Friday, September 30 Registration and Breakfast: 8:30am 10:00am Welcome to Extending Play 3: 10:00am 10:30am Session 1: 10:30am 12:00pm Temporalities of Competition Room 116 Inverted Wing Backs: How Football Hipsters Used Automated Creativity for a Manual Rebellion Ranjodh Singh Dhaliwal, University of California, Davis Smack Talk, Dynasties, and Message boards: Gender and Relationships in Online Fantasy Sport Communities Samantha Jaroszewski, Princeton University Gotta Go Past: Speedrunning and the Politics of the Archive Jordan Youngblood, Eastern Connecticut State University Moderator: Alexa Bolaños (Rutgers, Communication) Alternative Histories of Gamification Room 117 Home Movie Bingo: Gamification, Oral History, and Structured Visual Inquiry at Home Movie Day Snowden Becker, UCLA Moving Image Archive Studies Gamification and Textual Culture Elyse Graham, SUNY Stony Brook What Game Are We Really Playing? David Dubin and Jacob Jett, University of Illinois Playing TV: Winky Dink and the History of Interactivity Kelsey Cameron, University of Pittsburgh Moderator: Henry Boachi (Rutgers, Journalism & Media Studies) Shaping SpaceTime for Play Room 120 Connecting the Past and the Present of an Historical City through an ARG: Creation Process and Ethical Concerns Karleen Groupierre & Edwige Lelièvre, Université de Savoie & Université de Versailles SaintQuentinenYvelines Risk and Play: Imagining the Berlin Adventure Playground Kolle 37 Michele Meek, University of Rhode Island Remediating and Constructing Narrative Space of S.T.A.L.K.E.R.’s Fictional World Ansh Patel, New York University Moderator: Sarah Barriage (Rutgers, Library & Information Science) Altercade Panel 1: Multimedia Demonstrations and Performances Center Hall Will Games Know Us Better than We Know Ourselves? Karen Schrier, Marist College Navigating Haptic Space in the Video Game Composition, or Three Interventions for Normative Play Eddie Lohmeyer, North Carolina State University Moderator: Connie Pascal (Rutgers, Library & Information Science) Lunch: 12:00pm 1:00pm MultiPurpose Room (MPR) Session 2: 1:15pm 2:45pm Time, Gender, and Consciousness Room 116 "I Kept Falling Down, Further and Further": Failure, Frustration, and Queer Temporalities in Gaming Christopher Saechao, Performance Studies, New York University Communication Games: Dating Coaches, Abject Masculinity, and Working at Play in ‘Seduction Communities’ Anders Wallace, CUNY Graduate Center Gender and Cooperative Game Play Effects on SelfEfficacy: Game Confidence and Attitudes Toward STEM & HEEL Career Fields Julia DeCook, Rabindra Ratan, Billal Hamoud, Sannah More, Nicolas Dronchi, and Chanon Sethabutra, Michigan State University Moderator: Fredrika Thelandersson (Rutgers, Journalism & Media Studies) Preserving Play and Playing Preservation Room 117 Playing the Archive: Using Let’s Play Videos as Part of Game Preservation Efforts René Glas, Jasper van Vught & Jesse de Vos, Utrecht University, Netherlands Institute for Sound and Vision The Time and Timing of TypeIns: How Emulation Can Reveal “BornTextual” Games Patrick Davison, New York University Interactive Design and the Moving Image: Unpacking MoMA’s Foray into Video Game Collection Jedd Hakimi, University of Pittsburgh Video Games in North American Academic Libraries: Preservation Issues Stéphanie Cadieux, Université de Montréal Moderator: P eter Sutton (Rutgers, Library & Information Science) Play and Learning, Past and Future Room 120 From the Pulpit to the Parade: Francis Hopkinson and His New Methods of Writing and Learning K. A. Wisniewski, University of Maryland Baltimore County Teaching Ancient History at Primary School Using Ancient Board Games Marco Tibaldini, History Teacher's Italian Association Live Action Political Roleplaying Games and Simulations: How Educators Can Build and Run Their Own Scott Silsbe, New York University Moderator: X iaofeng Li (Rutgers, Library & Information Science) Altercade Panel 2: Multimedia Demonstrations and Performances Center Hall Sinister Rooster Game Studio Showcase Sinister Rooster Game Studio, Rutgers UniversityCamden A Playful Proposal: Remixing Neurochemistry and Queering Consciousness in the Social Sphere Anna GallagherRoss (Center for Curatorial Studies, Bard College) and Sky FairchildWaller (University of Toronto) Moderator: Emily Stainkamp (Rutgers, Journalism & Media Studies) Coffee Break: 2:45pm 3:00pm MultiPurpose Room (MPR) Session 3: 3:00pm 4:30pm Immersion and Identity in Game Spaces Room 116 Discovering the Virtual Fingerprint: Analyzing Immersion and Player Personality in Video Games Benjamin Bower, Eastern Michigan University Media Multiselfing: Examining How the Personal Ecology of Selfpresentation in Online Games and Social Media Predicts Reliance on and Susceptibility to Stereotyping Rabindra Ratan & Whitney Zhou, Michigan State University The Psychology of Mediated Selves, Uses and Effects Rabindra Ratan, Michigan State University Moderator: Shannon Tomlinson (Rutgers, Library & Information Science) The Future of Militarism and Multiculturalism in Games Room 117 Militarism and Masculinity in Dungeons and Dragons Aaron Trammell, UC Irvine Insert Diversity Here: Games and Their Dilemmas of Contextual Inclusion Soraya Murray, UC Santa Cruz Eracing the World: Prepping, Survival Games, and the Colors of the Apocalypse Amanda Phillips, Georgetown University Hang the Lawyers: Modulation of Masculinizing Discourse in Contemporary RolePlaying Games Steven Dashiell, University of Maryland, Baltimore County Moderator: Ian Dunham (Rutgers, Journalism & Media Studies) Playing at/and History: Multidisciplinary Approaches to Video Game Historiography Room 120 In the Beginning the World Was Flat: Notes on the Sierra On Line Game Engine Laine Nooney, Georgia Institute of Technology A History of Torture in Video Games: Masculinity, Pain and Play Derek A. Burrill, Media and Cultural Studies Dept., UC Riverside A History of the Game Engine as Interface Nicholaus Gutierrez, Berkeley Center for New Media and Department of Rhetoric Microworlds and “Time Out of Time” in Videogames Christopher Goetz, Film & Media, Berkeley Center for New Media, UC Berkeley Moderator: Christopher Goetz (UC Berkeley) LifeGames and PlayCycles Center Hall More than Live: Game "Aliveness” Chris Hanson, Syracuse University Understanding Change as a Meaningful Property of Games Ayse Gursoy, University of Texas at Austin, School of Information Hurry Up and Wait: Time, Bodies, and Play Sarah Evans, North Carolina State University Extension Through Expansion: Living Card Games and the Serialization of Play Brian Keilen, University of WisconsinMilwaukee Moderator: J oy Cox (Rutgers, Communication) Friday Reception: 5:00 7:00pm International Lounge ALTERCADE: An Exhibition Space for Gaming, Cinematic, Aural, and Multimedia Projects. Join us during the conference reception to revisit and revise arcade traditions of public play and socializing. ALTERCADE first occupied reception spaces at Extending Play: The Sequel in Spring 2015, combining multiple forms of arcade amusement, drawn from the history of playable public media. This year's exhibition showcases several new works by independent designers, academic faculty and students from around the world. Please consult the supplemental materials in your program for more detailed information. Saturday, October 1 Registration and Breakfast: 8:00am 9:00am Fireside Lounge Session 4: 9:00am 10:30am Histories of Play Room 116 Playing with History in Virtual Reality DocuGames Marina Hassapopoulou, New York University Only Eternal War: Oldhammer Samuel Tobin, Fitchburg State University Finitude, Control, and Game Design as Immanent Critique Liam Mitchell, Trent University Beyond Booster Packs: Distribution Models for Collectible Card Games Nick Bestor, University of Texas at Austin Moderator: Andrew Salvati (Rutgers, Journalism & Media Studies) Perfection, Skill, and Optimized Play Room 117 Frame Perfect: Optimization in the MicroTemporality of Skillful Play Matt Knutson, UC Irvine Programming Magic: Minecraft and the Aesthetics of Slow Technologies David Murphy, York and Ryerson Universities Order of Ambrosia%: Final Fantasy XII and the Outer Limits of “Speed” Andrew Ferguson, University of Virginia Going Full Tilt: The Pinball Potential In Multimodal Composition Marshall Saenz, Bowling Green State University Moderator: Bryan Sacks (Rutgers, Journalism & Media Studies) Futurity, Foreshadowing, and Predicting Play Room 120 Make Your Own Adventure: Noncommercial Gaming and the Origins of FileSharing Logan Blizzard, University of Pittsburgh The Future Is Intimate: Divination as Radical Play and Personal Game Sandra Huber, Concordia University, TAG, Hexagram, Milieux Institute The Subjunctive Time of Video Games Edward Wesp, Western New England University Moderator: John Leustek (Rutgers, Communication) Keynote I: 10:45am 12:00pm MultiPurpose Room (MPR front section) “Temporalities of Play” Wendy Hui Kyong Chun (Brown University) and M atthew Kirschenbaum (University of Maryland) Moderator: Aaron Trammell (UC Irvine) Lunch: 12:00pm 1:00pm MultiPurpose Room (MPR rear section) Session 5: 1:00pm 2:30pm Music, Performance, and Playback Room 116 Playing the Player: Music as a Channel of Physiological Gamer Control Jan Claas van Treeck, Media Studies Dept, HumboldtUniversity Berlin The Performance Play of Musical Time Erin Heisel, New York University Unplaying Public Space: Alternative Practices in Music Performance and Microcinema Al Larsen, Champlain College Designing an Interactive Education Toy for Kindergarten Education Gurkan Mihci, Kadir Has University and Ozyegin University Moderator: Frank Bridges (Rutgers, Journalism & Media Studies) Playing (with) Capital Room 117 Time is Money: Cart Life and the Instrumentalization of Time Alex Duncan, New York University Game Center Champions of Azeroth, State Senator Santiaga: Gendered Temporalities and the Politics of Play M. Ryan Tsapatsaris, University of Pennsylvania
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