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End user Oriented BIM enabled Multi-functional Virtual Environment Supporting Building Emergency Planning and Evacuation Bin Wang Cardiff School of Engineering Cardiff University A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy December, 2014 Summary Relevant research has identified that high level of building emergency casualty (e.g. due to fire) has direct link with the delayed evacuation especially in residential and high-rising buildings. The traditional fire drill can only passively identify some bottleneck for evacuation after the building has been constructed and under its operation stage; and end-users normally lack of means to be effectively involved in the decision making process in the first place (e.g. building emergency planning and design) and lack of cost-effective and convenient means to be well trained about emergency evacuation at later operation stage. Modern building emergency management research has highlighted the need for the effective utilization of dynamically updated building emergency information. Building Information Modelling (BIM) has become the information backbone which can enable integration and collaboration throughout the entire building life cycle. BIM can play a significant role in building emergency management due to its comprehensive and standardized data format and integrated life cycle process. This PhD research aims at developing an end user oriented BIM enabled virtual environment to address several key issues for building emergency evacuation and planning. The focus lies on how to utilize BIM as a comprehensive building information provider to work with virtual reality technology to build an adaptable immersive serious game for complex buildings to provide general end users emergency evacuation training/guides. The contribution lies on the seamless integration between BIM and a serious game based Virtual Reality (VR) environment, which enables effective engagement of end-uses. By doing so potential bottlenecks for existing and new buildings for emergency evacuation can be identified and rectified in a timely and cost-effective manner. The system has been tested for its robustness and functionality against the research hypothesis and research questions, and the results show promising potential to support more effective fire emergency evacuation and planning solutions. i Declaration and Statements DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted in candidature for any degree. Signed……………………………. (candidate) Data…………………………. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of ………………….. (insert MCh, MD, MPhil, PhD etc. as appropriate) Signed……………………………. (candidate) Data…………………………. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed……………………………. (candidate) Data…………………………. STATEMENT 2 I hereby give consent for my thesis, if accepted, to be available for photocopying and for interlibrary loan, and for the title and summary to be made available to outside organisations. Signed……………………………. (candidate) Data…………………………. ii Acknowledgements The author would like to thank the supervisors, Dr. Haijiang Li and Prof. Yacine Rezgui for their guidance on this PhD project; also thank Hoang Ong, Benjamin Tapley, Alex Bradley, Calin Boje and Gareth Edwards for their helps on system testing; and finally thank my family for their support to complete my PhD study. iii Table of Contents Summary ................................................................................................................................... i Declaration and Statements ...................................................................................................... ii Acknowledgements ................................................................................................................. iii Table of Contents .................................................................................................................... iv List of Figures ......................................................................................................................... vi List of Tables ......................................................................................................................... xii List of Publication ................................................................................................................. xiii Chapter 1 Introduction ............................................................................................................. 1 1.1. Background and motivation ............................................................................. 1 1.2. Thesis Statement .............................................................................................. 5 1.2.1. Hypotheses ............................................................................................... 5 1.2.2. Aim and objectives ................................................................................... 6 1.2.3. Scientific contributions ............................................................................. 7 1.3. Thesis Outline .................................................................................................. 8 Chapter 2 Literature Review .................................................................................................. 10 2.1. Building Information Modelling (BIM) ......................................................... 10 2.1.1. Collaboration, interoperability and integration ...................................... 11 2.1.2. Barriers of BIM development ................................................................. 12 2.1.3. BIM software review .............................................................................. 15 2.1.4. Summary ................................................................................................ 20 2.2. Emergency management ................................................................................ 21 2.2.1. Emergency drill to investigate human behaviours ................................. 22 2.2.2. Virtual simulation for emergency management .................................... 25 2.2.3. Critical factors influencing fire evacuation ............................................. 28 2.2.4. Summary ................................................................................................ 36 2.3. Use of Computer Game Engine ...................................................................... 37 2.3.1. Architecture visualization ....................................................................... 38 2.3.2. Serious game for human behaviour training and research .................... 44 2.3.3. Summary ................................................................................................ 50 2.4. Ontology and its applications ......................................................................... 51 2.5. BIM based virtual environment for emergency management ........................ 56 2.5.1. BIM and its information adoption .......................................................... 56 2.5.2. BIM based emergency management ...................................................... 59 2.5.3. Need for BIM-based building monitoring ............................................... 61 2.5.4. Summary ................................................................................................ 62 Chapter 3 Methodology .......................................................................................................... 64 3.1. Systems engineering development principle .................................................. 64 3.2. Computer game system development methodology ....................................... 65 3.2.1. The world of reality and play ................................................................... 66 3.2.2. The world of meaning and play ............................................................... 73 Chapter 4 System Design and Development .......................................................................... 81 4.1. Multi-functional BIM based Virtual Environment (BIM-VE) ....................... 81 iv 4.1.1. ............................................... 81 4.1.2. 3D Real-time emergency evacuation guidance ...................................... 97 Two-way information communication 4.1.3. Immersive and dynamic emergency evacuation training and experiment 123 4.1.4. Real-time building information visualisation and monitoring .............. 129 4.1.5. End user engaged building emergency design environment ............... 135 4.2. Scenario-based fire evacuation modelling .................................................... 143 4.2.1. Key concluded factors for fire emergency evacuation ......................... 144 4.2.2. Using questionnaire and virtual scenario to refine the key factors ...... 148 4.2.3. Human behaviour modelling ................................................................ 159 4.2.4. Scenario based ontology modelling for fire evacuation ....................... 163 Chapter 5 System Testing .................................................................................................... 171 5.1. Generic human and BIM-VE interfacing testing .......................................... 171 5.2. Case Study based functionality Testing ........................................................ 188 5.2.1. Two way information channel testing .................................................. 190 5.2.2. Dynamic scenario generation for building emergency design ............. 194 5.2.3. Dynamic path finding for real-time 3D fire evacuation ........................ 196 5.2.4. Fire evacuation testing ......................................................................... 201 Chapter 6 Experiment Result Analysis ................................................................................ 207 6.1. The analysis method ..................................................................................... 207 6.2. Scenario based human emergency behaviour analysis ................................. 210 6.2.1. Observation .......................................................................................... 211 6.2.2. Collaboration and group preferring ...................................................... 214 6.2.3. Role and physical position .................................................................... 221 6.2.4. Degree of familiarity with building layout ............................................ 224 6.2.5. Emergency factors: fire, smoke, and toxic gas ...................................... 232 Chapter 7 Conclusion ........................................................................................................... 237 Chapter 8 Further Work ....................................................................................................... 239 References ............................................................................................................................ 241 Appendix A BIM Software Survey ...................................................................................... 253 Appendix C Experimental Data and Result ......................................................................... 265 v List of Figures Figure 2.1 The steps to do BIM software survey………………………………………...….16 Figure 2.2 BIM solutions in personal brain………………………………………………….19 Figure 2.3 Critical factors influencing fire response performance……………………….…29 Figure 2.4 Unity3D Game Engine and preferred integration with CAD/BIM software …...39 Figure 2.5 CAD model conversions art path………………………………………...………40 Figure 2.6 Architectural design-play(game) process……………...………………………...41 Figure 2.7 The BIM-Game modules and interoperability…………………..………………42 Figure 2.8 BIM-based serious gaming environment………………………...………………43 Figure 2.9 The workflow from 3D CAD into the VDRS………………………………...….44 Figure 2.10 TAO of Topic Maps…………………………………………………………….52 Figure 2.11 Formal and informal ontology language……………………………….……….53 Figure 3.1 Adapted TGD based framework for BIM-VE development ………………...….66 Figure 3.2 System Architecture……………………………………………………………...69 Figure 3.3 The Architecture of Library Approach…………………………………………..71 Figure 3.4 Interactive diagram between classes for dynamic scenarios generation………....72 Figure 3.5 Administrator work flow………………………………………...………………75 Figure 3.6 Client end work flow……………………………………………...……………..76 Figure 3.7 Existing and planned virtual reality equipment in Cardiff VR Lab…….……….79 Figure 4.1 AMP system for two way information communication…………………………82 Figure 4.2 The layout of the forms within the Revit plugin……………...………..……..….83 Figure 4.3 The appear order of forms contained in the Revit plugin……………...………...83 Figure 4.4 The basic workflow process that goes on inside of the plug-in…………………85 Figure 4.5 Main menu of game………………...……………………………………………90 Figure 4.6 Connect to server menu……………………...…………………………………..91 Figure 4.7 Functionality menu and property windows in serious game…………...………..92 vi Figure 4.8 The workflow of server-clients framework for information and functionality control………………………………………………………………………………………..93 Figure 4.9 Real time path finding scenarios during the fire emergency…………...……..…98 Figure 4.10 The shortest path from start point to end point based on space search algorithms (red area is space search area and black line is shortest path generated by algorithms)…..100 Figure 4.11 The shortest path from start point to end point based on A* space searching algorithms……………………………………………………...………………..………….101 Figure 4.12 The shortest path generated by A* algorithm with different h(x)…….....……103 Figure 4.13 flexible node connections to represent common shapes used by grids…......…105 Figure 4.14 The path movement within the grid system………………………...…………107 Figure 4.15 Hybrid shortest path generation based on navmesh graph……………….…...108 Figure 4.16 The complexity of vertices movement on the nevmesh graph………….…….108 Figure 4.17 Define the world within the grid coordinate (obstacle tiles in red colour area)110 Figure 4.18 A* shortest path finding based on the tile movement within grid coordinate...110 Figure 4.19 The workflow with associated classes and methods for the implementation of the path finding algorithm in the BIM-VE……………………………………………….…….111 Figure 4.20 Workflow to create preliminary coloured 3D discretized space for shortest evacuation path………………………………………………………………..……..……..114 Figure 4.21 Layered grid of nodes and marked obstacles in the multi-floor building…….116 Figure 4.22 The flowchart to create the evacuation path on the 3D discretized space and make the player follow them for evacuation guidance/training……………..……………..118 Figure 4.23 Scanning pattern on mobile devices……………………………...…………...121 Figure 4.24 workflow to achieve immersive and dynamic emergency evacuation training and experiment………………………………………………………...………………………..124 Figure 4.25 The simulation to visualize and monitoring building performance in 2D and 3D…………………………………………………………………………………………..131 Figure 4.26 The camera of mobile devices to mix virtual and real world to provide evacuation strategies by recognizing natural symbols such as evacuation signs…………..134 Figure 4.27 The workflow to get end users engaged in emergency design…………...…...136 Figure 4.28 Main menu of BIM-VE for building emergency design………………………137 Figure 4.29 Start server menu of BIM-VE for building emergency design………………..137 vii Figure 4.30 Lobby menu of BIM-VE for building emergency design……………………..138 Figure 4.31 Connect to server menu of BIM-VE for building emergency design…………138 Figure 4.32 Setting menu of BIM-VE for building emergency design………………...…..139 Figure 4.33 In game menu of BIM-VE for building emergency design…………...………141 Figure 4.34 The inventory library to assist building interior design……………………….142 Figure 4.35 Moving and rotating objects…………………………..………………………142 Figure 4.36 Building interior design in clients (right) with server supervision (left)……..143 Figure 4.37 Fire evacuation modelling by literature review…………………...…………..146 Figure 4.38 Two steps to organize the evacuation ontology and enable evacuation simulation…………………………………………………………………………………..162 Figure 4.39 Fire evacuation behaviour simulation in the building design…………...…….163 Figure 4.40 The interactive steps to refine building designs by the evacuation behaviour simulation……………………………...…………………………………………………...163 Figure 4.41 The class hierarchy of OntoHBFE ontology…………………………………..167 Figure 4.42 The example of User_01of OntoHBFE ontology in Protégé 3.5…………...…167 Figure 4.43 Corresponding reactions and activities conducted by User_01 based on OntoHBFE …………………………………………………………………………………168 Figure 4.44 The player agent simulation during a fire emergency to refine building energy and emergency plans……………………………………………………………………….170 Figure 5.1 Autodesk Revit plugin to extract building information to the BIM-VE………..172 Figure 5.2 Desktop First Person (Left) & Desktop Flight Interfaces (Right)…………...…173 Figure 5.3 Web-browser based interface of the BIM-VE……………………...…………..173 Figure 5.4 Mobile device interfaces…………………...…………………..……………….174 Figure 5.5 Activate 3D Projector with Razer Joystick Interface…………………………..174 Figure 5.6 Kinect with HMD Interface………………..…...………………………………175 Figure 5.7 Interactive diagram of main classes for applications of the information channel…………………………………………………………………………….……….176 Figure 5.8 Recorded test results for evaluation of easy-to-use………………...…………..178 Figure 5.9 Post-questionnaire response – interface qualities……………...…………...…..180 viii Figure 5.10 Which versions are preferred to be accessed in daily life……………………..182 Figure 5.11 Preferences between interfaces for common functions of the engineering work …………………………………………………………………………………..……183 Figure 5.12 How beneficial the participants can get from the BIM-VE comparing to traditional techniques………………………………………………...…………………….185 Figure 5.13 Which interface would be more effective as a 'Client', 'Stakeholder', 'Architect or Engineer'………………………………………………………………..………………….186 Figure 5.14 Effects of studying engineering………………………………………...…..…188 Figure 5.15 Test results of building the medium detailed virtual environment in the BIM -VE…………………………………...…………………….………………………………191 Figure 5.16 Automatic data transmitting between Revit, the Unity3D server and the Unity3D clients………...…………………………………………………………………………….193 Figure 5.17 The bi-directional information transferral of the Revit API for building design………………………………………………………………………………………193 Figure 5.18 User-centered building interior design…………………………...………..….195 Figure 5.19 Effects and tool library to create dynamic scenarios in Unity server…..…….197 Figure 5.20 The scenario of the fire alarm works with semantic information to automatically change the fire evacuation path……………………...……………………………………..198 Figure 5.21 The automatic modification of evacuation path in the BIM-VE………...…....199 Figure 5.22 The 3D evacuation training on different platforms……………………...……200 Figure 5.23 Mobile application for general end-users to carry out effective evacuation…202 Figure 5.24 Showing the utility of specialized functions to the participants in the virtual world……………………………………………………………………………………….202 Figure 5.25 Are the location markers useful to find yourself in the real building?..............203 Figure 5.26 Evacuation time of real fire drill with or without mobile devices……..……...204 Figure 5.27 Average evacuation time without and with mobile version of the BIM-VE….204 Figure 5.28 Which mobile version the participants would like to use in the future…….....205 Figure 5.29 To what extent participants agreed the mobile BIM-VE support can help them find evacuation destination…………………………………………………………………206 Figure 6.1 The investigation of people who perceived and estimated the threat of danger in the virtual fire drill………………………………………………….………...……………212 ix

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evacuee's awareness of the safety situation in a fire drill and the resource costs for .. such as ArchiCAD developed by Nemetschek Graphisoft has a very similar mechanism called “Teamwork” that functions similarly to Revit. (Graphisoft). In fact, lack of leadership was found to be one of the m
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