ebook img

Aurora's Whole Realms Catalog (AD&D Forgotten Realms) PDF

162 Pages·1992·7.48 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Aurora's Whole Realms Catalog (AD&D Forgotten Realms)

C r e d i t s Design Concept: Anne Brown Design: J. Robert King and Co. Company: Tim Beach, Karen S. Boomgarden, Anne Brown, David “Zeb” Cook, Jeff Grubb, Julia Martin, Colin McComb, Thomas Reid, Steven Schend Editing: Karen S. Boomgarden Cover Art: Design Partners Interior Art: Ned Dameron, Marco Aidala Typography: Angelika Lokotz Graphic Design: Stephanie Tabat, Angelika Lokotz, J. Robert King Production: Stephanie Tabat Special Thanks: Richard W. Brown The material contained herein is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Copyright ©1992 TSR, Inc. All Rights Reserved. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade in the United States by regional distributors. Printed in the United States of America. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. ISBN 1-56076-327-2 9358XXX1501 TSR, Inc. TSR Ltd. POB 756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom 2 Contents Designer’s Notes ............................................ 4 A Word from Our Founder ................................... 5 Rangers’ Field .............................................. 7 Thieves’ Corner ........................................... 13 Bards’ Emporium .......................................... 21 Priests’ Alcove ............................................. 31 Wizards’ Laboratory ........................................ 39 Laborers’ List .............................................. 51 Inn and Tavern ............................................ 65 Scribes’ Desk .............................................. 67 Storage Items ............................................. 71 General Hardware ......................................... 73 Tailors’ Corner ............................................ 75 Clothes and Shoes ......................................... 77 Boom’s Garden ............................................ 90 Jewelry ................................................... 94 Household Accoutrements ................................... 97 Personal Supplies ......................................... 100 Illuminations ............................................ 103 Diversions ............................................... 109 Aurora’s Larder ........................................... 116 Breads .................................................. 119 Cheese Shop ............................................. 124 Wines and Ales.. ......................................... 128 Exotics .................................................. 131 Wilderness Gear .......................................... 134 Priest in a Poke ........................................... 141 DaRoni’s Workshop ....................................... 146 3 Designer’s Notes Aurora’s Catalogue found its beginnings in a pragmatic setting: the gaming table. During a campaign in turn-of-the-century America, Anne Brown happened upon a reprint of a 1902 mail-order catalogue. She brought the catalogue to the next session to let the PCs do some shopping. Over the following weeks, the catalogue proved as handy and oft-referenced as the materials provided for the game; it showed just what was available in 1902, with illustrations, descriptions, and prices for items from plows to electric belts (don’t ask). Clearly, if such a reference could help recreate the familiar world of turn-of-the-century America, a similar catalogue could help recreate the for- eign world of medieval fantasy. That’s how Aurora’s Catalogue was conceived. Its maturation, however, was a bit more involved. Anne and I spent many hours poring over materials from the extensive (and frightening) TSR library and the University of Wisconsin Library—among the highest ranked research facilities in the nation. (Jon Pickens’ apartment has a slightly higher ranking: he provided over 20 useful resources, allowed unlimited checkout time, and supplied 24 hour reference.) From over 10,000 pages of material we gleaned loads of authentic medieval items to offer. To these we added many fantastic inventions from the timeless genius of Leonardo Da Vinci—everything from barely functional flying machines to scythe-bladed war wagons. Other contraptions are of our own creation, things calculated to help AD&D® game PCs. Finally, we accessed the mutual brain of Greenwood and Grubb for odd items and peoples of Faerun that should somehow figure into the catalogue. The whole process is summed as follows: every item that appears here is either au- thentically medieval or suitably fantastic. The best items are both. We purposely avoided magical items (“how much are you asking for the Wand of Orcus?”) because careless acquisition of magic can completely unbalance a game. And in concern for game balance and flavor, DMs should allow themselves absolute latitude in determin- ing the availability of products. A DM whose players face an attack of giant slugs may say that salt is unavailable, or sell it by gross tonnage! DMs who distribute money one copper at a time might begin a green-stamp purchasing program; others who run Monty Haul campaigns may double costs. Aurora’s Guide was meant not only to be flexible in prices, but also in uses. When PCs enter a cheese shop, let them page through the cheese section of Aurora’s and read some of the entries to learn what sort of fare appears in the shop. When an angry mob chases a monster to a castle, outfit them with the laborer’s tools as weapons. When you need any adventure idea, call the PCs to the catalogue station and have Aurora hire them to find her lost shipment (of Maztican cotton, Shou Lung silk, etc.). Shop early; shop often. Our hope is that Aurora’s Catalogue will become the most tattered (and loved) book in your gaming collection. 4 A Word from Our Founder Welcome to Aurora’s Emporium! You are about to embark on the finest shopping experience in all of Faerun. I am pleased to bring you the widest selection of impeccable merchandise available any- where on the continent. No doubt you’ve already thumbed through the pages of this catalogue and ad- mired my wide variety of goods and their lavish descriptions and illustrations. My small staff of scribes and artists has spent countless hours preparing this tome for du- plication. A second staff of apprentice mages spends its days magically copying and distributing these volumes to my catalogue outlets. I regret that my catalogues cannot leave the outlets, as public distribution has proven too expensive, but be assured that each outlet is furnished with enough copies so there is never a wait to browse. How Aurora’s Emporium Works For those of you who are new to my catalogue bazaar, let me explain how my system operates. My agents and I purchase goods from traveling peddlers, wholesalers, indi- vidual craftspersons, and a long list of reputable merchants. I never knowingly buy from the black market; my divination spells ensure this! Merchandise is shipped in from the four corners of Faerun to my central warehouse, the location of which is a well-guarded secret. (Incidentally, I move my entire warehouse about once a year to ensure the security of its location.) My catalogue outlets are sprinkled across the continent, in all major cities. Current- ly, I have six outlets in Waterdeep alone! New outlets are opening monthly—if you’re not near a convenient location now, chances are good that another will open soon! When your order is taken at one of my outlets, it is placed in a batch with other orders from the outlet. Every morning and every evening, orders are teleported to the central warehouse, where the merchandise is picked and batched. My staff assembles an outlet’s orders; then, using magical platforms of teleportation, the orders are shipped to their respective stores. Especially large orders or items are frequently re- duced in size magically, then enlarged at the destination. Orders typically arrive at the outlets in two to three days. Outlet staff can advise you on current shipping trends. Shipping times may be slightly longer near major holidays—plan ahead! Orders are processed in the order they are received. The exception to this rule is disaster relief—if a locale is ravaged by fire or flood, for example, their orders for food, blankets, clothing, etc. are always filled first. Again, outlet staff can advise you if such conditions exist. Ordering Instructions Order forms are available at all catalogue outlets. My trained staff will assist you and advise you. For all orders, a 25% deposit is required when the order is placed. (Certain items require payment in full when ordering—refer to individual item descriptions.) Your deposit is cheerfully refunded if an item is out of stock. If you don’t see it, ask! Frequently, I have merchandise in stock that hasn’t found its way into an updated catalogue. 5 When your merchandise arrives, you may examine it at the outlet before complet- ing your purchase. If it does not meet with your satisfaction, you may reject the ship- ment and your deposit will be refunded. Once the merchandise leaves the premises, however, we cannot accept any returns or exchanges. Unless prior arrangements are made, orders are stored at an outlet for 14 days. After that time, merchandise is returned to the warehouse and the deposit is forfeited. Rush Delivery —If you require same-day delivery on your merchandise, we can usually accommodate your needs. A nonrefundable surcharge of 15% is added to your order. Substitutions We occasionally substitute merchandise pictured in the catalogue. If the exact item is unavailable, a similar item may be shipped. You always have the option to examine and refuse such items. Color Selections When purchasing clothing or fabrics, outlet staff will have a list of colors available in addition to those listed in the catalog entries. If these colors do not suit your needs, consider using our dyeing service. For an additional 10% fee, have your garment or fabric dyed to order from our extensive collection of common and exotic dyes. A swatch booklet is available at all outlets to assist you in your selection. Please allow 3-4 extra days for these special orders. Work For Hire When visiting catalogue outlets, please check the notice board for job postings. I am frequently in need of novice mages for mundane spellcasting, hired muscle to serve as caravan escorts, or sometimes groups of intrepid adventurers to hunt down lost shipments or locate an obscure item. I pay handsomely, commensurate with the danger and difficulty of a task. I’m extremely proud of the selection and quality of merchandise I can offer you. I hope you’ll be surprised and delighted by my catalogue bazaar! 6 Ranger’s Field I do not offer weapons or armor: few fighters would buy a long-sword not crafted and weighted for his or her stance, or buy armor as though it were stretchable stockings. Even so, my catalogue does contain equipment for warriors. The following equipment works well not only in the hands of a ranger, but also in those of any warrior who spends much time in the wilderness. The hunting and fishing gear are incomparable, and the tree seats and beds suit anyone on the prowl for orcs. All of our ranger gear is constructed of durable and light-weight material and fits easily onto our equipment frame. AXE, to move rapidly. (8 gp) HATCHET: works for up to L creatures; user can haul in lbs 10 Among the simplest times Str at ¾ movement rate, 20 times Str at 1/2 and most versatile movement rate, and 25 times Str at ¼ movement; can pull for number of rounds equal tools of the to Con before exhaustion woodsman is the axe. Whether used to cut firewood or to cleave hobgoblins, a keen axe can be a lifesaver. Our full- size woodsman’s axe (3 gp) comes with a leather case, as does our hatchet (2 gp). Axe: Wt 6 lb; Sz M; Tp S; Spd Fctr 7; Dmg 1d6+1/1d6+1; two-handed Hatchet: Wt 3 lb; St S; Tp S; Spd Fctr 4; Dmg 1d4+1/1d4+1; one-handed CAGES: Most natural animals are trainable to some degree, growing hostile only when provoked. With our variously-sized cages, rangers can keep animals either for taming or training. Our fowlers’ cages (8 gp) are built of sturdy bamboo from Hungtse and BODY SLEIGH: Whether you need provide enough space for creatures from an easy way to haul a slain deer back to tit-mouse to falcon sizes. We also offer camp or a fast method for taking a brass cages of the same size (12 gp) for wounded friend from the fray, you will gnawing rodents such as ferrets and want to be carrying our body sleigh. squirrels. Both types are easily The durable canvas sleigh wraps in collapsible into flat and light-weight moments about a downed creature, and panels that fit snugly on our equipment the leather harness straps easily to your pack. For larger creatures, see our shoulders. When in your rucksack, the offerings of collars and leashes. body sleigh weighs a mere 8 pounds, and when hauling a body, it allows you 7 Ranger’s Field Dagger boots: Wt 3 lb; S S; T P; Spd Fctr 3; Dmg Wt 2 lb (bamboo)/5 lb (brass); require 1 turn to 1d4/1d4; heavy tread makes person easier to track set up, collapse; proper cage provides +1 to Animal training checks for taming or training (+2 to Tracking proficiency of person following) CORDING EQUIPMENT MALLET: Though FRAME: A well hung pack can axes may be best for make the difference felling trees, a cording mallet is between stamina best for splitting and fatigue. Our equipment frame the wood thereafter. (10 gp) is a light With a solid steel triangular head that (5 lb) steel harness that centers weight weighs 20 lbs, the upon the hips woodsman needs only to lift the rather than the shoulders. Bristling corder high and let it drop onto the with one-way hooks, the frame can be loaded with wood to be split. Lumberers I know say rucksack, waterskins, weaponry, map that a cording mallet can split twice the scrolls, and all manner of equipment in wood an axe can, merely because easy reach. For an added 3 sp, we cording mallets never bind. The steel supply a canvas fly that drapes over the handle prevents breakage if the wood is missed. (10 gp) frame, protecting equipment and body alike from even torrential rains. Cording mallet: Wt. 25 lb; S M; Typ S/B; Spd Fctr 12; Dmg 1d8/1d8; Hit Prob. -2 shifts encumbrance level down one category (e.g. from severe to heavy) when used DAGGER BOOTS: Originally meant for tree climbing, these sharp-toed boots have become popular weapons as well. Constructed of fine grain leather and well-tempered FIELD GLASS: This new product steel, dagger boots provide a sure comes from the ingenious craftsmen of toehold on even the smoothest bark. the Shining South. A tapered piece of Dagger boots have also proven useful in leather contains pockets that hold scraps with orcs and other such specially ground pieces of glass. When creatures. Because the claw-shaped removed from their pockets, fitted in blade of these boots is raised from the the clips at the ends of the leather, and ground, dagger boots do not impair encased by the buttoned leather roll, movement. these pieces of glass work an odd magic: they make distant things appear close, 8 Ranger’s Field and close things appear blurry. Though FOWLERS’ this oddity might seem useless at first SNARES: Birds are glance, imagine the application on the among the most battlefield or when spying on an enemy alluring, elusive, camp. (25 gp) and powerful doubles the range and detail-level of normal creatures of the vision (see “Vision and Light” in the PHB) forest. We offer fowlers’ snares for small and trainable birds such as the sparrow or the exotic mynah of Shou Lung, as well as traditional birds of prey such as the falcon and hawk. Both sizes of snare have open weave construction so that the bird will not feel enclosed until the door snaps shut behind it. Small-bird: 1 gp; Large-bird: 3 gp. FISHING TACKLE: Those who do not like fish do not live near water. Fish fried within the hour of its capture is among the most luscious meals to be had. Our fishing tackle kit (10 gp) includes a birchwood rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, narrow netting, HUNTING KNIVES: Our set of five and any other items you might need for hunting knives includes a 7-inch full- individual fishing. We also supply bellied blade for quick kills, a 5-inch lobster traps (5 gp) for those who live serrated blade for tough hides, a 4-inch along northern reaches of the Trackless blade for cutting bone and wood, a Sea, and eel traps (3 gp) designed for hooked blade for opening bellies placement in rivers. without knicking guts, and another most items in the kit are required for use of blade for quick skinning. All these Fishing proficiency (DM’s discretion); not needed knives come with their own sheath, for spear fishing which buttons into a leather carrying pack. (12 gp) treat 7- and 5-inch blades per dagger; treat remaining blades as per knife 9

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.