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Fantasy Flight games 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com Forges of Nuln ® TM Writing and Design: Robert J. Schwalb Additional Material: David Chart, Kate Flack, Chris Pramas, and Gav Thorpe Development: Chris Pramas Editing: Evan Sass Proofreading: Scott Neese Graphic Design and Art Direction: Hal Mangold Cover Art: Christer Sveen Interior Art: Tony Parker, Christer Sveen Cartography: Shawn Brown WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication © Copyright Games Workshop Limited 2006. All Rights Reserved. Games Workshop, the Games Workshop First published in 2006 by Black Industries, an logo, Warhammer, Warhammer Fantasy Roleplay, the imprint of BL Publishing Warhammer Fantasy Roleplay logo, Black Industries, BL Publishing the Black Industries logo, BL Publishing, Games Workshop. Ltd The BL Publishing logo and all associated Willow Road races and race insignia, marks, names, Nottingham characters, illustrations, and images from the NG7 2WS Warhammer universe are either® , TM, and/or UK © Games Workshop Ltd 2000-2006, variably registered in the UK and other countries No part of this publication may be around the world. All rights reserved. reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, Green Ronin and the Green Ronin logo are mechanical, photocopying, recording or otherwise Trademarks of Green Ronin Publishing, LLC, and are used without the prior permission of the publishers. with permission. Permission is given to copy the handouts on page 93 for Product Code: 60040283012 personal use only. ISBN 13: 978-1-84416-225-3 The Emperor Wilhelm is based on the Emperor Luitpold ISBN 10: 1-84416-225-7 originally created by Graeme Davis in the article The Emperor Luitpold. The article was referenced from the www.blackindustries.com Warhammer Grimoire, © 1990, Flame Publications www.greenronin.com Limited. 1 Table of Contents — t c — Able oF ontentS IntroductIon .............................3 The Monastery of Saint Abelard .......................38 Back in Altdorf ...........................................40 A GuIde to nuln ........................ 5 chApter three: AlonG the reIk ... 41 The Jewel of the Empire ..................................5 The Emperor Wilhelm ..................................41 A History of Nuln ..........................................................5 To Nuln ....................................................46 The Rise of the City-State .............................................5 Events ..................................................................................48 Capital ..................................................................................7 Instability ............................................................................7 chApter Four: Chaos Rising ......................................................................8 FeAr And loAthInG In nuln .......52 Gorbad Ironclaw ...............................................................8 Evoking Nuln ..............................................52 Magnus the Pious .............................................................8 Events ........................................................54 Nuln’s Decline ...................................................................9 Storm of Chaos and Nuln’s Rebirth ........................9 chApter FIve: InveStIGAtIonS .......57 The Present Day ...............................................................9 Arrival .......................................................57 Who’s Who in Nuln ....................................10 Lady Elsbeth Becker ..................................... 60 The Countess ....................................................................10 The Sword ..................................................61 Aristocracy ........................................................................10 Iron Tower .......................................................................62 The Guilds ........................................................................10 Nulner Soldiers ............................................62 The Schools .......................................................................10 Lord Randolf’s Townhouse ............................64 Crime Families .................................................................11 The Murders ...............................................65 Life in Nuln ...............................................11 Running the Murders ..................................................65 People ...................................................................................11 The Victims ......................................................................66 Culture ................................................................................12 chApter SIx: Taxes ....................................................................................14 the weApon And under nuln ...72 Law and Order ................................................................14 Baiting the Hook ..........................................72 The City of Nuln .........................................15 Places of Interest ..........................................73 Bridges and Gates ...........................................................15 Maze ...................................................................................73 Streets ...................................................................................16 The Docks .........................................................................74 The River Reik .................................................................16 Forges of Nuln ...............................................................75 Altestadt ..............................................................................16 The Sewers .........................................................................75 Neuestadt ...........................................................................20 Keyed Encounters .........................................77 Docks and the River ......................................................24 Asylum ................................................................................77 Faulestadt ..........................................................................25 Cyst of Unspeakable Dreams ....................................79 Aver Isle .............................................................................25 Iron Tower .......................................................................25 chApter Seven: the MASquerAde ...81 Der Halbinsel ...................................................................25 Getting Involved ..........................................81 Under Nuln .....................................................................26 The Life of the Party ....................................81 chApter one: the thIrd ShArd ...28 Running the Masquerade ...........................................82 Rolf Vogt .........................................................................87 The Main Plot .................................................................28 Key Events ........................................................................87 Proper Preparation ........................................................29 Arrival .......................................................88 The Chalice of Wrath ...................................29 The Magnus .....................................................................30 chApter eIGht: All hell... .........89 Uprising ..............................................................................31 Beginning the End ........................................89 A Hero’s Madness ...........................................................32 The Conclusion ...........................................89 Jonas Lang .......................................................................33 Magnus Unveiled ...........................................................90 Katarine .............................................................................34 Uprising .............................................................................90 Gabrielle Marsner ...........................................................35 Abomination ....................................................................90 chApter two: Recovering the Chalice ................................................91 Failure ................................................................................92 FArewell AltdorF ................... 36 Aftermath ...................................................92 Old Friends ........................................................................36 Experience Points Awards ...........................................92 New Threats ......................................................................36 Handouts ....................................................93 Finding the Third Shard .................................37 Pregenerated Characters ................................. 94 2 Introduction I ntroductIon Forges of Nuln is the thrilling conclusion of the Paths of the characters secure passage on the Emperor Wilhelm and witness Damned campaign, bringing to a close what began in the the first of the corruption that awaits them when they reach their introductory adventure, Through the Drakwald, and continued destination. Once they arrive in Nuln, they become embroiled in Ashes of Middenheim and Spires of Altdorf. This adventure is in a mystery of missing persons and conspiracies centring on the intended for characters midway through their second or just unveiling of the Magnus, a powerful new cannon and the hope of starting their third careers. the Empire to repel future attacks from the Chaos Wastes. And in the shadows of alleys and the darkened tunnels beneath the In this adventure, the Player Characters (PCs) search for the third city, Mutants plot to seize the city for themselves. Can the heroes shard that houses the last of the Daemonic essence of Xathrodox unravel the knot of schemes and thwart the wicked machinations the Red Flayer. Beginning with an investigation at a ruined of the Daemon in time? monastery, they find clues pointing to the city-state of Nuln. The — A b — bout thIS ook Paths of the Damned: Forges of Nuln consists of the following sections: city, this chapter also presents a breakdown of the major plots unfolding over the course of Black Powder Week. Guide to Nuln Chapter Five: Investigations This section is a gazetteer of Nuln, the Jewel of the Empire. It includes a broad history highlighting key events, and descriptions of This chapter details the murders and disappearances, as well as neighbourhoods and key locations throughout. This chapter is an providing information and encounters the characters are likely aid to help you whilst running this adventure, but it also serves as an to find and endure during their first steps in tracking down the excellent resource for building adventures of your own. Chalice. In addition, this chapter plants the hooks to draw the characters into the larger intrigues at work behind the scenes. Chapter One: The Third Shard Chapter Six: The Weapon and Under Nuln This chapter presents an overview of the entire adventure. It details the major plots that unfold while the characters search for the artefact A vengeful noble sabotages the new weapon—the Magnus. and it also presents a full description of the Chalice of Wrath. Meanwhile, decadent and corrupt nobles work in the sewers to seize the city for the Ruinous Powers. Chapter Two: Farewell Altdorf Chapter Seven: The Masquerade The beginning of the adventure, this chapter transitions characters from the events that take place in Spires of Altdorf to the first The Countess Emmanuelle von Liebwitz is famous for her parties, investigatory steps they must take to reach Nuln. and to commemorate the test fire of the Magnus at the week’s end, she hosts a grand masquerade. This chapter presents several Chapter Three: Along the Reik important characters and it details the events that unfold at this This chapter describes the best and surest means for reaching event. Nuln: the Emperor Wilhelm. Including maps and statistics for the Chapter Eight: All Hell... crew, this chapter can guide you in building further adventures on the Empire’s waterways. In addition, there are several encounters This final chapter serves as the culmination for all the plots taking to spice up the journey. place in this adventure. The characters must contend with the Mutant uprising, deal with the destruction wrought by Randolf Chapter Four: Fear and Loathing in Nuln Vogt’s sabotage, and destroy the Abomination before it can release This chapter offers guidelines for running the rest of the adventure. the Red Flayer’s essence. In addition to building environments to evoke the flavour of the — h u b — ow to Se thIS ook Forges of Nuln requires the use of the Warhammer Fantasy Roleplay If you’ve played through Spires of Altdorf, you will find Forges of rulebook and you’ll also need paper, pencils, and at least two 10- Nuln has a similar level of complexity. This adventure features sided dice. This adventure makes references to Old World Bestiary and three major plots; as the Player Characters work through one, they the Old World Armoury, and though neither book is needed to enjoy likely touch on, or better still are drawn into, the other two. This this adventure, both can serve as useful resources. requires some preparation and familiarity with the material to run this adventure properly. Also, this adventure relies on key events Like the rest of the Paths of the Damned adventures, you can run this happening at orchestrated times. Be aware of the general flow of adventure by itself, though it is best used as the culmination of the the adventure to make changes based on the player’s decisions. preceding adventures. If you are starting with this adventure, four On the other hand, there are a number of traditional encounters pre-generated characters have been provided at the back of the book. to give you breaks in the intrigues and offer the characters great They are equipped and ready to go. opportunities to test their mettle against their enemies. 3 4 A Guide to Nuln A G n uIde to uln Ours is a land chained by silence; ours is a time when the truth goes unspoken. —Detlef Sierck, playwright Former capital, technological centre of the Empire’s war sewers and within the hearts of the slums. And for every gala ball machine and intellectual heart of humanity, Nuln is “the the Countess throws in the cavernous halls of her fortified palace, crown that glitters with a hundred jewels.” Though second to another Mutant is born in the belly of the Maze, another Skaven Altdorf in terms of population, it is first in social life and the scampers alongside slow-moving sludge in the sewers, and a killer arts. Yet like much of the Empire, Nuln has its secrets, its dark brutally murders his victim on the soot-stained streets in the underbelly people do their best to shut away in the sprawling Neuestadt. — t J e — he ewel oF the MpIre Fire, war, and plunder brought devastation to Nuln and yet, enterprising Tilean merchant from Miragliano discovered the River perhaps through the temerity of its people, it still stands. of Echoes, a ribbon of dark water that passed beneath the Vaults Plague and famine have all done their parts, as did the civil war and into the heartland. Seeing this as his opportunity to establish that nearly ripped the Empire apart. Orc Warlords tumbled out of himself as a major mercantile force back home, he gathered a Black Fire Pass to reduce the city to smoking rubble, but still Nuln large band of mercenaries and braved the shadowy subterranean persevered. One of the oldest human settlements in the Empire, route. In the end, he lost nearly half his expedition to the terrors Nuln has stood at the height of power and teetered on the brink haunting the caverns, but they emerged, more or less intact, of destruction. As a city, it is a place of contrasting architecture, a exhausted and nearly defeated. They wandered north, searching place of the decadently rich and desperately poor. It is a teeming for settlements to establish themselves. With greater frequency, the metropolis blending the rustic charm of Wissenland with the expedition faced off against the hostile creatures of these untamed forward thinking progression of the intelligentsia. lands until they finally settled in the ruins of an old High Elf outpost and stronghold situated against a broad river. They named This section presents an overview of the city, describing Nuln the site Nuln and set about to rebuild it, hoping to use this place in broad terms and highlighting important locations to provide as a trading hub for their new enterprise. a foundation for any adventure set here. As Nuln is the second largest city in the Empire, providing an intricate level of detail is the GreenSkInS deScend beyond the scope of this book and so you should feel free to fill in the shops and businesses as appropriate to your games. For a map The promise of an established trade would not bear fruit, at least of the city, see page 7. not yet. Within months after the Tileans settlement, a host of Orcs and Goblins pushed north through Black Fire Pass. Bent A hIStory oF nuln on plunder and destruction, they carved a burning path directly for Nuln. Leading the Greenskins were the refugees who fled Before there was Nuln and before the twelve tribes crossed over the notched swords and cavernous maws. Humans and Dwarfs the mountains through Black Fire Pass, the High Elves held the alike, these people sought safety in the fortified hill of this new territory eventually claimed by the Empire. But even as the first settlement. Food and supplies were scarce; there were too many trickle of Human tribes fled the horrors of the east, the ancient mouths to feed and the defences were too weak to withstand Elven civilisation was already withdrawing from the land, leaving the host for long. All was not lost. Hope came from the north. the ruins of their once grand society scattered throughout the Through strength of will and sword, Sigmar united the twelve forests and hills of the Old World. Before the founding of the tribes into a cohesive army and marched south to oppose the Empire, much of Humanity existed along the coast of the Tilean invading horde. He paused at Nuln, establishing a camp there to Sea, inheritors of the ancient civilisations of the past. But soon save the fledgling city for nearly assured destruction, and repulsed twelve tribes came from the east, fleeing some unknowable horror. the host’s vanguard. Knowing more were on the way, Sigmar With the aid of the Dwarfs, these barbarians crossed through rallied the people and his soldiers and pushed into the gap of the Black Fire Pass and settled in the verdant lands of the north. pass, defeating the Greenskin army for the last time. The Old World was unprepared for these warlike and aggressive t r he ISe barbarians, but there were many who thought to profit from their simplicity. Tilean merchants, having heard of the newcomers, were c -S eager to widen their nets by establishing trade routes into new oF the Ity tAte markets. But such ventures required a dangerous voyage, sailing through Pirates Current, up the Black Gulf, and then travelling far Peace settled over the land. While Sigmar hammered out the new over land, to eventually enter the Empire through Black Fire Pass. government by which he would rule, Nuln remained a minor Or worse, they could sail along the coast to the north, through the trade centre, nothing more than a stopover for traders on the way uncharted waters of the Great Ocean and into the Sea of Claws. to the larger communities in the north. But this would change. Both ventures were dangerous and expensive—in terms of life Sigmar realized internal stability depended on being able to and gold. However, the logistical problems were solved when an move troops and goods quickly, and so ordered the construction of two great roads. The first was from Altdorf (renamed from 5 A Guide to Nuln Reikdorf) to Middenheim. The second connected Altdorf to Nuln. Installed in the fortress of Nuln, Fulk ordered extensive Though the work was years in completing, the results were almost renovations to the city. Artisans used stone and timber from the instantaneous. By extending a road to Nuln, it elevated the city to old Elf ruins to rebuild the city in the image of Altdorf, virtually a status equal to the larger and more prosperous northern cities. erasing any evidence of the city’s past. With the support of a Merchants from all over entered the Empire through Nuln to trade Sigmarite emperor, the cult of Sigmar made great strides in goods there first before carrying them upriver. As a result, Nuln converting any last remaining holdouts and became the official experienced a rapid boom in growth and wealth that continued religion of the city, building on the legends of Sigmar who was said throughout Sigmar’s reign and beyond. to have drunk from the waters of the Reik when he camped here before stopping the flood of Orcs from Black Fire Pass. The improvements to Nuln coupled with expanded trade with the Dwarf holds allowed the it to grow powerful and the Count For the next 400 years the empire expanded its borders, of Wissenland moved his seat of government from Pfeildorf pushing against the wilderness and rooting out whatever terrors to Nuln. The population swelled as darker threats boiled up lurked within the shadows of its forests or under its hills. Nuln from the depths of the Vaults and the World’s Edge Mountains, became the nexus of this activity and the centre of learning driving more and more Dwarfs from their ancestral homes. With and knowledge. The emperors that followed Fulk established them, they brought knowledge of engineering. Wissenland’s universities and great libraries which in turn drew more people Elector Count was an enlightened man and saw an opportunity to study here. Nuln became more than a trade city, transforming with these newcomers, and so, to improve cleanliness of his into a vanguard city, poised on the forefront of philosophy, city, he asked the Dwarfs to construct a sewer system, for which theology, and the sciences. Nuln is famous the world over. Meanwhile, trade along the River Reik—a river both broad and deep enough to allow the I nStAbIlIty passage of ocean faring ships—brought goods from as far away as Marienburg. The gold gained from these ventures allowed Nuln remained an influential centre of the Empire for hundreds of the city to expand beyond the original High Elf ruins and erect years, but eventually corruption consumed the Sigmarite faith, and walled fortifications on both sides of the river. scandals emerged in nearly all the lands. In the autumn of 1110 IC, the high priest of Sigmar was exposed as a secret cultist of Slaanesh. the rISe oF SIGMArISM Rumours of his perversity had long been a subject of gossip, but when the temple caught fire after a particularly bizarre orgy, it About 25 years after Sigmar vanished, a mendicant friar named came out into the open that foul Chaos worshippers inundated the Johan Helstrum appeared on the streets, whipping crowds into a Sigmarite hierarchy in the capital. The emperor, Boris Goldgatherer, frenzy about a new god. He claimed he saw a vision of Sigmar’s moved the capital back to Altdorf to deal with the rumours ascent into the heavens. On the strengths of his convictions alone, surrounding him, and with him went the Nulners’ veneration of he preached the new religion to any who would hear him. As Sigmar. Although the migration was never in great numbers, the Sigmar was already revered in this even-then cosmopolitan city, damage was done. The corruption and scandals affecting all levels the commoners converted to the Sigmarite faith, establishing small of society were enough to push many people away from the gods. cults in the newer parts of town. Soon after, it became fashionable Instead, they embraced darker and more nefarious forces. to buck tradition, and the younger nobles abandoned the old ways in favour of the imperial symbol-made-god that was Sigmar. And then, the new high priest of Sigmar was found dead, his body Encouraged by his successes in his home city, Helstrum travelled covered in black buboes. That spring, the Black Plague settled on north to Altdorf, where he continued his work to spread the word the Empire. It quickly spread from city to city, wiping out entire of this new god. The results were spectacular and soon after, the towns and villages. They say but three of every ten survived the cult of Sigmar received imperial recognition with an official temple contagion, but that was nothing compared to the invasion that in Altdorf. Back in Nuln, the smaller cells united and founded the followed. first temple of Sigmar on the slopes of the hill holding the Count’s fortress. Those people who remained loyal to the old ways were deSpAIr And corruptIon appalled by the presence of the heretical blot overshadowing what they saw as the true gods. The city divided between those loyal Fear, misery, and desperation seized the land, and afflicted and to Ulric and the new Sigmarites, and sporadic fighting and riots survivor alike turned to the Ruinous Powers for succour, praying erupted in the streets. to any god who would alleviate their suffering. Cults formed like boils on the once proud state and in the bleakest of moments, c fearsome beasts emerged from their warrens beneath the cities. ApItAl Seeking to enslave Humanity as labourers in a macabre remaking of the world to mirror their own mad vision, the Skaven spread In about 100 IC, faced with the growing violence between the fear and death. The larger cities promised safe havens against the rival cults in Altdorf, Emperor Fulk moved the capital to Nuln doom, but even the mightiest like Nuln, Altdorf, and Middenheim in an unexpected show of support for the Sigmarite faith. Since were unprepared for the influx of refugees. In Nuln, the displaced Helstrum, now the Grand Theogonist, hailed from this city, it erected a shantytown just outside of the Universität, Nuln’s was only fitting the monarch should move to a place friendlier to intellectual centre, eventually becoming the Neuestadt. his politics. Defeated, the few remaining Ulric supporters left the city for Talabecland where the Ulric faith was still strong, but the Of course, the Skaven menace was routed, and the Empire Emperor’s entourage of sycophants and hangers-on soon filled the emerged victorious against its enemies. Mandred Ratslayer was vacuum left by the departing nobility. What had been for the most a hero, crushing the Skaven and sending them scurrying back to part a frontier city was suddenly thrust into the centre stage of their warrens. But this victory was coloured by the widespread loss imperial politics. of life and the ruins of the Empire’s provinces. 6 A Guide to Nuln In Nuln, this secular climate was very strong. The character c r hAoS ISInG of the city became grim. The new forges across the river sent clouds of ash and smoke into the air. The shantytown evolved The capital relocated many times in the years following Mandred’s into a crowded slum and strange mutations surfaced among the death, moving with each new emperor. During this tumultuous populace. Those afflicted who weren’t cast out of the city fled to era, nobles jockeyed for positions of prominence in an ambitious the sewers, forming a community of their own. game of politics. The tensions that had been building for nearly 200 years came to a head when the Grand Duke of Stirland, G I orbAd ronclAw with the heavy-handed support of the cult of Sigmar, was elected Emperor in Nuln. Divided as it was between three Emperors, the Empire was Though many Nulners strayed from Sigmarite faith in the years helpless against outside threats. This was made manifest when the leading up to the Great Plague, many—at least those who had not Orc Warlord Gorbad Ironclaw invaded through Black Fire Pass given their souls to the Dark Gods—returned to Sigmar’s embrace unopposed. The Warlord sacked Nuln and then razed the Moot. during the tumult that followed. It was widely believed that the The Mob then moved on to Solland and, to the great shame of plague and war were both divine punishments for Humanity’s the Empire, slew Count Eldred of Solland, stealing his Runefang. wayward excesses. This created a powerful backlash of religious Along the Upper Reik Ironclaw marched, leaving a trail of carnage, conservatism and Nuln became a centre of the Sigmarite religion. destruction, and broken lives. His Mob encircled Altdorf, laying Those who didn’t subscribe to the tenets of Sigmar found the city siege to the city that then held the Emperor Sigismund. Though entirely unwelcoming and gangs of zealots prowled the streets Orc-controlled wyverns slew the Emperor, the city survived and looking for non-believers to persecute. the horde eventually withdrew. Amidst the religious fervour in Nuln, the cult of Sigmar and the With Solland in ruins Wissenland absorbed the territory, and in cult of Ulric remained fierce rivals. The Priests of Ulric never response the rest of the provinces demanded Nuln separate from recognized Sigmar’s divinity and saw all of his cultists as heretics. Wissenland. To quell the unrest, Nuln became an independent Even with the endorsement of several emperors, tensions ran hot city-state, but it made no difference, for the Empire was in between both cults, and the fact that Sigmar waxed while Ulric shambles. And in the face of the widening anarchy, Humanity’s waned was not lost on the proponents of the old ways. descent into corruption seemed complete. The cult of Sigmar was a favoured religion of the aristocracies Sigmarite worship never fully recovered in Nuln. Instead, the city in the most of the “modern” cities such as Altdorf and Nuln, turned from its religious roots to embrace secular concepts as well while Middenheim and Talabecland resisted the intrusion of the as turning to Verena, patron of intellectuals, scholars, and thinkers. Sigmarite temple into their territories. Since Mandred’s death, The rapid change of attitudes, coupled with the constant threat most elected emperors had been neutral towards the raging debates of new invasion from the south, transformed Nuln from just a between the various religious factions, but when the last emperor mercantile city to one of military innovation. And ever since, the died, the Elector Counts lined up according to their positions on brightest minds of the Old World have come here to learn the the question of religion. The acolytes of Sigmar were both wealthy trade of warfare. and influential. Despite every effort of the Ulric-devoted Counts, the Grand Duke of Stirland, a clear apologist for the Sigmarites, MAGnuS the pIouS won. His first act was to pass a heavy tax on the cult of Ulric. The influence of the Ruinous Powers grew for centuries after, This was the final straw. The Grand Duchess Ottilia of Talabecland bolstered by the growing support of the cults in the Empire and felt the crown was hers by right. She believed she had lost the the movements of Beastmen herds in the Drakwald. By 2301 IC, election because of Sigmarite treachery and double-dealing. In a vast army of Chaos boiled out of the north, invading Kislev and 1360 IC, she declared herself empress, banning the cult of Sigmar ravaging the land, adding to its numbers many disaffected veterans from her province in retaliation to the tax. Over the next two of the Empire’s civil wars. Praag fell to Chaos and the survivors centuries the Empire plunged into civil war, with each side fielding fled south, bring news of the dire threat to the divided land. equally matched armies until both sides settled into a vicious series of skirmishes. Coinciding with the invasion, the Cultists arose out of their hidden warrens to wage war against the people of the Empire. The Emperors were still elected and crowned in Nuln, whilst Ottilia’s Beastmen from the Drakwald spread death and destruction, laying crown passed down to her heirs. The chaos of this period led waste to the settlements on the forest’s borders. It seemed the smaller provinces to declare their independence. The Nuln Empire was in its death throes. emperor bestowed the Runefang of Drakwald onto the von Bildhofen family, as a reward for declaring their independence But then a hero emerged. Magnus, a student and theologian in from the Ulricites of larger Middenheim. War swept the land, and Nuln, grew frustrated by the Empire’s impotence and the greed Chaos reigned supreme, only to become even more confused when of the nobility. He was a genius and fanatic with innovative views the Graf of Middenheim declared himself Emperor as well. about nationalism and the divinity of Sigmar, and his family sent him to the University of Nuln to help direct his frightening Just like the years leading up to the Great Plague of 1111 IC, intensity. There, he attracted a large group of similar thinkers Humanity turned its back to the gods. Politicians used Sigmar who shared his beliefs and passion. And even before the war to justify terrible laws and brutal edicts, the people once more broke out, Magnus was famous for his tours, in which he and his questioned the legitimacy of the priests and many turned to the companions would travel through the Reikland to issue rousing Ruinous Powers for answers. The Cults grew in strength and the speeches. These early efforts established Magnus as a great hero Witch Hunters were too few to stamp them out. 7 A Guide to Nuln Old World wouldn’t last. Soon after he began his crusade to wipe out humanity, he built a fleet and sailed west, never to be seen again. Eight years later, in a scandal surrounding the succession of Marienburg, Emperor Deiter IV of Nuln was deposed, and the Crown passed to the Grand Prince of Altdorf, ending Nuln’s role as principle city in the Empire. Though no longer the centre of the Empire, Nuln has managed to remain strong, as both a commercial and technological capital. Nuln proudly boasts the Imperial Gunnery School, the University of Nuln, and even a rival College of Engineering nearly as innovative as Altdorf’s own. Nuln drifted back into the control of Wissenland and the Elector Count of the province gained the title of Count of Nuln. About 80 years later, a pair of heroes uncovered a Skaven plot to invade the city and use it to launch a campaign against the Empire that would be as devastating as the one that occurred nearly 1,500 years ago. Nuln was saved, thanks to Skaven infighting and treachery and of course the skill of Felix and Gotrek, but not without extensive damage from fires, plague, and famine. In recent years, Nuln has rebuilt itself once more to establish itself as a principle city in the Empire. S c torM oF hAoS And n ’ r uln S ebIrth The Storm of Chaos changed the face of the Empire. Archaon’s forces decimated the northern provinces, and though routed, they among the common folk, seeding the ground for his eventual rise still haunt the forests and dim places in the Old World, waiting until to power. called forth once more to crush the Empire. Unlike Middenheim, War broke out. Magnus saw this calamity as a sign from Sigmar though, Nuln escaped the devastation; Archaon was more concerned to save the Empire from itself. He redoubled his efforts, appealing with destroying the Cult of Ulric than heading into the heartland. directly to the people rather than waste time in the courts of the Though unscathed, Nuln was affected. Faced with an increased need Elector Counts. He amassed a huge army of converts, becoming for cannon, shot, conscripts, and equipment, the Empire relied on so powerful that even the political and economic rulers of the Nuln’s forges to meet the demand. Merchants and factors enjoyed land were forced to rally behind his banner. The final step was to the best profits in their careers and the forges burned hot day and venture north to Middenheim to heal the rift between those who night to keep the Empire equipped with the newest weaponry. worshipped Ulric and those who followed Sigmar. Stepping into Pressgangs swept through the streets, recruiting soldiers from the the sacred white fires, Magnus emerged unscathed, and with this masses and when the Emperor Karl Franz finally routed the forces of sign, even Ar-Ulric, the staunchest opponent of the Sigmarite cult, Chaos, Nuln’s place was assured, becoming one of the wealthiest and was forced to accept the truth of Sigmar’s divinity. most powerful cities in the Empire. Magnus led his forces north and met the terrible horde in Kislev. t p d Buttressed by Dwarfs, Kislevites, and the High Mage Teclis he reSent Ay with his cadre of Elf Wizards and their Human protégés, the Though Nuln has its sinister underbelly, it is still a place of Empire defeated the Chaos invaders, allowing Magnus to return refinement, at the forefront of the arts and social life. It is the in triumph. Within a year of Chaos’ defeat, the Elector Counts economic hub, distributing goods to and from Wissenland, nominated and elected Magnus Emperor, uniting the Empire for Stirland, and Averland. With the gold earned during the Storm of the first time in centuries. Magnus established his seat of power in Chaos, the division between the classes is even more pronounced, his home city of Nuln, making it the imperial capital. He removed and the elite are ostentatious in their displays of their newfound the ban on wizardry and created the Colleges of Magic in Altdorf. wealth, as the poor look on with haunted eyes and cinched belts. He reintegrated and reorganized the provinces, restoring them to Nuln is a city of contrasts, contrasts between the rural farmsteads their former glory. And for the first time in centuries, the Emperor that support the city with food with the sophistication of the was strong once more, ushering in the Empire’s Golden Age. aristocracy. It is a place of uneducated rabble who work in the Forges across the river, contrasted with the educated students who n ’ d uln S eclIne walk the halls of Nuln’s ancient universities. It is a place the clash between old and new, of shanty and palace, of fine meals with After Magnus, Nuln remained the capital of the Empire until crystal goblets and filthy beggars rooting around in rubbish-filled 2421 IC, when a new Orc threat emerged. Grom the Paunch alleys. Nuln is conflict, making it the perfect place for intrigues crushed the Dwarfs at the Battle of Iron Gate and moved north, and the best adventures. devastating parts of Nuln along the way. Grom’s tour through the 8

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Staffing the place with the best people her money could buy, Altdorf finally took Trappings: Grimoire, Small Silver Hammer, Amulet of Tzeentch,. Gown, 125 gc worth of jewellery. GAbrIelle MArSner Trappings: Grimoire, Trade Tools (Apothecary). cleAnSInG oF the corrupted veSSel. Type: Arcane.
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