdabmoopka.i Agn d irsu didif fmeruesnt tp tihcakn a trheeg igouni doefl ionreisg igniv, eann din TIO N venerate, or take as a patron an evil deity or pantheon (and that choice affects the type of animal companions the character the Dark Six is a neutral evil pantheon, as clarified in the can have. Druids (and all character’s for that matter) can be Eberron Campaign Setting errata). Those choices are restricted—a from any region on the Khorvaire continent or they can be term used in DUNGEONS & DRAGONS CAMPAIGNS to denote a from Aerenal. The following regions of origin are restricted to play option that only taken with benefit of special campaign all characters: Adar, Argonnessen, aquatic, Frostfell, Riedra, documentation, such as a Campaign Card or Story Object. Seren, or Xen’drik. The list of animal companions a character Doing so without the benefit of special documentation makes can take by region can be found in Appendix 1. Animal the character an NPC under the control of the DM running companions can be retooled between events. the session. After the session the character is removed from Also, the wild shape ability for druids has been the campaign, by marking it as a character death on the affected to the restriction of the polymorph suite of spells Session Tracking. and abilities, and the errata it’s generated. See the following Characters worshiping neutral deities may choose to sidebar for the specific changes. channel negative energy, and even cast evil descriptor spells, unless their deity restricts such practices. Some spells with the evil descriptor might have negative roleplaying effects during Wild Shape Errata play. For instance, most good people of any campaign world The following is official errata for the wild shape ability would have a very negative reaction to a cleric animating the found on page 37 of the Player’s Handbook. dead. Under certain circumstances use of those spells (and others) may be construed as an evil act. If your character l Replace sentence 3 of this class feature with the commits too many evil acts, it may turn irrevocably to evil. If following text: “This ability functions like the alternate this happens, it becomes an NPC and can no longer be played form special ability (see the Monster Manual page 305), by you or any other player. except as noted here.” l Add the following sentence to the end of paragraph 1: Table CS—1: Deity Conversion “Each time you use wild shape, you regain lost hit points Core Deity Eberron Equivalent as if you had rested for a night.” Boccob Aureon (LN; Knowledge, Law, Magic) Ehlonna Balinor (N; Air, Animal, Earth) Select Skills Fharlanghn Kol Korran(N; Charm†, Select skills normally. Some skills are adjudicated differently Commerce†, Travel) in DUNGEONS & DRAGON CAMPAIGNS. They are listed below. Heironeous Dol Arrah (LG; Good, Law, Sun, Handle Animal: You can teach an animal as many War) tricks as you have ranks in Handle Animal, up to the animals Kord Dol Dorn (CG; Chaos, Good, maximum (dependent on Intelligence, see the Handle Animal Strength, War) feat description of pages 74 and 75 of the Player’s Handbook). Obad-Hai Balinor (N; Air, Animal, Earth) You may only teach as many tricks as you have ranks in Handle Olidammara Olladra (NG; Feast†, Good, Animal, but these tricks may be divided among different Healing, Luck) animals. Druids gain their special bonus tricks for the animal Pelor The Sovereign Host (Any Neutral companions normally. or Good; pick two domains from Furthermore, characters with 10 ranks of Handle Animal the gods list above. A cleric (or druids with 6 ranks in the case of his or her animal can only select an alignment companion) can also train a single animal for a single domain if his or her alignment purpose (see the Handle Animal feat description for a list of matches the domain) purposes). For every additional 10 ranks of Handle Animal 5 you can teach another animal a purpose. Psion** 120 gp For example, Suki is a 13th-level druid with 16 ranks Psychic Warrior** 200 gp in Handle Animal. She has a wolf animal companion and Ranger 240 gp N O two riding dogs. She can teach her wolf 11 tricks (six for the Rogue 200 gp TI animal’s Intelligence and five bonus since it is her animal Scout* 200 gp A E companion) and each riding dog five tricks (each one away Soulborn**** 240 gp R C from the maximum for Intelligence). She can also teach her Spellthief*** 160 gp R animal companion and one of her dogs a special purpose. Sorcerer 120 gp E T The “rear a wild animal” option of the Handle Animal Soulknife** 200 gp C A skill is a restricted in DUNGEONS & DRAGONS CAMPAIGNS. Swashbuckler* 200 gp R Craft and Profession skills: Craft and Profession skills Totemist**** 80 gp A H allow your character to generate more coin on hand (CoH)— Warmage* 120 gp C an amount of bonus gold you can use as spending money for Wilder** 160 gp each adventure (more of this in the coin on hand section, Wizard 120 gp below). Furthermore, they grant a 10 gp x the character’s ranks in bonus gold pieces for starting gold. Both of these bonuses * Class unlocked by the “Off the Beaten Path” Campaign Card (Set 1, Card 1 of 10). Scout is also unlocked by the “Nomads of the Plains card (Set 3, Card 9 of 10), represent the amount of gold you made using these skills swashbuckler is also unlocked by the “Pride of Breland” card (Set 4, Card 9 of 10) during campaign downtime. Multiple Craft and Profession and warmage is also unlocked by the “Forged for War” card (Set 3, Card 10 of 10) skills grant these bonuses gold per skill. **Class unlocked for kalashtar characters by the “People of Mind, Matter, and Select A Feat Radiance” Campaign Card (Set 1 Card 3 of 10 and Set 2, Card 1 of 10). ***Class unlocked by the “Aundairian Arcanist” Campaign Card (Set 3, Card 8 of Select a feat normally. Some feats are adjudicated differently in 10). DUNGEONS & DRAGON CAMPAIGNS. They are listed below. ****Classes unlocked by the “Shaper of the Soul Mist” campaign card (Set 4, card 1 Item Creation Feats: Due to the play environment, item of 10). creation feats work differently than their description in the Player’s Handbook. Each item creation feat allows your character This value (added to any bonuses that Craft an Profession to purchase items of the appropriate type for ¾ the campaign ranks grant you) is your starting gold. It is added to your standard cost (round to the nearest gold piece, use the standard equipment value (EV) to determine your character’s total rounding rule for fractions) and no experience point cost when purchasing power. This is explained further in the “Advancing you equip your character. You cannot create an item that your Your Character” section. character could not possibly create—that is you couldn’t create a At 1st level you may purchase anything you can afford scroll with a 9th-level spell at 12th level, or create a magic item from the Player’s Handbook. Because of the episodic nature of using a spell not on your spell list, or, in the case of wizards, in DUNGEONS & DRAGONS CAMPAIGNS play, many consumable your spellbook. You may only craft items specifically listed in items and animals have higher prices. They are almost always campaign sources. five times more expensive than their standard published price, Characters that start at first level with the Scribe Scroll whether or not the PC pays with gp from EV or CoH (see feat can purchase 0-level or 1st-level caster scrolls at 1st below). This is further explained in the Advancing Characters level. These are the only magic items a character can have at section of these rules. Table CS—3 details the cost changes for character creation. items in the Player’s Handbook. A character may have a single mount at normal listed price. All other animals and additional mounts are five times Select Equipment the normal listed price. Much like ability scores and hit points, you don’t randomly Starting characters may also purchase darkwood, cold iron, determine your starting gold. Characters get starting gold based and alchemical silver items. The details and prices for these on class, as shown on Table CS—2: Base Starting Gold by Class. items are found on pages 283 and 284 of the Dungeon Master’s Guide. Table CS—2: Base Starting Gold by Class As stated in the “Select a Feat” section, characters starting Class Starting Gold with the Scribe Scroll feat may also purchase 1st-level caster Artificer 200 gp scrolls for ¾ the campaign standard cost at character creation. Barbarian 160 gp For convenience those prices also appear on Table CS—3. Bard 160 gp As bonus pieces of starting equipment, each character Cleric 200 gp gets identification papers and traveling papers. They are Druid 80 gp granted and paid for by the Diggers’ Union, and identify the Favored Soul* 200 gp characters as members of the union. Fighter 240 gp Incarnate**** 200 gp Monk 20 gp Paladin 240 gp 6 CS—3: Cost Changes for Consumable Items and Animals Action Points Item Cost Your character starts with 3 action points you can spend each Ammunition adventure. Action points are a mechanic introduced in the C Normal Eberron Campaign Setting. With them you can alter the result of H -Arrows and Bolts (20) 5 gp most d20 rolls. The basic rules for action points are found A R -Shuriken (5) 5 gp in Appendix 1, and the rules on how action points work with A C Masterwork Campaign Cards are found on page 10. T E -Arrows and Bolts (1) 35 gp R Shuriken (1) 35 gp C Details, Details, Details R Alchemical Silver E No character in DUNGEONS & DRAGONS CAMPAIGNS can be of evil A -Arrows and Bolts (1) 15 gp T -Shuriken (1) 15 gp alignment. Characters that become evil in the course of play are IO retired (treated as a character death). Also, no PC in MARK OF N Cold Iron HEROES can be related to a published EBERRON NPC or novel -Arrows and Bolts (1) 10 gp character; such relation is restricted. -Shuriken (1) 10 gp Region of Origin: Characters can be from any region on the Khorvaire continent or they can be from Aerenal. The Special Substances and Items (all single item) following regions as a place of origin are restricted: Adar, Acid (flask) 50 gp Argonnessen, aquatic, Frostfell, Riedra, Seren, or Xen’drik. Alchemist’s fire 100 gp Age: MARK OF HEROES characters are all young starting Antitoxin (vial) 250 gp characters, which means that they start within the range of ages Holy water (flask) 125 gp for starting characters in the Player’s Handbook. You don’t have to Smokestick 100 gp randomly determine the starting age, but you can if you wish. Sunrod 10 gp Tanglefoot bag 250 gp Thunderstone 150 gp Report Your Character Online Tindertwig 5 gp When you have finished creating your MARK OF HEROES character on paper, go to the RPGA website and enter the Mounts and Related Gear Members Guildhall through the “Member sign on” link. Dog, guard 125 gp There you’ll find the MARK OF HEROES character tracker. Donkey or Mule 40 gp Record your character details there to register it for play. If you make your character before you go to your first event, Magic Items1 or you don’t have time to register your character before you 0-level scroll (1st-level caster) 47 gp play, your play will be recorded in the default character field. 1st-level scroll (1st-level caster) 93 gp Register the details of your character at the first opportunity. 1 For characters with the Scribe Scroll feat. If you have any questions about the registry, or find that you need help navigating it, you can contact Wizards of the Coast Coin on Hand: After you have equipped your character, customer service by phone at 1-800-324-6496. the next step is to determine its Coin on Hand (CoH). This is the number of bonus gold coins the character gets each Advance Your Character adventure running money. You determine your character’s From this 1st-level start, you advance your character to the base CoH thusly: current starting level of the campaign. The current start is 7th-level. At this level your character has 18,000 gp above and Base CoH = Character level times 2 + Charisma modifier + beyond its starting gold. This value and the standard starting number or ranks in Craft, Profession, and Perform skills + 10 gold is your character’s starting EV. Go to the “Advancing for each item creation feat. Your Character” section for full rules on MARK OF HEROES character advancement For example, Xeln is a 2nd-level wizard with a Charisma of 9 (-1 Charisma modifier). He has Scribe Scroll , as well as 5 Done! ranks in Craft (alchemy). His CoH is 18 gp (four for his level, Go play your first game, and then read the section titled –1 because of his low Charisma, +10 for his item creation “Advancing Characters” when that event is reported. It feats, and +5 for his craft skill) plus whatever gold pieces he instructs you how to advance your character from the starting adds from his EV. level of the campaign. Cash on hand can’t be spent on equipment before the adventure. It is the minimum amount of gold you have in your pocket when the adventure starts. You can increase your coin on hand by transferring any amount of unspent gold from your EV to your CoH. 7 Because of the way the campaign deals with magic item creation, one feat from the Eberron Campaign Setting requires a Fullplay Character Options slight adjustment. N This section is an addendum to the coreplay character O Extraordinary Artisan: Taking this feat allows characters to craft generation rules. It gives guidelines for using the Eberron TI items for half the campaign value instead of 3/4 the value. A Campaign Setting during character creation. When you use E Game effects that reduce the cost of crafting an item (like the R options from this source, or any other campaign secondary caster’s shield) do not stack with this feat. C R source, you must bring the rules for those options to your E sessions. WIZARDS OF THE COAST grants you permission to T Deities C photocopy the necessary section of the Eberron Campaign Setting RA book or sections of other secondary sources that you own for MARK OF HEROES characters may worship most nonevil deities A and pantheons. The Dark Six is a neutral evil pantheon, as that purpose. H clarified in the Eberron Campaign Setting errata. C Clerics can choose to channel divine power from the Race and Class spiritual remnants of the Dragon Above. See page 35 of the Eberron Campaign Setting for further details of that clerical path. Races: The Eberron Campaign Setting introduces four new Only elves may worship the Undying Court, and only races: changelings, kalashtar, shifters, and warforged. All four kalashtar may worship the Path of Light. of these races are available for play, but you need a Campaign Card titled “People of Mind, Matter, and Radiance” to play a Equipment member of the kalashtar race. Kalashtar characters also have Along with the equipment found in the Player’s Handbook, expanded class selections. They may take the psion, psychic characters can purchase equipment from the “Adventuring warrior, soulknife, or wilder classes from the Expanded Psionics Equipment” chapter of the Eberron Campaign Setting. These Handbook. More information on the expanded psionic options items do not have to appear on your expansion list or on a of kalashtar characters is found in Appendix 3. Campaign Card. Classes: The Eberron Campaign Setting introduces a new PC Like the consumable items in the Player’s Handbook, the class: the artificer. You can take this class, but due to the campaign prices of consumable items from this book are campaign structure, the class has the following changes. increased. Item Creation Feats: In order for artificers to benefit from their Characters may also purchase magebred animals from the item creation feats they must maintain the maximum possible list below. Other magebred animals are restricted. ranks in Use Magic Device, but do not need to succeed any Use Magic Device checks to gain their benefit. Artificers are not CS—4 Special Campaign Item Costs limited to creating items like other classes. They may create Item Cost items that utilize spells that not appearing on their spell lists Acidic fire (flask) 150 gp thanks to their class and Use Magic Device ranks. Alchemist’s frost (flask) 100 gp Craft Reserve: Because DUNGEONS & DRAGONS CAMPAIGNS does Alchemist’s spark (flask) 100 gp not use experience points for item creation, the artificer’s Noxious smokestick 400 gp craft reserve is converted into a gold piece amount. An artificer gains five times the craft reserve XP value in gold Magebred Animal Cost pieces to buy crafted items. The artificer can only spend this Dog, guard 250 gp gold to buy items the artificer could craft to be able to do this. Dog, riding* 300 gp For instance, a 1st-level artificer with 4 ranks in Use Magic Donkey or mule 80 gp Device gains 100 gold pieces to buy scrolls. This means that Horse, heavy* 400 gp she can purchase a single scroll 1st-level scroll or two 0-level Horse, light* 150 gp scrolls at 1st level with her craft reserve. Gold not spent from Pony* 60 gp the craft reserve is lost. Warhorse, heavy* 800 gp Retain Essence: Instead of gaining the retain essence special Warhorse, light* 300 gp ability, artificers gain a 300 gp bonus to their craft reserve at Warpony* 200 gp 5th level. *Price assumes that this animal is your mount. If not your mount, the cost is five times the listed amount. Feats Magebred dinosaurs and magebred Valenar riding horses are The Eberron Campaign Setting details many feats particular to that restricted, as both the Valenar and Talenta halflings tend to setting. You may take any of those feats not restricted by this frown on the practice that creates them. document; they need not appear on a Campaign Card or your As stated in the campaign standards, dinosaur mounts are expansion list. The following feats from the Eberron Campaign restricted, unless you are a Talenta halfling. Similarly, Valenar Setting are restricted: Favored In House, Least Dragonmark, riding horses are restricted, unless you are a Valenar elf. These Lesser Dragonmark, Greater Dragonmark, Exceptional characters can purchase a mount of the corresponding type at Artisan, Legendary Artisan. normal listed price. 8 Spells and Infusions in that prestige class before he could take levels in another Characters of the appropriate class may take spells or infusions prestige class, or a base class that wasn’t rogue, wizard, or from the “Magic” chapter of the Eberron Campaign Setting. They artificer. A D need not appear on an expansion list or a Campaign Card. If Xeln were a human or a half-elf, he could take the V A prestige class at 7th level, since he could multiclass in the his N base classes freely, but would have to take three levels in master C A C DVANCING HARACTERS inquisitive before he could take any other prestige classes. IN G You advance your MARK OF HEROES character using the C standard D&D rules with the following exceptions. H A Events and Sessions R A Hit Points C There has been some talk about events and sessions T When you gain levels, don’t roll your character’s hit points. in these rules. The RPGA defines events and sessions E R Instead, your character gets a set number of hit points thusly: S determined by its Hit Die. Table CS—5: Hit Points details how Events: A convention, game day, or home play many base hit points a character gains each level, before being occurrence sanctioned by the RPGA. modified by feats or Constitution modifier. Session: An occurrence of RPGA game play by a GM and four to six players at an event. An adventure Table CS—5: Hit Points is typically designed to run within a 5-hour session at Hit Die Classes hp an event. d4 Psion, sorcerer and wizard 2 hp If you have more questions about the differences d6 Artificer, bard, incarnate, rogue, between events and sessions, see the RPGA General spellthief, warmage, and wilder 4 hp Rules. You can find that document at our website. d8 Cleric, druid, favored soul, monk, psychic warrior, ranger, scout, Gaining Levels and totemist 5 hp At the end of each adventure, your DM answers a set of d10 Fighter, paladin, soulborn, questions about your group’s performance. Those answers are soulknife, and swashbuckler 6 hp reported to the RPGA, and tallied to determine your level d12 Barbarian 8 hp and your EV. After the event is reported, those bits of information Multiclassing and Prestige Classes are added to your online character record. You can access When you multiclass or take a prestige class you must advance your character record via the Member-Only Section of the at least three levels in that class before you can take a levels in RPGA website. When the character record informs you another base class or prestige class you don’t already have levels that you have leveled, level the character on your character in. The levels need not be consecutive. sheet. You can reequip your character between events This is not true for your favored class and one other base whether or not your EV has increased (see Equipping class (player’s choice, and this can be retooled). Humans Characters, below), but you will definitely want to do it and half-elves may multiclass in base classes freely (all base when it increases! classes are considered favored classes)—including those from You may also gain action points when you level. This a secondary source (like scout from Complete Adventurer, or the is explained in the “Action Points and Campaign Cards” psionic base classes from Expanded Psionics Handbook) as long as section, below. that class is unlocked—thus ignoring the need to have three In order to play your character above the current campaign levels in those classes before taking a prestige class. starting level you must bring a current copy of your online For example, Xeln is a 6th-level changeling character. character record. Make sure it is as up-to-date as possible. He’s a wizard 2/rogue 2/artificer 2. At some point in his Each character record comes with an expiration date (typically adventuring career he wants to take levels in master inquisitive, a week after the download of the character record). Bringing a prestige class from the Eberron Campaign Setting. Even if he has an expired character record to an event is like having no met the requirements he can’t take it when he reaches 7th record at all; you’ll have to play a character of the current level. At that level he could only choose from the rogue (his campaign starting level, or pick up a fastplay character. favored class), the wizard (his other class) and artificer (which You many also retool your character between events, he could also choose as his other class, if so inclined), and changing it to fit new options and the make it the character would have to take at least one more level in wizard or artificer your really want to play. You can retool all but the following before he can take levels in master inquisitive. Let’s say he details about your character: race, the classes you have taken, takes another level in artificer at 7th. At 8th he could take a your creation card, and your expansion list. Any retooling you level in master inquisitive, but would have to take three levels do must also conform to the prerequisites necessary for your 9 feat, class, and prestige class mix. For example, after taking the Locked Items: Magic items found in the campaigns master inquisitive prestige class, you cannot retool your skills secondary sources, and that don’t appear on the restricted S to have lower than 6 ranks in Gather Information and Sense lists in Appendix 2, are locked items. You cannot equip your R E Motive, or 3 ranks in Search, nor could you swap out the character with these items until they are unlocked. Locked items T C Investigate feat for some other feat. Likewise, you can’t retool can be unlocked by placing them on your expansion list or if A to have Great Cleave, but not have Cleave or Power Attack. there’s a Campaign Card in your stack that unlocks the item. R A For instance, if you wanted to purchase one of the H C instruments of the bards—Fochluchan bandore (from Complete Arcane), that Equipping Characters G item would have to be unlocked either by appearing on your N You can reequip your character between events. You can CI retool your equipment list, or you can keep what you had expansion list, or granted by a Campaign Card. Furthermore, N before. Once you’ve entered a session at an event, you cannot you would have to be 4th level to purchase it (see unlocked A V change your equipment list for the rest of that event, and items, below). D some events may ask you to register your magic and stack sheet Restricted Items: In the Appendix 2 of this document are A before you play in your first session. lists of various rules items, a chuck of those items list magic The set of items your character can be equipped with and mundane items. These rules may only be unlocked by is determined by the frequency of the item, and how that Campaign Cards, Story Objects, or another special form of frequency interacts with your character and its build choices. campaign documentation. There are five types of frequencies: Unlimited, Limited, Unlocked Items: Unlocked items follow the access rules Locked, Restricted, Unlocked. Below is a description of each for limited items--basically the item’s campaign cost has to be frequency, a description of how it affects your characters lower than your character’s gold piece limit. choices, and any additional special rules that frequency has. Unlimited Items: Items found in the Player’s Handbook, Eberron Campaign Setting “Chapter 6”, and a small set of items Table CS—6: Level Gold Piece Limit found in the Dungeon Master’s Guide (alchemical silver, cold iron, Level GP Limit and darkwood weapons) are unlimited items. This means you 1st no limited items can purchase these items when you have enough gold to do so 2nd 450 gp with no further restrictions. For example, you can purchase 3rd 1,350 gp normal or masterwork full plate armor for your 1st-, 2nd-, or 4th 2,700 gp 3rd-level character if you can afford the 1,500 gp or 1,650 gp 5th 4,500 gp cost. You don’t have to wait until 4th level. 6th 6,500 gp Limited Items: Most the magic items specifically named 7th 9,500 gp in the Dungeon Master’s Guide (chapter 7) and Eberron Campaign 8th 13,500 gp Setting (chapter 10) are limited items. This means that you can purchase them if their campaign cost is below your level gold 9th 18,000 gp piece limit (see Table CS—6, below). 10th 24,500 gp For example, you couldn’t purchase a gray bag of tricks for a 11th 33,000 gp 2nd-level character (900 gp) even if you EV is over 900 gp. 12th 44,000 gp You’d have to wait until reach 3rd level to equip your character 13th 56,000 gp with that item. 14th 75,000 gp Because of the nature of warforged characters there’s a 15th + 100,000 gp small list of special limited items related to the repair damage suite of spells, they and their campaign costs are: Equipping Characters Odds and Ends Item Cost Consumable Items: As stated in the coreplay section Potion of repair light damage (CL 1st) 250 gp consumable items (potions, scrolls, wands, staffs, and any Potion of repair moderate damage (CL 3rd) 1,500 gp other item that is spent with use) typically cost five times Potion of repair serious damage (CL 5th) 3,750 gp their published cost. This is because between session in the Arcane scroll of repair light damage (CL 1st) 125 gp same event, your equipment list resets. Since the item is only Arcane scroll of repair moderate damage (CL 3rd) 750 gp temporary spent with each session of play, the cost is higher. Arcane scroll of repair serious damage (CL 5th) 1,875 gp For instance, if you purchased a potion of cure light wounds Arcane scroll of repair critical damage (CL 7th) 3,500 gp (for 250 gp) and used it in your first session, at the beginning Wand of repair light damage (CL 1st; 10 chrg) 750 gp of the second session you have brand spanking new cure light Wand of repair light damage (CL 1st; 50 chrg) 3,750 gp wounds potion to quaff. Wand of repair moderate damage (CL 1st; 10 chrg) 4,500 gp This makes some items, like wands and staffs, seem Wand of repair moderate damage (CL 1st; 50 chrg) 22,500 gp impossibly high priced. When you buy a wand, staff, or any Wand of repair serious damage (CL 1st; 10 chrg) 11,250 gp other consumable magic items with a number of charges Wand of repair serious damage (CL 1st; 50 chrg) 56,250 gp or uses that can be divided by 5, you can pay the standard Wand of repair critical damage (CL 1st; 10 chrg) 21,000 gp published cost and have an item with 1/5th the charges of the described item. 10
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