GW 7th Edition BRB FAQ ARMY LISTS Q: How many Relics/Artefacts can a single model be equipped with? A: A model can only be given a single Relic/Artefact of any kind unless specifically noted otherwise. ARTILLERY Q: When firing at artillery units, does the gun’s Toughness value apply for the purposes of resolving Instant Death against any Independent Characters that have joined the unit? A: No, Instant Death is worked out each time a Wound is allocated to an individual model. Q: Regarding batteries and out-of-range weapons – if 2 out of 3 weapons from an artillery battery are in range and the 3rd is out of range, do you just allocate 2 blast templates (the 3rd being unable to shoot)? A: Yes. ASSAULT PHASE Q: Can you charge an enemy unit if friendly models from other units make it impossible for the chargers to get into base contact with the enemy? A: No. Q: What constitutes an attacker and target in regard to the To Hit chart? A: The model you are making the To Hit roll for is the attacker. Q: If you make a Disordered Charge against a vehicle and a non-vehicle unit, which close combat rules count for things like Sweeping Advances, Pile-ins or Consolidation moves? A: Those that apply to the primary target of the charge. Q: If a unit becomes disengaged in the Shooting phase (e.g. from a Flyer crashing and killing the enemy it was locked in combat with, or a blast weapon scattering onto and killing the enemy), is it able to assault in the following Assault phase? A: Yes. Q: If a unit is locked in combat, and is completely destroyed by a scattering blast template, does the unit left standing from that combat get a Consolidate move? A: No. Q: If a unit ‘must declare a charge against unit if <insert prerequisite>’, is the rule ignored if they are unable to declare the charge (entered from Reserves, Infiltrated, no line of sight to the target, etc.)? A: Yes. Q: An enemy unit is engaged in combat with one of your units. You want to charge an enemy unit with another of your units, but they’re behind the one BLAST MARKERS & TEMPLATES Q: Do blast weapons, regardless of size or type, now hit all models at all height levels under the template? And if so, is intervening terrain (such as bridges or floors) ignored when determining how many hits are caused? A: A blast marker or template affects all models underneath it, including those on different levels of a piece of scenery. (Designer’s Note: Earlier versions of this rule restricted the effect of blast markers and templates to models on ‘a single level’ of scenery. This created problems with scenery that didn’t have strictly definable ‘levels’ and we decided on this change for simplicity. In addition, we feel the rules now better reflect the explosions being three-dimensional (i.e. spherical and not circular) as well as better representing the deadliness of weapons such a flamers when used in confined spaces.) Q: In the case of a template weapon that fires two or more times (such as the Blood Angels’ frag cannon), do they still only inflict D3 hits when firing Overwatch, or D3 hits per number of shots in the weapon profile? A: D3 hits per number of shots in the weapon’s profile. Q: Does the Preferred Enemy special rule allow you to re-roll Gets Hot rolls of 1 for blast weapons (e.g. a plasma cannon)? A: No. Q: Does a template weapon aimed at a unit at ground level but also touching a Swooping Flying Monstrous Creature hit it? Does a blast marker that drifts onto a Swooping Flying Monstrous Creature hit it? A: No, in both cases. Template and Blast weapons and other attacks that don’t roll To Hit cannot hit Flying Monstrous Creatures that are Swooping. Q: Does the ability to re-roll 1s allow you to re-roll scatter dice? A: No. Q: Can you use a flamer/template weapon in Overwatch after Jinking? A: No. Q: Does the Multiple Barrage rule apply only to multiple weapons with the same name and Barrage rule (i.e. 3 Mortars)? A: Yes. Q: Twin-linked multiple barrage units. Can the drift for every shot after the first (the shots that use the drift dice but not the 2D6) be re-rolled? A: Yes. Q: If a unit has multiple template weapons with different names (e.g. a flamer and a heavy flamer), are To Hit rolls made, To Wound rolls made, and Wounds allocated for each named weapon before moving on to the next named weapon? A: Yes. Q: Regarding Barrage weapons and vehicles – how do you determine which side is hit? A: Assume the shot is coming from the centre of the blast marker and hits the nearest side. Q: Are alien and daemonic flame weapons like Ork burnas, Flames of Tzeentch, Baleful Torrent, etc., treated as flamer weapons for rules that interact with them? A: Only if the entry in their codex specifically notes it is a flamer weapon as described in Warhammer 40,000: The Rules. CHARACTERS Q: Can you attempt ‘Look Out, Sir’ for Wounds allocated outside of the Shooting and Assault phases? A: Yes. Q: The ‘Look Out, Sir’ rule states that Wounds must be allocated to the closest model in the unit to the character. What if you have multiple models that are equidistant? Do you have to allocate all ‘Look Out, Sir’ hits to a particular model until it is removed, or can you shift the Wounds to other equidistant models (assuming, of course, that they have multiple Wounds)? A: You must apply all Wounds to the same model until it is removed. CHARACTERS Q: Can you attempt ‘Look Out, Sir’ for Wounds allocated outside of the Shooting and Assault phases? A: Yes. Q: The ‘Look Out, Sir’ rule states that Wounds must be allocated to the closest model in the unit to the character. What if you have multiple models that are equidistant? Do you have to allocate all ‘Look Out, Sir’ hits to a particular model until it is removed, or can you shift the Wounds to other equidistant models (assuming, of course, that they have multiple Wounds)? A: You must apply all Wounds to the same model until it is removed. DESTROYER WEAPONS Q: If a hit from a Destroyer weapon is downgraded to a glancing hit, does it inflict 1 or D3 Hull Points of damage? A: 1. Q: If a result of 2-5 on the Destroyer weapon attack table inflicts D3 wounds, do these carry over to the unit if they overkill the model? A: No. Q: If a model is hit by a Destroyer weapon and takes a Seriously Wounded result for, say, 3 Wounds, how many cover/invulnerable saves does it take? A: 1. In your example, if the save roll was failed, the target model would suffer 3 Wounds. Q: Do abilities that allow you to re-roll rolls To Wound, or re-roll armour penetration rolls, allow you to re-roll the results on the Destroyer weapon attack table? A: No. Q: Can you make ‘Look Out, Sir’ attempts against Destroyer weapon hits? A: Yes. Q: How are Destroyer weapons resolved against mixed units? A: Use the type of target that is in the majority in the unit. If tied, the player whose unit is under attack can choose. Q: With Destroyer weapons that use templates, how are saves meant to be taken – before or after rolling on the Destroyer weapon attack table? A: After. DETACHMENTS AND FORMATIONS Q: When listing Formations, sometimes it states ‘1 model’ (like 1 Tomb Spyder), while other times it lists ‘1 Unit of models’ (like 1 unit of Tomb Blades). Are these interchangeable? A: No. The former means a single model of the type listed, while the later means a single unit of the type listed. Q: How do special rules like Hatred affect multi-Faction armies? For example how does the Dark Angels’ Hatred (Chaos Space Marines) special rule affect Khorne Daemonkin? Does it affect all Chaos Space Marine units in the army or none at all? A: The rules in question affect enemy units that belong to the specific named Faction. In the case of the example, it would only apply to enemy Chaos Space Marine units. Q: If a unit consists of more than one Faction, what Faction does the unit count as when targeted by special abilities that affect one of the Factions in that unit? A: They count as having all the Factions of the models in the unit. Q: Can you still take Formations or models that are no longer available, like the Void Shield Generator (an out-of-production model) or the Skyhammer Annihilation Force Formation (an out-of- print Formation)? A: Yes. Q: In the Adeptus Mechanicus War Convocation Formation, do any fortifications benefit from the free upgrades? A: The only fortifications that benefit from the Adeptus Mechanicus War Convocation’s rules are those taken as part of the Cult Mechanicus Battle Congregation. The Might of the Adeptus Mechanicus rule allows you free weapon and wargear options, which in most cases will not benefit fortifications – they have access to Fortification Upgrades, which are neither weapons nor wargear (this includes gun emplacements). The exceptions to this rule are weapon options on a fortification’s datasheet – for example on the Wall of Martyrs Firestorm Redoubt or Vengeance Weapon Battery. These fortifications could replace their emplaced weapons for free. Q: If two Formations both include a model that must be your army’s Warlord, are you only able to take one of these Formations? A: Yes. Q: Does the Sanctuary psychic power’s 6+ invulnerable save benefit from any bonuses provided by Formations and/or Detachments (e.g. the Imperial Knights Exalted Court’s Council of Lords)? A: No. Q: Can I have an Unbound army comprising nothing but buildings? A: No. Q: Can units that are created from a Formation rule (e.g. Skyblight Swarm’s Skyswarm) Deep Strike if the original unit didn’t? A: No. Q: Can an Unbound army use Dedicated Transports that are from a different codex? For example, could a Space Marine Tactical Squad take an Astra Militarum Chimera as its Dedicated Transport? A: No. Q: Can I upgrade an HQ choice to a Unique character in a specific Formation? For example, the ‘Emperor’s Fist’ Armoured Company Formation mentions you must take a Tank Commander; can that Tank Commander be upgraded to Knight Commander Pask? A: No. Q: Can a Detachment include Core, Command and Auxiliary Detachment choices from other publications? For example, can a Gladius Detachment (Codex: Space Marines) include Core, Command and Auxiliary Formations from War Zone Damocles: Kauyon if the White Scars or Raven Guard are chosen for your Chapter Tactics? A: No. Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment? A: No. ERRATA 40K RULEBOOK Page 27 – The Psychic Phase, Witchfire Add the following sentence after the fourth sentence of the first paragraph: ‘However, some witchfire powers do not have a weapon profile (such as the Telepathy power, Psychic Shriek); where this is the case, no To Hit roll is required – the attack hits automatically.’ Page 68 – Flying Monstrous Creatures, Deployment Add the following sentence to the end of the paragraph: ‘If a Flying Monstrous Creature is conjured or otherwise summoned during the course of the game, as soon as it enters play, you must declare whether it is in Swooping or Gliding mode.’ FEEL NO PAIN Q: How do you resolve the Helfrost rule against Feel No Pain? A: A Feel No Pain roll can be taken as normal to avoid suffering the Wound. If this roll is failed, resolve the Helfrost rules as normal. Q: Can Feel No Pain be taken when a rule says no saves may be taken? A: Yes. Q: Can a model’s Feel No Pain roll ever reach 1+, and if it can, is 1 still a fail? A: A model’s Feel No Pain roll can never be improved beyond 2+. Q: Do Feel No Pain saves stack? For example if a Painboy (5+) took a cybork body (6+), does it have a 4+ Feel No Pain save, or do you just use the best one? A: Feel No Pain rolls do not stack – you just use the best one (a rule will explicitly state if it improves an existing Feel No Pain roll). Q: Does a wound negated by Feel No Pain count as saved or unsaved for the purposes of wargear that has an effect if a unit suffers an unsaved wound? A: It counts as saved. Q: If a model has Eternal Warrior and Feel No Pain, can he still use his Feel No Pain roll after failing an armour/invulnerable save from an Instant Death wound? A: No. Q: In some cases I have had vehicle units be granted Feel No Pain. How does Feel No Pain effect vehicles? A: Feel No Pain has no effect on vehicles. EXPANSIONS Q: Can I use Apocalypse Formations in non-Apocalypse games? A: No. FLYERS Q: If a flyer which is forced to move 18" forwards due to an Immobilised result ends its move over an enemy unit, does it ‘Crash and Burn!’? A: No. Use the ‘Wobbly Model Syndrome’ rule. Q: Can a Flyer make a Bombing Run on the same turn that it enters Ongoing Reserves by leaving the battlefield? A: Yes. Q: Does a Flyer with extra armour, when suffering an Immobilised result that is turned into a Crew Stunned result, then have that Crew Stunned result turned into Crew Shaken? A: Yes. Q: Flyers can fire 4 weapons at full Ballistic Skill, can they also fire any additional weapons as Snap Shots like other vehicles? A: Yes. Q: Can a unit that is locked in combat be chosen as the target of a Bombing Run? A: No. Q: Can a Flyer with the Hover (and thus Fast Skimmer) unit type be deployed on the board as a Fast Skimmer? A: No. Q: Can you claim to have destroyed a Flyer for a Maelstrom of War Tactical Objective (e.g. Scour the Skies) if the target was in Hover mode at the time it was destroyed? A: Yes – the model is still a Flyer, regardless of what mode it is in. GRAVITON WEAPONS Q: How many Hull Points does a vehicle lose when you roll 2 simultaneous sixes when using Graviton weapons? A: It loses 3 Hull Points. Q: How do Graviton weapons work with units with mixed armour saves? A: Use the armour save that is in the majority within the target unit (in the case of a tie, the player whose unit is under attack can choose which is used). Q: When rolling for the effect of Graviton or Haywire weapons, is the roll still considered an armour penetration roll? A: No. GRENADES Q: Do defensive grenades remove one additional attack or all additional bonuses given by a charge (e.g. for models with Hammer of Wrath or Furious Charge)? A: Additional bonuses are unaffected – the only penalty received by models charging a unit with any models equipped with defensive grenades is that they do not gain bonus Attacks from charging. Q: Using grenades in the Assault phase. Can every model replace their close combat attacks with a single grenade attack or just one model in the unit? Like in the Shooting phase e.g. a unit of 5 Tau Pathfinders charge a Knight. Do 5 Pathfinders make close combat haywire grenade attacks? A: Only one model from the unit can attack with a grenade in the Assault phase. Per Warhammer 40,000: The Rules, ‘Only one grenade (of any type) can be thrown by a unit per phase’. INDEPENDENT CHARACTERS Q: Infiltrate rules state that an Independent Character without Infiltrate cannot join a squad of Infiltrators. Does this mean a squad that is actively Infiltrating or just any unit that has the Infiltrate rule? This matters for things like Outflank (granted freely by the Infiltrate rule) and Infiltrate units that have Deep Strike. A: An Independent Character without the Infiltrate special rule cannot join a unit of Infiltrators during deployment, whether they are Infiltrating, Deep Striking, Outflanking or deploying normally. They are free to join units as they wish after deployment. Q: If I’m using a special Detachment, such as the Nemesis Strike Force Detachment, and add Independent Characters from Battle Brother Factions (e.g. the Librarius Conclave), can they all still benefit from the first turn deployment and come in together? A: No, the rules for Detachments and Formations only apply to models/units that are part of the Detachment or Formation. Q: Do rules applying to ‘the unit’, such as those from Formation command benefits (e.g. the Skyhammer Annihilation Force), or unit-wide special rules such as Dunestrider from Codex: Skitarii apply to any attached Independent Characters? A: No. Q: If I have two different Independent Character Psykers in the same unit, can both of them attempt to cast the same power in the same Psychic phase? A: No. Q: If two Independent Characters are locked in combat, can a third Independent Character enter combat and issue a challenge, thereby engaging rules that may impact said combat? This is in regards to the Shard of Anaris becoming Instant Death, etc. A: Yes, unless the two Independent Characters are already fighting an ongoing challenge. If they are, the third character can make a Glorious Intervention. Q: Can a unit ever attack a model in a challenge? A: Yes, but only after all other enemy models in that combat have been slain. Q: If a unit charges a single-character unit and a challenge is issued, do the non-character units still get to attack the single character? A: Yes. Q: If a model in a challenge that isn’t Initiative 10 gets an attack at Initiative 10 (Hammer of Wrath, mandiblasters, etc.) with which it kills the opponent, what happens when it reaches its normal Initiative? A: It can still attack, rolling against the Weapon Skill and Toughness of the slain opponent, and allocating the excess wounds that are caused to other opponents as described in the ‘Combatant Slain’ rule. Q: Challenges vs outside forces. When 2 units (of more than 1 model) fight, the rule is clear, however if one of the units is a single model (e.g. a character or Monstrous Creature), it isn’t. A: You can only allocate Wounds to a model taking part in a challenge if there are no other enemy models you can allocate wounds to. Q: If an Independent Character with Slow and Purposeful joins a unit, does that entire unit now count as being Slow and Purposeful? A: Yes. Q: Can an Independent Character Monstrous Creature join another Independent Character to form a unit? A: No. INFILTRATE & SCOUT Q: Does a unit that is embarked in a Scout vehicle count as having made a Scout move? A: Yes. Q: Are models with the Infiltrate special rule allowed to not use the rule to deploy and then charge normally in the first turn? A: Yes. Q: If a vehicle has Infiltrate, can you embark a unit inside it before deployment and then Infiltrate it onto the battlefield inside the vehicle? A: No. Q: Do Scout redeployments take place before or after the player going second is given the chance to Seize the Initiative? A: After. Q: Does deploying with Outflank count as moving for the purpose of shooting? A: Yes. Q: If you Infiltrate a unit of Pathfinders from a Ranged Support Cadre and then move them via their Scout special rule, does the unit count as having moved from their starting loc INTERVENING MODELS Q: In the rules for cover saves it says that intervening models grant cover even if the model is fully visible unless you shoot over the intervening models. Does this include models that are taller than the intervening models i.e. are taller models able to shoot over shorter models? A: Yes, as long as the line of sight for the weapon being used is not obscured by the interveningmodels and does not pass through a gap between the models in the intervening unit. Q: Does an Infantry model count as intervening for a Monstrous Creature or a Gargantuan Creature? A: If that Infantry model partially obscures the target from the firer, then yes. In most cases, however, Monstrous and Gargantuan Creatures will be tall enough to shoot over the intervening Infantry. Q: Models obscured by intervening models get a 5+ cover save just like the cover rules of terrain. Does this mean that I only get the cover save if the models are obscured by more than 25%? A: No – the target only needs to be partially obscured. If, on the other hand, the target is completely visible to the firer, but the firer shoots through a gap between models in the intervening unit, then the target still receives a 5+ cover save. INVISIBILITY Q: If a unit has a flamer and they are charged by a model using the Invisibility psychic power, can they use the Wall of Death rule? A: Yes. Q: Can Template weapons target invisible units? A: Only when using the Wall of Death rule. Q: Is Invisibility affected by Ballistic Skill modifiers? A: Only if the modifier states that it specifically affects Snap Shots. Q: How does the Invisibility psychic power work in relation to nova and beam powers, and Template and Blast weapons not initially targeting the invisible unit? A: You cannot choose to target an invisible unit with such attacks, but should models from the unit end up beneath the template, marker or line of fire, then they can be hit using the normal rules. The invisible unit would be hit if it was on the line of a beam, if it was in the range of a nova, or if a blast ended up being scattered onto it. For Template weapons, as long as you follow the rules – ensuring that the template ‘covers as many models in the target unit as possible, without touching any other friendly units’ – then if the invisible unit was also fully or partially under the template, it would be hit. JINK Q: Do Immobilised Skimmers get Jink? A: No. Q: Does a unit that is embarked on a Transport that Jinks also count as having Jinked in the following Shooting phase? A: Yes. Q: Are passengers in Jinking Transports forced to fire Snap Shots? A: Yes. Q: If a blast template scatters onto a Skimmer, can that Skimmer still Jink even though it was not actually targeted by the shot? A: Yes. Q: Can you Jink against Overwatch attacks? A: Yes. Q: Can a model Jink if it is part of a unit without that rule? A: Yes. Q: Can a Flyer perform a bombing run the turn after it Jinks? A: No. Q: Can you Jink and Go to Ground? A: No. MISSIONS Q: Can a unit go back into Reserve the same player turn that it came onto the board from Reserve? A: No. Q: Can killing an Independent Character joined to another unit, without wiping out the leftover unit, result in First Blood? A: Yes. Q: Do the sudden death victory conditions still apply in games of Maelstrom of War? A: Yes. Q: Mission rules question. We were playing the Maelstrom of War: Contact Lost mission, and you generate new Tactical Objectives for each objective you control at the start of a player’s turn. If I Deep Strike a unit onto an objective at the start of my turn, does it allow me to take an extra objective card? Both Deep Striking and objectives count as happening at the same time – am I correct in thinking that I can decide the sequence? A: Yes, you can decide the sequence. Q: What books/codexes/supplements are the most current? A: We recommend you use the latest published books that are in your collection – the copyright date (which is usually beneath the contents) will let you know which book is the most recent. Some older books might not work with the latest rules, and it’s up to you and your opponent to agree which to use.
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