T G he reen M adonna TM Written by DAVID L. PULVER Edited by SEAN PUNCH Illustrated by RICK HERSHEY/FAT GOBLIN GAMES GURPS System Design z STEVE JACKSON Chief Executive Officer z PHILIP REED GURPS Line Editor z SEAN PUNCH Chief Creative Officer z SAM MITSCHKE GURPS Project Manager z STEVEN MARSH Chief Operating Officer z SUSAN BUENO Production Artist z NIKOLA VRTIS Director of Sales z ROSS JEPSON GURPS FAQ Maintainer z Page Design z PHIL REED and JUSTIN DE WITT VICKY “MOLOKH” KOLENKO Art Direction and Prepress Checker z NIKOLA VRTIS Reviewers: Euan Hastie, Alex Prewett, Jeremy Re, Matt Riggsby, Steven Marsh, Emily Smirle, and Marko Vujnovic GURPS, Pyramid, Warehouse 23, the pyramid logo, The Green Madonna, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. GURPS The Green Madonna is copyright © 2021 by Steve Jackson Games Incorporated. 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STEVE JACKSON GAMES Stock #37-1103 Version 1.0 – September 2021 ® C onTenTs IntroductIon . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Talking to the Dwarf ............................. 5 Publication History .............................. 2 Talking to the Captives ........................... 5 About the Author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Talking to the Tavern-Keeper ...................... 5 Where to Go From Here .......................... 5 AboArd the Sloop Zion . . . . . . . . . . . . . . . . . . . . . . . 6 As Sickly as a Hospital, as Crewmen of the Zion .......................... 6 Isaac Newton................................. 6 Dangerous as the Plague, as Hot as No One Ever Expects . . ........................... 6 Father Dominico.............................. 7 Hell, and as Wicked as the Devil . . . Spanish Soldier-Fanatics ....................... 7 – Edward Ward, Dominico’s Letter ............................. 7 A Trip to Jamaica (1698) A one-eyed lAdy nAmed ChAmpAgne . . . . . . . . . . . . . 8 The Planter’s House.............................. 8 Spanish Swords............................... 8 The Gardens and Outbuildings .................. 8 the Green Madonna of Port royal . . . . . . . . 3 The Villa....................................... 8 Background .................................... 3 In the Study.................................. 8 About GURPS .................................. 3 In the Salon.................................. 9 Infinite Worlds .................................. 4 Don Carlos de Santiago ........................ 9 The Flaming Dwarf .............................. 4 Lady Amélie Champagne ....................... 9 Black Fitzgerald Appears.......................... 4 Champagne’s Actions ......................... 10 Black Fitzgerald .............................. 4 SeCretS of the mAnuSCript . . . . . . . . . . . . . . . . . . . 10 His Rogues .................................. 5 I nTroduCTIon The Green Madonna is a swashbuckling released Dungeons & pirate adventure set in the Caribbean during Dragons Basic Set. Upon the 1660s – the age of the buccaneer. It can graduating from uni- be run in a single session (making it ideal for versity, he decided to convention play) or as part of a larger cam- become a game designer. paign. The GM should be familiar with general Since then, David has pirate tropes; for a quick primer, see GURPS written over 80 roleplay- Supporting Cast: Age of Sail Pirate Crew or ing game books, and GURPS Swashbucklers. worked as a staff writer, This adventure works best with three to five editor, and line devel- PCs built on 150-200 points – ideally English oper for Steve Jackson or French sea rovers with the usual stereotypi- Games and Guardians of cal antagonism toward Spaniards. Order. He is best known for creating Transhuman P h Space, co-authoring the ublICaTIon IsTory Big Eyes, Small Mouth A version of this adventure was used at the anime RPG, and writing RedCon game convention and appeared in the countless GURPS and GURPS APA All of the Above (editor C. Lee The Fantasy Trip arti- Graham). cles and books, including the GURPS Basic Set, a a Fourth Edition, GURPS bouT The uThor Ultra-Tech, the GURPS David L. Pulver is a Canadian freelance Spaceships series, and author. An avid science-fiction fan, he began Ardonirane: City of the roleplaying in junior high with the newly Thorsz. C I 2 onTenTs and nTroduCTIon T G he reen M adonna of P r orT oyal This adventure starts with a yarn involving a secret, an Inquisition’s agents could swoop in to retrieve it, buccaneers obsession, spies, and pirates – everything needed to whet raided the town, plundered the church, and sailed back to Port adventurers’ appetites! Royal, Jamaica! Father Dominico, the stern-but-elderly priest who heads b the Inquisition’s investigation, is unwilling to let this go. aCkGround First, corruption in the priesthood cannot be tolerated. In New Spain, a priest, Father Alvarez, was secretly dab- Second, he detests alchemy; as a young priest, he remem- bling in alchemy, with the help of a mysterious patron. bers his mentor telling him stories of the decadent court Arrested by the Mexican branch of the Spanish Inquisition, of Phillip III, when the late Spanish king grew obsessed Alvarez died under questioning – but not before the inquisi- with the hunt for the Philosopher’s Stone and the elixir of tors learned he had a notebook in which he recorded both his life, to the peril of his mortal soul, and surrounded him- experiments and, they suspect, details of other alchemists he self with Spanish and foreign alchemists. Even now, he corresponded with. has heard rumors that in the holy city of Rome, the deca- According to an informer, this was blasphemously con- dent Italians – including some priests – still dabble in this cealed within a statue of the Virgin Mary, locally known as ungodly art. Well, not in New Spain – not on his watch! the Green Madonna, hidden in a church a few miles from Dominico is thrilled to be chasing an alchemist rather than the coastal town of Porto Bello, Panama. But before the the usual heretics, lapsed Indians, and sexual criminals. a GURPS bouT Steve Jackson Games is committed to full sup- with #GURPShook on Twitter. Or explore that hashtag for port of GURPS players. We can be reached by email: ideas to add to your own game! The GURPS The Green [email protected]. Our address is SJ Games, P.O. Box Madonna web page can be found at gurps.sjgames.com/ 18957, Austin, TX 78760. Resources include: greenmadonna. Store Finder (storefinder.sjgames.com): Discover New supplements and adventures. GURPS continues to nearby places to buy GURPS items and other Steve grow – see what’s new at gurps.sjgames.com. Jackson Games products. Local shops are great places to Warehouse 23. Our online store offers GURPS print play our games and meet fellow gamers! items, plus PDFs of our books, supplements, adventures, Bibliographies. Bibliographies are a great resource for play aids, and support . . . including exclusive mate- finding more of what you love! We’ve added them to many rial available only on Warehouse 23! Just head over to GURPS book web pages with links to help you find the warehouse23.com. next perfect element for your game. Pyramid (pyramid.sjgames.com). For 10 years, our Errata. Everyone makes mistakes, including us – but PDF magazine Pyramid included new rules and articles for we do our best to fix our errors. Errata pages for GURPS GURPS, plus systemless locations, adventures, and more. releases are available at sjgames.com/errata/gurps. The entire 122-issue library is available at Warehouse 23! Internet. To discuss GURPS with our staff and your Rules and statistics in this book are specifically for the fellow gamers, visit our forums at forums.sjgames.com. GURPS Basic Set, Fourth Edition. Page references that You can also join us at facebook.com/sjgames or begin with B refer to that book, not this one. twitter.com/sjgames. Share your brief campaign teasers T G M P r 3 he reen adonna of orT oyal Determined to track down the evidence hidden in the room of the tavern is mostly empty save for yourselves, plundered Madonna, Dominico made contact with a Spanish though there’s a noisy party going on upstairs. Two tavern spy, Don Carlos de Santiago, a former Gardia del Costa cap- staff are present: the tavern-keeper Littleton (a nervous fel- tain and privateer who dabbles as a smuggler and merchant in low) and Meg, a comely-but-overworked barmaid. Lacking a the clandestine “sloop trade” that continues between English ship, you’re spending the last of your doubloons, boasting of and Spanish merchants in the Caribbean despite their gov- raids against Spanish and Dutch shipping, and hoping some- ernments’ hostility. Sending Santiago a fat purse of silver, he one will recruit you into their service or suggest a venture asked the spy to track down the Green Madonna and its con- before your coin runs out. tents within the buccaneer stronghold. Suddenly, a flaming dwarf stumbles down the stairs, trips, In Port Royal, the notorious French sea rover Hugo “the and falls, crashing into a nearby table, splashing a bowl of Dwarf” Montague had taken the Green Madonna as his share rum everywhere! He’s a buccaneer by his dress: a mix of a of the loot. While arranging to sell it, he discovered a secret gentleman’s shirt and a sailor’s trousers. compartment containing a strange journal written in a lan- He struggles frantically to beat out the flames, yelling, guage that wasn’t Spanish. He showed it to a local scholar, “Allo, allo! Help me! I am on fire!” He has a French accent. Cambridge-educated Angus Willoughby. As chance would “Argh, the pain!” He looks burned, and as he rolls you can see have it, Willoughby was a Scottish Freemason and philoso- there’s a dagger sticking out of his shoulder. pher, who recognized some of the alchemical symbols and There aren’t many four-foot-tall pirates in Port Royal, so grew excited. Decoding the diary, he wrote to a fellow scholar you swiftly recognize the fellow as Hugo Montague, a French he’d attended Cambridge with: the alchemist and scientist Protestant renegade who was first mate on the buccaneer ship Isaac Newton. Red Adventure. You’ve heard he’s a stout fellow, and proba- Meanwhile, Santiago was keeping his ears open in the bly rich, as he participated in a successful raid against the buccaneer ports (the island of Tortuga and Port Royal) for Spaniards of Porto Bello last month. any sign of the sea rovers who had looted the Porto Bello The PCs should have a chance to either help him beat out church. Eventually, one of his agents – a seductive adventur- the flames (a successful DX roll), start administering First Aid, ess named Amélie de Champagne – reported the sale of the or ignore him and be cursed out, as the case may be – or to Green Madonna in Port Royal. After carousing with several prepare to see who was responsible or what’s on fire. If they buccaneers at their haunts, she identified Hugo and traced do nothing, Meg pours a jug of water on Hugo, dousing the him to Willoughby. flames as Littleton arrives in a panic, shouting, “Fire, fire, Now Santiago decides to act! Leaving his ship, he takes where’s the fire?” a group of men and prepares to capture Angus Willoughby, But before anything much else can be done . . . who is at his cousin’s plantation, while also sending a group of hired bravos led by Irish pirate Black Fitzgerald to follow Hugo b f a laCk ITzGerald PPears and determine who he’s meeting at the docks. Unfortunately, that snatch goes wrong. In the struggle, a lamp is knocked At the head of the stairs is a tall, muscular man with a over, setting the room and Hugo on fire. He staggers down- mane of black hair and a huge claymore. “Come back here, stairs into a tavern, pursued by Black Fitzgerald’s men. There, you wee Huguenot bastard,” he shouts, with an Irish accent. another group of buccaneers – the PCs – are enjoying their “Now, where’s the Green Madonna?” Behind him are three meal, and the adventure begins! other tough-looking fellows, local rogues armed with dirks and cutlasses. He glares contemptuously at the party, as if noticing you for the first time, then his men. “The boss said not to leave any witnesses, boys.” They draw their Infinite Worlds weapons . . . The Green Madonna can be used with Infinite Worlds. The common room of Littleton’s Tavern should be fur- The events could be taking place on a parallel world, in nished with the usual accouterments suitable for a tavern which case Newton’s trip to the Caribbean and the Inqui- brawl: a couple of tables and stools, mugs of rum or ale, sition’s attempt to capture him may be a subtle manipula- some oil lamps, and a (stolen) chandelier to swing on. tion by Centrum intended to alter the progress of science These are Black Fitzgerald and his men, a red-handed on this world. If so, I-Cops may be inserted under the guise crew of out-of-work pirates. They were hired by a “one- of buccaneers to thwart the plot. eyed lady” who met them at the docks. Their orders were to grab buccaneer Hugo “the Dwarf” Montague (who was par- tying upstairs) and take him to an address. Unfortunately, Hugo resisted. The flaMInG dwarf Black Fitzgerald and friends will try to eliminate the party. They’ll fight hard, but if only one of them is left, that person The era of the buccaneer! Louis XIV reigns in France, will try to run or surrender if cornered or intimidated. Philip IV in Spain; Charles II holds the English throne. Sir Thomas Modyford is governor of Jamaica, which the English Black Fitzgerald captured from Spain a scant 10 years ago. Proud members of the Brethren of the Coast – whom the This rogue’s mercurial temper has gotten him kicked out cursed Spaniards call the buccaneers – you’re currently in of several buccaneer crews. Now he spends most of his time Port Royal. This very evening, you sit in Littleton’s Tavern, working as muscle on the Port Royal docks, and as a wrecker eating beef and turtle stew. It’s a quiet day, and the common (that is, salvaging wrecked ships). T G M P r 4 he reen adonna of orT oyal ST 12; DX 12; IQ 10; HT 12. the day by an attractive “one-eyed lady” who recruited them at Damage 1d-1/1d+2; BL 29 lbs.; HP 12; Will 11; Per 10; FP 12. a bar and gave them $50 each. Their mission was to detain the Basic Speed 6.00; Basic Move 6; Dodge 9; Parry 9. buccaneer Hugo Montague. The lady said she’d lure him into SM 0; 6’; 180 lbs. Littleton’s tavern for them, after which they were to capture or kill him before he could get to the docks. Fitzgerald didn’t ask Advantages/Disadvantages: Bad Temper (9); Intolerance questions – the lady said the dwarf had insulted her honor. He (Puritans, English); Language: English (Accented); Lan- did notice she had a French accent; he figured it was an affair guage: Gaelic (Native). that had gone bad, or maybe she was a costly lady of the eve- Skills: Brawling-14; Broadsword-12; Knife-12; Leadership-11; ning whom the dwarf had cheated. Wrestling-12. Equipment: Broadsword (1d+3 cut/1d+1 imp); cloth armor (DR 1, torso/groin); gold crucifix ($50); large knife (1d cut/1d-1 imp); purse with $80 in gold. His Rogues A group of Port Royal sea rovers who’ll do anything for a few pieces of eight. A motley crew: a French buccaneer (Giles), a Jamaican maroon (Roger), and a renegade Dutch freebooter (Hendrick). ST 11; DX 11; IQ 9; HT 11. Damage 1d-1/1d+1; BL 24 lbs.; HP 11; Will 10; Per 9; FP 11. Basic Speed 5.50; Basic Move 5; Dodge 8; Parry 8. SM 0; 5’8” to 5’10”; 140-170 lbs. Advantages/Disadvantages: Language: English (Accented). Skills: Brawling-12; Knife-11; Seamanship-10; Shortsword-11. T alkInG To Equipment: Cutlass (1d+1 cut/1d-1 imp); large knife (1d-1 cut/1d-1 imp); purse with $50. T -k The avern eePer T d Littleton knows the dwarf as Hugo “Hook” Montague, a alkInG To The warf French buccaneer. He was first mate on the Red Adventure The party should be able to defeat Fitzgerald and his men when it raided the Spanish region of Porto Bello two months without much trouble. After they do, a few gurgles will indi- ago, and brought back a load of treasure. Having suffered a cate the dwarf is still (barely) alive. His burns aren’t too bad, broken arm in the fighting, Hugo left his crew, staying in Port but he’s clutching his arm, which has a thin blade piercing Royal to recover (the Red Adventure sailed off). the shoulder. Littleton can confirm that Hugo was meeting with a woman He’ll wave them over and gasp out that he is Hugo in one of the upstairs rooms, but she left just before the PCs Montague, a fellow buccaneer. arrived. He doesn’t remember much about the woman, but a few things stood out: she had curly black hair, her face was “Warn . . . the English alchemist . . . danger . . . Cham- beautiful, and she had one green eye – the other was covered pagne,” he gasps, “the Green Madonna . . . for the stone . . . go by a patch. Like Hugo, she had a French accent. She seemed to Zeon . . . Stuck me . . . ah, the pain. Gurgle.” more refined than the average doxy Littleton’s guests some- If they check the dwarf for a pulse, he’s dead. times take upstairs. It was a small stab wound, but observant PCs who examine the knife will notice it has a funny smell and the blade glistens w G f h here To o roM ere with a strange sheen – poison! (Success by 5+ on a Diagnosis roll reveals a very, very faint pulse: it’s a subtle paralytic poi- Assuming the party wasn’t killed and decides to do son.) If Hugo’s body is searched, they’ll find a purse with $56; something: he also has a large gold ring ($200). • Zion. Hugo mentioned that name before collapsing. A Ensure Hugo’s body isn’t buried or destroyed at the end of successful Current Affairs roll, Carousing at other taverns, or this scene. The PCs will probably forget the dwarf’s corpse in a visit to the docks reveals that the merchant ship Zion arrived the confusion, but if the PCs want to clean up or worry about in harbor yesterday. burial, have tavern owner Littleton summon people to carry it • Champagne, or, the One-Eyed Lady. Hugo or Fitzgerald’s off after any altercation is over. references may lead the PCs toward Champagne. See A One- Eyed Lady Named Champagne (pp. 8-10). T C alkInG To The aPTIves • Willoughby. A successful Area Knowledge (Port Royal), Merchant, or Streetwise roll reveals that Willoughby is a suc- If the PCs took Fitzgerald or his rogues captive, they can cessful merchant with a sideline in reselling buccaneer, priva- interrogate them; for typical techniques to use or threaten, see teer, and (it’s rumored) pirate loot, especially more unusual GURPS Supporting Cast: Age of Sail Pirate Crew, p. 6. If plunder like artworks, jewelry, and books. He has a shop on successful, they discover that the pirates were hired earlier in Fish Street, but it’s boarded up. T G M P r 5 he reen adonna of orT oyal a s Z board The looP ion The Zion is drawn up in Port Royal’s harbor. She’s a (According to history, Newton was holed up at home during Bermuda sloop: a single-masted sailing vessel 60’ long, 18’ this period, developing his early theories and self-isolating to wide, with a draft of 9’, that can comfortably carry 30 peo- avoid the plague which had closed the universities. However, ple. The vessel has a raised quarterdeck, beneath which real history is wrong: He’d actually been communicating with is located the captain’s cabin. A two-pound swivel-gun is a famous alchemist in the New World and, at the behest of a mounted on either side of the quarterdeck rail. For details of secret society whose junior member he was, he set out on an a similar vessel, see GURPS Supporting Cast: Age of Sail: emergency journey across the Atlantic to discover his secrets!) Pirate Crew, pp. 9-10. ST 10; DX 11; IQ 18; HT 12. Reaching the Zion requires a boat, easily procured. Five Damage 1d-2/1d; BL 20 lbs.; HP 10; Will 18; Per 18; FP 12. crewmen (armed with cutlasses and batons) are aboard, Basic Speed 5.75; Basic Move 5; Dodge 8; Parry 8. plus a passenger. The crew consists of hired merchantmen. SM 0; 5’9; 150 lbs. They’ll resist a sudden attack, but if the PCs are respectful, bribe them, or intimidate them – or have already found the Advantages: Language: Aramaic (Accented); Language: Clas- Madonna – they’ll take the party to see their passenger. sical Greek (Accented); Language: English (Native); Lan- guage: French (Broken); Language: Hebrew (Accented); Our three weapons are fear, and surprise, Language: Latin (Accented); Patron (Invisible College); Reputation +2 (Great natural philosopher, among gen- and ruthless efficiency, and an almost try and academics); Single-Minded; Status 3. fanatical devotion to the Pope! Disadvantages: Code of Honor (Puritan); Duty (Invisible College); Enemies (Scientific rivals); Intolerance (Cath- – Cardinal Ximenez, olics); Obsession (12) (Discover “God’s Truth”); Odious in Monty Python’s Flying Circus Personal Habit (Arrogant); Secret (Occult connections, denies the Trinity); Workaholic. Quirks: Generous to hangers-on; Hypochondriac (treats Crewmen of the Zion himself with his own medicines); Merciful; Obsessed The ship’s captain, Master Hawksley, and most of the crew with the color crimson; Secretive. are presently ashore on leave or business, but a skeleton crew Skills: Alchemy-17; Astronomy-17; Chemistry-17; Cryptog- is aboard – Rob the bosun’s mate and four sailors – along raphy-17; Current Affairs (Science and Technology)-18; with a passenger, who hopes the ship will soon be ready to Economics-16; Engineer (Astronomical and Laboratory set sail again. Equipment)-17; Guns (Pistol)-11; History-17; Law-16; Mathematics-19; Occultism-17; Pharmacy-16; Physics-18; ST 11; DX 10; IQ 10; HT 10. Rapier-10; Research-18; Savoir-Faire (High Society)-18; Damage 1d-1/1d+1; BL 24 lbs.; HP 11; Will 10; Per 10; FP 10. Theology-16; Writing-17. Basic Speed 5.00; Basic Move 5; Dodge 8; Parry 8. Equipment: Flintlock pistol (2d-1 pi+); home-built telescope; SM 0; 5’8” to 6’6”; 140-220 lbs. rapier (1d-1 imp). In his cabin are $2,000 in English coin, Advantages/Disadvantages: Language: English (Native). five small golden apples ($500 each; secret calling cards of Skills: Brawling-11; Knot-Tying-13; Seamanshp-11; Short- the society), a well-thumbed Bible, and scientific papers sword-10. and annotated geometry books (including a draft of one of Equipment: Cutlass (1d+1 cut/1d-1 imp) or baton (1d+1 cr). his early mathematical works, De analysi per aequationes numero terminorum infinitas). Isaac Newton n o e e . . . o ne ver xPeCTs The Zion’s passenger is a stout-but-dignified-looking young man of serious mien, in the dress of an English gentleman. He Hugo had a warning that the Zion was in danger. He was carries a flintlock pistol, rapier, and telescope, but is currently right: If the party heads straight for the Zion, the ship will be examining a book. When the adventurers ask who he is, he’ll attacked after they’ve met (or captured) its passenger. reply with the utmost gravity: “I, good sirs, am Isaac Newton.” The attackers are a boatload of men in dark cloaks and In his late 20s, Newton has received his baccalaureate floppy hats. Their leader will confront the buccaneers, throw- and, at Cambridge, has begun performing research into the ing open his cloak to reveal himself: a pale, gaunt man, short natural sciences that will revolutionize physics and astron- and grim, wrinkled like a toad, bald of head with a face like omy – but his primary work at this time is in the fields of a vulture, clad in rich ecclesiastical robes, carrying a large mathematics (inventing calculus), optics, and alchemy. Justly gold-and-silver cross, and wearing a huge sapphire ring. He’s if overbearingly convinced of his own brilliance, he has just accompanied by four armed men. started to make a name for himself among the academic elite. “I am Father Francisco Dominico of the Inquisition. He’s also a freethinker, fascinated by the hidden truths behind Repent, heretics! Hand over the Madonna in the name of the religion, mythology, and the occult, and has developed ties to Holy Church, or burn in the fiery pits of Hell!” He has a strong secret societies. These ties have led him on a secret sabbatical Spanish accent. to the Caribbean. T G M P r 6 he reen adonna of orT oyal Father Dominico Skills: Detect Lies-12; History-13; Interrogation-15; Intimi- dation-14; Occultism-13; Rapier-12; Stealth-13; Theology Dominico is one of two Inquisition agents in Port Royal, (Catholic)-13. here as part of a secret Spanish mission. He recently received Equipment: Gold-and-silver cross on chain ($200); rapier (1d orders from his superiors, the Mexican Inquisition Holy Office imp); sapphire ring ($200). based in Cartagena de Indias. He has a letter with these orders tucked into his shirt; see Dominico’s Letter (below). Spanish Soldier-Fanatics Dominico is working with Santiago (p. 9). He has heard from “the one-eyed lady” (their spy) that an English alche- These are four Spanish soldiers in the Holy Inquisition’s mist has arrived to acquire the Green Madonna and its service. They are disguised in black hats, scarves, and cloaks, secrets from Willoughby. Exceeding his orders, Dominico as the streets of British-governed Port Royal are not hospi- has decided to try and capture the passenger aboard the table to the Spanish. (There are, however, a fair number of Zion; he will then take him back to Santiago’s temporary Spanish merchants in Port Royal.) They don’t like buccaneers headquarters at the Willoughby plantation. Afterward, they or Protestants (“filthy pig-dogs”). Since they’re fanatics, inter- hope to spirit him away from Jamaica – either in one of rogating them won’t be easy! Santiago’s smuggling vessels or the captured Zion – and into ST 10; DX 11; IQ 10; HT 10. the Inquisition’s dungeons. Damage 1d-2/1d; BL 20 lbs.; HP 10; Will 12; Per 10; FP 10. If on the verge of defeat, he’ll tell the PCs, “You have not Basic Speed 5.25; Basic Move 5; Dodge 8; Parry 8. seen the last of us!” – a clue to the effect that more Spaniards SM 0; 5’4” to 6”; 120-170 lbs. may be on the loose. Advantages/Disadvantages: Fanaticism (Serve the Church); ST 11; DX 11; IQ 14; HT 12. Intolerance (Pirates, Protestants); Language: English (Bro- Damage 1d-1/1d+1; BL 24 lbs.; HP 9; Will 14; Per 12; FP 11. ken); Language: Spanish (Native). Basic Speed 5.75; Basic Move 5; Dodge 8; Parry 9. Skills: Brawling-11; Forced Entry-12; Interrogation-11; SM 0; 5’3; 120 lbs. Rapier-10. Advantages: Clerical Investment; Fearlessness 2; Indomi- Equipment: Rapier (1d-1 imp). table; Language: English (Accented); Language: French (Accented); Language: Italian (Accented); Language: Latin Dominico’s Letter (Native); Language: Spanish (Native); Religious Rank 4; Below is the text of the letter from Father Dominico’s supe- Status 3. rior. Of course, it’s in Spanish. If the adventurers don’t have Disadvantages: Fanaticism (God); Intolerance (Heretics, a Spanish speaker and can’t make Dominico talk, they could witches, Protestants); Reputation -3 (Among Protestants). locate a buccaneer, local merchant, or the like to translate it. Quirks: Calls everyone either “heretic” or “my son.” Father Dominico, My son, I charge you with a mission of the greatest delicacy. You know of our ongoing investigation into Father Alvarez, a priest at the church of San Gabriel de Dios, for shamefully violating his vow of chastity. Sadly, the truth is worse: He was involved in certain diabolical acts, including the collection of forbidden books and native artifacts, the practice of alchemy, and contact with a foreign organization. After his arrest, this renegade stubbornly refused to name those he had consorted with, and was sent to the dungeons to be properly questioned. Unfortunately, his heart gave out before our interrogation was finished, but we learned he hid a diary within the church of San Gabriel, inside a certain image of the Madonna behind the altar. This may contain the names of his co-conspirators. Our soldiers hastened back to the church of San Gabriel, only to find the village in chaos: a buccaneer ship had attacked, and the church, along with the rest of the village had been most thoroughly plundered. By God’s Grace, a survivor of the raid identified the buccaneer ship as the sloop Red Adventure. The statue of the Madonna was no longer in the church, but enough villagers survived who remembered it that I can append a full description. This statue, called the Green Madonna, is of interest to me, for if local tradition is to believed, it was made of a queer green stone of unusual provenance, and certain locals attributed miraculous properties to it. This also warrants investigation. You have contacts with our agents in Port Royal and Tortuga that keep watch on English and French ships. If so, you must use all means to acquire the Green Madonna and its contents. We cannot allow occult corruption to fester within the Church! T G M P r 7 he reen adonna of orT oyal a o -e l ne yed ady n C aMed haMPaGne Whether or not the adventurers go to the Zion first, they Advantages/Disadvantages: Language: English (Broken); may end up trying to track down the “one-eyed lady” who Language: French (Accented); Language: Spanish (Native). hired Fitzgerald. The logical place is the stews and taverns of Skills: Brawling-11; Rapier-12. Port Royal. Equipment: Morion helmet (DR 4, open face); rapier (1d-1 Successful Carousing or Streetwise rolls may lead the PCs imp). to Peg Leg Jack, a crippled teenage beggar. He’s a former cabin boy who lost a leg to a Spanish cannonball. He’s also the The Gardens and Outbuildings town gossip. He knows of the one-eyed lady, as she once gave A well-kept garden, a chicken coop, and two sheds (one him a French coin when he was begging in the street, after he large and one small) are out back. The larger shed is for the called her “a pretty lady.” servants. The smaller is for the estate carpenter – and there “Champagne! That’s Lady Champagne, the buccaneer’s are three dead men inside. Hiding there is a frightened maid, widow. She owns a plantation off in the hills. The dwarf? Aye, a half-Carib Indian named Lucia. She knows that her mis- she was seen with him. Old gentry? No, she married the plan- tress is in trouble: “It is the Spaniards and Don Carlos.” tation owner, Angus Willoughby, and he had a stroke just a short time ago. Good luck for her, eh?” T v he Illa On the first floor of the house, the front door opens into the entrance hall, cloakroom, and main I can calculate salon (living room). Adjoining the main salon are the kitchen, pantry, and servants’ quarters. Stairs the motion of heavenly in the main hall lead to the second floor. The back door opens into the kitchen. Upstairs are a corridor (hung with paintings), three bedrooms, a study, and bodies but not the madness a spare room. The PCs might make Stealth rolls to slink around, of people. listening at keyholes and doing other sneaky things, as adventurers are apt to do. If they do – or simply burst in – they’ll come upon the following scenes. – Isaac Newton In the Study A well-appointed study with a couple of chairs and a bookshelf. Two more Spanish soldiers are up T P ’ h here, casually searching the room. he lanTer s ouse The bookshelf holds a well-stocked library of occult and The Willoughby plantation house is a two-story wooden alchemical lore: A New Light of Alchymie, by Sandivogius; the structure built in the English colonial style. It’s in the Jamaican complete works of Paracelsus; The City of the Sun, by Italian countryside, about five miles up the coast from Port Royal and alchemist Campanella; the books of the Spanish alchemist a quarter-mile from the coast, accessible by a rough country Pseudo-Geber’s Summa perfectionis magisterii (“The Height road; the nearest other plantation is a half-mile away. It is sur- of the Perfection of Mastery”) and Liber fornacum (“Book of rounded by a field of eight-foot-high sugar cane and appears Furnaces”); and so on. strangely deserted; the fields are empty of the usual plantation workers. It is not unguarded, however. The Secret Room: Behind the occult bookshelf – roll IQ-4 Two Spanish soldiers watch the front door; two more to find it, if the PCs don’t search carefully – is a secret room. guard the back door. Within is the body of a well-dressed middle-aged man (Angus Willoughby) and a shelf with the Green Madonna on it. The Madonna is a wonderfully carved 3’ statue of a woman hold- Spanish Swords ing a child in one hand and a stylized sun in the other, on a Spanish soldiers in the service of Santiago, wearing morion hollow base, with a pair of snarling lions at her feet. The face helmets and armed with rapiers. These aren’t as fanatical as is strangely beautiful; her hair seems oddly like feathers. The the first lot, but they’re better equipped. statue is cast in green metal that could be bronze with a ver- digris patina, and weighs 20 lbs. (an IQ roll reveals that this is ST 10; DX 11; IQ 10; HT 10. less than it should be if it were solid). The base screws off (roll Damage 1d-2/1d; BL 20 lbs.; HP 10; Will 10; Per 10; FP 10. IQ-4 to spot this); inside is a small leather-bound journal: the Basic Speed 5.25; Basic Move 5; Dodge 8; Parry 9. Alvarez diary. SM 0; 5’8” to 6’6”; 140-220 lbs. T G M P r 8 he reen adonna of orT oyal In the Salon Merchant-13; Navigation (Sea)-14; Rapier-17; Riding-13; Savoir-Faire (High Society)-12; Seamanship-15; Ship- A beautiful girl wearing a dress, with a patch over one handling-14; Soldier-11; Throwing-13; Thrown Weapon eye, is tied to a chair and being interrogated. Two grinning (Knife)-14. Spaniards with long moustaches, clad in black cloaks and Equipment: Breastplate (DR 5, torso); floppy hat; large knife morion helmets, are heating up knives in a brazier of red- (1d-3 cut/1d-2 imp); light cloak (DB 1); rapier (1d-1 imp). hot coals, supervised by a sinister-looking priest in red robes. A fourth man in richly enameled Spanish armor is leaning against a wall, looking elegant as he drinks a goblet of French wine. Light from a crystal chandelier and the brazier illumi- nate the scene. There’s a fireplace in the room, but it is not lit. Helpful dialogue that may be overheard as the adventurers burst in or listen through the door: A Spanish accented voice, full of menace: “Do not play your games. You will tell us where the Green Madonna is, senorita, or it will be the worse for you!” “You would not dare, Santiago! This is not New Spain!” A woman, but despite her bold front, you can hear a quaver of fear in her voice. “You will regret that mistake, senorita. It is a shame to further mar your pretty face, but the irons are nearly hot enough to begin. We only await the Holy Father, but he is busy collecting the English alchemist, and I do not expect him for some time.” If the adventurers arrive in time, they’ll probably intervene if they haven’t already – even among buccaneers, only cads would allow Spaniards to torture a lady without precipitous action! A swordfight should develop, pitting Santiago (below) and two soldiers (Spanish Swords, p. 8) against the PCs. The priest stays out of the action. This is the climactic battle of this stage of the adventure. Tweaking the Encounter: If the NPCs are badly outnum- bered, add more soldiers or arm the priest. If the PCs bypassed the Zion and never met Isaac Newton, Father Dominico (p. 7) can show up during the fight with Santiago – perhaps with Newton as hostage. Alternatively, they may have already cap- tured Newton and be aboard Santiago’s ship. Don Carlos de Santiago An elegant-but-lethal Spanish officer and privateer with a secret identity as a smuggler (e.g., trading Spanish silver for African slaves). He has a small sloop (the Santo Ignatius, similar in size and capacity to the Zion), presently moored Lady Amélie Champagne in a secluded cove on the Jamaican coast. It has a few crew aboard; if the PCs end up taking over the Zion, the Santo “Lady” Champagne pretends to be a French immigrant Ignatius, crewed by Santiago or a lieutenant, could go after lady and the wealthy widow of a former buccaneer. In reality them, or vice versa. she’s a Parisian prostitute who was forcibly transported to the colony of Tortuga, lost an eye to a brutal pirate, became the ST 9; DX 14; IQ 11; HT 12. girlfriend of a successful French buccaneer, took him for his Damage 1d-2/1d-1; BL 16 lbs.; HP 10; Will 11; Per 11; FP 12. money, and then skipped to Jamaica, where she reinvented Basic Speed 6.50; Basic Move 6; Dodge 9; Parry 11. herself as a wealthy French socialite and Spanish spy. SM 0; 5’8; 135 lbs. She became the mistress of the scholar and occult- ist Willoughby, learned of his and Hugo’s plans to sell the Advantages: Alternate Identity (Smuggler); Ambidexterity; Madonna and its contents to the English alchemist Newton, Appearance (Handsome); Language: English (Accented); and reported those plans to her Spanish controller, the smug- Language: French (Accented); Language: Spanish (Native); gler Santiago. Willoughby caught her meeting with Santiago, Military Rank 3; Status 3. however; he wrongly believed she was engaged in an affair, Disadvantages: Overconfidence (12). and in a rage tried to kill her. She killed him instead and then Skills: Area Knowledge (Caribbean)-14; Boating (Sailboat)-13; swung into action, hiring thugs to ambush Hugo before he Brawling-14; Cloak-13; Current Affairs (Caribbean and the could meet the newly arrived Newton. Spanish Main)-14; Diplomacy-10; Knife-14; Leadership-11; T G M P r 9 he reen adonna of orT oyal Champagne has no loyalties to anyone but herself. After Equipment: None at the moment save for a poison ring Willoughby’s sudden death, angry at the efforts she had been (roll vs. HT or be paralyzed; lasts as long as dra- forced to go to, she hid the Green Madonna in the hopes of matically needed); $200 in gold buried in pot under getting a better deal and payout from Santiago. She underes- the garden. timated Santiago’s ruthlessness and influence, however, and didn’t expect him to be accompanied by agents of the Mexican Champagne’s Actions Inquisition! Now she’s in over her pretty head. She’ll happily If the adventurers free her, Champagne will claim that she throw in her lot with any buccaneers she can charm – or fail- and the dwarf (Hugo Montague) were partners, and that she ing that, try to escape with as much gold as possible. hid the manuscript. She’ll try to use Sex Appeal or other wiles ST 9; DX 11; IQ 12; HT 11. to get at least one person to protect her. Damage 1d-2/1d-1; BL 16 lbs.; HP 9; Will 14; Per 12; FP 11. “Willoughby told me he translated part of the manuscript. Basic Speed 5.50; Basic Move 5; Dodge 8; Parry 7. He said the parchment is the diary of a Spanish priest who SM 0; 5’3; 120 lbs. was secretly an alchemist. It has his translation of an ancient Advantages: Ally (Carib Indian maid; 12 or less); Appear- Greek text whose code shows the way to the lost treasure of ance (Beautiful); Fashion Sense; Language: English Atlantis: the Philosopher’s Stone, the secret of turning lead (Native); Language: French (Native); Language: Spanish to gold. It lies in a hidden tomb on the Isle of Calypso in the (Native); Status 2; Wealth (Comfortable). Atlantic. Wealth beyond counting, for us!” Disadvantages: Debt; Greed (12); One Eye; Secret (Former Greed fills her eyes. “Sacre bleu! If he is right, Newton and prostitute); Secret (Spanish spy). his minions seek the treasure also. Why accept their paltry Skills: Diplomacy-11; Fast Talk-13; Holdout-11; Knife-11; Poi- gold when we can have it all? Take me with you! Let us take sons-12; Public Speaking-12; Riding (Horse)-11; Savoir- the manuscript, take the English ship, and then set sail to Faire (High Society)-14; Sex Appeal-15. loot the seas.” Can there be anybody more trustworthy, milady, than an ambitious woman of fashion . . . with a history? – Cardinal Richelieu, in The Three Musketeers (1938) s M eCreTs of The anusCrIPT The Alvarez manuscript is a small handwritten book. It’s of the lost land of Atlantis, whose legendary inhabitants pos- written in Latin rather than Spanish, and densely packed sessed forgotten secrets of alchemy. He also believed that with musings, diary entries, formulae, and queer diagrams the legendary story of the Greek hero Odysseus’ voyages to and sigils. A Latin speaker will find much that doesn’t make mysterious islands referred to a journey across the Atlantic sense in the words – they’re written in a complex mathe- to the New World, to islands that were outposts or remains matical cipher that only the likes of Newton could decipher. of Atlantis – islands that he believed lay in the Caribbean. Someone who studies the copious illustrations in the mar- His notes includes coordinates for a distant isle far from the gins and makes a successful Occultism roll will identify shipping lanes, which he refers to as “the true Ogygia,” the these as figures that hold alchemical significance. Another legendary island of the nymph Calypso, along with bizarre oddity of the diary is that the pages are numbered, but speculations that she was really the last survivor of Atlantis, non-sequentially. and the guardian of the Philosopher’s Stone, which may or Valuable information contained in the diary includes: may not be the same as the legendary Atlantean “red metal” orichalcum. To support this, the diary is full of endless • The name. Careful perusal will reveal that Father Alvarez’s theories and quotations from other scholars, the accounts mentor is an elderly Jesuit scholar, Sebastian Diaz de la Plaza, of Spanish and Portuguese explorers, and ancient Indian former secretary of the Bishop of the Diocese of Santiago de legends gathered by Spanish missions. It also appears that Cuba, now retired to a small mission church near Panama. It Alvarez had managed to acquire and read certain Mayan also reveals that both were in secret correspondence with the codices that the Inquisition had supposedly burned. “Invisible College,” a group of English natural philosophers, • Alchemical experiments and the Philosopher’s Stone. The scientists, and occultists, of which Newton is a promising heart of the book describes alchemical experiments per- junior member. formed in secret by Alvarez and Sebastian Diaz to create the • Musings on Atlantis. A classical scholar, Alvarez was Philosopher’s Stone (see GURPS Magic, p. 221) – some turn- obsessed with the idea that ancient and classical myths of the ing lead to gold (or orichalcum). Are they real or not? One of Greeks were coded references to mystical, theological, and these experiments mentions “the red metal has turned green.” alchemical secrets. In particular, he believed in the existence T G M P r 10 he reen adonna of orT oyal