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How to Do Everything with Adobe Illustrator CS PDF

410 Pages·2003·10.98 MB·English
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This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Tha.nks . .How to Do Everything with Illustrator CS by David Karlins ISBN:0072230924 McGraw-Hill/Osborne © 2003 (377 pages) This handy resource teaches you how to generate professional graphics for multiple media, including print and Web, including drawing with many techniques, learn 3D effects, export different file types for Web use, and much more. Table of Contents How to Do Everything with Illustrator CS Introduction Part I - Prepare Your Illustrator Project Chapter 1 - Introducing Illustrator CS and Its Interface Chapter 2 - Set Up Your Project Chapter 3 - Import Artwork Part II - Draw Objects Chapter 4 - Draw with the Pencil and Brush Tools Chapter 5 - Work with Shapes Chapter 6 - Draw with the Pen Tool Chapter 7 - Scale, Skew, and Rotate Part III - Add Type Chapter 8 - Create and Edit Text Chapter 9 - Format Type Chapter 10 - Flow Text Part IV - Work with Drawings Chapter 11 - Combine and Arrange Objects Chapter 12 - Create Blends Chapter 13 - Clip with Masks Chapter 14 - Trip Out with Effects and Filters Chapter 15 - Bend with Envelopes and the Liquify Tools Part V - Manage Fills Chapter 16 - Manage Colors and Gradients Chapter 17 - Adjust Transparency Chapter 18 - Use Brushes and Pattern Fills Chapter 19 - Work with Bitmap Art in Illustrator Part VI - Use Layers and Styles Chapter 20 - Arrange Illustrations with Layers Chapter 21 - Apply Graphic Styles, Symbols, and Actions Part VII - From Illustrator to Print and Web Chapter 22 - Print Illustrations Chapter 23 - Prepare Illustrations for the Web This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Index List of Figures List of Sidebars This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Back Cover Create illustrations, maps, logos, CD covers, animation objects, fine art, and more with help from this full-color guide. Illustrator expert David Karlins’ clear, step-by-step instruction will help you quickly grasp—and easily master—the fundamental and advanced features of this vector graphics tool. You’ll also learn the techniques professional artists apply to their work in a special “Behind the Scenes” section. Whether your goal is to create graphics for professional or personal use, you’ll find what you need in How to Do Everything with Illustrator CS. Understand Illustrator’s capabilities in drawing and design Gain total control over lines, curves, fills, and color effects Draw with objects, shapes, intersections, and cutting, and many other techniques Add and alter type, edit colors, sizes, fonts, and more Use new, advanced tools for paragraph formatting Master fills and effects—even integrate bitmap images Work with layer, style, and action strategies Venture into 3-D effects, warps, and envelopes Manage Illustrator’s many color palette options for Web and print Export to GIF, JPEG, PNG. SVG, PDF, and Flash files for Web use About the Author David Karlins is a graphic and Web designer who teaches Adobe Illustrator at San Francisco State University’s Multimedia Studies Center. His previous books include Build Your Own Web Site and Adobe Illustrator 10 Virtual Classroom. This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Tha.nks How to Do Everything with Illustrator CS David Karlins McGraw-Hill/Osborne New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto McGraw-Hill/Osborne 2100 Powell Street, 10th Floor Emeryville, California 94608 U.S.A. To arrange bulk purchase discounts for sales promotions, premiums, or fund-raisers, please contact McGraw-Hill/Osborne at the above address. For information on translations or book distributors outside the U.S.A., please see the International Contact Information page immediately following the index of this book. Copyright © 2003 by The McGraw-Hill Companies. All rights reserved. Printed in the United States of America. Except as permitted under the Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of publisher, with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication. 1234567890 DOC DOC 019876543 ISBN 0-07-223092-4 Publisher Brandon A. Nordin Vice President & Associate Publisher Scott Rogers Executive Editor Jane Brownlow Acquisitions Editor Katie Conley Project Editor Patty Mon Technical Editor Carrie Gatlin Copy Editor Kathy Krause Proofreader Pam Vevea Indexer Karin Arrigoni Composition Lucie Ericksen Elizabeth Jang This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Tha.nks Illustrators Kathleen Fay Edwards Melinda Moore Lytle Lyssa Wald Series Design Lucie Ericksen Cover Series Design Dodie Shoemaker Cover Illustration Bruce K. Hopkins This book was composed with Corel VENTURA™ Publisher. Information has been obtained by McGraw-Hill/Osborne from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, McGraw-Hill/Osborne, or others, McGraw-Hill/Osborne does not guarantee the accuracy, adequacy, or completeness of any information and is not responsible for any errors or omissions or the results obtained from the use of such information. Dedication Dedicated to every illustrator who needs to enhance his or her skills to get a job! About the Author David Karlins teaches graphic and interactive design at the University of California Extension and in San Francisco State University’s Multimedia Studies Program. He is a graphic and web consultant and designer and the author of a dozen books on graphic and web design, including Build Your Own Web Site (McGraw-Hill/Osborne, 2003) and Adobe Illustrator 10 Virtual Classroom (McGraw-Hill/Osborne, 2001). Contact David through his web site, www.davidkarlins.com. About the Illustrator Bruce K. Hopkins is the lead illustrator for this book. He has been a freelance illustrator for 20 years, the last 12 of which he has also worked as a fine artist. Bruce has produced artwork for a variety of illustration projects, including educational toys, novelty prints for apparel, catalogs and packaging, digital illustration for technical manuals, patent drawings, and a teaching book for children. For the last two years he has been focusing much of his energy on creating fine art and promoting himself as a fine artist. His fine art works include an ongoing botanical series painted in gouache, a series of more than 200 geometric digital giclee prints called the “Space” series, an ongoing collection of nude figure studies on paper, and, most recently, a series of local landscapes. Contact Bruce through his web site at www.bkhopkins.com or via e-mail at [email protected]. Acknowledgments Creating this book presented a unique and special mission. We set out to create a book that both clearly and completely explained “how to do everything” in Illustrator and used artwork that provided real-world examples and creative inspiration. A unique and special group of people helped me meet that challenge. In creating the basic content of this book, I drew heavily on my experiences teaching Illustrator and on the questions, discoveries, complaints, and inspiration provided by my students. I’ve also drawn from my professional design interactions with clients, and the book includes insights from those experiences as well. To solve the challenge of providing creative, useful, and aesthetic illustrations throughout the book, I turned to three sources. First and foremost, I drew on the amazing portfolio of Bruce K. Hopkins. Bruce has literally done it all in the realm of Illustrator artwork, ranging from fine art to technical illustrations. Being able to access, dissect, rearrange, and just plain mess with Bruce’s amazing inventory of projects was a huge element of making this book the combination of technique and aesthetics that we were aiming to produce. I also drew on projects created by students in my online Illustrator course in San Francisco State University’s This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Multimedia Studies Program. Those students generously shared the results of hours of their hard work and creativity. And I had the audacity to ask the most successful graphic designers in the business to let me share and deconstruct some of their best projects for the “Behind the Scenes” gallery at the end of this book. Finally, this book required exponentially more blood, sweat, and tears (of joy—of course!) from the editors, artists, and production folks at McGraw-Hill/Osborne. My appreciation to all of them! This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Introduction A Unique Approach to Learning Illustrator This book provides a clear, concise, and coherent introduction to Adobe Illustrator CS. Illustrator has an overwhelming set of tools, features, and effects. Some of these features are relatively esoteric, and part of my job as author of this book was to identify the Illustrator features you really need as an aspiring graphic designer or digital artist. To do that, I’ve emphasized and gone into detail about how to use the Pen tool, how to create and manage illustrations, and how to prepare your illustrations for various forms of output. This knowledge is the key to understanding Illustrator (and other vector art programs), and you’ll use it nearly every time you use the program, regardless of your level of experience. Illustrator’s vector-based logic can be disorienting. I’ve been teaching and writing about vector-based graphic tools since before you were born. OK, maybe not—but for 16 years. In that time, I’ve learned (through trial and error) how to demystify Illustrator and make the learning process both effective and fun. This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. How Is this Book Organized? There are two possible approaches to using this book. You can go through it cover to cover. Or you can use it as a reference to look up features you need. The book will work either way. If you’re new to Illustrator, I’d strongly suggest setting aside some quality time and working through the book from beginning to end. It will be helpful to at least familiarize yourself with the exploration of the Illustrator interface in Chapter 1 before either proceeding from beginning to end or jumping around in the book. As you read and refer to this book, take time to check out the artwork used to illustrate the feature you’re exploring. Since many of the projects used as models in the book are plundered from the archives of Bruce K. Hopkins, you’ll get a chance both to see a feature demonstrated and to see how that feature is used in the real world trenches of professional design and illustration. At any point in the process (including right now), feel free to jump to the back of the book and check out the “Behind the Scenes: A Gallery with Techniques from the Pros” section. There you’ll find a representative selection of accessible projects (a poster, a map, a CD cover, a business card, and more) created for the “real world.” Turn to this section for inspiration, to see the techniques you’re mastering applied to completed projects, or just to browse some very cool projects. The artwork in the “Behind the Scenes” section is deconstructed so you can see how professional artists and designers created it. Illustrator is used widely in both Macintosh and PC environments. We’ve done everything we could to make this book “bilingual” for Mac and PC users. Where keystroke or menu commands are different for different operating systems, you’ll find it easy to identify the instructions for your operating system and environment. Where there are different keystrokes for Mac and Windows (PC), I’ll put the Windows keystrokes in parentheses. For instance, where the instructions say to hold down the OPTION (ALT) key, Mac users will hold down the OPTION key and PC users will hold down the ALT key. If a menu option works one way in OSX, and differently for Windows and OS9 users (we tried to make this book as backward-compatible as possible), then the instructions will be spelled out explicitly. For instance, if I want you to access the Preferences dialog box, I’ll tell you to choose Edit | Preferences in OS9 or Windows, or Illustrator | Preferences in OSX. And we’ve kept the screen shots as closely cropped as possible so you won’t be distracted by operating system elements foreign to your own work environment. Finally, I’ve compiled separate lists of the most useful Illustrator keyboard shortcuts for Mac and PC and included this list inside the back cover of the book. This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Who Is this Book Written For? This book is written for the beginning or intermediate user of Illustrator who is interested in learning to use Illustrator for professional or personal projects. Because Illustrator’s vector logic is so different from the underlying structure of programs such as Photoshop, even folks who have used Illustrator find it somewhat intimidating. If you’re brand new to Illustrator, you’ll find that this book is just what you need. If you’ve been using Illustrator for years but remain confused by some of the features or wonder if you’re doing things the most efficient and effective way, you’ll find this book highly valuable, too. This document was created by an unregistered ChmMagic, please go to http://www.bisenter.com to register it. Thanks. Part I: Prepare Your Illustrator Project Chapter List Chapter 1: Introducing Illustrator CS and Its Interface Chapter 2: Set Up Your Project Chapter 3: Import Artwork

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This handy resource teaches you how to generate professional graphics for multiple media, including print and Web. Master Illustrator’s defining feature: creating and editing drawings by defining anchor points and the paths between them. Plus, the book features an art gallery displaying profession
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.