Gardens of the Moon A Tale of the Malazan Book of the Fallen Steven Erikson This novel is dedicated to I. C. Esslemont worlds to conquer worlds to share Acknowledgements No novel is ever written in isolation. The author wishes to thank the following for their support over the years: Clare Thomas, Bowen, Mark Paxton-MacRae, David Keck, Courtney, Ryan, Chris and Rick, Mireille Theriacelt, Dennis Valdron, Keith Addison, Susan, David and Harriet, Clare and David Thomas Jr, Chris Rodell, Patrick Carroll, Kate Peach, Peter Knowlson, Rune, Kent and Val and the kids, my tireless agent Patrick Walsh, and Simon Taylor, one terrific editor. Preface to Gardens of the Moon redux There is no point in beginning something without ambition. In so many aspects of my life I have held to that notion, and it has led to more than one fiery crash through the years. I still recall, with some bitterness, the response Cam (Ian C. Esslemont) and I received when flogging our co-written feature film and television scripts: 'Wonderful! Unique! Very funny, very dark... but here in Canada, well, we just can't budget for this stuff. Good luck.' In many ways, it was what followed by way of advice that proved the most crushing. 'Try something ... simpler. Something like everything else out there. Something less ... ambitious.' We'd walk out of meetings frustrated, despondent, baffled. Did we really hear an invitation to mediocrity? Sure sounded like it. Well, screw that. Gardens of the Moon. Just to muse on that title resurrects all those notions of ambition, all that youthful ferocity that seemed to drive me headlong against a wall time and again. The need to push. Defy convention. Go for the throat. I like to think I was entirely aware of what I was doing back then. That my vision was crystal clear and that I was actually standing there, ready to spit in the face of the genre, even as I reveled in it (for how could I not? As much as I railed against the tropes, I loved reading the stuff). Now, I'm not so sure. It's easy to ride on instinct in the moment, only to look back later and attribute cogent mindfulness to everything that worked (while ignoring everything that didn't). Too easy. In the years and many novels since, certain facts have made themselves plain. Beginning with Gardens of the Moon, readers will either hate my stuff or love it. There's no in-between. Naturally, I'd rather everybody loved it, but I understand why this will never be the case. These are not lazy books. You can't float through, you just can't. Even more problematic, the first novel begins halfway through a seeming marathon – you either hit the ground running and stay on your feet or you're toast. When challenged with writing this preface, I did consider for a time using it as a means of gentling the blow, of easing the shock of being dropped from a great height into very deep water, right there on page one of Gardens of the Moon. Some background, some history, some setting of the stage. I've since mostly rejected the idea. Dammit, I don't recall Frank Herbert doing anything like that with Dune, and if any novel out there was a direct inspiration in terms of structure, that was the one. I'm writing a history and fictional or not, history has no real beginning point; even the rise and fall of civilizations are far more muddled on the front and back ends than many people might think. Gardens of the Moon's bare bones first saw life in a role-playing game. Its first draught was as a feature film co-written by the two creators of the Malazan world, myself and Ian C. Esslemont; a script that languished for lack of interest ('we don't do fantasy films because they suck. It's a dead genre. It involves costumes and costume dramas are as dead as Westerns' – all this before a whole slew of production companies shoved that truism in their faces, all this long before Lord of the Rings hit the big screen). And that was just it. We were there. We had the goods, we knew that Adult Epic Fantasy was film's last unexplored genre – we didn't count Willow, which only earned merit in our eyes for the crossroads scene; the rest of the stuff was for kids through and through. And all the other films coming out in that genre were either B flicks or egregiously flawed in our eyes (gods, what could have been done with Conan!). We wanted a Fantasy version of The Lion in Winter, the one with O'Toole and Hepburn. Or The Three Musketeers adaptation with Michael York, Oliver Reed, Raquel Welch, Richard Chamberlain, etc, just add magic, mates. Our favourite television production was Dennis Potter's The Singing Detective, the original one with Gambon and Malahyde. We wanted sophisticated shit, you see. We were pushing Fantasy in that sizzling, scintillating context of jaw-dropping admiration. We were, in other words, as ambitious as hell. Probably, too, we weren't ready. We didn't quite have the stuff. Thinking past our abilities, trapped in the lack of experience. The curse of the young. When life took Cam in one direction and me in another, we both carried with us the notes for an entire created world. Constructed through hours upon hours of gaming. We had an enormous history all worked out – the raw material for twenty novels, twice as many films. And we each had copies of a script nobody wanted. The Malazan world was there in hundreds of hand-drawn maps, in pages upon pages of raw notes, in GURPS (Steve Jackson's Generic Universal Role Playing System – an alternative to AD&D) character sheets, building floor- plans, sketches, you name it. The decision to begin writing the history of the Malazan world began a few years later. I would convert the script into a novel. Cam would write a related novel entitled Return of the Crimson Guard (and now, all these years later, and fresh on the heels of his Night of Knives, Cam's first epic, Return, is going to be published). As works of fiction, authorship would belong to the actual writer, the person putting word after word onto the page. For Gardens, the conversion meant almost starting from scratch. The script was three acts all set in Darujhistan. The main events were the assassin war on the rooftops and the grand, explosive finale of the fete. There was virtually nothing else. No back story, no context, no real introduction of characters. It was, in fact, more Raiders of the Lost Ark than The Lion in Winter. Ambition never goes away. It may shuffle off, grumbling, feet dragging, only to slide across into something else – usually the next project. It doesn't take 'no' for an answer. In writing Gardens, I quickly discovered that 'back story' was going to be a problem no matter how far back I went. And I realized that, unless I spoon-fed my potential readers (something I refused to do, having railed often enough at writers of fantasy epics treating us readers as if we were idiots), unless I 'simplified', unless I slipped down into the well-worn tracks of what's gone before, I was going to leave readers floundering. And not just readers, but editors, publishers, agents... But, you know, as a reader, as a fan, I never minded floundering – at least for a little while, and sometimes for a long while. So long as other stuff carried me along, I was fine. Don't forget, I worshipped Dennis Potter. I was a fan of DeLillo's The Names and Eco's Foucault's Pendulum. The reader I had in mind was one who could and would carry the extra weight – the questions not yet answered, the mysteries, the uncertain alliances. History has proved this out, I think. Readers either bail on the series somewhere in the first third of Gardens of the Moon, or they're still sharing the ride to this day, seven going on eight books later. I have been asked, would I have done it any differently in hindsight? And I honestly don't have an answer to that. Oh, there are elements of style that I'd change here and there, but ... fundamentally, I'm just not sure what else I could have done. I am not and never will be a writer happy to deliver exposition that serves no other function than telling the reader about back story, history, or whatever. If my exposition doesn't have multiple functions – and I do mean multiple – then I'm not satisfied. Turns out, the more functions in it, the more complicated it gets, the more likely it will quietly shift into misdirection, into sleight of hand, and all the back story elements, while possibly there, end up buried and buried deep. This was fast-paced writing, but it was also, bizarrely and in ways I still can't quite figure, dense writing. So, Gardens invites you to read rip-roaringly fast. But the author advises: you'd best not succumb to the temptation. Here we are, years later now. Should I apologize for that bipolar invitation? To what extent did I shoot myself in the foot with the kind of introduction to the Malazan world as delivered in Gardens of the Moon?. And has this novel left me dancing on one foot ever since? Maybe. And sometimes, on midnight afternoons, I ask myself: what if I'd picked up that fat wooden ladle, and slopped the whole mess down the reader's throat, as some (highly successful) Fantasy writers do and have done? Would I now see my sales ranking in the bestseller's lists? Now hold on – am I suggesting that those ultra popular Fantasy writers have found their success in writing down to their readers? Hardly. Well, not all of them. But then, consider it from my point of view. It took eight years and a move to the UK for Gardens of the Moon to find a publisher. It took four more years before a US deal was finalized. The complaint? 'Too complicated, too many characters. Too ... ambitious.' I could take the fish-eyed retrospective angle here and say how Gardens marked a departure from the usual tropes of the genre, and any departure is likely to meet resistance; but my ego's not that big. It never felt like a departure. Glen Cook's Dread Empire and Black Company novels had already broken the new ground, but I'd read all those and, wanting more, I pretty much had to write them myself (and Cam felt the same). And while my style of writing did not permit imitation (he's a terse one, is Cook), I could certainly strive for the same tone of dispirited, wry cynicism, the same ambivalence and a similar sense of atmosphere. Maybe I was aware of the swing away from Good versus Evil, but that just seemed a by-product of growing up – the real world's not like that, why persist in making Fantasy worlds so fundamentally disconnected with reality? Well, I don't know. It's exhausting just thinking about it. Gardens is what it is. I have no plans on revision. I don't even know where I'd start. Better, I think, to offer the readers a quick decision on this series – right there in the first third of the first novel, than to tease them on for five or six books before they turn away in disgust, disinterest or whatever. Maybe, from a marketing position, the latter is preferred – at least in the short term. But, thank God, my publishers know a false economy when they see one. Gardens of the Moon is an invitation, then. Stay with it, and come along for the ride. I can only promise that I have done my best to entertain. Curses and cheers, laughter and tears, it's all in here. One last word to all you nascent writers out there. Ambition is not a dirty word. Piss on compromise. Go for the throat. Write with balls, write with eggs. Sure, it's a harder journey but take it from me, it's well worth it. Cheers, Steven Erikson Victoria, British Columbia December 2007
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