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Batman Manual Premium/ LE PDF

54 Pages·2016·8.92 MB·English
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BATMAN SERVICE AND OPERATION MANUAL WARNING IMPORTANT HEALTH WARNING: PHOTOSENSITIVE SEIZURES - A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns. Even people with no history of seizures of epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” due to certain visual images, flashing lights or patterns. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR IF YOU EXPERIENCE ANY OF THESE SYMPTOMS. Stern Pinball machines are assembled in Elk Grove Village, Illinois, USA; each pinball machine has unique characteristics that make it a one-of-a-kind American-made product. Each machine will have variations in appearance resulting from differences in the machine’s particular wood parts, individual silk screened art and mechanical assemblies. Stern Pinball has inspected each game element to ensure it meets our quality standards. Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) Games configured for North America operate on 60 cycle electricity only. These games will not operate in countries with 50 cycle electricity (Europe UK, Australia). MANUAL #780-50I2-00 BATMAN PREMIUM #500-55I2-01 BATMAN LE #500-55I0-01 1-800-KICKERS - TABLE OF CONTENTS 1. Setup and Moving .................................. 3 1.1 1.2 1.3 1.4 1.5 1.6 2. First-Time Setup Instructions............................... 3 Adjustments Menu ............................................... 6 Transporting the Game ........................................ 7 Maintenance ........................................................ 8 Maintenance Kits ................................................. 8 Common Parts ..................................................... 8 SPIKE System and Node Guide ............ 9 2.1 2.2 2.3 2.4 2.5 2.6 2.7 3. SPIKE System Overview ...................................... 9 Node Bus Cabling ................................................ 9 System Power ...................................................... 9 SPIKE Node addresses ........................................ 9 SPIKE Node Programming................................. 10 SPIKE System Terminology ............................... 10 Common SPIKE Node Boards ........................... 10 Light, Switch, and Driver Reference ... 11 3.1 3.2 3.3 3.4 3.5 4. SPIKE Node Boards ........................................... 11 Driver Reference ................................................ 12 Switch Reference ............................................... 14 Light Reference .................................................. 17 Motor Reference ................................................ 21 Electronic Pinouts and Schematics.... 22 4.1 SPIKE-2 CPU Node 0 ........................................ 22 4.2 Node 1 Cabinet .................................................. 24 4.3 Lower Playfield 48V Driver Pinout Node 8 ......... 25 4.4 Playfield 48V Driver Pinout Node 9 .................... 26 4.5 Through Serial Opto Receiver Extension 8a ...... 27 4.6 Feature LED Board 8b ....................................... 27 4.7 Upper Right LED Board 8c ................................ 27 4.8 Left LED Board 9a .............................................. 28 4.9 Main Power Supply ............................................ 28 4.10 Upper Left LED Board 9b .................................. 28 4.11 Serial Motor Driver Board 9c ............................. 29 4.12 Turntable Node 10.............................................. 29 4.13 Power Distribution Board ................................... 30 4.14 Power Plug Wiring.............................................. 30 5. Parts Reference .................................... 31 5.1 5.2 5.3 5.4 5.5 5.6 5.7 2 6. 5.8 Ball Shooter Assembly ....................................... 36 5.9 Auto Launch Assembly ...................................... 36 5.10 Ball Trough Assembly......................................... 37 5.11 Flipper Assembly, Left........................................ 38 5.12 Flipper Assembly, Right ..................................... 38 5.13 Slingshot Assembly............................................ 39 5.14 Ball Guide #7 & Spinner Assembly .................... 39 5.15 Crane Arm Assembly ......................................... 40 5.16 Penguin Crane Assembly ................................... 40 5.17 Scarecrow Crane Bottom Assembly .................. 41 5.18 Scarecrow Output Shaft Assembly .................... 41 5.19 VUK & Trough Assembly .................................... 42 5.20 Magnet Protector Core Assembly ...................... 42 5.21 Left Ramp Assembly .......................................... 43 5.22 Left Wire Ramp .................................................. 43 5.23 Right Ramp Assembly ....................................... 43 5.24 Left Wire Ramp .................................................. 43 5.25 Pop Bumper Assembly ...................................... 44 5.26 Rotating Mini-Playfield ....................................... 45 5.27 Reactor Assembly .............................................. 46 5.28 3-Switch & Bracket Assembly ........................... 46 5.29 Down Post Assembly ......................................... 46 5.30 TV & Display Assembly ...................................... 47 5.31 Phone & Consoles Assembly ............................. 47 5.32 Flat Spinner Assembly ....................................... 48 5.33 Mini Playfield Supports & Optos ........................ 48 5.34 Geneva Wheel Opto Assembly .......................... 48 5.35 Geneva Wheel Clutch Assembly ........................ 49 5.36 Riveted Assembly Arm & Opto Bracket ............. 49 5.37 Mini-Playfield Motor & Crank Assembly ............ 49 5.38 Diverter Coil & Bracket Assembly ...................... 50 5.39 Diverter Crank & Plunger Assembly ................... 50 5.40 Diverter Assembly .............................................. 50 5.41 30-Degree Eject Assembly................................. 51 5.42 Back Panel Assembly ........................................ 51 Specifications ....................................... 52 6.1 6.2 6.3 Game Dimensions .............................................. 52 Warranty ............................................................. 53 Warnings, Compliance, and Legal Notices ........ 53 Playfield Rubber Parts ....................................... 31 Rubber Size Chart .............................................. 31 Playfield Assemblies, Top .................................. 32 Playfield Assemblies, Bottom ............................ 33 Backbox Parts.................................................... 34 Speaker Panel Parts .......................................... 34 Cabinet Parts ..................................................... 35 BATMAN MANUAL 500-55I2-01 Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) TM SETUP AND MOVING 1. SETUP AND MOVING 1.1 FIRST-TIME SETUP INSTRUCTIONS TOOLS REQUIRED Your brand new Stern Pinball Machine is carefully packed for safety and security. For your safety, exercise caution and use the correct tools and sufficient help when setting up your new game. 2 • 5/8” Socket Wrench • Utility Knife • Snips • An Assistant CAUTION: AT LEAST TWO (2) PEOPLE ARE REQUIRED TO MOVE AND MANEUVER THE GAME. USE PROPER MOVING EQUIPMENT AND EXTREME CARE WHILE HANDLING. STERN PINBALL MACHINES WEIGH OVER 250LBS BOXED. 2 5 5 7 7 1 6 3. 1. 2. Locate the side labeled “TRUCK THIS SIDE ONLY”. The bottom of the game faces this side. Open the top box flaps by pulling hard in an upward motion on each flap. If the flaps are taped, cut the tape first, taking care to avoid the box staples. 8 4. 5. Remove the four (4) foam pieces and two (2) narrow box tubes which contain the four (4) identical legs with levelers. DO NOT CUT STRAPPING YET. Keep backbox secured in the down position. With the utility knife, carefully cut down the left and right corners of the box. 6. 7. Let the face fall forward and remove the entire side by carefully cutting the bottom. With the game still in its folded position, use a ⅝” wrench to loosen and remove the 2 leg bolts on each side of the front cabinet. Ensure the leg levelers are screwed all the way into the legs. 8 15 14 9 14 11 11 8. 9. Install front legs using the bolts removed from the cabinet. Secure tightly. Have someone help you carefully set the game down on the front legs. TM 10. Set aside the open box. 11. With a ⅝” socket wrench, loosen and remove the 2 leg bolts on each side of the rear cabinet, 4 total. Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) 12. Using supports or two people, prop the rear of the cabinet up. 13. Ensure the rear leg levelers are screwed all the way into the legs. 14. Install rear legs using the 4 bolts removed from step 11. BATMAN MANUAL 500-55I2-01 3 SETUP AND MOVING FIRST-TIME SETUP CONTINUED 21 17 19 15. Cut nylon strapping and remove protective strap corner guards. 16. Locate the factory keys, either on the shooter rod or taped to the playfield glass. 17. Using snips, cut the tie-wrap securing the keys if required. One set of keys is for the front coin door, the other set of keys is for accessing components in the backbox. 18. Open the front coin door. 19. Reach into the game and remove the retaining clip at the rear of the cash box. 20. Remove the cash box lid by sliding it toward you. 21. Store the backbox keys, if desired, on the metal hook located in the coin door. 22. Locate and remove the pinballs, plumb bob, and backbox bolts from the cash box. 23. Replace the cash box lid and retaining clip for future use. 25 26 27 24. Locate the two (2) backbox bolts in the cash box. 25. Carefully raise backbox to upright position while ensuring that cables are not pinched. 26. Use the ⅝” wrench to Install the two (2) backbox bolts to secure the backbox as indicated on the back of the cabinet. 4 27 27. Reach inside the cabinet and lift the two latches located on either side of the coin door. 28. Remove the front top molding. 29. Remove the playfield glass by sliding it toward you and carefully place it in a safe location. Remove all playfield shipping tie downs, shipping blocks, and packing foam, and follow any game-specific unpacking instructions included in the playfield, if present. CAUTION: PLAYFIELD GLASS IS MADE FROM HIGH-STRENGTH TEMPERED GLASS. TEMPERED GLASS IS SENSITIVE TO EXTREME TEMPERATURE SHIFTS AND CORNER NICKS, WHICH CAN CAUSE THE GLASS TO FAIL CATASTROPHICALLY. TAKE CARE TO STORE THE GLASS ON ON A SOFT, ROOMTEMPERATURE SURFACE AND PREVENT THE CORNERS FROM BEING DAMAGED. BATMAN MANUAL 500-55I2-01 Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) TM SETUP AND MOVING FIRST-TIME SETUP CONTINUED 30. If pinballs were already installed into the lower ball trough, remove them before lifting the playfield. 31. Grasp the lower arch between the flippers, and firmly but gently pull directly up to raise the playfield 8 to 12 inches. 32. While holding the playfield up, pull the playfield toward you until the two playfield supports are over the front edge of the cabinet. 33. Rest the playfield on the front edge of the cabinet. 34. Raise the playfield and rest it against the backbox. 35. Visually inspect all cabinet cables and connector terminations; ensure no wires or cables are pinched and that cable harnesses are not pulled tight. 36. Locate the plumb bob in the parts bag in the cash box. 37. Slide plumb bob onto the hanger wire. Note: the vertical position of the plumb bob affects tilt sensitivity - higher makes the game more sensitive to tilting. 38. Tighten the thumb screw finger-tight. 39. Install the correct number of pinballs. Refer to the decal on the lock down assembly for the correct number of pinballs. SPIKE PINBALL SOFTWARE UPDATE INSTRUCTIONS LOCATING, LEVELING, AND FINAL SETUP 1. 2. 3. 4. 5. 6. 7. Select a location that is indoors, out of direct sunlight, and climate controlled. Excessive moisture/humidity can cause long-term damage to your game. Adjust the front or rear levelers as necessary to position the playfield level bubble, located on the front right of the playfield next to the shooter lane, to float between the two (2) black lines. This will place the playfield at the recommended 6.5° pitch. Playfield angles greater than 6.5° can be achieved by turning out the rear leg leveler(s) for increased difficulty and faster gameplay. Use a pinball to roll down the center of the playfield for side-to-side leveling, or use an external bubble level, digital level, or smartphone level app. Plug into a grounded outlet and check for proper operation through DIAGNOSTICS. Check the coin door: With the door closed, insert coins to verify proper operation. Play game: Check for satisfactory operation and adjust game volume (push the Red Buttons inside the Coin Door). If desired, perform any game diagnostics, game adjustments, and pricing settings at this time. TM Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Obtain game software update file (filename ends in “.spk”) from www.sternpinball.com or from authorized Stern distributor. Place game software update file ( “.spk”) in root directory of a blank FAT32-formatted USB flash drive Use backbox power switch to turn off game Plug in USB flash drive to CPU board USB connector (CN9 or CN15). Refer to www. sternpinball.com Turn the game on The game will automatically begin “Game Code Update” Select the correct .spk update file from list Press Select on the service switches to start update When the display indicates “Update Complete”, turn off game Remove USB flash drive from CPU board Turn game on to complete the update and play pinball! Detailed instructions and troubleshooting tips are available in the game manual, www.sternpinball. com and authorized Stern distributors. BATMAN MANUAL 500-55I2-01 5 SETUP AND MOVING 1.2 ADJUSTMENTS MENU STANDARD ADJUSTMENTS Perform the below steps to review the adjustments. Enter the Service Menu, then enter the Standard Adjustments Menu. Press SELECT. Press BACK to exit or escape at any time. Press [>]. Go to the ADJ icon. Press SELECT. Go to the S.P.I. icon. Press SELECT. ID 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 Adjustment Name REPLAY TYPE REPLAY PERCENTAGE REPLAY AWARD REPLAY LEVELS AUTO REPLAY START DYNAMIC REPLAY START REPLAY LEVEL #1 REPLAY LEVEL #2 REPLAY LEVEL #3 REPLAY LEVEL #4 REPLAY BOOST SPECIAL LIMIT SPECIAL PERCENTAGE SPECIAL AWARD FREE GAME LIMIT EXTRA BALL LIMIT EXTRA BALL PERCENTAGE GAME PRICING MATCH PERCENTAGE MATCH AWARD BALLS PER GAME TILT WARNINGS CREDIT LIMIT ALLOW HIGH SCORES HIGH SCORE AWARD GRAND CHAMPION AWARDS HIGH SCORE #1 AWARDS HIGH SCORE #2 AWARDS HIGH SCORE #3 AWARDS HIGH SCORE #4 AWARDS GRAND CHAMPION SCORE HIGH SCORE #1 HIGH SCORE #2 HIGH SCORE #3 Default Setting AUTO 10% CREDIT 1 20,000,000 60,000,000 15,000,000 30,000,000 45,000,000 60,000,000 YES 1 10% CREDIT 5 5 25% USA 11 9% CREDIT 3 2 30 YES CREDIT 1 1 0 0 0 75,000,000 55,000,000 40,000,000 30,000,000 STANDARD ADJUSTMENT #1 appears with the adjustment name flashing. While the adjustment name is flashing press [<] [>] to move between adjustments. To change the adjustment setting press SELECT. While the adjustment setting is flashing, press [<] [>] repeatedly until the desired setting appears. Press the SELECT button to “install” the change. The adjustment comment (bottom line) will indicate if the factory default setting is selected or will display INSTALLED if the change is not a factory default setting. ID 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 Adjustment Name HIGH SCORE #4 HSTD INITIALS HSTD RESET COUNT FREE PLAY LANGUAGE PLAYER LANGUAGE SELECT CUSTOM MESSAGE FLASH LAMP POWER COIL PUSLE POWER KNOCKER VOLUME GAME RESTART BILL VALIDATOR MUSIC VOLUME BALL SAVE TIME TIMED PLUNGER FLIPPER BALL LAUNCH COINDOOR BALL SAVER COMPETITION MODE CONSOLATION BALL FAST BOOT Q24 OPTION TICKET DISPENSER PLAYER COMPETITION TEAM SCORES LOCATION ID GAME ID TIME FORMAT COIN INPUT DELAY LOST BALL RECOVERY COIN DOOR DISABLE TILT FRONT VOLUME KNOB* MUTE IF HEADPHONES DETECTED* BACKBOX BRIGHTNESS COIN DOOR OPEN B.BOX BRIGHTNESS Default Setting 25,000,000 3 INITIALS 2000 NO ENGLISH YES ON NORMAL NORMAL NORMAL YES NO 1 0:05 OFF OFF NO NO YES YES COIN METER NO YES NO 0 0 12-HOUR 30 YES NO HEADPHONES VOL. ONLY YES 100% 10% * Feature only availabe if headphone kit is installed FEATURE ADJUSTMENTS Each table has feature adjustments specific to the characteristics of that game. To access feature adjustments enter the Service Menu and then enter the Adjustments Menu. Press SELECT to access the Service Menu. Press BACK to exit or escape at any time. Press [>]. Go to the ADJ icon. Press SELECT. 6 BATMAN MANUAL 500-55I2-01 Go to the game icon. Press SELECT. FEATURE ADJUSTMENT #1 appears with the adjustment name flashing. With the adjustment name flashing press [<] [>] to move between adjustments. Feature adjustments are changed similarly to standard adjustments using the SELECT button to choose options and the [<] [>] buttons to cycle through available settings. Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) TM SETUP AND MOVING 1.3 TRANSPORTING THE GAME When transporting the game, such as in the back of a truck or with a hand truck, the game’s backbox must be secured to prevent damage to the side rails. 1. SECURE THE BACKBOX 1. Ensure that the pinballs are removed from the playfield, and secure any free-moving mechanisms that may get damaged in transport TOOLS REQUIRED CAUTION NEVER TRANSPORT THE GAME IN A MOVING VEHICLE WITH THE BACKBOX RAISED! TWO PEOPLE ARE REQUIRED TO REMOVE THE LEGS! • STRAP (500LB OR GREATER) • AN ASSISTANT • HAND TRUCK 2. REMOVE THE LEGS AND STAND UP 3 2 6 4 2. 3. Remove the backbox securing bolts Carefully lower the backbox onto the side rails. Use a piece of cardboard or suitable padding between the backbox and the game. 4. 5. Securely strap the back box to the game The game may be transported with the legs on. If the legs must be removed, follow the remaining steps. 6. 7. Remove the legs, rear legs first. Use a stool or a friend to support the rear of the game. Rest the rear of the game on the ground. 8 9 8. Stand the game up on its back. TM 9. Remove the front two legs. Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) 10. Secure all loose parts and transport with a hand truck in the upright position. BATMAN MANUAL 500-55I2-01 7 SETUP AND MOVING 1.4 MAINTENANCE REGULAR MAINTENANCE - (MONTHLY/500 GAMES) • Remove the playfield glass • Enter the software diagnostics menu, start lamp test, then clean and wax the playfield. • While cleaning the playfield, identify and repair malfunctioning lights, loose parts, cracked plastics and worn rubber parts. • While in diagnostics, enter the switch test (Select the "SW" Icon, then "TEST" Icon). • Use a pinball to actuate all switches and verify the correct switch registers with the switch test. • The game will play a sound to confirm the switch. • Lift the playfield and inspect all assemblies for loose parts, broken wires or excessive wear. Look at the bottom of the cabinet for any parts that may have worked loose, then find the source. • Check all coin door mechanisms and bill acceptor (if installed) for proper operation • Play the game to ensure all coils and features are working • Check the playfield to ensure it is level and set to the proper pitch using the bubble level on the right side wood rail. • Check game audits: Replay % and Ball Time and note abnormal values which can indicate problems. • Ensure game volume is set appropriately for the location. • Clean both sides of the playfield glass and reinstall. • Check and clean pinballs and replace if excessively worn or scuffed. Dirty pinballs accelerate game wear. OVERHAUL MAINTENANCE - (5000 GAMES) • Verify latest game software is installed • Check flippers for excessive wear. Excessive flipper sloppiness (vertical or horizontal) or weakness indicates a flipper rebuild is required. • Clean machine inside and out and check leg levelers for free operation. • Visual check for loose or broken playfield and cabinet parts and repair as necessary. • Electrical check: Plug into grounded outlet and check for proper operation through DIAGNOSTICS. • Replace worn or dirty rubbers. • Replace pinballs. • Check all playfield switches with a pinball. • Check all settings (refer to manual for factory settings). • Check coin door: With door closed, insert coins to verify proper operation. • Check for proper adjustment of the plumb bob tilt. • Play game: Check for satisfactory operation. 8 BATMAN MANUAL 500-55I2-01 COMMON PINBALL TOOLS • Common nut drivers (¼”, 5/16”, 11/32", ⅜”) • Phillips screwdriver • Standard Allen wrench/Hex key set • ⅝” Socket with ratchet • Adjustable wrench (5/8" & 9/16") • 6" Torpedo Level (or use a pinball • Flashlight or headlamp • Soldering Iron (60w with flat tip), lead-free solder • Wire cutter • Wire stripper • Long nose (“needle nose”) pliers 1.5 MAINTENANCE KITS Description Batman LE/Premium Maintenance Kit 8 oz pinball playfield wax (Novus # 2) (675-0003-01) Part Number 502-6002-I0 502-6002-I2 Standard Pinball (260-5000-00) Cleaning Cloth All Playfield Rubber Rings Spare Fuses Batman LE/Premium Deluxe Maintenance Kit All standard kit items, plus: 502-6003-I0 502-6003-I2 Flipper rebuild kits, Left and Right (500-6307-10,-00) Batman LE Playfield Plastics Kit 803-5000-I0 Batman Premium Playfield Plastics Kit 803-5000-I2 Batman LE Playfield Decals Kit 802-5000-I0 Batman Premium Playfield Decals Kit 802-5000-I2 Batman LE Backbox Decal Left 820-78I0-01 Batman Premium Backbox Decal Left 820-78I2-01 Batman LE Backbox Decal Right 820-78I0-02 Batman Premium Backbox Decal Right 820-78I2-02 Batman LE Cabinet Decal Left 820-78I0-03 Batman Premium Cabinet Decal Left 820-78I2-03 Batman LE Cabinet Decal Right 820-78I0-04 Batman Premium Cabinet Decal Right 820-78I2-04 Batman LE Cabinet Decal Front 820-78I0-05 Batman Premium Cabinet Decal Front 820-78I2-05 Batman LE Playfield, Bare 830-5000-I0 Batman Premium Playfield, Bare 830-5000-I2 Batman LE Translite Backglass 830-52I0-00 Batman Premium Translite Backglass 830-52I2-00 1.6 COMMON PARTS Description Part Number 8 oz Pinball Playfield wax (Novus # 2) 675-0003-01 Standard Pinball, 1-1/16 in 260-5000-00 Flipper Rebuild Kit Left (Standard) 500-6307-10 Flipper Base Plate Kit Left 515-6617-01 Flipper Rebuild Kit Right 500-6307-00 Flipper Base Plate Kit Right 515-6617-00 Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) TM SPIKE SYSTEM AND NODE GUIDE 2. SPIKE SYSTEM AND NODE GUIDE 2.1 SPIKE SYSTEM OVERVIEW The SPIKE Pinball system is a rugged, distributed, and embedded platform custom-designed for the rigors of the pinball machine environment. SPIKE takes advantage of modern technologies to deliver an immersive pinball experience that supports modern features, reduces cabling, and increases serviceability and reliability. A Stern Pinball machine based on the SPIKE system will have at least two nodes networked together with the SPIKE node bus, a custom industrial pinball control bus that is designed around industry standards and optimized for the pinball environment. The primary CPU node is networked to one or more input/output nodes over standard Category 5 UTP (unshielded twisted pair) ethernet cabling. There are five primary types of nodes that are found in the game. • CPU node (Node 0) - The primary node that controls other nodes in the system. Contains the primary game software for the system and provides SPIKE node bus power for other nodes. • Cabinet 48V node (Node 1) - Specialized node with specific inputs and outputs for coin doors, tilt mechanisms, and other bottom-cabinet devices. • 48V playfield node - Controls high power devices such as coils and flashers, and also supports a few switch and low-power outputs. Powered by the system 48V power supply. • Light and switch node - High-density switch and low-power LED outputs, bus-powered from the node bus. These boards contain as many 32 switch inputs and light outputs. • Node extensions - These sub-nodes add additional low-power input and outputs to a specific Power or I/O node and are connected with simple serial bus. 2.2 NODE BUS CABLING The SPIKE node bus utilizes standard Ethernet-style RJ45 8-pin modular jacks, and off-the-shelf Category 5e or better ethernet cabling. The node bus is electrically different from Ethernet and does not not utilize Ethernet or TCP/IP protocols or signaling standards. SPIKE nodes are not compatible with standard computer networking equipment. CAUTION: Plugging a SPIKE Node or CPU board into a standard Ethernet port may damage one or both devices and void your warranty. standard-brightness LEDs. Standard I/O nodes use the node bus power, which is supplied by the main CPU node over the node bus modular jack connectors. 2.4 SPIKE NODE ADDRESSES Each SPIKE node has a unique address ranging from 0 to 15. Not all addresses are used in all games. Nodes can be of the same part number, so the address is specified on the DIP switches on each node. When replacing a node, be certain that the correct address is set. Nodes can have 3-position and 4-position DIP switches. Refer to the appropriate table to set the address for each type of Node. The correct address for a node can be found in the SPIKE node reference section of the manual or in the game diagnostic software. Address 0 is reserved for the backbox CPU node, where the game software resides. Address 1 is reserved for the cabinet node, located inside the coin door. These two nodes do not have DIP switches as their address is not configurable. Address 8 9 10 11 12 13 14 15 1 OFF OFF OFF OFF ON ON ON ON 2 OFF OFF ON ON OFF OFF ON ON 3 OFF ON OFF ON OFF ON OFF ON SPIKE node addresses for nodes with 3-position DIP switches. Addresses 0-7 are not used by SPIKE nodes with 3-position DIP switches. Address 8 9 10 11 12 13 14 15 1 OFF OFF OFF OFF ON ON ON ON 2 OFF OFF ON ON OFF OFF ON ON 3 OFF ON OFF ON OFF ON OFF ON 4 OFF OFF OFF OFF OFF OFF OFF OFF SPIKE node addresses for nodes with 4-position DIP switches. Addresses 0-7 are reserved for fixed-function nodes and do not require configuration. 2.3 SYSTEM POWER The SPIKE System is powered from an 48V DC power supply bus. Each SPIKE node converts this voltage to lower voltages required by the node and its specific components. A SPIKE 48V node typically controls high-power outputs such as game coil mechanisms and high-brightness LEDs. These powered nodes are supplied directly with 48V system power. SPIKE standard I/O nodes are low-power nodes that read switch inputs and output to TM Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) BATMAN MANUAL 500-55I2-01 9 SPIKE SYSTEM AND NODE GUIDE SPIKE SYSTEM AND NODE GUIDE CONTINUED 2.5 SPIKE NODE PROGRAMMING The SPIKE nodes are smart nodes that have on-board processors and run embedded code. The nodes are programmed automatically by the CPU node whenever software updates are installed to the CPU. When replacing a node, the CPU node will detect and update the node to the latest software with no user intervention. Always replace nodes with the power to the game turned OFF. 2.6 SPIKE SYSTEM TERMINOLOGY MULTI GENERAL ILLUMINATION LIGHTING General Illumination Lighting is two or more lights powered by one control source. These are often a number of LEDs connected in parallel and the system controls these as one large LED. A missing LED will not affect these circuits, however a shorted LED can cause the entire string of LEDs to turn off. SINGLE LIGHTS Single lights and LEDs are direct-controlled from SPIKE node boards. A common power source is grounded by individual transistors to turn individual LEDs on and off. Groups of LEDs, usually by node connector, share a common power source, so if a group of LEDs is out, check the wiring for the power source. FLASHERS SPIKE games treat flashers the same as single LEDs that draw more power. Flashers are controlled from the same circuits that power regular lights. DRIVERS A driver is a circuit that controls a high power-device such as a coil, magnet, or motor. Each device has a common 48V power source that is then connected to ground by a dedicated control transistor. Each driver is protected against shorting, static electricity, and over-current conditions. Take caution as 48V is always present on a device even when it is not energized. OPTOS Certain types of optical switches (“optos”) require external signal conditioning. For these optos, they will interface to a SPIKE node via an opto signal conditioning board. Other optical switches connect directly to the Spike node board. System Protections CAUTION: Unless explicitly directed by an Authorized Stern Repair technician, perform ALL work on your pinball machine with the power disabled! 10 BATMAN MANUAL 500-55I2-01 INPUT/OUTPUT PROTECTIONS SPIKE features built-in short-circuit, static electricity, and other protections to maximize reliability. If an LED, coil or other device shorts, it will be disabled but will not shut down the entire system in most circumstances. Groups of LEDs, coils, and switches often share common power supplies or other circuits, so it is possible that a bad device will affect the group of related devices and require removal or repair to fix the group. The system diagnostics will inform the technician of shorted or otherwise malfunctioning devices whenever possible. While the system is protected against permanent damage, it is strongly recommended to repair or replace these bad components as soon as possible to minimize downtime and maximize game earnings. 2.7 COMMON SPIKE NODE BOARDS Description SPIKE CPU Node SPIKE CPU Node w/ Video Out Support (Backward compatible with -00) Cabinet Node 48V 8-Driver Node 48V 4-Driver Node 48V Core Node SPIKE 32 Light and Switch Node Through Serial Opto Receiver Extension Type Node Node Part Number 509-1000-01 520-6936-10 Node Node Node Node Node Extension 520-6967-00 520-6935-10 520-5329-10 520-6985-72 520-5322-10 520-5345-01 Adam West name and likeness used with permission BATMAN and all related characters and elements © & ™ DC Comics and Warner Bros. Entertainment Inc. (s17) TM

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