C O M P U T I N G & I C T 2 0 1 6 wwwwww..hhooddddeerreedduuccaattiioonn..ccoo..uukk Hodder Have your cake and eat it! Education Loyalty Scheme How to get points: When you complete simple activities on our website you will earn points, which are shown as slices of cake. Points mean rewards! This is what each activity will give you: Book an Submit review x 3 slices Send to a friend x 3 slices Order a free x 2 slices appointment with a x 2 slices eInspection copy Product Consultant Share content x 2 slices Submit feedback x 2 slices Download a free x 1 slice Sign up for x 1 slice document eUpdates More cake, bigger discount You need to gain 10 points/slices of cake to get to Level 1 and your first reward, which will be emailed to you. You can then start collecting slices again to reach Level 2. 30% + a free copy of Gizzi Erskine’s brand new cook book Gizzi’s Healthy Appetite, Level 1 OOffff published by Octopus Publishing group. 35% + a free 6 month subscription to Teach Yourself Languages Level 2 Online – the new unparalleled language learning experience. Off 40% + a free copy of Mindset by Carol Dweck, published Level 3 by Little, Brown – a practical guide on the mindset Off for success. 50% + a free copy of Great British Bake Off Level 4 Celebrations, published by Hodder & Off Stoughton. TTeerrmmss aanndd CCoonnddiittiioonnss:: FFFooorrr fffuuullllll ttteeerrrmmmsss aaannnddd cccooonnndddiiitttiiiooonnnsss pppllleeeaaassseee vvviiisssiiittt wwwwwwwww...hhhoooddddddeeerrreeeddduuucccaaatttiiiooonnn...cccooo...uuukkk///LLLoooyyyaaallltttyyy---SSSccchhheeemmmeee///TTTeeerrrmmmsss---aaannnddd---CCCooonnndddiiitttiiiooonnnsss To find out about the rewards available, visit www.hoddereducation.co.uk/loyalty-scheme Psychology 2016.indd 2 20/11/2015 16:52 Hodder Have your cake and eat it! Education COMPUTING/COMPUTER SCIENCE ICT C Loyalty O Scheme N Key Stage 3 ICT Micro:bit and Quickstart Computing ............................................2 T ICT InteraCT ......................................................................................20 E N How to get points: Key Stage 3 Computing OCR Nationals Level 1/Level 2 T S Compute-IT .....................................................................................3-5 OCR Cambridge Nationals in ICT Level 1/2 ..................................21 When you complete simple activities on our website you will earn points, which are shown as slices of cake. My Revision Notes: OCR Cambridge Nationals in ICT Points mean rewards! This is what each activity will give you: GCSE Computing/Computer Science Levels 1/2 (Unit 1) ..............................................................................22 Meet the demands of the new GCSE and A Level Revise Better: ICT Cambridge Nationals Level 1/2 .......................22 specifications ...................................................................................6-7 My Revision Notes: OCR Creative iMedia NEW ............................22 AQA GCSE Computer Science NEW SPECIFICATION ...........................8 AQA GCSE Computer Science GCSE ICT Book an Dynamic Learning NEW SPECIFICATION ................................................9 OCR ICT for GCSE .............................................................................23 Submit review x 3 slices Send to a friend x 3 slices Order a free x 2 slices appointment with a x 2 slices My Revision Notes: eInspection copy Product Consultant WJEC ICT for GCSE ..........................................................................24 AQA GCSE Computer Science NEW SPECIFICATION ..........................9 CCEA ICT for GCSE ..........................................................................25 Edexcel GCSE Computer Science NEW SPECIFICATION ....................10 Friday Afternoon ICT GCSE Resource Pack ...................................25 Edexcel GCSE Computer Science Dynamic Learning NEW SPECIFICATION ...............................................11 IGCSE ICT and Computing My Revision Notes: Share content x 2 slices Submit feedback x 2 slices Download a free x 1 slice Sign up for x 1 slice Edexcel GCSE Computer Science NEW SPECIFICATION ...................11 Cambridge IGCSE Computer Science ...........................................26 document eUpdates OCR GCSE Computer Science NEW SPECIFICATION .........................12 Cambridge IGCSE Information and Communication Technology ........................................................................................26 OCR GCSE Computer Science More cake, bigger discount Dynamic Learning NEW SPECIFICATION ...............................................12 Cambridge Technicals My Revision Notes: OCR GCSE You need to gain 10 points/slices of cake to get to Level 1 and your first reward, which will be emailed to you. Computer Science NEW SPECIFICATION .............................................13 Cambridge Technical Level 3 IT NEW ...........................................27 You can then start collecting slices again to reach Level 2. GCSE Computing (legacy specifications) ..................................14-15 A-level ICT 30% Gizzi’s Healthy Appetite A-level Computer Science AQA ICT for AS and A2 ....................................................................28 Level 1 Off AQA A-level Computer Science .......................................................16 AQA ICT for AS and A2 Dynamic Learning ....................................28 AQA A-level Computer Science Dynamic Learning ......................17 OCR ICT for AS and A2 ....................................................................29 My Revision Notes: AQA A Level Computer Science NEW .........17 OCR ICT for AS and A2 Dynamic Learning ....................................29 OCR A Level Computer Science ......................................................18 AS ICT Student Workbook ...............................................................30 OCR A Level Computer Science Dynamic Learning ......................19 35% Teach Yourself Languages Level 2 Online My Revision Notes: OCR A Level Computer Science NEW .........19 Advanced Database Projects in Access: Office 2007 and Off 2010 Edition and Office XP and 2003 Edition ................................31 Esssential Maths Skills for AS/A-level Computer Science NEW ..20 Advanced Spreadsheet Projects in Excel: Office 2007 and 2010 Edition and Office XP and 2003 Edition .........................31 40% Mindset Text Processing Level 3 Off OCR Text Processing (Business Professional) .................................31 Events Philip Allan events in Computing and ICT .....................................32 50% Great British Bake Off Functional Skills Level 4 Celebrations Off Functional Skills ICT Teaching and Learning Resources UPDATED ...33 Index ..................................................................................................34 Order form ..................................................................................35-36 To find out about the rewards available, visit www.hoddereducation.co.uk/loyalty-scheme www.hoddereducation.co.uk 1 Psychology 2016.indd 2 20/11/2015 16:52 FREE resources to teach computer science In early 2016, the BBC, in association with Microsoft and its other partners, will be sending free BBC micro:bit devices to all Year 7 students (or equivalent) in the United Kingdom as part of their ‘Make it Digital’ initiative. The aim is to give all students at Key Stage 3 a simple device which enables them to use fundamental coding to build their digital skills. A Quickstart guide to the BBC micro:bit is available to download at www.hoddereducation.co.uk/media/Documents/ICT/MicroBit-QuickStart-Guide. And if you just can’t wait for the device and want to try out some great coding activities with your students using the Touch Develop code editor, take a look at www.microbit.co.uk COMPUTING AT SCHOOL EDUCATE • ENGAGE • ENCOURAGE Your free CPD toolkit to teach the new Computing computing curriculum A CPD toolkit for secondary teachers FUNDED BY • Funded by the Department for Education and Microsoft • Free to all teachers • All the resources (including videos and activities) you and your colleagues need to figure out how to develop a creative and innovative computing curriculum for your school • Links to a wide range of useful resources and sources of support • Online tools include an interactive skills and knowledge audit and interactive Progression Pathways How do I get my free copy ? Find out more at www.quickstartcomputing.org Contact your local CAS Hub (www.computingatschool.org.uk) Compute-IT FREE resources to teach computer science K E Y S Computing for Key Stage 3 T A Series editors: Mark Dorling and George Rouse G E James Abela, David Ames, Ilia Avroutine, Phil Bagge, Mark Clarkson, Mark Dorling, 3 Graham Hastings, Sarah Lawrey, Peter Marshman, Sean O’Byrne, Jason Pitt, Zoe Ross, George Rouse, Genevieve Smith-Nunes and Carl Turland Teach the Key Stage 3 Computing curriculum with confidence, using resources and meaningful assessment produced by expert educators. • Deliver lessons that teach students the underlying principles of computer science, challenging them to think about what they are learning and how it can be applied, helping them to progress to KS4 and beyond • Follow well-structured and finely paced activities that encourage creativity and flexibility, using files and tutorials across a range of different programming languages, underpinned with unparalleled teacher and student support • Assess students’ work with confidence, using ready-prepared formative and summative tasks that are mapped to meaningful learning outcomes, progression statements (see overleaf) and points in the new Programme of Study. Compute-IT has been developed by members of Computing At School, the national subject association for Computer Science, and a team of Master Teachers who deliver CPD through the Network of Excellence project funded by the Department for Education. It provides a cohesive and supportive learning package structured around the key strands of Computing. Creative and flexible in its approach, Compute-IT makes Computing for Key Stage 3 easy to teach, and fun and meaningful to learn. Each unit in the Compute-IT course provides a sound basis for the development of computational thinking skills and features activities that are designed for use in class or as homework. The topics covered are developed further through practical activities and digital files provided via the Student’s Books and Dynamic Learning resources. The Compute-IT course comprises three Student’s Books, three Teacher Packs, plus a suite of digital Teaching and Learning Resources, Whiteboard eTextbooks, Student eTextbooks and CPD Video Lessons, delivered via our online subscription service Dynamic Learning. These Student’s Books are available in print and two digital formats via Dynamic Learning: Student eTextbooks are allocated to students for up to three years so they can download Compute-IT Student’s and use offline on their own device. Books and Teacher The Whiteboard eTextbook is an online version ideal for front-of-class teaching and lesson Packs have been recommended by planning. Computing At School Student’s Books • Funded by the Department for Education and Microsoft • Free to all teachers Book 1 160pp 9781471801921 £14.99 Book 2 160pp 9781471801860 £14.99 • All the resources (including videos and activities) you and your colleagues need to figure Book 3 160pp 9781471801815 £14.99 out how to develop a creative and innovative computing curriculum for your school Teacher Packs • Links to a wide range of useful resources and sources of support Pack 1 192pp 9781471801891 £100.00 • Online tools include an interactive skills and knowledge audit and interactive Progression Pathways Pack 2 192pp 9781471801846 £100.00 Pack 3 192pp 9781471801518 £100.00 How do I get my free copy ? Find out more at www.quickstartcomputing.org Contact your local CAS Hub (www.computingatschool.org.uk) www.hoddereducation.co.uk 3 Compute-IT 3 E Student’s Books G A T Every unit in the Compute-IT course features Key terms are highlighted and defined S lessons built around a key challenge that enables in context throughout the course. Y students to work towards meaningful outcomes A useful glossary is also provided E K Tasks feature throughout each unit of the course and are developed around a range of activities – Think-IT (development of knowledge and understanding), Plan-IT (planning prior to practical work) and Compute-IT (hands on programming and IT) Many of the tasks in the student books are supported with activity worksheets, tutorials and downloadable files available via Dynamic Learning. All of the lesson objectives and learning outcomes delivered by the tasks are highlighted in the teacher notes (available in the Teacher Packs and Teaching and Learning Resources) along with comprehensive marking and assessment guidance. Teacher Packs The Compute-IT Teacher Packs are designed to support specialists and non-specialists alike, and provide: • Introductions to teaching the Programme of Study for Computing using Compute-IT • A flexible scheme of work for delivering Computing at Key Stage 3 • Comprehensive lesson plans that incorporate: - an outline of the contextual knowledge required for delivery of each lesson - teaching notes on how to deliver each lesson including ideas on how to use the accompanying student books and digital resources - lists of key learning objectives and learning outcomes - effective strategies for differentiation - references to the programme of study covered by lessons and units - unparalleled guidance on how to assess students’ understanding and practical work as the basis for progression and evidence of student attainment Visit www.hoddereducation.co.uk/compute-it for samples of the student’s books and teacher packs Visit www.hoddereducation.co.uk/compute-it • Take out your free subscription to Computing Baseline Assessment (see p5) • Try out free sample pages, schemes of work and Dynamic Learning lessons • Download the Progression Pathways Assessment Framework • Watch a video on teaching the new KS3 curriculum 4 Tel: 01235 827827 Email: [email protected] Fax: 01235 400450 Dynamic Learning K The complete digital solution with interactive resources, CPD video tutorials, lesson planning tools, E selfmarking tests, assessment and etextbooks Y A rich source of innovative teaching material to prepare, present and assess understanding of topics S T throughout Key Stage 3, Compute-IT Teaching and Learning Resources include: A • 30 interactive animations G E • 105 knowledge tests 3 • 53 skills tutorials • 121 presentations • 317 teaching resources (briefing sheets, lesson plans, assessment guidance and answers to tests and tasks) plus 142 supporting files for specific tasks • 160 videos • 149 weblinks • 231 worksheets Plus CPD Video Lessons with Peter Kemp, Senior Lecturer in Computing at Roehampton University - the indispensable toolkit with 156 tutorials to deliver meaningful and authoritative lessons for the new KS3 curriculum. FREE Computing Baseline Assessment for Key Stage 3 FREE to all schools in the UK, this set of online auto-marked tests is designed to measure computer science knowledge and computational thinking skills of students aged 11 and upward who are entering secondary education, in order to provide teachers with a measure of their capability and to aid effective planning. Questions in the tests are arranged into two longer assessments that cover all of the topics featured in the CAS curriculum and the Progression Pathways chart that is freely available at www.hoddereducation.co.uk/Compute-It/ProgressionPathwaysGrid as well as discrete shorter topic-based tests. Teachers are provided with feedback that highlights students’ strengths and weaknesses. Dynamic Learning Compute-IT 1 Student eTextbook 9781471840166 from £3.75 for 1 year’s access Compute-IT 1 Whiteboard eTextbook 9781471801907 from £100 + VAT for access until December 2018 Compute-IT 1 Teaching and Learning Resources 9781471801914 from £300 + VAT for access until December 2018 Compute-IT 2 Student eTextbook 9781471840173 from £3.75 for 1 year’s access Compute-IT 2 Whiteboard eTextbook 9781471801853 from £100 + VAT for access until December 2018 Compute-IT 2 Teaching and Learning Resources 9781471808821 from £300 + VAT for access until December 2018 Compute-IT 3 Student eTextbook 9781471842443 from £3.75 for 1 year’s access Compute-IT 3 Whiteboard eTextbook 9781471801808 from £100 + VAT for access until December 2018 Compute-IT 3 Teaching and Learning Resources 9781471808838 from £300 + VAT for access until December 2018 CPD Video Lessons Teaching and Learning Resources 9781471839566 from £300 + VAT for access until December 2018 Computing Baseline Assessment for Key Stage 3 9781471852541 Free access until December 2018 Compute-IT 9781471825446 From £1269 + VAT This package includes all three Teaching and Learning Resources, Whiteboard eTextbooks, plus over 150 CPD Video tutorials. Each title is also available separately. Student eTextbooks can be added to the package from £3.75 per student. Sign up for a free 30 day trial or subscribe at www.hoddereducation.co.uk/dynamiclearning www.hoddereducation.co.uk 5 Meet the demands of the new GCSE and A-level specifications Exam board approved textbooks, skills and revision support, innovative, flexible and interactive digital resources and specialist-led CPD events will ensure you are supported in your teaching and assessment needs. AQA Edexcel OCR Exam board approved Student Books – available in print and digital formats Produced for the new 2015 A-level and 2016 GCSE Computer Science specifications, our Student Books help develop and assess key computing concepts, test understanding and learning and build computational thinking skills. • Student books and eTextbooks • Student books and eTextbooks for A-level: for GCSE: See page 16 for AQA See page 8 for AQA See page 18 for OCR See page 10 for Edexcel See page 12 for OCR 6 Study Skills and Revision Support throughout each course to develop key subject skills, build confidence and plan effective revision, in class and independently. • My Revision Notes: • Essential Maths Skills: See page 9 for AQA GCSE See page 20 See page 17 for AQA A-level • Revision and Question Practice: See page 11 for Edexcel GCSE See pages 9 and 17 for AQA See page 13 for OCR GCSE See pages 13 and 19 for OCR See page 19 for OCR A-level Dynamic Learning digital teaching resources Combine creative lessons and interactive assessment with clearly focused lesson planning to help each student progress successfully through the new GCSE and A-level specifications. • See page 8 for AQA GCSE See page 17 for AQA A-level See page 10 for Edexcel GCSE See page 12 for OCR GCSE See page 19 for OCR A-level Training courses With CPD Workshops, Webinars and Student Revision Days, Philip Allan Events are designed to inspire and create confidence in the classroom whilst giving you access to subject experts. • See page 32 7 AQA GCSE Computer Science NEW SPECIFICATION Steve Cushing Student’s Book The student’s book has been selected for AQA’s official approval process Build student confidence and ensure successful progress through GCSE Computer Science. Experienced author Steve Cushing provides insight and guidance to meet the demands of the new AQA specification, with challenging tasks and activities to test the computational thinking skills and knowledge required for preparing to take the exams and for completing the non-examined E assessment. S C • Build students’ knowledge and confidence through detailed topic coverage and explanation of key G terms • Develop computational thinking skills with practice exercises and problem-solving tasks • Instil a deeper understanding and awareness of computer science, and its applications and implications in the wider world • Monitor progression through GCSE with regular assessment questions, that can be further developed with supporting Dynamic Learning digital resources Steve Cushing is a well-respected and widely published author for secondary Computing, and has extensive examining experience. This Student’s Book is available in print and two digital formats via Dynamic Learning: Student eTextbooks are allocated to students for up to three years so they can download and use offline on their own device. The Whiteboard eTextbook is an online version ideal for front-of-class teaching and lesson planning. Teaching and Learning Resources Create engaging and challenging lessons for the new AQA specification; topic-focused tasks, activities and presentations from expert author Steve Cushing will help you develop students’ computational thinking and programming skills and assess individual progress throughout the course. Key resources include: • Ready made tools to plan and deliver lessons for the whole GCSE, including a Scheme of Work, lesson plans for each chapter, outline presentations for all topics, animated explanations for difficult key concepts • Practical tasks and examples to develop problem-solving, computational thinking and AQA These titles are not language-specified programming skills part of the AQA • Opportunities to develop independent learning skills with activity worksheets and answers, and approval process web links for extended study • Interactive assessments to help monitor student progress • Sample Tasks using Linux style commands (to provide practical experience with the command line interface) • Answers to questions in the Student’s book Revision and Question Practice Help students succeed in their final exam with this extensive bank of exam-style questions, sample answers and examiner comments. • Four papers’ worth of exam-style questions including short answer, extended answer, and questions based on a new skeleton program (available in each of the programming languages) • Embed exam practice in revision with links to relevant textbook pages from each question • Keep exam practice up-to-date with free updates throughout your subscription • Ensure your students know how to succeed with examiner comments and detailed, subject-specific exam and revision advice from the experts • Personalise independent study by assigning questions with or without student-friendly mark schemes and differentiated sample answers 8 Tel: 01235 827827 Email: [email protected] Fax: 01235 400450
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