ccniun ,INC. MANUAL SERVICE 364-62-0100 A TABLE OF CONTENTS PAGE NO. I. INTRODUCTION USER INFORMATION - F.C.C. 1 GAME DESCRIPTION (DIAGRAM) 2 GAME SUMMARY 3, 4 II. SPECIFICATIONS : INSTALLATION 4 ELECTRICAL REQUIREMENTS 4 110/22 CONVERSION INSTRUCTIONS 5 III. OPERATION : GAME INSTRUCTIONS 6 GAME SCORING 6 ROUTINE MAINTENANCE AND SERVICE 7 OPERATOR OPTIONAL SWITCH SETTINGS 8 OPTIONAL SWITCH SETTINGS 8 IV. GENERAL : C.P.U. PARTS LIST 9, 10 LOGIC BOARD PARTS LIST 11 SHINDENGEN POWER SUPPLY PARTS LIST 12, 13 v. DRAWINGS : 110/220 POWER INTERCONNECT DIAGRAM (361-10-0900) 14 C.P.U. HARNESS INTERCONNECT DIAGRAM 364-10-1000) 15 ( SHINDENGEN POWER SUPPLY SCHEMATIC (363-17-0300) 16 C.P.U. BOARD SCHEMATIC (364-62-0900) 17 LOGIC BOARD SCHEMATIC (364-62-0800) 18 COIN DOOR WIRING DIAGRAM (364-62-1000) 19 . #364-62-0600 USER INFORMATION - F.C.C, WARNING: This equipment generates, uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions manual, may cause interference to radio communications. As temporarily permitted by regulation, it has not been tested for compliance pursuant to Subpart J of Part 15 of F.C.C. Rules, which are designed to provide reasonable protection against such inter- ference. Operation of this equipment in a residential area is likely to cause interference in which case the user at his own expense will be required to take whatever measures may be required to correct the interference -1- MARQUEE VIEWING GLASS BEZEL 1-PLAYER BUTTON ^r 2-PLAYER BUTTON CONTROL PANEL LEFT MOTION FIRE BUTTON BUTTON FORCE FIELD BUTTON RIGHT MOTION BUTTON COIN DOOR ASSEMBLY LINE CORD 19" PHOENIX VIDEO UPRIGHT -2- , PHOENIX PHOENIX is an exciting new space game, with special audio and visual effects, challenging the skills of the most experienced player. Fascinating visual graphics and extraterrestrial sounds add to the intensity of this game. There are five basic stages to each round of play. After a melodious introduction, the first stage begins with a wave of sixteen (16) small Phoenixes attacking the spaceship. They drop missiles and dive at the spaceship, in an effort to destroy it. The spaceship maneuvers left and right, evading the missiles and birds, and fires rockets, attempting to destroy the birds. The spaceship can utilize the "Force Field" as a means of protection from the missiles and birds, and can destroy the Phoenixes by colliding with them while in the Force Field. The Force Field only lasts a few seconds and then cannot be used for approximately five (5) seconds afterward. After the first wave of Phoenixes are destroyed, a second wave appears, and can be destroyed in the same manner as in the first stage. The third stage begins with a wave of eight (8) "Eggs" that are transformed into blue Phoenix birds that attack the spaceship. These birds can be des- troyed by rocket fire from the spaceship. If the rocket hits the bird on center, the bird is destroyed. If the rocket hits the bird to the left or right of center, only that wing of the bird is destroyed. The wing will regenerate itself in a short time. After all the blue Phoenixes have been shot down, the fourth stage appears on the screen. Two banks of eggs appear (four eggs in each row) and are transformed , into pink Phoenixes, and can be destroyed in the same manner as the blue birds. The fifth stage is the attack of the spacefortress which sends down waves of small birds to attack the spaceship, in addition to direct missile fire from the spacefortress. Spaceship rocket fire can penetrate and break down the protective barrier shielding the space creature in the spacefortress. The fifth stage -3- . , is completed when the rocket from the spaceship destroys the space creature and the spacefortress with a direct hit. Good aim and timing are critical to high scoring. Birds destroyed while in flight (with wings flapping) will score 200 points each, and eggs hit in the process of hatching also have higher point values. Delayed destruction of the spacefortress also gives the player high point values. When bonus levels are achieved, additional space- ships are added to your game. The bonus level may be adjusted to award bonus spaceships at 3,000 and 30,000 points, 4,000 and 40,000 points, 5,000 and 50,000 points, or 6,000 and 60,000 points. INSTALLATION Your game was shipped from the factory in ready-to- play condition. A brief inspection is suggested before the machine is removed from the carton. If there is damage to the shipping carton, contact the freight carrier for claim purposes. External damage could indicate possible damage to the cabinet and/or electronic components After the carton has been satisfactorily inspected, remove the machine from the shipping carton. Examine the interior of the game for disconnected wires, cables or harnesses and make sure electronic devices are securely mounted in their sockets, etc. Record the game serial number, since it will be re- quired for reference and servicing. ELECTRICAL REQUIREMENTS Unless otherwise specified, this game is set to operate at 110 Volts A.C. See Figure -1- for 110/220 VAC conversion instructions. Power Supply Chassis schematic information and parts list are included in this manual. -4- FIGURE -1- 110/22 VAC CONVERSION INSTRUCTIONS 1. This video arcade game has a harnessing configuration that allows the machine to be operated from either a 110 VAC or 220 VAC @ 50 or 60 Hz power source, with only minor changes. The only items requiring a change are the fuses and the jumper plug on the game power transformer. 2. First, unplug the machine from the wall outlet to completely eliminate shock hazards. 3. Next, remove the two fuses in the A.C. distribution bracket. 4. Then, remove the jumper plug on the game power transformer located on the floor of the machine. 5. Now, depending on what voltage you wish to run the game from, do the following: 110 VAC Replace the two fuses that go in : the bracket with 3-AMP SLOW-BLOW types. Next, plug in the ORANGE jumper plug labeled 110 VAC. The machine can now be operated with an input voltage of 110 Volts AC. 220 VAC Replace the two fuses that go in the : bracket with 1% AMP SLOW-BLOW types. Next, plug in the RED jumper plug labeled 220 VAC. The machine can now be operated with an input voltage of 220 Volts AC. NOTE: All games shipped from CENTURI INC. are in , the 110 VAC configuration. -5- . GAME INSTRUCTIONS : 1. INSERT COIN(S) INTO SLOT. 2. SELECT 1 OR 2 PLAYER BUTTON. 3. MOVE THE SPACESHIP RIGHT AND LEFT, DODGING FROM ATTACK OF PHOENIX AND DESTROYING IT BY FIRING BUTTON. 4. SHELTER SPACESHIP BY PRESSING FORCE FIELD BUTTON 5. ADDITIONAL SPACESHIP IS ADDED WHEN BONUS SCORE IS ACHIEVED. 6. THE GAME IS OVER WHEN ALL THE SPACESHIPS HAVE BEEN DESTROYED. GAME SCORING: NHj =20, 40 and 80 Points, X = 200 Points. <*MMylPK = 50 to 100 Points (Hatching = 100 to 800 Points) se = 1,000 to 9,000 Points, -6- ROUTINE MAINTENANCE SERVICE & Because of the solid state electronic circuitry, this machine should require very little maintenance and only occasional adjustments. However, it is necessary to take measures to insure this. The volume control is located on the bottom side of the printed circuit board farthest from the side of the^ cabinet, and can be accessed through the rear door. The video monitor has been properly adjusted before shipping. Occasionally minor adjustments are necessary, see monitor specifications and schematics for technical information. Adjustment controls for the monitor are located at the rear of the monitor. This machine should be serviced only by a qualified technician. Do not make any adjustments on this machine while the power is on. For service information, contact: CENTURI, INC. Customer Service Department #800-327-7710 (Outside the state of Florida) #305-556-5888 (In Florida) -7- : : OPERATOR OPTIONAL SWITCH SETTINGS The option switches are located on the CPU board. The option switches and audio control can be reached through the back of the machine. The following settings will assist you with your selections OPTIONAL SWITCH SETTINGS Switches 1 and 2 control the number of times the player may have his spaceship destroyed before the game is over. The following truth table lists these switch settings SWITCH 1: SWITCH 2: NUMBER OF SPACESHIPS OFF OFF 6 ON OFF 5 OFF ON 4 ON ON 3 Switches 3 and 4 control the score at which one or two free spaceships are awarded according to the follow- ing truth table: FIRST FREE SECOND FREE SWITCH 3: SWITCH 4: SHIP SCORE: SHIP SCORE: OFF OFF 6,000 60,000 ON OFF 5,000 50,000 OFF ON 4,000 40,000 ON ON 3,000 30,000 SWITCH 5: OFF - 25C PER GAME. ON - 50C PER GAME. Switches 6, 7 and 8 are factory adjustments, and must be left in OFF position.
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