Hybrid re.Assemblage Bridging Traditional Craft and Digital Design Amit Zoran Submitted to the Program of Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirement for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology. September 2013 © 2013 Massachusetts Institute of Technology. All Rights Reserved. Author Program in Media Arts and Sciences August 2013 Certified by Joseph A. Paradiso Associate Professor of Media Arts and Sciences Massachusetts Institute of Technology Accepted by Patricia Maes Alexander W. Dreyfoos (1954) Professor Associate Academic Head, Program in Media Arts and Sciences Massachusetts Institute of Technology 2 Hybrid re.Assemblage Bridging Traditional Craft and Digital Design Amit Zoran Submitted to the Program of Media Arts and Sciences, School of Architecture and Planning, in partial fulfillment of the requirement for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology, on August 9, 2013. Abstract Hybrid reAssemblage is a design gestalt that lies at the cross‐section of digital design practice and the tactile qualities of traditional craft. It spans a territory in which the value of artifacts is produced through automated production as well as human subjectivity. This work is an exploration of two divergent realms: that of emerging computational technologies, and traditional hand‐hewn practice. Hybrid reAssemblage proposes a new way of thinking about the machine, as generator of control and efficiency, and the unpredictable and singular nature of the raw and the manual. I illustrate Hybrid reAssemblage through three diverse projects: FreeD is a digital handheld milling device for carving, guided and monitored by a computer while preserving the maker’s freedom to manipulate the work in many creative ways. It reintroduces craft techniques to digital fabrication, proposing a hybrid human‐computer interaction experience. In addition to the technology, I present a user study, demonstrating how FreeD enables personalization and expression as an inherent part of the fabrication process. Chameleon Guitar exploits a selection of acoustic properties via a set of replaceable resonators and by a simulated shape, merging real‐wood acoustic qualities with a simulated guitar body. It marries digital freedom with the uniqueness of acoustic instruments, and demonstrates a hybrid functionality platform. Focusing on the production of sonic qualities, this project is evaluated acoustically, pointing to the significance of attention to detail such as craft and wood qualities. 3 Finally, Fused Crafts is a collection of artifacts that are part handcrafted and part 3D printed, visually demonstrating the potential of combining these practices to create hybrid aesthetics. I illustrate this visual concept with two examples: intentionally broken ceramic artifacts with 3D printed restoration, and 3D printed structure that is designed to allow the application of hand‐woven patterns. This project is a search for an approach where both technologies can benefit from each other aesthetically, enriching the final product with new qualities. This dissertation begins with a contextual background, leading to the presentation of the projects. In the last part, I evaluate the work through feedback received from a panel of design, craft, and HCI experts. Thesis Supervisor: Joseph Paradiso, Associate Professor of Media Arts and Sciences, Massachusetts Institute of Technology 4 Hybrid re.Assemblage Bridging Traditional Craft and Digital Design Amit Zoran Dissertation reader: Leah Buechley Associate Professor of Media Arts and Sciences, Massachusetts Institute of Technology Dissertation reader: Sherry Turkle Abby Rockefeller Mauze Professor of the Social Studies of Science, Massachusetts Institute of Technology 5 6 Acknowledgments This dissertation required a great deal of searching, designing, building, testing and writing; it could not have happened without the support, friendship and help of many people. Above all, this work also belongs to my wife Tamar Rucham, who shaped the ideas and influenced the process at every step of the work. I could not have done this work without her, and without my family at home: mom, dad, Liati, Gili, Uri, Roti, and Uzi. My 10 month old baby‐girl Inbar, had a mysterious impact on the work that may never be truly understood. I would like to thank my committee, Joe Paradiso, Sherry Turkle, and Leah Buechley, and to all the scholars who supported this work with their feedback (Gail Wight, Stuart Kestenbaum, Glenn Adamson, and Mark D. Gross). I would like to thank Pattie Maes for her support during the last several years. I thank Hiroshi Ishii, Ofer Bar‐Yosef, Michael Bove, Mitchel Resnick, Azra Aksamija, and Joi Ito for their advice and help. A special place is saved for Bill Mitchell, who sadly left us three years ago. I will always remember him and be grateful for his wisdom and kindness. We miss you Bill. Many thanks to my colleagues and friends who supported and helped me so much during the last six years. Thanks to Nan‐Wei Gong, Eli Cook, Roy Shikrot, Yonatan Friedman, Jennifer Jacobs, Liraz Greenfeld, Marco Coppiardi, David Mellis, Inbal Prion, Yadid and Ifaat Ayzenberg, Konstantin Mitgutsch, Susanne Seitinger, Jie Qi, Peter Schmidt, Nicholas Gillian, Marcelo Coehlo, Pranav Mistry, Jean‐Baptiste Labrune, Nan Zhao, Dana Gordon, David Merrill, Anette von Kapri, Casandra. Xia, Kelly Ran, Gershon Dublon, Doug Fritz, Nadav Aharony, Sajid Sadi, Adam Kumpf, Cati Vaucelle, Mark Feldmeier, Brain Mayton, and Guy Hoffman. Thanks to Meir Rivkin for being Meir Rivkin. MIT Writing Center helped to make this work readable, and special thanks to Marilyn Levine for her infinite support. Thanks to John Difrancesco, Martin Seymour, and Tom Lutz for their assistance in the Media‐Lab shop. Thanks to Steve Otis, David Reed, Geoff Wilson, and Robert Swartz who helped prepare patent applications. Thanks to 7 Alexandra Kahn, Jeannie Finks, Jen Hirsch, Ellen Hoffman, Paula Aguilera, David Chandler, Janine Liberty and Stacie Slotnick who helped to bring my projects to the public. Thanks to Taya Leary, Cynthia Wilkes, Linda Peterson, and Amna Carreiro for their administrative help. In addition to all the people mentioned above, for each project I received valuable help and advice from many people. For the FreeD project, thanks to Andy Payne, Arthur Petron, Jonathan Ward, Yaniv Sterman, Juergen Steimle, Fredo Durand, Suranga Nanayakkara, and Kian Peen Yeo. For the Chameleon Guitar project, I would like to thank Nick Makris, Hadi Tavakoli Nia, Shawn Burke, Ken Parker, Jasmine Florentine, Melodie Kao, Aridne Smith, Pual Crowley, and Kristin C. Hall who supported and helped during the process. Thanks to Webb Chappell for the great photos. I would also like to thank all the instrument‐makers who gave me advice and shared their experience: Steve Spodaryk, John Svizzero, Jeb Hooker, Alan Carruth, DJ Parsons, Donald Lambe, Thomas Knatt, Daniel Wangerin, Kevin Kelly, Aaron Green, and TJ Thompson. I would like to thank the old friends from Neocraft, especially Person, Kobaishi, Shahaf, Noam, and Itamar who showed me it is possible to combine music, technology, and fun with work. For the Fused Craft project, I especially thank Darrell Finnegan and friends in the MIT ceramics studio and the Student Art Association (SAA), who shared their knowledge and assistance. I would like to acknowledge Dena Molnar, and to specially thank to Thitaku Kushonya, who shared her knowledge and opened a door to the world of basketry. This work was funded in part by the Council for the Arts at MIT and Objet Geometries, Inc., and could not have happened without them. The Hybrid Ceramics project is dedicated to the in memory of Bill Mitchell, who was my advisor when this project began to evolve, and Avihai Haklay, my cousin, who crafted the original bowl featured in Chapter 4. Finally, I would like to deeply thank all the craftspersons I met in the last several years, who shared their work, experience and knowledge. And for my other friends, if I forgot someone, please forgive me . 8 Table of Contents Chapter 1 - Introduction ….….…………………….…………………….13 All Things are Imperfect …………..…….……….…………………...….…14 The Digital and the Predictable ……………………………………….….16 Phenomenological Context …………………………………………...….18 Building a Bridge: Hybrid reAssemblage …………………………….… 20 References for Chapter 1…………………………………………….……. 21 Chapter 2 - Hybrid Interaction: FreeD …….…………………………. 23 Introduction …………..…….………………………...………….….….…… 24 Related Work …………..…….………………….….………………….....… 26 Digital Practice and Traditional Carving ………………………….…… 27 Design and Technology……………………………………………....…… 29 Operation and Interaction ………………………………………….….… 32 Performance and Exploration …………………………………………… 38 User Study…………………………………………………………………..… 40 Summary………………………………………………………………….…… 61 References for Chapter 2 …….……………………………….……………61 Chapter 3 - Hybrid Functionality: Chameleon Guitar …………..… 65 Introduction …………..…….………………………………………….….… 66 Background and Related Work………………………...…….…….……. 68 Design and Technology……..….………………………….…………..….. 72 Resonator’s Design and Evaluation…………………………….……..… 81 Summery and Conclusion …………………………………….…..……… 90 References for Chapter 3 ………………………………….….………..… 92 Chapter 4 - Hybrid Aesthetics: Fused Craft ……………….………… 95 The Phoenix Rising ………………..…….………………………………...… 96 Hybrid Ceramics ………………..…….………………………...………….. 98 Hybrid Basketry ………………..…….………………………………….…..108 Summary………………..…….………………………………………………115 References for Chapter 4 ……………..……………………….……...….116 Chapter 5 - Summary and Conclusions ……………….…...……… 119 Transitions and Contrasts ……………..…….……………….………..…..120 Comments by Panel of Experts ………………………….....….…..…….121 Closing Notes ……………..………………………………………..…….….126 References for Chapter 5 ………………………………..……..……..….127 9 10
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