Communications in Computer and Information Science 277 Reiner Wichert Kristof Van Laerhoven Jean Gelissen (Eds.) Constructing Ambient Intelligence AmI 2011 Workshops Amsterdam, The Netherlands, November 16-18, 2011 Revised Selected Papers 1 3 VolumeEditors ReinerWichert FraunhoferIGD Fraunhoferstr.5 64283Darmstadt,Germany E-mail:[email protected] KristofVanLaerhoven TechnicalUniversityDarmstadt Hochschulstr.10 64289Darmstadt,Germany E-mail:[email protected] JeanGelissen PhilipsResearch HighTechCampus34(5.058) 5656AEEindhoven,TheNetherlands E-mail:[email protected] ISSN1865-0929 e-ISSN1865-0937 ISBN978-3-642-31478-0 e-ISBN978-3-642-31479-7 DOI10.1007/978-3-642-31479-7 SpringerHeidelbergDordrechtLondonNewYork LibraryofCongressControlNumber:Appliedfor CRSubjectClassification(1998):H.4,H.5,H.3,C.2,I.2,J.4 ©Springer-VerlagBerlinHeidelberg2012 Thisworkissubjecttocopyright.Allrightsarereserved,whetherthewholeorpartofthematerialis concerned,specificallytherightsoftranslation,reprinting,re-useofillustrations,recitation,broadcasting, reproductiononmicrofilmsorinanyotherway,andstorageindatabanks.Duplicationofthispublication orpartsthereofispermittedonlyundertheprovisionsoftheGermanCopyrightLawofSeptember9,1965, initscurrentversion,andpermissionforusemustalwaysbeobtainedfromSpringer.Violationsareliable toprosecutionundertheGermanCopyrightLaw. Theuseofgeneraldescriptivenames,registerednames,trademarks,etc.inthispublicationdoesnotimply, evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfromtherelevantprotectivelaws andregulationsandthereforefreeforgeneraluse. Typesetting:Camera-readybyauthor,dataconversionbyScientificPublishingServices,Chennai,India Printedonacid-freepaper SpringerispartofSpringerScience+BusinessMedia(www.springer.com) Preface ThisvolumecontainstherefereedpapersselectedfortheWorkshopProceedings of the International Joint Conference on Ambient Intelligence (AmI-11) held in Amsterdam in November 2011. The workshops provided a forum for scien- tists, researchers and engineers from both industry and academia to engage in discussion on newly emerging or rapidly evolving topics in the field of ambient intelligence (AmI). Ambient intelligence is the vision of our future environment where we will be surrounded by various kinds of interfaces supported by com- puting and networking technology, which will provide intelligent, seamless, and non-obtrusiveassistanceto humans. In this way,the environmentis able to rec- ognize the persons in it, to identify their individual needs, to learn from their behavior, and to act and react in their interest. This broad vision addresses all areasofhumanlife,suchashome,work,healthcare,travelandleisureactivities. A greatamountof interdisciplinaryresearchwill be requiredin orderto achieve this vision. Since this visionis influencedby manydifferentconceptsin informationpro- cessingandcombinesmulti-disciplinaryfieldsinelectricalengineering,computer science, industrial design, user interfaces, and cognitive sciences, considerable research is needed to provide new models of technological innovation within a multi-dimensional society. Thus the AmI vision relies on the large-scale in- tegration of electronics into the environment, enabling the actors, i.e., people and objects, to interact with their surrounding in a seamless, trustworthy, and natural manner. The Workshop Chairs reflected these unique characteristics of the AmI con- ference series in the call for workshop proposals using two corresponding measures: (1) by particularly soliciting workshops on in-depth topics to the above-mentioned ambient intelligence flavor of post-PC research and (2) by of- fering workshop threads for advanced topics. We established a careful review process in which we involved other members of the AmI-11 Organizing Com- mittee and tried to resolve conflicts of overlapping. The large number of very positive responsesaswellas the largenumber of attendees (the combinedwork- shops had almost the same number of attendees as the conference) reflect the great success of the event. The nine accepted workshops turned out to be well distributed over the two threads. The first, WS1 “Aesthetic Intelligence: Designing Smart and Beautiful ArchitecturalSpaces,”discussedthevisualandperceptualpossibilitiesthatarise from the use of ambient intelligence technology. The focus of the workshop was on the relevance of beauty and aesthetic values for AmI. Workshop WS2 entitled “Role of Ambient Intelligence in Future Lighting Systems” focused on LED-basedartificiallighting.This workshopexploredhow the vision and principles of the AmI paradigm can be applied to future lighting VI Preface controls,wherelightingisnolongeronlyafunctionalon/offsystem,butaflexible system capable of creating a large range of functional/decoration and ambient light effects. The workshop on “Interactive Human Behavior Analysis in Open or Public Spaces”,WS3,lookedintoopenspaceswherehumansexhibitamuchlargerand interesting range of behaviors, from their interaction with the environment to the way they communicate with each other. A further workshop theme was dedicated to “User Interaction Methods for Elderly,PeoplewithDementia”inWS4.Itdrewonexistingdevelopmentsinthis field,rangingfromend-userresearchtointeractiondevelopmentandevaluations. WS5 “Empowering and Integrating Senior Citizens with Virtual Coaching” focused on the effects of virtual coaches on elderly users and how they can be used to improve the quality of life by aiding in planning daily life activities and mediating meaningful relationships to maintain and expand the social network of the elderly persons. WS6 “Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative” discussed a new generation of the Internet of the Future, the Future Internet Privacy Public Partnership (FI-PPP), which has been es- tablishedwith helpofthe EuropeanCommission.This workshopfocusedonthe challenges of integrating AMI and AAL platforms with this kind of platform. “AmbientGaming”wasthefocusofWS7withtheaimtocreatenovelplayer experiences in games by taking inspiration from aspects of AmI and translat- ing these into a gaming context. Various issues were discussed from different perspectives like game design, games researchand technology. WS8 “Human Behavior Understanding: Inducing Behavioral Change” dealt with the problem of modeling human behavior under its multiple facets, for ex- ample,expressionofemotions,displayofcomplexsocialandrelationalbehaviors, performance of individual or joint actions. “Privacy, Trust and Interaction in the Internet of Things” was addressed in workshopWS9.Specialattentionwasgiventowhetherandhowexperienceswith privacy and trust from related areas can be applied to the IoT, where existing conceptualizations need to be extended or modified and where radically new concepts are required. Inconclusion,thevaluablecontributionscompiledinthisvolumemanifestthe success and high scientific quality of the workshops within the AmI conference series. With the present proceedings we are all privileged to harvest the fruits of hard work in the preparation, realization and compilation of the workshops. We hope that they are considered by the readers as worthwhile and valuable to be used as a basis for future work. December 2011 Reiner Wichert Kristof Van Laerhoven Jean Gelissen Table of Contents Aesthetic Intelligence: Designing Smart and Beautiful Architectural Spaces Aesthetic Intelligence – Concepts, Technologies and Applications....... 1 Kai Kasugai, Carsten Ro¨cker, Daniela Plewe, Takashi Kiriyama, and Virpi Oksman Aesthetic Design of Interactive Museum Exhibits .................... 5 Takashi Kiriyama and Masahiko Sato Interactive Architecture in Domestic Spaces ......................... 12 Carsten Ro¨cker and Kai Kasugai Towards Strategic Media.......................................... 19 Daniela Alina Plewe Ambient Intelligence in Future Lighting Systems The Role of Ambient Intelligence in Future Lighting Systems – Summary of the Workshop............................... 25 Bernt Meerbeek, Dzmitry Aliakseyeu, Jon Mason, Harm van Essen, and Serge Offermans Results of the ‘User Interaction Techniques for Future Lighting Systems’ Workshop at INTERACT 2011............................ 29 Dzmitry Aliakseyeu, Jon Mason, Bernt Meerbeek, Harm van Essen, Serge Offermans, Andrea Alessandrini, Valentina Sanesi, Paulo Carreira, and Chad Eby Illumination of Calendar Events in the Household of Older Persons..... 35 Wilko Heuten and Susanne Boll Dynamic Lighting as a Design Tool to Achieve Amenity in Open Space .......................................................... 41 Aimilia Karamouzi, Dimitris Papalexopoulos, and Tasos Varoudis On the Use of Mixed Reality Environments to Evaluate Interaction with Light ...................................................... 45 Vassilis-Javed Khan, Martin Walker, Dzmitry Aliakseyeu, and Jon Mason Improving the Mood of Elderly with Coloured Lighting ............... 49 Andre Kuijsters, Judith Redi, Boris de Ruyter, and Ingrid Heynderickx VIII Table of Contents Interacting with Light Apps and Platforms.......................... 57 Serge Offermans, Harm van Essen, and Berry Eggen Interacting with Light ............................................ 63 Alexander Wiethoff and Sven Gehring Interactive Human Behavior Analysis in Open or Public Spaces International Workshop on Interactive Human Behavior Analysis in Open or Public Spaces............................................ 68 Hayley Hung, Jean-Marc Odobez, and Dariu Gavrila Look at Who’s Talking: Voice Activity Detection by Automated Gesture Analysis................................................. 72 Marco Cristani, Anna Pesarin, Alessandro Vinciarelli, Marco Crocco, and Vittorio Murino User Behaviour Captured by Mobile Phones......................... 81 Wouter B. Teeuw, Johan Koolwaaij, and Arjan Peddemors Kinect Sensing of Shopping Related Actions......................... 91 Mirela Popa, Alper Kemal Koc, Leon J.M. Rothkrantz, Caifeng Shan, and Pascal Wiggers A Feature Set Evaluation for Activity Recognition with Body-Worn Inertial Sensors .................................................. 101 Syed Agha Muhammad, Bernd Niklas Klein, Kristof Van Laerhoven, and Klaus David Person Detection for Indoor Videosurveillance Using Spatio-temporal Integral Features................................................. 110 Adrien Descamps, Cyril Carincotte, and Bernard Gosselin PersonAuthenticationandActivitiesAnalysisinanOfficeEnvironment Using a Sensor Network........................................... 119 Shuai Tao, Mineichi Kudo, Hidetoshi Nonaka, and Jun Toyama Using Human Motion Intensity as Input for Urban Design ............ 128 Esben S. Poulsen, Hans J. Andersen, Rikke Gade, Ole B. Jensen, and Thomas B. Moeslund User Interaction Methods for Elderly, People With Dementia Sensor Based Monitoring for People with Dementia: Searching for Movement Markers in Alzheimer’s Disease for a Early Diagnostic ...... 137 Andre Hoffmeyer, Kristina Yordanova, Stefan Teipel, and Thomas Kirste Table of Contents IX Functional Requirements for Assistive Technology for People with Cognitive Impairments and Dementia............................... 146 F.J.M. Meiland, M.E. de Boer, J. van Hoof, J. van der Leeuw, L. de Witte, M. Blom, I. Karkowski, M.D. Mulvenna, and R.M. Dro¨es Concept and Realization of an Individual Reminder Service for People Suffering from Dementia .......................................... 152 Holger Storf, Mario Schmitt, Taslim Arif, Wolfgang Putz, Michael Eisenbarth, and O¨zgu¨r U¨nalan Graphical User Interface for an Elderly Person with Dementia ......... 157 Christian Tamanini, Martin Majewski, Andreas Wieland, Christian Schlehuber, and Felix Kamieth Empowering and Integrating Senior Citizens with Virtual Coaching Empowering and Integrating Senior Citizens with Virtual Coaching (Workshop Summary) ............................................ 162 Andreas Braun, Peter H.M.P. Roelofsma, Dieter Ferring, and Milla Immonen Technology and Aging: Inhibiting and Facilitating Factors in ICT Use ............................................................ 166 Anja Leist and Dieter Ferring How Older Adults Experience Wellness Monitoring?.................. 170 Salla Muuraiskangas, Jaana Kokko, and Marja Harjumaa How Avatar Based Communication Can Improve Decision Making Quality ......................................................... 175 Peter H.M.P. Roelofsma Preference for Combining or Separating Events in Human and Avatar Decisions ....................................................... 181 Peter H.M.P. Roelofsma and Leo Versteeg Dynamic User Representation in Video Phone Applications ........... 184 Andreas Braun and Reiner Wichert Sex Differences in User Acceptance of Avatars ....................... 189 Leo Versteeg and Peter H.M.P. Roelofsma User-Centered Design for and with Elderly Users in V2me............. 192 Kerstin Klauß and Peter Klein X Table of Contents Development of a Socio-technical System for an Age-Appropriate Domestic Environment ........................................... 196 Daniel Tantinger, Sven Feilner, Matthias Struck, and Christian Weigand Using Technology for Improving the Social and Physical Activity-Level of the Older Adults .............................................. 201 Milla Immonen, Anna Sachinopoulou, Jouni Kaartinen, and Antti Konttila Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative Workshop: Integration of AMI and AAL Platforms in the Future Internet (FI) Platform Initiative ................................... 206 Antonio Kung, Francesco Furfari, Mohammad-Reza Tazari, Atta Badii, and Petra Turkama Ambient Gaming Ambient Gaming and Play: Opportunities and Challenges............. 213 Janienke Sturm and Ben Schouten Around Play and Interaction Design Research ....................... 218 Vanessa De Luca, Maresa Bertolo, and Michele Zannoni Gaming for Therapy in a Healthcare Smart Ambient ................. 224 Rui Neves Madeira, Octavian Postolache, and Nuno Correia Evocative Experiences in the Design of Objects to Encourage Free-Play ....................................................... 229 Andrea Rosales, Ernesto Arroyo, and Josep Blat Playful Moments of Activity....................................... 233 Rob Tieben, Janienke Sturm, Tilde Bekker, and Ben Schouten i-PE:A DecentralizedApproachfor Designing Adaptive andPersuasive Intelligent Play Environments ..................................... 238 Pepijn Rijnbout, Linda de Valk, Mark de Graaf, Tilde Bekker, Ben Schouten, and Berry Eggen An Investigation of Extrinsic-Oriented Ambient Exploration for Gaming Applications ............................................. 245 Radu-Daniel Vatavu and Ionu¸t-Alexandru Zai¸ti Table of Contents XI Human Behavior Understanding: Inducing Behavioral Change Challenges of Human Behavior Understanding for Inducing Behavioral Change ......................................................... 249 Albert Ali Salah and Bruno Lepri Human Behavior Understanding for Inducing Behavioral Change: Social and Theoretical Aspects .................................... 252 Bruno Lepri, Albert Ali Salah, Fabio Pianesi, and Alex Sandy Pentland Privacy, Trust and Interaction in the Internet of Things Privacy, Trust and Interaction in the Internet of Things............... 264 Johann Schrammel, Christina Hochleitner, and Manfred Tscheligi On the Internet of Things, Trust is Relative ......................... 267 Lothar Fritsch, Arne-Kristian Groven, and Trenton Schulz How Will Software Engineers of the Internet of Things Reason about Trust?.......................................................... 274 Andrew J.B. Fugard, Elke Beck, and Magdalena Ga¨rtner Privacy Implications of the Internet of Things ....................... 280 Ivan Gudymenko, Katrin Borcea-Pfitzmann, and Katja Tietze In Things We Trust? Towards Trustability in the Internet of Things (Extended Abstract) ............................................. 287 Jaap-Henk Hoepman Privacy in Pervasive Social Networks ............................... 296 Olfa Mabrouki, Abdelghani Chibani, and Yacine Amirat Doctoral Colloquium Self-adaptive Architectures of Building Management Systems: Approaches, Methods, Algorithms.................................. 302 Aliaksei Andrushevich, Ralf Salomon, and Alexander Klapproth A Pattern Language of Firefighting Frontline Practice to Inform the Design of Ubiquitous Computing................................... 308 Sebastian Denef Understanding Total Hip Replacement Recovery towards the Design of a Context-Aware System.......................................... 313 Juan Jimenez Garcia
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